Search found 100 matches

by Sander Buruma
Thu Jul 09, 2015 8:11 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 79009

Re: Version 0.11.22

2 days and some 8 hours to go, I think.
by Sander Buruma
Sun Jul 05, 2015 9:04 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44319

Re: Friday Facts #93 - Furious Finish

pawel.dawidowski wrote:Is there any chance to release 0.12 before friday?
I sure hope so
by Sander Buruma
Fri Jul 03, 2015 9:53 am
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46275

Re: One minute rocket defense

Productivity modules are used, they can reduce the input cost of intermediate products by 28.5714% per step. Productivity modules combined with speed beacons can actually reduce the per unit pollution footprint of all circuits because of the reduced need for inputs.
by Sander Buruma
Fri Dec 26, 2014 10:50 am
Forum: Gameplay Help
Topic: Your favorite maps?
Replies: 6
Views: 2792

Re: Your favorite maps?

Seed 142857, I finished my speed run on it in 7 hrs 7 minutes and 7 sec. Just divide 1 by 7 and you will get these digits. There is tons of oil close by, as well as a large iron field close bh and a copper field a couple sectors away.
by Sander Buruma
Sun Dec 14, 2014 11:46 am
Forum: Ideas and Suggestions
Topic: Burner inserters take fuel from furnaces
Replies: 2
Views: 1607

Burner inserters take fuel from furnaces

This would make the early game a bit simpler. I dont know if there are other things they should take fuel from.
by Sander Buruma
Tue Oct 21, 2014 5:42 pm
Forum: Off topic
Topic: Autonomous Quadcopters
Replies: 0
Views: 3969

Autonomous Quadcopters

Hi all, I couldn't help but be reminded of Factorio after watching some videos of autonomous quadcopters (I've ordered 1 and am expecting it in 30~ days due to high demand), they have gotten in the price range of regular consumers (ie 500-1000$ for an autonomous quadcopter). They're capable of flyin...
by Sander Buruma
Sat Aug 30, 2014 3:11 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149820

Re: RTS direction

I would absolutely love this
by Sander Buruma
Fri Aug 01, 2014 7:45 pm
Forum: Gameplay Help
Topic: 1st Steam Engine not starting up
Replies: 6
Views: 4097

Re: 1st Steam Engine not starting up

I could be wrong but im pretty sure the water is just flowing through the middle without going through the boilers. If that's so, remove all the middle pieces except the one going into the steam engines and the one coming from the pump
by Sander Buruma
Mon Jul 21, 2014 4:26 pm
Forum: General discussion
Topic: A "Co-op" style playthrough, would you watch?
Replies: 22
Views: 7266

Re: A "Co-op" style playthrough, would you watch?

I think i would be prone to commit capital crime against anyone who sends me their save because I'm a perfectionist and can't stand inefficiencies but I wish you good luck on this venture...
by Sander Buruma
Fri Jul 18, 2014 9:30 am
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 23781

Re: "Free belt system" versus "belt circuit"

I think a simple solution would be to make it so that one part of the belt must be powered and that from there every other connected part of that belt is also energized. Every belt part becomes a transmission line to power directly connected belts, without becoming a transmission line to non-belt st...
by Sander Buruma
Fri Jul 18, 2014 9:26 am
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 21792

Re: Science Pack Balancing

this may give a general idea.
http://puu.sh/agxDo/e6b1c53e65.jpg
by Sander Buruma
Tue Jul 08, 2014 10:04 pm
Forum: Gameplay Help
Topic: Good defence config?
Replies: 12
Views: 7331

Re: Good defence config?

does that last config work? Do they only go for the turrets?
by Sander Buruma
Sun Jul 06, 2014 7:43 pm
Forum: Gameplay Help
Topic: My setup, trying to make it more efficient, any help?
Replies: 6
Views: 3888

Re: My setup, trying to make it more efficient, any help?

by efficient do you mean with less structures, assemblers, etc? It doesn't look efficient in terms of time.
by Sander Buruma
Sat Jul 05, 2014 3:36 pm
Forum: Ideas and Suggestions
Topic: Keeping Settlers Happy (Fireworks, End Game)
Replies: 8
Views: 3296

Re: Keeping Settlers Happy (Fireworks, End Game)

Nice idea. Now where Germany is in the football world cup half final I add: - cars with flags on each side driving around senseless and honking all the time. - we need to produce a vuvuzela for every inhabitant. A vuvuzela needs minimum 10 bars of plastics for assembling, cause it is an extremely w...
by Sander Buruma
Thu Jul 03, 2014 4:31 pm
Forum: Show your Creations
Topic: Factorio Speedrun 9 hours 57 minutes
Replies: 27
Views: 17898

Re: Factorio Speedrun 9 hours 57 minutes

AM1, Logistics 1, Military 1, Steel, Electronics, AM2, Steel Furnaces, Military 2, Improved Poles 1, Logistics 2, Oil, Liquids Storage, Batteries, Lasers (+damage/speed 3-4), Plastics, Adv Electronics, AM3, Logistics 3, Speed/Productivity 1-5 + Rocket defense (+ requisite techs). Where not mentioned...
by Sander Buruma
Mon Jun 30, 2014 7:25 pm
Forum: General discussion
Topic: Good Map For Speed Trial *fixed*
Replies: 22
Views: 7973

Re: Good Map For Speed Trial

is that southeast choke impassible?
by Sander Buruma
Mon Jun 30, 2014 1:56 pm
Forum: Show your Creations
Topic: Factorio Speedrun 9 hours 57 minutes
Replies: 27
Views: 17898

Re: Factorio Speedrun 9 hours 57 minutes

it is especially for the base resources. It costs a lot of resources to research bots, and yet more to make them economical to use, and yet more to build enough of them even when you're at that point. You're just delaying things with logistics bots. By the time you're ready to use them you've spent ...
by Sander Buruma
Mon Jun 30, 2014 12:58 pm
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 21792

Re: Science Pack Balancing

you need to make about 8 electronic circuits a second to produce blue packs at a decent rate (7 of those go to smart inserters). As someone else stated, you need lots of miners and furnaces to produce blue packs at a decent rate. If you get oil sorted out early and 4 blue assemblers producing circui...
by Sander Buruma
Sun Jun 29, 2014 9:20 pm
Forum: Ideas and Suggestions
Topic: Replace all logistic (and smart) chest with a single chest
Replies: 21
Views: 7643

Re: Logistic Chests via configure

Understood. That would be definately be a nice feature. It could probably be quite simply done by splitting splitting the chest inventory in half, one half for the requester side and one for the provider. Things being inserted by inserters go to the provider half, and things inserted by robots to th...
by Sander Buruma
Sun Jun 29, 2014 9:06 pm
Forum: General discussion
Topic: Why don't have same account
Replies: 5
Views: 2360

Re: Why don't have same account

the forum and website are hosted by separate entities, and the devs probably haven't gotten around to integrating their website with the forums. They probably took a simple option with few headaches that doesn't have the added functionality of a fully integrated forum. I reckon it would cost some ex...

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