Search found 266 matches

by Tricorius
Fri Jan 19, 2018 1:01 am
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 32711

Re: Mining Outpost, how do you make them?

I have tried various ways, but my favorite, and the one Iā€™m still iterating on is my bot-maintained outpost. https://forums.factorio.com/viewtopic.php?p=196162#p196162 I belt the outgoing resources to the train station. The bots simply handle a few ā€œhigh techā€ things like repairs, ammo feeding to th...
by Tricorius
Fri Jan 19, 2018 12:12 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377176

Re: Friday Facts #225 - Bots versus belts (part 2)

I have to admit Iā€™m looking forward to tomorrowā€™s FFF ā€œwe figured out inserters are the problem so they must be removedā€ article. Half of the internet will spontaneously combust.
by Tricorius
Thu Jan 18, 2018 6:25 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377176

Re: Friday Facts #225 - Bots versus belts (part 2)

So, on a scale from 1 to 10, how afraid of tomorrow FFF everyone is? Yup. Honestly, Iā€™m not too concerned either. The devs have an overall excellent track record. I donā€™t think theyā€™d entirely remove bots. And I donā€™t really ā€œmegabaseā€ to the point where I need to optimize for UPS. So whatever bala...
by Tricorius
Wed Jan 17, 2018 11:31 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377176

Re: Friday Facts #225 - Bots versus belts (part 2)

Overall, it seems that beacons are the real problem, the only reason micro-builds are so popular is because of the beacon coverage, belts and beacons just don't go together as it currently stands. This. And as far as there are people that view bots as cheating there are those that consider ā€œbelt we...
by Tricorius
Tue Jan 16, 2018 9:51 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377176

Re: Friday Facts #225 - Bots versus belts (part 2)

Key game design flaw = all items have zero mass ... It is not just that bot are essentially teleported but that they use the same energy to transport a one gram object as they do to transport a one ton object. I suggest they change the game design so that bots correctly account for mass when consid...
by Tricorius
Sun Jan 14, 2018 12:30 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377176

Re: Friday Facts #225 - Bots versus belts (part 2)

I actually think that any ā€œsolutionā€ to the bots problem (which I donā€™t really think is a problem in the first place) is going to be pretty easy to work around (most of them, are simply ways to force bots to use more resources). So I really donā€™t care if there are bot nerfs. In fact, the last couple...
by Tricorius
Sun Jan 14, 2018 4:31 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377176

Re: Friday Facts #225 - Bots versus belts (part 2)

... The problems that bots allowed to skip, were those I had already solved several times and was not keen on solving again. The single modular production cells were rather boring to build. However, they would be equally boring on belt-basis. For me, they are just black boxes with train input/outpu...
by Tricorius
Fri Jan 12, 2018 3:15 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

Iā€™m seeing a lot of proposals to heavily nerf bot throughput (severe item count penalties or forcing bots to line up to deposit a single item at a time). I would like people to remeber that *if* that ends up being the implemented solution and there is no similar buff to belts the only result is that...
by Tricorius
Thu Jan 11, 2018 6:24 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

My point is: why does it matter if no one builds them? It matters 0% to me if you or anyone else builds assembly mark three. I already donā€™t build or use a rocket launcher. Itā€™s existence (or current lack of balance) doesnā€™t matter to me at all. What you do in your own sandbox doesnā€™t have a single...
by Tricorius
Thu Jan 11, 2018 4:33 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

Not quite correct. If assembly machines1 were faster and better than assembly machines3, nobody would research or build them. If one coal delivered the same energy than one uranium, nearly nobody would build a nuclear reactor, except once out of curiosity. If the shotgun did 100k damage every shot ...
by Tricorius
Thu Jan 11, 2018 2:12 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

I am I the only one that think this whole argument is pointless? ... One of the things you buy with a game is the game design, and an important part of game design is balancing. By your logic, you could stuff whatever inside the main game since "it's a sandbox game". ... I would agree in ...
by Tricorius
Wed Jan 10, 2018 9:14 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

Someone out there has to have a few screenshots of a belts-only factory that can (letā€™s keep it simple) repeatedly build and launch a single-silo rocket at full speed (without starving the rocket of any building material it needs). I donā€™t even care if it is beaconed. As long as the silo isnā€™t waiti...
by Tricorius
Tue Jan 09, 2018 10:27 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

I would be a lot happier with the game if the logistics bots were removed. Maybe someone will make a mod of it? Iā€™m curious to understand this perspective. If it is how you feel, then it is how you feel. Iā€™m curious though, why do you feel this way? What benefits to your happiness level happen if b...
by Tricorius
Tue Jan 09, 2018 7:23 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

The thing is : If half the players want to keep (or even buff) the logistic bots, and half of them want to get rid of (or violently debuff) them, which half should the devs upset (if they were really considering to do something, even radical, for good) ? :) I never use rail tankers. I rarely use ha...
by Tricorius
Tue Jan 09, 2018 2:18 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

Removing logistics bots from the game (Twinsen) During more boring FFF, I like to do these gameplay rants where I share my ideas about game design. Here is one of them. Ever since I started playing Factorio, I have thought of logistic bots as too powerful. Actually, I refused to use them thinking &...
by Tricorius
Mon Jan 08, 2018 10:16 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

Of course, this isn't a vote. It's not even really an argument. Twinsen has all the power, and nobody, short of his daddy, is going to stop him from weilding it like the playground bully he, (in this metaphor helpfully provided by Tricorius and GenBOOM,) is. Ok. To be fair I did jump on the sandbox...
by Tricorius
Mon Jan 08, 2018 9:19 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348833

Re: Friday Facts #224 - Bots versus belts

literally 2 kids playing in a sandbox and one kid says: "I know you have having fun with all this sand and this shovel allows you to pick up the sand and put it in the bucket faster but I would rather have you use your hands to make a path on the ground to push the sand into the bucket and the...
by Tricorius
Mon Jan 01, 2018 3:40 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45093

Re: Friday Facts #223 - Reflections on 2017

The barrel changes were way to much. they completely broke mega-base or any base that used any significant quantity of fluids. On top of that, cargo wagons can only realistically carry half of their inventory in barrels because they need the other half to carry the empty barrels back. I can assure ...
by Tricorius
Sun Dec 31, 2017 6:51 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45093

Re: Friday Facts #223 - Reflections on 2017

You can't tell me that the 0.16.X release was one that was overwhelmingly positively received. Factorio is still an amazing game. It is well worth the $10 or $20 dollars people have spent on it. I am worried that if they keep making these type of changes the game will not be worth the $30 or $40 do...
by Tricorius
Sun Dec 31, 2017 4:03 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45093

Re: Friday Facts #223 - Reflections on 2017

You can't tell me that the 0.16.X release was one that was overwhelmingly positively received. Factorio is still an amazing game. It is well worth the $10 or $20 dollars people have spent on it. I am worried that if they keep making these type of changes the game will not be worth the $30 or $40 do...

Go to advanced search