Search found 300 matches
- Fri Jan 13, 2017 7:40 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79628
Re: Friday Facts #173 - Nuclear stuff is almost done
Good updates, looking forward to it. Few hopefully simple questions on reactor setups. If I have 9 reactors, 3 x 3 grid with 1 stuck in the middle. Is that valid or does each reactor require to have heat pipes attached? Is there a max distance on heat pipes? Can one heat pipe connect to multiple rea...
- Sat Jan 07, 2017 12:38 am
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 22779
Re: Friday Facts #172 - Blending and Rendering
Really enjoy the posts. The graphics descriptions was great to see and understand. Looking great, can't wait to pump these new graphics through my system!!
- Fri Dec 23, 2016 5:24 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 35345
Re: Friday Facts #170 - Blueprint library GUI design and redesign
I love the concept. The poster above, Wiking , has the right idea to switch between blueprint sets. Select a player / game to see the current sets. Then you also have your personal library. Don't try to show too much as that can get you in trouble. I'm sure you guys will figure it out. Really lookin...
- Fri Dec 16, 2016 10:22 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 64211
Re: Friday Facts #169 - Combat revisit 2
I really like these changes but something that may be getting over looked is a more difficult change for those that enjoy the harder combat. My suggestion here is to modify the startup, so players can "dial in" the difficulty in the biters that they have. The current density setting could ...
- Fri Nov 18, 2016 11:20 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45226
Re: Friday Facts #165 - Death by a thousand cuts
Can I has that sample picture as a background preaseeeeeee!!!!
- Fri Nov 11, 2016 8:48 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107144
Re: Friday Facts #164 - Nuclear power
Looking really good, Febuary is when the current large project that I'm on comes to an end. Would be perfect timing for me!!
- Sat Oct 29, 2016 9:58 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63706
Re: Friday Facts #162 - Theme Art Again
My 2 cents: Make it possible to finish the game without having to kill biters. But, in order to utilize the never ending research and more advanced technologies, artifacts would be required. Upgrades like faster shooting speed, research speed, rocket damage, flamethrower damage, bot movement speed,...
- Fri Oct 14, 2016 6:38 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115342
Re: Friday Facts #160 - Playtesting
Solid review and thoughts. Only exception I have, as others have mentioned ... do not merge busted items in my inventory, auto repair of them would be great if I have repair packs on my and a personal roboport. But please don't merge them. Pickup two pumpjacks after a biter attack, boom now I have o...
- Fri Oct 07, 2016 8:43 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104625
Re: Friday Facts #159 - Research revolution
Another thought on this, as I'm sure not everyone agrees with me (though they are WRONG :D ) is to have the science factor be governed by a game setting. Allowing masochist to make the game take more science if they desire it. Marathon mod. I don't like the marathon mod. I don't want everything in ...
- Fri Oct 07, 2016 8:38 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104625
Re: Friday Facts #159 - Research revolution
I really like the science overhaul except for one portion of it. Red / Green science is way too fast. I would love to see the research at these levels of the game doubled at least (or more). Currently it takes no time to blow through these items. Another thought on this, as I'm sure not everyone agr...
- Sat Aug 06, 2016 12:33 am
- Forum: Balancing
- Topic: Alien evolution in 0.13 - too slow?
- Replies: 12
- Views: 4702
Re: Alien evolution in 0.13 - too slow?
My preferred start. Desert, medium spawn area, high to very high enemy density and very frequent. No solar lots of coal. Without that the aliens are a yawn at best. With that, you can start having some fun!! I don't know if biters need to evolve faster or just have pollution spread even faster to ma...
- Fri Jun 24, 2016 9:32 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49886
Re: Friday Facts #144 - The gfx report
Looking good, can't wait till Monday.
Hoping that someday they are able to improve the game performance more so I can't make an unplayable in such a short period of time.
Hoping that someday they are able to improve the game performance more so I can't make an unplayable in such a short period of time.
- Fri May 27, 2016 10:13 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61924
Re: Friday Facts #140 - Soon
Very interesting additions and changes. Can't wait to try it out. Alas my current 1 - 1.5 RPM factory is not running anymore due to my inability to play at sub 20 fps and enjoy the game, so ready to start a new map!!!
- Fri May 06, 2016 1:19 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71503
Re: Friday Facts #118 - The release scarecrow
Interesting approach. Really going to have to think about what is the proper place for them and what isn't. Still doesn't give us an easy fully compressed express belt, which is a big desire in many areas. I like the idea overall, just have to play with it to see where it comes out. The train change...
- Thu May 05, 2016 2:41 pm
- Forum: Releases
- Topic: Version 0.12.33
- Replies: 21
- Views: 29551
Re: Version 0.12.33
Umm, they did release it .... a bit ago in early posts, June 1st is their release target for 0.13.Toomicek wrote:So.,ehm.,.,fíííuíííí.,ehm.,,.when do you plan to release some information about 0.13 release date? Cannot wait for it
- Sat Apr 09, 2016 12:10 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73705
Re: Friday Facts #133 - The train struggle
Interesting Friday facts. I do really like the idea of trains being able to be rotated horizontal / vertical and be the same. I do understand the screen issues and think you are on the right track there. Will be interesting to see what you final end up with. The heavy inserter is a very cool idea EX...
- Sat Apr 02, 2016 1:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] Inserters can remove objects from restricted areas
- Replies: 9
- Views: 3673
Re: [0.12.29] Inserters can remove objects from restricted areas
I absolutely LOVE the "fixed" method that they work now where inserters take from the red area. I can now reduce the space in the chest and then know that the system will clear out the now blocked area but not refill it. The way it works now is great and IMO isn't a bug. Maybe update the t...
- Fri Mar 25, 2016 8:38 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 56600
Re: Friday Facts #131 - Roadmap shuffle
Great information, thanks for sharing with us the timing and where things are at.
June 1st date really sucks .. but if it's realistic, it's realistic.
Keep up the great work ... I'll see if I can get my 10k rockets launched on my map before it's released!!!
June 1st date really sucks .. but if it's realistic, it's realistic.
Keep up the great work ... I'll see if I can get my 10k rockets launched on my map before it's released!!!
- Tue Mar 15, 2016 11:46 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Wind Turbines - Simplistic Power Source
- Replies: 28
- Views: 14011
- Mon Mar 14, 2016 1:28 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 134980
Re: Friday Facts #129 - The late game
Other Late Game problem is POWER GENERATION \ SMELTING. They are too space consuming while lacking complexity. Late in the game you just copy\paste compact effective design on enormous scale, creating large fields. We need more compact and powerful things. They can be mega structures like spaceport...