Search found 163 matches

by Daid
Thu Dec 22, 2016 6:50 am
Forum: General discussion
Topic: Few personal feelings, and thoughts about new features
Replies: 4
Views: 2078

Re: Few personal feelings, and thoughts about new features

Bobs mods + Angels mods + Ion cannon is what I'm currently playing. While the graphics of Bobs mods are not great. The complexity of the electronics construction is a nice logistical challenge. Last electronics needs 6 different components. Which you could produce on site or bring in on a main bus. ...
by Daid
Tue Dec 20, 2016 6:57 pm
Forum: General discussion
Topic: [Windows] The death of Win32 and 32-bit itself.
Replies: 13
Views: 4983

Re: [Windows] The death of Win32 and 32-bit itself.

I personally would've liked the 32-bit binary to remain available. ARM devices are still 32-bit and the efficient x86 emulators for ARM support only 32-bit. ARM processors have moved to 64 bit already. At great cost of power per watt, for the processors that support it. And new processors are made ...
by Daid
Tue Dec 20, 2016 11:11 am
Forum: General discussion
Topic: To easy
Replies: 22
Views: 9186

Re: To easy

Bobs mods with Angels mods. I doubt you'll ever finish a game. Just launched my 2nd ion cannon. I recommend the ion cannon mod to get a better end game in bobs+angles, as you need to produce a whole lot of odd things for the ion cannon that you do not need for a sat launch. But I think the biggest ...
by Daid
Tue Nov 29, 2016 9:19 pm
Forum: General discussion
Topic: How likely are changes to the core parts of a base?
Replies: 7
Views: 2507

Re: How likely are changes to the core parts of a base?

They are just planning to overhaul science and combat :roll:

But you'll have a few months till that update will get an experimental (according to rumors)
by Daid
Sat Nov 26, 2016 7:30 am
Forum: General discussion
Topic: What do you do with your wood?
Replies: 21
Views: 16271

Re: What do you do with your wood?

I just keep using the small electric poles, as with the over-supply of wood, they are essentially free, unlike the medium ones that cost 2 steel. And the medium poles don't really help in coverage in most my building situations. (But now I'm playing with bobs mods, and my robots are clearing whole f...
by Daid
Wed Nov 23, 2016 11:09 am
Forum: Modding help
Topic: Empty (black) surface, but with minimap?
Replies: 1
Views: 1166

Re: Empty (black) surface, but with minimap?

You're most likely trying to set the tiles before the chunk is actually generated. You can look at the code of my space platform mod: https://mods.factorio.com/mods/daid/space-platform This generates an unlimited sized surface, and modifies the chunks when they are generated. You'll have to attach t...
by Daid
Sun Nov 20, 2016 8:34 pm
Forum: General discussion
Topic: What does UPS mean in Factorio?
Replies: 11
Views: 10175

Re: What does UPS mean in Factorio?

Updates Per Second.

Unlike most common games, Factorio is much more limited by CPU speed then graphics processing power. And it runs in a fixed update cycle. Unlike other games that become less "accurate" if they your computer is too slow.
by Daid
Mon Nov 14, 2016 6:46 pm
Forum: Mod portal Discussion
Topic: Need an account to download mods?
Replies: 30
Views: 25051

Re: Need an account to download mods?

Oh yes ! I was wondering why my WaterWell mod that was downloaded more than 30.000 times from the old 0.12 factorio site was now only downloaded less than 2000 times on 0.13. The solution is right here : 94% of factorio players are not legit. ;) Hope this will encourage them to buy this nice game, ...
by Daid
Mon Nov 14, 2016 12:56 pm
Forum: Technical Help
Topic: 32 Bit Linux Demo?
Replies: 9
Views: 2571

Re: 32 Bit Linux Demo?

Note, I have a 32bit linux install on my server machine. And I could run the Linux version of the headless server on this after only installing a 64bit kernel.

