Search found 163 matches

by Daid
Sun Oct 16, 2016 9:02 am
Forum: General discussion
Topic: MP. Console. Peaceful mode
Replies: 2
Views: 1654

Re: MP. Console. Peaceful mode

untested, but no reason why it wouldn't work.

/c game.surfaces[1].peaceful_mode = true
by Daid
Sat Oct 15, 2016 5:53 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115478

Re: Friday Facts #160 - Playtesting

On the item merging, it could always be a manual action? When you pick something up that is damaged, it is always a new inventory item, but you can put it on a stack to merge it? This will give you the option to merge if your inventory space is limited, but won't make you lose your expensive laser t...
by Daid
Fri Oct 14, 2016 7:47 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115478

Re: Friday Facts #160 - Playtesting

5) Interactive tips & tricks and advanced tutorial is a good, very good idea, especially something that explains rail signals mechanics or logic network. Still, they should be toggleable (default on) in settings, and have easy access to them apart from game conditions (like collective tutorial ...
by Daid
Fri Oct 14, 2016 5:57 am
Forum: Modding discussion
Topic: Metatables, NOT
Replies: 8
Views: 3458

Re: Metatables, NOT

Your test isn't just testing metatables or not. It's also testing function calls vs inline code. And with so little things to do, inline code is always a lot faster. Your code with the metatable is also wrong, as it sets the data on the metatable, which means you cannot share the metatable on multip...
by Daid
Thu Oct 13, 2016 6:39 am
Forum: Multiplayer
Topic: [EU] Tiny world - server + scenario
Replies: 5
Views: 2745

Re: [EU] Tiny world - server + scenario

https://i.imgur.com/IPjwZjf.jpg https://i.imgur.com/uO28MUw.jpg Random island generator with a river is starting to function. I selected these out of 4 tries, the generator right now can generate maps with only a single resource on one side and everything else on the other. Yes, oil is missing... I...
by Daid
Wed Oct 12, 2016 9:50 am
Forum: Pending
Topic: [0.13.20 only] parallel RCON crashes with buffer-overflow
Replies: 3
Views: 1330

Re: [0.13.20 only] parallel RCON crashes with buffer-overflow

You know what, this isn't really important at all. Go ahead and dump this in Minor Issues or Won't Fix. May I disagree? A buffer overflow can (in quite some situations) be exploited by a hacked to introduce remote code execution. Kinda depends where this overflow is happening if it can be exploited...
by Daid
Wed Oct 12, 2016 9:37 am
Forum: Multiplayer
Topic: [EU] Tiny world - server + scenario
Replies: 5
Views: 2745

Re: [EU] Tiny world - server + scenario

Very interesting to see the progression of the base. Space as a valuable resource is an interesting idea, id love to explore it as well.. Feel free to jump in my server or use the scenario. Im not sure moving ores would add to the fun, but rather pull away from it. I feel it would be a nuisance to ...
by Daid
Tue Oct 11, 2016 8:09 am
Forum: Multiplayer
Topic: [EU] Tiny world - server + scenario
Replies: 5
Views: 2745

[EU] Tiny world - server + scenario

Yesterday I started to run my own little server. Located in the EU (NL). It can be found in the server browser (once that is back up) under the name "[EU] [NL] Tiny world x.y". The server runs a custom scenario, where there is 1 island with unlimited resources, but very limited space. Any ...
by Daid
Tue Oct 11, 2016 5:45 am
Forum: Ideas and Suggestions
Topic: Factorio integration with Rival 700 mouse feedback system
Replies: 4
Views: 2674

Re: Factorio integration with Rival 700 mouse feedback system

Donate one to the main developers, usually the best way to get these things integrated ;-)
by Daid
Mon Oct 10, 2016 8:35 am
Forum: Multiplayer
Topic: Server setup and anti-griefing
Replies: 3
Views: 2017

Re: Server setup and anti-griefing

Played a "no hand craft" game yesterday. As soon as a new name joined, the server owner saved the game. If it's a griefer, we did a reload of the game. We had about 1 reload a hour. But mostly because people hand-crafted things. Only 1 person came in and marked the whole map as "to be...
by Daid
Mon Oct 03, 2016 12:49 pm
Forum: General discussion
Topic: Single Belt System
Replies: 5
Views: 2693

Re: Single Belt System

Random crazy idea, does the belt needs to be circular? If you only put the direct demand on the belt, and it's always picked up by the required machine, then there is nothing going full circle anymore. Inserter bonus might cause some problems...
by Daid
Sun Oct 02, 2016 6:22 am
Forum: General discussion
Topic: "Finished" the singleplayer, what next?
Replies: 5
Views: 3046

Re: "Finished" the singleplayer, what next?

