Search found 387 matches

by ukezi
Sat Jun 02, 2018 6:58 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 121377

Re: Feedback

It's not the full functionality of the mod. only the quick replace group, so that belts no longer replace spliter an UGs.
by ukezi
Sat May 26, 2018 2:25 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016324

Re: [0.16] Sea Block Pack 0.2.8

that is a nice build. 2 Enriched/s is 600MW fuel. That are 56 MK1 boilers, 38 MK2 or 28 MK3 to use it all.
by ukezi
Wed May 23, 2018 11:02 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016324

Re: [0.16] Sea Block Pack 0.2.8

Is it possible to fix seablock mod for factorio 0.16.3+ ? Currently builds of factorio doesnt work. Error: attempt to index local 'recipe' >data-updates.lua:534 Be a bit more precise, please. what mod does throw that? what version of factorio do you play? did you update any mod? did you install any...
by ukezi
Tue May 22, 2018 8:35 pm
Forum: Modding help
Topic: icon overlaying/Algorithmic overlay creation
Replies: 1
Views: 609

icon overlaying/Algorithmic overlay creation

I'm making a mod with a few Items with a big configurable number of tiers. For that I would like to have Icons with the corresponding number on it, for instance in the left lower corner. Can I create that overly algorithmic in any way? The game does that kind of automatic for the infinity research. ...
by ukezi
Sun May 20, 2018 5:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1397314

Re: Development and Discussion

the problem is that synthese form green alge is better.
by ukezi
Thu May 17, 2018 5:45 pm
Forum: Bob's mods
Topic: Give feedback: steam power overhaul
Replies: 23
Views: 11016

Re: Give feedback: steam power overhaul

the problem is that a SE5 cost all kinds of advanced material. now where you put the reactor in the tech tree is the question. if you give the ST to early, nobody would use the higher tier SE. I think the SE1 with something like SE3 as prerequisite on the tech site and at least 3 times the cost woul...
by ukezi
Thu May 17, 2018 5:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1397314

Re: Development and Discussion

testing that would be cool.
by ukezi
Thu May 17, 2018 10:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1397314

Re: Development and Discussion

real nice would be a feature to recolor them like with trains. I know that the game does't support it, but that would be nice.
by ukezi
Tue May 15, 2018 11:46 am
Forum: Bob's mods
Topic: Give feedback: steam power overhaul
Replies: 23
Views: 11016

Re: Give feedback: steam power overhaul

I like that. It makes it a lot easier to scale. You also don't have the problem that with leveling up your powerplant suddenly you are missing water. you could also give us the turbines independent of the reactors. I'm not up to date with all the changes you made as I'm playing seablocks. you should...
by ukezi
Tue May 15, 2018 7:45 am
Forum: Bob's mods
Topic: Give feedback: steam power overhaul
Replies: 23
Views: 11016

Re: Give feedback: steam power overhaul

I just put in in wolfram alpha. https://www.wolframalpha.com/input/?i=Table%5B12000%2F(f*12)+,%7Bf,1,2,0.0125%7D%5D maybe that helps at figuring out variants? 1.2@625° for MK2 and 1.25@800° for MK3 gives integer solutions for t You could also just step up the temperature, 600,800,1000° @1.25 fluid g...
by ukezi
Mon May 14, 2018 7:55 pm
Forum: Bob's mods
Topic: Give feedback: steam power overhaul
Replies: 23
Views: 11016

Re: Give feedback: steam power overhaul

That is a good reason then I'd go with 6 MW each, 12 MW per HE and 36 MW per reactor nuclear power is already powerful enough. that would give you 12 HE for a reactor with three adjacency. And then tier up in a way that gives nice numbers even with adjacency. Also you should test the throughput of t...
by ukezi
Mon May 14, 2018 2:56 pm
Forum: Bob's mods
Topic: Give feedback: steam power overhaul
Replies: 23
Views: 11016

Re: Give feedback: steam power overhaul

nuclear is already powerfull enough, I wouldn't add higher tier reactor. Also you could scale down the turbine to 5 MW each but go up so that 6 MK2, 4 MK3 and 2 MK4 have 40MW. I think the steam engines should be scaled so that the boilers have 50% more fuel intake then the previous tier and 0.1 more...
by ukezi
Fri May 11, 2018 8:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1397314

Re: Development and Discussion

to be more exact, the over flow has a flow if the input has over 80%, and the underflow has flow if the output is below a certain value, be it 80% or 20% im not sure. You want a overflow for excess production to the flare stack/ clarifier and a underflow for synthesis for stuff that is also a byprod...
by ukezi
Fri May 11, 2018 6:28 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 74199

Re: [MOD 0.16] ShinyBobGFX

you already get massive amounts of energy out of a reactor with 2*N configuration reactors with x2 to x4 times power are just much more then you need. In my mind. You could also lower the output of turbines a bit to fit. So 4 MK1 10MW HE with 8 turbines. Maybe make the later tiers massively more exp...
by ukezi
Wed May 09, 2018 3:31 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 121377

Re: Feedback

I think some of the inserter techs got rolled into logistic in the last update. Are you sure that the near inserter tech is still a thing?
by ukezi
Wed May 09, 2018 8:21 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 121377

Re: Feedback

long inserters are not a thing anymore. Maybe that is braking it?
by ukezi
Sun May 06, 2018 1:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1397314

Re: Development and Discussion

with the coils, you are cutting them apart.
by ukezi
Sat May 05, 2018 9:40 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016324

Re: [0.16] Sea Block Pack 0.2.7

a while back I made a list what would be great to add, maybe you like some of them. Also I would like to suggest to include some quality of live mods. https://mods.factorio.com/mod/keep-organized https://mods.factorio.com/mod/upgrade-planner https://mods.factorio.com/mod/beltplanner https://mods.fac...
by ukezi
Sat May 05, 2018 6:55 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 121377

Re: Feedback

Is the Train standing at a station?
by ukezi
Fri May 04, 2018 4:05 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1016324

Re: [0.16] Sea Block Pack 0.2.7

I thought I'd start anew and have some fun, but alas. The start has messed up as mineralized water crystalization has given me 6 of each ore after 11 production cycles whilst the recipe says it outputs 1.1 and 70%. Maybe it's a very delicate script to deal with people who mess with the mapgen, but ...

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