Bob, can you please allow "more inserters 1" research to be disabled in the config options like you did with long inserters 2/more inserters 2? We're trying to get rid of all +2 range inserters on the map for a more vanilla experience, but this one can't be disabled.
Thanks.
Search found 91 matches
- Wed Sep 06, 2017 6:58 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 354866
- Wed Sep 06, 2017 6:51 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64855
Re: [MOD 0.12.26] Picker: Easily select items from inventory
A config option to remove sticky notes research would be nice. I'm a minimalist and don't really need or want them.
Also is there a way to make a quick cut/copy 1 time use blueprint - similar to the cut and paste mod? If not, any chance we'll see these 2 blueprints?
Also is there a way to make a quick cut/copy 1 time use blueprint - similar to the cut and paste mod? If not, any chance we'll see these 2 blueprints?
- Wed Jun 07, 2017 2:53 pm
- Forum: Resource Spawner Overhaul
- Topic: Is there enough oil for megabases?
- Replies: 5
- Views: 4200
Is there enough oil for megabases?
RSO seems to spawn a lot less oil spots than vanilla 0.15's rail world setting. Like 10 times less. Setting oil to very high richness, most patches are 2-3 oil spots with a total richness of about 1500% in my testing versus rail world I'd sometimes see 15,000% oil spots with ~20 oil spots. Is that r...
- Thu Jun 01, 2017 3:24 pm
- Forum: Bob's mods
- Topic: Shadow bug with new high res inserters
- Replies: 2
- Views: 1127
Re: Shadow bug with new high res inserters
On the topic of adjustable inserters, Since the latest update I cant seem to change the pickup and dropoff location anymore. Im not seeing any errors but the adjusting part no longer works. All inserters adjusted before the factorio update have retained their positions but I can no longer change th...
- Thu Jun 01, 2017 2:04 pm
- Forum: Bob's mods
- Topic: Shadow bug with new high res inserters
- Replies: 2
- Views: 1127
Shadow bug with new high res inserters
http://i.imgur.com/6iMat8T.png
Bob's Adjustable Inserters has bugged shadows with the new high res inserters, especially noticeable when facing right. Pretty minor issue, but thought I'd point it out. The shadows are all very different when the mod is disabled.
Bob's Adjustable Inserters has bugged shadows with the new high res inserters, especially noticeable when facing right. Pretty minor issue, but thought I'd point it out. The shadows are all very different when the mod is disabled.
- Tue May 16, 2017 6:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SmallFixes 0.1.22
- Replies: 24
- Views: 30927
Re: [MOD 0.12.x] SmallFixes 0.1.22
Can you update this for 0.15, and hopefully use the new in-game mod config interface?
Thanks.
Thanks.
- Mon May 08, 2017 2:12 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 43285
Re: [0.15.*] Feedback topic
Can this please be fixed? Almost all ore patches do this with the mod installed. http://imgur.com/a/95xxv I'm not sure tbh. I would need to chart that area for the force that player is in. And I don't know which player I should chart it for since that information is not contained in the event. You ...
- Sat May 06, 2017 4:43 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 80676
Re: Bob's Mod Graphics Update Discussion
I haven't updated any icons in my first pass updating. I MIGHT take a look at doing that in the future, but not sure when, so the best solution for now is for you to incorporate it into this mod. Might? :cry: I really don't understand why you put such a low priority on icons and graphics, for such ...
- Sat May 06, 2017 2:10 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 43285
Re: [0.15.*] Feedback topic
Can this please be fixed? Almost all ore patches do this with the mod installed. http://imgur.com/a/95xxv I'm not sure tbh. I would need to chart that area for the force that player is in. And I don't know which player I should chart it for since that information is not contained in the event. You ...
- Thu May 04, 2017 12:31 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 43285
Re: [0.15.*] Feedback topic
Can this please be fixed? Almost all ore patches do this with the mod installed.
http://imgur.com/a/95xxv
http://imgur.com/a/95xxv
- Sun Apr 30, 2017 3:56 am
- Forum: Bob's mods
- Topic: Please update bob's config to support bob's inserters
- Replies: 2
- Views: 1210
Re: Please update bob's config to support bob's inserters
Thanks, that's understandable.
- Sun Apr 30, 2017 1:33 am
- Forum: Bob's mods
- Topic: Please update bob's config to support bob's inserters
- Replies: 2
- Views: 1210
Please update bob's config to support bob's inserters
I made a ticket here on the bob's inserter page: https://mods.factorio.com/mods/Bobingabout/bobinserters/discussion/10769 This has been suggested before, but I've never seen an official response on why this is still not a thing. I love the mod but it's a bit too OP for my tastes by default. Customiz...
- Fri Apr 28, 2017 3:27 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 124361
Re: [MOD 0.13] Big Bags - more space in your bags
to clean up, you should try : - uninstall mod. - run your map, save it without my mod installed, to erase any bad memorised infos - reinstall mod - reopen your map (but you will lose mod's research) I changed recipes I guess I won't change pigstick reach distance : it has always been like this and ...
- Fri Apr 28, 2017 2:02 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 124361
Re: [MOD 0.13] Big Bags - more space in your bags
love this game, but not much time to spend... i deleted robot speed from the mod. i changed robot storage recipe. That sucks man, 0.15 added so much and it's really a game changer. Everything looks good now. My game still says the mod is "editing" character logistic slots 5/6 in some way,...
- Fri Apr 28, 2017 1:25 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 124361
Re: [MOD 0.13] Big Bags - more space in your bags
love this game, but not much time to spend... i deleted robot speed from the mod. i changed robot storage recipe. That sucks man, 0.15 added so much and it's really a game changer. Everything looks good now. My game still says the mod is "editing" character logistic slots 5/6 in some way,...
- Fri Apr 28, 2017 12:32 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 124361
Re: [MOD 0.13] Big Bags - more space in your bags
i corrected the slots width and recipe. no time for the rest ; i do not play factorio anymore, for monthes now ;-) Thanks, you don't play anymore?! SIns! ;) Here's some more: - Worker robot speed is no longer needed, and worker robot speed infinite research isn't accessible when the mod is installe...
- Fri Apr 28, 2017 11:11 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 124361
Re: [MOD 0.13] Big Bags - more space in your bags
Just a note that the logistic/trash slots were increased by +1 per row, so your mod should probably do the same. Right now it's uneven on the character inventory. The mod also seems to be altering vanilla recipes, I noticed logistic slot research 1-6 were not the same ( much cheaper and didn't requi...
- Thu Apr 27, 2017 10:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1229629
Re: Bugs & FAQ
The warehouse mod allows you to bypass the intended science packs required for certain logistics chests. This is quite a big issue, as it throws off the intended 0.15 progression curve, and lets you fully unlock the logistic system waaaay before you are suppose too. The logistics warehouse research ...
- Wed Apr 26, 2017 7:15 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 211129
Re: [MOD 0.14] Upgrade planner - v1.2.7
So I just reach the point in 0.15 where I want to upgrade all my yellow belts... then realized I don't have this.
Any plans to update? Hope to see this soon!
Any plans to update? Hope to see this soon!
- Wed Apr 26, 2017 7:09 am
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
- Replies: 103
- Views: 89912
Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control
Thanks, that was fast. Any plans to update the textures to 2x so they match the base game?GotLag wrote:Updated to 0.15, removed express pump as vanilla pump buffs have rendered it obsolete.