Search found 40 matches
- Mon May 01, 2017 1:59 am
- Forum: 1 / 0 magic
- Topic: [0.15.5] Eco Unfriendly Does Not Activate
- Replies: 7
- Views: 3583
[0.15.5] Eco Unfriendly Does Not Activate
The eco unfriendly achievement does not activate on researching oil processing.
- Fri Apr 28, 2017 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3][Twinsen] Inserter Override Stack Size Textbox Resizes Itself
- Replies: 1
- Views: 2149
[0.15.3][Twinsen] Inserter Override Stack Size Textbox Resizes Itself
When checking then unchecking the override stack size checkbox then clicking on either the circuit network or logistic network connection boxes, the stack size textbox grows to about 4-5 times its original size. When dismissing the window and bringing it back up, the text box reverts back to its ori...
- Tue Jan 31, 2017 7:50 pm
- Forum: Implemented Suggestions
- Topic: Removing items from blueprints entirely
- Replies: 7
- Views: 4333
Re: Removing items from blueprints entirely
I've wanted the same feature for just regular items, not tiles, e.g. to not include lamps or other irrelevant items in blueprints. Deselecting dozens of items out of a blueprint with hundreds of items in it can be tedious, and it's quite often an entire item type that I want to remove. I could not ...
- Tue Nov 29, 2016 6:27 pm
- Forum: Mods
- Topic: [MOD 0.15] More Floors 1.2.3
- Replies: 77
- Views: 37320
Re: [MOD 0.14] More Floors 1.0.4
The lava and asphalt tiles are missing. http://i.imgur.com/r5pspHQ.jpg Also, I can confirm the above report on the problem with the circuit floor texture. http://i.imgur.com/xjkYnxE.jpg EDIT: In the map editor: The lava and asphalt tiles do appear in the map editor as tiles that can be painted on th...
- Sun Nov 27, 2016 11:25 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.4.1
The purpose of the barrel loop was to maximize parallel processing of the barrels. Due to funky fluid dynamics if I gave each assembler its own belt of barrels, some would finish unloading oil before others. During high demand I can't have oil sitting around in drums waiting on a single assembler. A...
- Sun Nov 27, 2016 6:39 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.4.1
IMO I think that the current implementation is sufficient. Attempting to add a special use case for barrels would go outside the scope of this mod's fundamental purpose. With a few combinators, the circuit network can make barrel management much easier. The problem I was always faced with was the fa...
- Sat Nov 26, 2016 11:31 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.4.1
I have downloaded and tested version 0.4.1 and it works great! I like having the option of weather or not to use best effort, as I can see some situations where it would be useful. For now though, it will be turned off for me. As a bonus, this mod has made one area easier that has always been a roya...
- Thu Nov 24, 2016 9:57 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.3.12
min Delivery size is a threshold for requests that's all. Delivering with best effort is so you don't accidentally starve your whole base, which you seem to have managed anyways. if you really want it to deliver more, build more mines or add a combinator to only send positive signals when >8k are i...
- Thu Nov 24, 2016 3:25 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.3.12
This sounds to me like the system is ignoring the minimum delivery size variable entirely. The purpose of setting it was to make the depot wait until a provider has the resources to fulfill the order requested. If minimum delivery is set to 16k, then a train should not be sent out until a provider c...
- Wed Nov 23, 2016 4:42 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.3.12
Just when I have it figured out, my depot starts creating orders below the set minimum again. The original issue I posted is not resolved after all. I just watched a few trains get dispatched for orders of 111, 8000, 732, 1519, 2131 copper ore. A little down the line, a few 8k iron ore trains follow...
- Tue Nov 22, 2016 8:24 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.3.12
I think I see what is going on now. With item threshold set to 50k ore and minimum delivery size set to >7.9k the network will try to meet or come close to 50k ore, in multiples of 8k. Since the sum of iron ore on hand and ore requested: 50,000 - 48,583 = 1417 is less than 8k an order will not be pl...
- Mon Nov 21, 2016 11:11 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282836
Re: [Mod 0.14] Logistic Train Network 0.3.12
Great mod, trains have always been annoying to troubleshoot issues. However altering the minimum delivery size at requester stations was giving me issues. Original scenario: I set the minimum size to 7.9k at the iron and copper ore offloading stations for my big forge, but the trains keep delivering...
- Wed Oct 12, 2016 12:42 am
- Forum: Duplicates
- Topic: [0.14.13] Crash Loading Save File After Deleting Mod
- Replies: 3
- Views: 917
Re: [0.14.13] Crash Loading Save File After Deleting Mod
I uploaded the wrong log file before. Correct one is attached.
- Tue Oct 11, 2016 11:01 pm
- Forum: Duplicates
- Topic: [0.14.13] Crash Loading Save File After Deleting Mod
- Replies: 3
- Views: 917
[0.14.13] Crash Loading Save File After Deleting Mod
After deleting or disabling the Tesla Turret mod and reloading the save file, the game crashed. It does not specify an error number or message, just an unexpected error occurred. After downloading the mod I did change the info.json file to 0.14 and it seemed to work fine. The log file is attached. T...
- Fri Oct 07, 2016 12:45 am
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 29546
Re: [MOD 0.14.2] Wireless Charging
I'm not sure if this is a bug or even something that can be changed. I put a high voltage transformer, 3 high power induction coils, and a couple of batteries in the electric train, placed 4 high power induction rails at a train stop (for testing purposes). When I manually stop the train in the righ...
- Mon Oct 03, 2016 9:26 pm
- Forum: Gameplay Help
- Topic: Help With Flow Controller
- Replies: 0
- Views: 685
Help With Flow Controller
I have developed a perfect count flow controller using the circuit network that works great for vanilla ore processing, but I have run into trouble in using the Hard Crafting mod. This mod introduces new sub-materials that can be refined/smelted into the basic plates. The problem I am running into i...
- Sun Oct 02, 2016 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.14.12] Mod's textbox during autosave crashes Game
- Replies: 2
- Views: 2126
[Kovarex] [0.14.12] Mod's textbox during autosave crashes Game
Typing in a mod's text box while the game tries to autosave the map will crash the game. I have noticed this happens with any mod that has a textbox. For example, while editing notes in the Sticky Note mod, I will begin typing something into a note and in the middle of typing, the game tries to auto...
- Tue Sep 13, 2016 1:29 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 176698
Re: Smart dynamic train deliveries with combinator Magick [0.13]
Damn, and I thought I had something there... If FLAN did support polling it would suit this use quite well I think. Maybe its time I dive into the code finally and come up with a solution, maybe something similar to FLAN but acts more like a radar dish (points in a specific direction) or maybe has c...
- Mon Sep 12, 2016 10:09 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 176698
Re: Smart dynamic train deliveries with combinator Magick [0.13]
Getting this train controller to work has been quite the adventure. I finally succeeded after playing with the test save on and off over the past few months in between mod testing. Now I have been trying to make the red network wireless with the assistance of the FLAN mod. I tried capturing the sign...
- Thu Jun 30, 2016 1:59 am
- Forum: Duplicates
- Topic: Free Electricity
- Replies: 1
- Views: 819
Free Electricity
I seem to be getting free energy to my copper mine. I attached the save file to make it easier to see the problem. I'm using the vanilla version of .13 through steam. The Power Switch seems to be the culprit. The generators to the northeast supply power to the copper mine and the nearby loading stat...