Search found 163 matches

by Daid
Tue Sep 27, 2016 10:16 am
Forum: Tools
Topic: Mod Portal API authentication
Replies: 7
Views: 4801

Re: Mod Portal API authentication

Just for reference, I noticed that the commandline mod tool:
viewtopic.php?f=137&t=29509

Has a the authentication login implemented at: https://github.com/mickael9/fac/blob/master/fac/api.py
by Daid
Mon Sep 26, 2016 6:59 pm
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5154

Re: Request for better recepie production information

cobalt plates seem quite useless Cobalt Plates are used in the Cobalt steel recipe, and that's about it. Cobalt steel is also an under utilised material, I think it's only used by some of the things in the bobmining mod. Cobalt steel is only used for the axe and a heavy armor. Which are both pretty...
by Daid
Mon Sep 26, 2016 4:19 pm
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5154

Re: Request for better recepie production information

I just threw together this, maybe it helps: http://daid.eu/~daid/factorio/ It's rough and unfinished, and currently uses all of bob's mods enabled. The data used is generated directly from the game files. So it is quite easy to update. You can click on any object to see what is used to create that o...
by Daid
Sun Sep 25, 2016 8:53 am
Forum: General discussion
Topic: Tech tree Flaw?
Replies: 8
Views: 2960

Re: Tech tree Flaw?

You need to hand craft at least 100 items, see: https://forums.factorio.com/viewtopic.php?f=5&t=26127 The oil refinery is the "surprise" extra hand craft that you need to do mid game. Then I would recommend setting up a quick plastic production, which you will demolish after researchin...
by Daid
Tue Sep 20, 2016 7:23 am
Forum: Mod portal Discussion
Topic: [IDEA] Mark Install|Upgrade|Remove
Replies: 3
Views: 1679

Re: [IDEA] Mark Install|Upgrade|Remove

After installing all of bob's mods yesterday, I just dropped by to suggest this as well. Right now it is quite painful to use the ingame mod installer.
by Daid
Sun Sep 18, 2016 9:13 pm
Forum: Modding help
Topic: Can Rocket silo product items?
Replies: 13
Views: 2909

Re: Can Rocket silo product items?

My mod space-platform: https://mods.factorio.com/mods/daid/space-platform Contains a workaround for the message. If it detects a rocket launch indented for my mod, it stores the used cargo and replaces it with a satellite. A bit hacky, but it works. Brilliant way to suppress the message but my gues...
by Daid
Sun Sep 18, 2016 6:27 am
Forum: Modding help
Topic: Can Rocket silo product items?
Replies: 13
Views: 2909

Re: Can Rocket silo product items?

Lots of people have run in to that problem - it's hard coded in the scenario script and there's no way to turn it off without changing base game files :/ My mod space-platform: https://mods.factorio.com/mods/daid/space-platform Contains a workaround for the message. If it detects a rocket launch in...
by Daid
Sun Sep 11, 2016 6:49 am
Forum: General discussion
Topic: How do you exploid large oil fields?
Replies: 13
Views: 5650

Re: How do you exploid large oil fields?

Deadly-Bagel wrote:Sometimes the hardest part is finding all the patches, especially if they were under a lot of trees you've just cut down.
Main reason why I research the flame thrower quite early. Nothing clears forests like a bit of fire.
by Daid
Thu Sep 08, 2016 5:52 am
Forum: General discussion
Topic: what insertes have priority when taking stuff out of chests?
Replies: 2
Views: 1390

Re: what insertes have priority when taking stuff out of chests?

I think the order in which you place them plays a role here. Not a tested theory, just something I indirectly think I noticed.
by Daid
Wed Aug 31, 2016 11:18 am
Forum: Gameplay Help
Topic: Why is the water level low?
Replies: 17
Views: 9182

Re: Why is the water level low?

Simply stated, it is somewhat rare, but they most definitely can and will run out of fuel. Once it happens, resupplying the belt will not cause them to re-bootstrap themselves. They stay stopped, unless you have additional burner inserters, inserting fuel into your burner inserters (which actually ...
by Daid
Mon Aug 29, 2016 2:38 pm
Forum: General discussion
Topic: Multiplayer production challenge?
Replies: 3
Views: 1478

Re: Multiplayer production challenge?

It might never happen. Remember that 50% of the ideas never really make it. So time will tell.

A mod scenario could make a server like this I think, I don't think it needs extra facilities next to a scenario.
by Daid
Tue Aug 23, 2016 2:21 pm
Forum: General discussion
Topic: Release 14
Replies: 5
Views: 1964

Re: Release 14

roy7 wrote:The FFF made it sound like just a few weeks. :)
Then you read a different FFF then I did. As they just announced the plan, nothing more. 12 -> 13 took a year...
by Daid
Sun Aug 14, 2016 12:35 pm
Forum: Mods
Topic: [MOD 0.13.13] Space platform
Replies: 4
Views: 2871

Re: [MOD 0.13.13] Space platform

This mod is great, but I just can't have my rocket cargo replaced with a satellite, because then I can't play with mods like cargo rockets and ion cannon. I just edit the senario to fix the launch messege. Surely there is another way around this problem? I had fun playing with it untill I found it ...
by Daid
Sat Aug 13, 2016 4:59 pm
Forum: General discussion
Topic: Am I losing my mind? Iron Throne 2
Replies: 4
Views: 2660

Re: Am I losing my mind? Iron Throne 2

In the production menu, click the "1h" button, when the number there hits 200k. That's when you get the achievement. So it requires sustained production, not just a spike.
by Daid
Wed Aug 10, 2016 8:08 am
Forum: Mods
Topic: [MOD 0.13.13] Space platform
Replies: 4
Views: 2871

Re: [MOD 0.13.13] Space platform

This mod is great, but I just can't have my rocket cargo replaced with a satellite, because then I can't play with mods like cargo rockets and ion cannon. I just edit the senario to fix the launch messege. Surely there is another way around this problem? I had fun playing with it untill I found it ...
by Daid
Tue Aug 02, 2016 7:36 pm
Forum: Mods
Topic: [MOD 0.13.13] Space platform
Replies: 4
Views: 2871

[MOD 0.13.13] Space platform

Space Platform (The mod) Unsatisfied with the fact that you can only launch a satellite into space? Want to launch yourself into space and continue your base IN space? (And unsatisfied that the space platform from https://www.factorio.com/blog/post/fff-74 is nowhere to be found ingame yet) This mod...
by Daid
Mon Aug 01, 2016 12:09 pm
Forum: Mods
Topic: [MOD 0.13] Burn the world - Do everything without electric.
Replies: 14
Views: 5599

Re: [MOD 0.13] Burn the world - Do everything without electric.

Note, posted this mod on the mods site: https://mods.factorio.com/mods/daid/burn-the-world

Didn't add screenshots yet. I got up to level 3 science with just fuel, the logistics get very complex at that point.
by Daid
Sat Jul 30, 2016 7:15 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 103921

Re: Lazy Bastard Achievement - No hand crafting challenge

you guys are extreme. Do you have to rebind the craft keys to something else to avoid accidentally crafting something? After a while you have just construction plants setup for everything. And it actually plays quicker then hand crafting. And you no longer really think about the option of handcraft...
by Daid
Wed Jul 13, 2016 7:15 pm
Forum: Mods
Topic: [MOD 0.16.12] Hand Crank Generator
Replies: 9
Views: 7045

Re: [MOD 0.13.6] Hand Crank Generator

Useful if you make pumps require electricity, and thus you need to bootstrap your steam engines somehow :-)

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