No hand crafting achievement. Mods.

Also your 2nd game will have a very different base from the first, as you learned a lot.

The 8 hour achievement is also nice to try.

Or multiplayer servers can be nice.
by Daid
Sat Oct 01, 2016 8:18 pm
Forum: Mods
Topic: [MOD 0.13] Burn the world - Do everything without electric.
Replies: 14
Views: 5599

Re: [MOD 0.13] Burn the world - Do everything without electric.

Just uploaded version 0.14.1, this adds the short-long and long-short inserters, fixes a bunch of tech tree related things. Adds new fuel related tech.

Allow trains, lab research, lvl3 assemblers, and a bunch of military tech now as well without electronics.
by Daid
Fri Sep 30, 2016 8:14 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 15
Views: 18719

Re: Version 0.14.12

Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms. Awesome! This means we can use `%f` in `string.format()`? Depends on how they fixed it. The default lua implementation seems to use sprintf, which can use localization settings in certain ...
by Daid
Fri Sep 30, 2016 3:27 pm
Forum: Mods
Topic: [MOD 0.14.x] TrollControl 0.1.1
Replies: 10
Views: 2955

Re: [MOD 0.14.x] TrollControl 0.1.1

iggyboo wrote:Reading some of this discussion leads me to believe I will not be able to do my autoban plans.
Instead of banning, you can do what I've seen in some other games. Jail them. You could create a size limited new surface and teleport them to there.
by Daid
Fri Sep 30, 2016 2:52 pm
Forum: Mods
Topic: [MOD 0.13] Burn the world - Do everything without electric.
Replies: 14
Views: 5599

Re: [MOD 0.13] Burn the world - Do everything without electric.

https://i.imgur.com/kbVrVvg.png Without using the new short-long/long-short inserters that I have, and only using the long handed burners next to normal ones. https://i.imgur.com/1nFVaTc.png With using the new short/long inserters. (Note, currently look the same as the long handed ones, but they pi...
by Daid
Thu Sep 29, 2016 6:02 pm
Forum: Not a bug
Topic: [0.14.10][posila] Personal roboport deploys robots when no electric
Replies: 3
Views: 1527

[0.14.10][posila] Personal roboport deploys robots when no electric

When you have a personal roboport in your armor grid, and you have nothing to supply power to it, the roboport still deploys the robots. The robots are deployed with full charge of energy, and thus 10 robots are easy able to clear a full 30x30 forest section without returning to recharge, or build q...
by Daid
Thu Sep 29, 2016 12:57 pm
Forum: Mods
Topic: [MOD 0.13] Burn the world - Do everything without electric.
Replies: 14
Views: 5599

Re: [MOD 0.13] Burn the world - Do everything without electric.

I had the same problem of fueling my inserters. Pretty much "solved" by long handed inserters everywhere that fuel normal inserters. I'm going to add short-long and long-short handed inserters as a new tech for the next version. These pick up short and deposit long or the other way around....
by Daid
Wed Sep 28, 2016 7:56 pm
Forum: Mods
Topic: [MOD 0.13] Burn the world - Do everything without electric.
Replies: 14
Views: 5599

Re: [MOD 0.13] Burn the world - Do everything without electric.

Just uploaded a version to the mods site that is enabled for 0.14, the mod seems to work for 0.14 just fine. Also started to pick up some work for it again. Major change that I'm planning is to provide more fuel alternatives. Starting by changing normal coal into dirty coal, which later can be refin...
by Daid
Tue Sep 27, 2016 6:10 pm
Forum: Bob's mods
Topic: Request for better recepie production information
Replies: 15
Views: 5155

Re: Request for better recepie production information

and I'm somewhat nervous about the IP regulations about mass-extracting the icons for static hosting possibilities. I'm not. I do strip the final raw data json from stuff that I do not need, so I host less data. And I only copy the icons, nothing else. http://daid.eu/~daid/factorio/ I noticed that ...

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