I do not know if this works for the graphical version of well.
by Daid
Mon Nov 14, 2016 8:57 am
Forum: General discussion
Topic: City Blocks instead of Main Bus
Replies: 21
Views: 105000

Re: City Blocks instead of Main Bus

But I'd love to here your opinion to this. Maybe you were talking about something else ;-) I never put gears on the bus. As you have iron on the bus it is easy to make gears/pipes and a lot of other small intermediate products from that. For me, a bot factory takes the fun away. I like the logistic...
by Daid
Fri Nov 11, 2016 3:26 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107334

Re: Friday Facts #164 - Nuclear power

Many early boiler setups use a mechanism of taking coal off a belt, placing it in the boiler, and then on the other side have another inserter removing the coal and placing it in a parallel boiler - a-la: [Ximg]http://i.imgur.com/rsP3wA5.jpg[/img] (Picture from: https://forums.factorio.com/viewtopi...
by Daid
Wed Nov 09, 2016 6:21 am
Forum: General discussion
Topic: Can I run this game?
Replies: 7
Views: 3371

Re: Can I run this game?

You can buy it on steam and refund it within 2 hours of playing time if it doesn't work. I've done this with a few games already. Intel graphics 3000 card here, which is a bit of a hit&mis with various games. Not for vram problems, but other issues. So I am quite happy with steams policy on this...
by Daid
Tue Nov 08, 2016 6:56 am
Forum: Ideas and Suggestions
Topic: Normal engine unit can't be hand crafted
Replies: 5
Views: 2304

Re: Normal engine unit can't be hand crafted

I personally think less items should be hand craftable. The fact that the engine is not pushes you a whole lot more to automated production.
by Daid
Mon Nov 07, 2016 6:26 am
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 45627

Re: My guide to "There is no spoon"

I did mine in 7:30, with just the tip "very big starting area, so the natives never notice your pollution." Worked fine, but I did end up building a car and a tank to seek&destroy some natives. Didn't do solar power, nor modules (they are quite a resource sink), and best thing I did wa...
by Daid
Sun Nov 06, 2016 8:03 am
Forum: General discussion
Topic: Since 0.14 is stable
Replies: 5
Views: 2396

Re: Since 0.14 is stable

Factory players are like drug addicts? Always waiting for their next fix?
by Daid
Sat Nov 05, 2016 7:50 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35934

Re: Friday Facts #163 - New rails & New problems

Use the same rail sprites. Remove ballast sprites. Replace ties sprites with slabs sprites (optionally with hazard markings). Add slab endidng sprites for smooth transition between the slabs and the ties, make the priority in a such way that they are rendered above the ties. ... PROFIT! While easy ...
by Daid
Fri Nov 04, 2016 7:56 am
Forum: Releases
Topic: Version 0.14.18
Replies: 14
Views: 16682

Re: Version 0.14.18

Bugfixes Fixed unresearchable gates technology in New hope campaign level 1. (https://forums.factorio.com/35224) This isn't the only tech problem in the campaign. The one where you get the partial train setup has advanced electronics 2 as option, but cannot be researched and doesn't do anything if ...
by Daid
Thu Nov 03, 2016 7:08 am
Forum: General discussion
Topic: Construction bots in 0.15 science
Replies: 2
Views: 1633

Re: Construction bots in 0.15 science

Well, one of the recent FFFs suggested that you should have access to personal construction bots earlier in the game. The mod just focuses on the science part, as that part was quite detailed. The rest was pretty much one-liners.

https://www.factorio.com/blog/post/fff-160
by Daid
Sun Oct 30, 2016 6:43 am
Forum: General discussion
Topic: Version confusion.
Replies: 11
Views: 3786

Re: Version confusion.

0.14 experimental will most likely become the new stable any day now. For me, it has been rock solid. And I mostly do singleplayer. Fixes for singleplayer are not that many, but some mods are only updating in the experimentals.
by Daid
Sat Oct 29, 2016 8:47 pm
Forum: Gameplay Help
Topic: Killing Big Worms without oil
Replies: 16
Views: 6238

Re: Killing Big Worms without oil

The machine gun in the car seems to autorange the worms, and is early enough in the research tree.

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