Search found 91 matches

by Tyrindor
Wed Sep 06, 2017 6:58 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 354866

Re: [0.15.x] Bob's Mods: General Discussion

Bob, can you please allow "more inserters 1" research to be disabled in the config options like you did with long inserters 2/more inserters 2? We're trying to get rid of all +2 range inserters on the map for a more vanilla experience, but this one can't be disabled.

Thanks.
by Tyrindor
Wed Sep 06, 2017 6:51 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64855

Re: [MOD 0.12.26] Picker: Easily select items from inventory

A config option to remove sticky notes research would be nice. I'm a minimalist and don't really need or want them.

Also is there a way to make a quick cut/copy 1 time use blueprint - similar to the cut and paste mod? If not, any chance we'll see these 2 blueprints?
by Tyrindor
Wed Jun 07, 2017 2:53 pm
Forum: Resource Spawner Overhaul
Topic: Is there enough oil for megabases?
Replies: 5
Views: 4200

Is there enough oil for megabases?

RSO seems to spawn a lot less oil spots than vanilla 0.15's rail world setting. Like 10 times less. Setting oil to very high richness, most patches are 2-3 oil spots with a total richness of about 1500% in my testing versus rail world I'd sometimes see 15,000% oil spots with ~20 oil spots. Is that r...
by Tyrindor
Thu Jun 01, 2017 3:24 pm
Forum: Bob's mods
Topic: Shadow bug with new high res inserters
Replies: 2
Views: 1127

Re: Shadow bug with new high res inserters

On the topic of adjustable inserters, Since the latest update I cant seem to change the pickup and dropoff location anymore. Im not seeing any errors but the adjusting part no longer works. All inserters adjusted before the factorio update have retained their positions but I can no longer change th...
by Tyrindor
Thu Jun 01, 2017 2:04 pm
Forum: Bob's mods
Topic: Shadow bug with new high res inserters
Replies: 2
Views: 1127

Shadow bug with new high res inserters

http://i.imgur.com/6iMat8T.png

Bob's Adjustable Inserters has bugged shadows with the new high res inserters, especially noticeable when facing right. Pretty minor issue, but thought I'd point it out. The shadows are all very different when the mod is disabled.
by Tyrindor
Tue May 16, 2017 6:51 pm
Forum: Mods
Topic: [MOD 0.12.x] SmallFixes 0.1.22
Replies: 24
Views: 30927

Re: [MOD 0.12.x] SmallFixes 0.1.22

Can you update this for 0.15, and hopefully use the new in-game mod config interface?

Thanks.
by Tyrindor
Mon May 08, 2017 2:12 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 43285

Re: [0.15.*] Feedback topic

Can this please be fixed? Almost all ore patches do this with the mod installed. http://imgur.com/a/95xxv I'm not sure tbh. I would need to chart that area for the force that player is in. And I don't know which player I should chart it for since that information is not contained in the event. You ...
by Tyrindor
Sat May 06, 2017 4:43 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80676

Re: Bob's Mod Graphics Update Discussion

I haven't updated any icons in my first pass updating. I MIGHT take a look at doing that in the future, but not sure when, so the best solution for now is for you to incorporate it into this mod. Might? :cry: I really don't understand why you put such a low priority on icons and graphics, for such ...
by Tyrindor
Sat May 06, 2017 2:10 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 43285

Re: [0.15.*] Feedback topic

Can this please be fixed? Almost all ore patches do this with the mod installed. http://imgur.com/a/95xxv I'm not sure tbh. I would need to chart that area for the force that player is in. And I don't know which player I should chart it for since that information is not contained in the event. You ...
by Tyrindor
Thu May 04, 2017 12:31 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 43285

Re: [0.15.*] Feedback topic

Can this please be fixed? Almost all ore patches do this with the mod installed.

http://imgur.com/a/95xxv
by Tyrindor
Sun Apr 30, 2017 3:56 am
Forum: Bob's mods
Topic: Please update bob's config to support bob's inserters
Replies: 2
Views: 1210

Re: Please update bob's config to support bob's inserters

Thanks, that's understandable. :)
by Tyrindor
Sun Apr 30, 2017 1:33 am
Forum: Bob's mods
Topic: Please update bob's config to support bob's inserters
Replies: 2
Views: 1210

Please update bob's config to support bob's inserters

I made a ticket here on the bob's inserter page: https://mods.factorio.com/mods/Bobingabout/bobinserters/discussion/10769 This has been suggested before, but I've never seen an official response on why this is still not a thing. I love the mod but it's a bit too OP for my tastes by default. Customiz...
by Tyrindor
Fri Apr 28, 2017 3:27 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 124361

Re: [MOD 0.13] Big Bags - more space in your bags

to clean up, you should try : - uninstall mod. - run your map, save it without my mod installed, to erase any bad memorised infos - reinstall mod - reopen your map (but you will lose mod's research) I changed recipes I guess I won't change pigstick reach distance : it has always been like this and ...
by Tyrindor
Fri Apr 28, 2017 2:02 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 124361

Re: [MOD 0.13] Big Bags - more space in your bags

love this game, but not much time to spend... i deleted robot speed from the mod. i changed robot storage recipe. That sucks man, 0.15 added so much and it's really a game changer. Everything looks good now. My game still says the mod is "editing" character logistic slots 5/6 in some way,...
by Tyrindor
Fri Apr 28, 2017 1:25 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 124361

Re: [MOD 0.13] Big Bags - more space in your bags

love this game, but not much time to spend... i deleted robot speed from the mod. i changed robot storage recipe. That sucks man, 0.15 added so much and it's really a game changer. Everything looks good now. My game still says the mod is "editing" character logistic slots 5/6 in some way,...
by Tyrindor
Fri Apr 28, 2017 12:32 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 124361

Re: [MOD 0.13] Big Bags - more space in your bags

i corrected the slots width and recipe. no time for the rest ; i do not play factorio anymore, for monthes now ;-) Thanks, you don't play anymore?! SIns! ;) Here's some more: - Worker robot speed is no longer needed, and worker robot speed infinite research isn't accessible when the mod is installe...
by Tyrindor
Fri Apr 28, 2017 11:11 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 124361

Re: [MOD 0.13] Big Bags - more space in your bags

Just a note that the logistic/trash slots were increased by +1 per row, so your mod should probably do the same. Right now it's uneven on the character inventory. The mod also seems to be altering vanilla recipes, I noticed logistic slot research 1-6 were not the same ( much cheaper and didn't requi...
by Tyrindor
Thu Apr 27, 2017 10:35 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229629

Re: Bugs & FAQ

The warehouse mod allows you to bypass the intended science packs required for certain logistics chests. This is quite a big issue, as it throws off the intended 0.15 progression curve, and lets you fully unlock the logistic system waaaay before you are suppose too. The logistics warehouse research ...
by Tyrindor
Wed Apr 26, 2017 7:15 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 211129

Re: [MOD 0.14] Upgrade planner - v1.2.7

So I just reach the point in 0.15 where I want to upgrade all my yellow belts... then realized I don't have this.

Any plans to update? Hope to see this soon!
by Tyrindor
Wed Apr 26, 2017 7:09 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89912

Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

GotLag wrote:Updated to 0.15, removed express pump as vanilla pump buffs have rendered it obsolete.
Thanks, that was fast. Any plans to update the textures to 2x so they match the base game?

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