Search found 387 matches
- Sat Jun 02, 2018 6:58 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 121377
Re: Feedback
It's not the full functionality of the mod. only the quick replace group, so that belts no longer replace spliter an UGs.
- Sat May 26, 2018 2:25 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1016324
Re: [0.16] Sea Block Pack 0.2.8
that is a nice build. 2 Enriched/s is 600MW fuel. That are 56 MK1 boilers, 38 MK2 or 28 MK3 to use it all.
- Wed May 23, 2018 11:02 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1016324
Re: [0.16] Sea Block Pack 0.2.8
Is it possible to fix seablock mod for factorio 0.16.3+ ? Currently builds of factorio doesnt work. Error: attempt to index local 'recipe' >data-updates.lua:534 Be a bit more precise, please. what mod does throw that? what version of factorio do you play? did you update any mod? did you install any...
- Tue May 22, 2018 8:35 pm
- Forum: Modding help
- Topic: icon overlaying/Algorithmic overlay creation
- Replies: 1
- Views: 609
icon overlaying/Algorithmic overlay creation
I'm making a mod with a few Items with a big configurable number of tiers. For that I would like to have Icons with the corresponding number on it, for instance in the left lower corner. Can I create that overly algorithmic in any way? The game does that kind of automatic for the infinity research. ...
- Sun May 20, 2018 5:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397314
Re: Development and Discussion
the problem is that synthese form green alge is better.
- Thu May 17, 2018 5:45 pm
- Forum: Bob's mods
- Topic: Give feedback: steam power overhaul
- Replies: 23
- Views: 11016
Re: Give feedback: steam power overhaul
the problem is that a SE5 cost all kinds of advanced material. now where you put the reactor in the tech tree is the question. if you give the ST to early, nobody would use the higher tier SE. I think the SE1 with something like SE3 as prerequisite on the tech site and at least 3 times the cost woul...
- Thu May 17, 2018 5:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397314
Re: Development and Discussion
testing that would be cool.
- Thu May 17, 2018 10:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397314
Re: Development and Discussion
real nice would be a feature to recolor them like with trains. I know that the game does't support it, but that would be nice.
- Tue May 15, 2018 11:46 am
- Forum: Bob's mods
- Topic: Give feedback: steam power overhaul
- Replies: 23
- Views: 11016
Re: Give feedback: steam power overhaul
I like that. It makes it a lot easier to scale. You also don't have the problem that with leveling up your powerplant suddenly you are missing water. you could also give us the turbines independent of the reactors. I'm not up to date with all the changes you made as I'm playing seablocks. you should...
- Tue May 15, 2018 7:45 am
- Forum: Bob's mods
- Topic: Give feedback: steam power overhaul
- Replies: 23
- Views: 11016
Re: Give feedback: steam power overhaul
I just put in in wolfram alpha. https://www.wolframalpha.com/input/?i=Table%5B12000%2F(f*12)+,%7Bf,1,2,0.0125%7D%5D maybe that helps at figuring out variants? 1.2@625° for MK2 and 1.25@800° for MK3 gives integer solutions for t You could also just step up the temperature, 600,800,1000° @1.25 fluid g...
- Mon May 14, 2018 7:55 pm
- Forum: Bob's mods
- Topic: Give feedback: steam power overhaul
- Replies: 23
- Views: 11016
Re: Give feedback: steam power overhaul
That is a good reason then I'd go with 6 MW each, 12 MW per HE and 36 MW per reactor nuclear power is already powerful enough. that would give you 12 HE for a reactor with three adjacency. And then tier up in a way that gives nice numbers even with adjacency. Also you should test the throughput of t...
- Mon May 14, 2018 2:56 pm
- Forum: Bob's mods
- Topic: Give feedback: steam power overhaul
- Replies: 23
- Views: 11016
Re: Give feedback: steam power overhaul
nuclear is already powerfull enough, I wouldn't add higher tier reactor. Also you could scale down the turbine to 5 MW each but go up so that 6 MK2, 4 MK3 and 2 MK4 have 40MW. I think the steam engines should be scaled so that the boilers have 50% more fuel intake then the previous tier and 0.1 more...
- Fri May 11, 2018 8:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397314
Re: Development and Discussion
to be more exact, the over flow has a flow if the input has over 80%, and the underflow has flow if the output is below a certain value, be it 80% or 20% im not sure. You want a overflow for excess production to the flare stack/ clarifier and a underflow for synthesis for stuff that is also a byprod...
- Fri May 11, 2018 6:28 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 74199
Re: [MOD 0.16] ShinyBobGFX
you already get massive amounts of energy out of a reactor with 2*N configuration reactors with x2 to x4 times power are just much more then you need. In my mind. You could also lower the output of turbines a bit to fit. So 4 MK1 10MW HE with 8 turbines. Maybe make the later tiers massively more exp...
- Wed May 09, 2018 3:31 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 121377
Re: Feedback
I think some of the inserter techs got rolled into logistic in the last update. Are you sure that the near inserter tech is still a thing?
- Wed May 09, 2018 8:21 am
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 121377
Re: Feedback
long inserters are not a thing anymore. Maybe that is braking it?
- Sun May 06, 2018 1:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397314
Re: Development and Discussion
with the coils, you are cutting them apart.
- Sat May 05, 2018 9:40 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1016324
Re: [0.16] Sea Block Pack 0.2.7
a while back I made a list what would be great to add, maybe you like some of them. Also I would like to suggest to include some quality of live mods. https://mods.factorio.com/mod/keep-organized https://mods.factorio.com/mod/upgrade-planner https://mods.factorio.com/mod/beltplanner https://mods.fac...
- Sat May 05, 2018 6:55 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 121377
Re: Feedback
Is the Train standing at a station?
- Fri May 04, 2018 4:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1016324
Re: [0.16] Sea Block Pack 0.2.7
I thought I'd start anew and have some fun, but alas. The start has messed up as mineralized water crystalization has given me 6 of each ore after 11 production cycles whilst the recipe says it outputs 1.1 and 70%. Maybe it's a very delicate script to deal with people who mess with the mapgen, but ...