Search found 100 matches
- Thu Jun 12, 2014 12:44 pm
- Forum: Balancing
- Topic: Is fuel too strong
- Replies: 12
- Views: 17601
Re: Is fuel too strong
you can power a battery farm+lasers with a secondary power grid (from solars/steams to batteries) of course this requires overlapping your solar farms with two substations for both grids.
- Wed Jun 11, 2014 6:48 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 229256
Re: Electric energy
Wouldn't the EPA basically like crucify you as soon as they found out?
- Mon Jun 09, 2014 6:40 pm
- Forum: General discussion
- Topic: 0.10.0 crashes more?
- Replies: 4
- Views: 1637
Re: 0.10.0 crashes more?
you can avoid the power pole crashes by dragging them well within the range within which you can build them while standing still. Dragging them at the edge of your construction area now causes crashes.
- Mon Jun 09, 2014 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Accumulators in MJ
- Replies: 24
- Views: 18795
Re: Accumulators in MJ
If I understand correctly then if we count that a solar panel produces 42kW on average and if we assume for the sake of simplicity that a night is 30% of the day (as 10% is actual night +20%/2 from dawn and +20%/2 from dusk) then we need about 180 seconds of electricity from accumulators then we nee...
- Mon Jun 09, 2014 4:43 pm
- Forum: Show your Creations
- Topic: Compact Science Pack 2 Factory
- Replies: 2
- Views: 3900
Re: Compact Science Pack 2 Factory
Isnt this a more compact and realistic setup? It produces equal amounts of both beaker types with a very minimal amounts of assemblers and reasonably little space. SP2 assemblers (including subassemblies) almost must work together with others. The setup is fed by 12 furnaces + 6 electric miners. (th...
- Mon Jun 09, 2014 3:08 pm
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 20426
Re: 2^x vs y*10^x
like when trying to split a stack of coal between 8 smelters manually.
- Mon Jun 09, 2014 11:59 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 229256
Re: Electric energy
I believe nuclear energy is slightly less polluting than coal / oil fired plants. I hope the nuclear plant will be a big building if it makes it in.
- Mon Jun 09, 2014 11:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Crash to desktop while auto placing power poles
- Replies: 13
- Views: 5742
Re: [0.10.0] Crash to desktop while auto placing power poles
IVe had this happen a few times while dragging poles at just the edge of my placement range. This bug can be reproduced by dragging poles behind you so far away that pole blueprint oscillates between being whited out and being blue while dragging. This crashes me every time.
- Mon Jun 09, 2014 9:19 am
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 20426
Re: 2^x vs y*10^x
Im also kinda surprised, I hoped more people would have liked 2^x
- Mon Jun 09, 2014 8:28 am
- Forum: Ideas and Suggestions
- Topic: Disassembly Machine/disposing items/Incinerator/Recyling
- Replies: 33
- Views: 16983
Re: The Incinerator - solution to inventory management
This is a joined thread. --ssilk
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you can delete items by putting them in a chest and shooting the chest.
btw. I would also like a trashing machine of some sort.
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you can delete items by putting them in a chest and shooting the chest.
btw. I would also like a trashing machine of some sort.
- Mon Jun 09, 2014 8:27 am
- Forum: Gameplay Help
- Topic: Basic resource management
- Replies: 17
- Views: 9393
Re: Basic resource management
At the start I sometimes manual craft the belts and inserters and put them into a few AM1s to turn into green packs. The biggest time costing component are the green packs themselves, the inserters can be produced quite fast manually.
- Sat Jun 07, 2014 7:24 pm
- Forum: Implemented Suggestions
- Topic: load 1 unit of something into structure
- Replies: 2
- Views: 1311
Re: load 1 unit of something into structure
doesnt it just inject some new energy to the energy budget when it burns the last unit of old fuel, at which point it has an empty slot to load new fuel into? I just let my old fuel needy structures burn through the coal.
- Sat Jun 07, 2014 6:30 pm
- Forum: Implemented Suggestions
- Topic: load 1 unit of something into structure
- Replies: 2
- Views: 1311
load 1 unit of something into structure
As of right now, you have to left click the burner inserter and insert 1 unit of fuel in order to jump start it before it can begin to gather its own fuel, this is not an efficient method of early game manual labor. Most manual furnace/dril fueling techniques do not require you to open the interface...
- Sat Jun 07, 2014 10:23 am
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 20426
2^x vs y*10^x
The developers have recently made the controversial decision of limiting number of items in a single stack to multiples of 10 and 100. I personally am emotionally attached and inclined to powers of 2. As it is, the game already integrates 2^5 for the number of tiles in a row (or a column) within a s...
- Sat Jun 07, 2014 7:12 am
- Forum: General discussion
- Topic: Version 0.10.0 (anticipation thread)
- Replies: 21
- Views: 9706
Re: Version 0.10.0 (anticipation thread)
under options -> other check "experimental updates", then close and restart the game.
- Sat Jun 07, 2014 5:09 am
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 51857
Re: Friday Facts #37
Stacks are now 10 based, to match the circuit/requester settings, the amount might change, they were mostly changed to the nearest suitable value. Please, no. Return to the powers of two model. You're like that evil NASA executive who demanded that the Engineers use imperial instead of metric. Chan...
- Fri Jun 06, 2014 6:19 pm
- Forum: Show your Creations
- Topic: Tier 3 Lab
- Replies: 2
- Views: 4263
Re: Tier 3 Lab
is there a screenshot mode you can activate? (ie. hide all buttons, minimap, etc)
- Tue Jun 03, 2014 6:04 pm
- Forum: Gameplay Help
- Topic: A bunch of newbie questions
- Replies: 5
- Views: 2413
Re: A bunch of newbie questions
in my opinion Arumba's youtube letsplay videos are very educational. I say play on freeplay with default settings. The map is infinite and there are no limits to what you can do and you aren't forced to do anything except focus on teching up. In the campaign you have to go through a ton of hoops. Th...
- Tue Jun 03, 2014 11:21 am
- Forum: General discussion
- Topic: Pirating as a 'demo'. Your opinions?
- Replies: 140
- Views: 46742
Re: Pirating as a 'demo'. Your opinions?
I considered pirating for a bit but I saw there was a demo and it showed me enough to make me want to buy the game. Why pirate when the demo is a good enough try out? If you're not going to pay then don't pirate it either imo.
- Mon Jun 02, 2014 9:59 am
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 10403
Re: So i have an issue with the alien things
Get a shotgun and sub-machine gun. Use the sub-machine gun to kill the initial wave of small biters with the machine gun and the shotgun to kill the spawners while keeping new biters in its line of fire.