Search found 7059 matches
- Mon Dec 15, 2014 6:56 pm
- Forum: Balancing
- Topic: Normal Oil Settings
- Replies: 22
- Views: 20617
Re: Normal Oil Settings
Did you consider mass boosting your oil pumpjacks with extra productivity and/or speed level 3 modules ? That helps a LOT, even once they're depleted, to sustain a decent oil income.
- Mon Dec 15, 2014 6:50 pm
- Forum: Gameplay Help
- Topic: Making Power armor?
- Replies: 12
- Views: 4487
Re: Making Power armor?
I've seeb a facility to produce 1 rocket defense/hour ... Nothing can surprise me anymore
- Sat Dec 06, 2014 9:23 am
- Forum: Ideas and Suggestions
- Topic: Oil Refinery RANT
- Replies: 10
- Views: 16402
Re: Oil Refinery RANT
Always good to have BIG spare to use as a buffer if you have a consumption peak. And apart from the metal to build sotrage tanks, they cost nothing.
- Wed Dec 03, 2014 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Re: Could Factorio window geometry be saved upon exit ?
Windows' Window Manager does provide basic WM functionality. Some of my software (Skype, Mumble, Steam, Firefox, Chrome, Paint.net, and many others) take advantage from it and remember their size/position when closed and reopened. Some others (Ultra Edit 32 v10, some games, including Factorio) do no...
- Sat Nov 29, 2014 10:06 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Re: Could Factorio window geometry be saved upon exit ?
Thanks for the tip, after a grat lot of tries, I managed to put the window exactly at the size and place I wanted to.
However, I still think the game souldn't need a third party tool to redim its window size and pos at every launch.
However, I still think the game souldn't need a third party tool to redim its window size and pos at every launch.
- Wed Nov 26, 2014 6:47 pm
- Forum: General discussion
- Topic: Size of banners in signatures on this forum
- Replies: 14
- Views: 7008
Re: Size of banners in signatures on this forum
I must admit I hate big signatures. Most of the time, they have no functional purpose apart being somewhat decorative. Most of the time, there is not even need of a signature : every post has the poster on the side. What I consider useful as a signature is a link to a FAQ, hints&tips, ... within...
- Wed Nov 26, 2014 7:13 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Re: Could Factorio window geometry be saved upon exit ?
I have tried the Windows x86 and Windows x64 zip package, and behaviour is the same : whatever the game window geometry when I exit the game, it's always the same small window when I launch it again.
- Tue Nov 25, 2014 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Re: Could Factorio window geometry be saved upon exit ?
Most of the apps I use do remember their size and positioning, so I don't think it's a general misbehaviour of my computer. Maybe is there something in my config that specifically prevents Factorio storing its windows position and size ? That seems particularly unlikely (but not impossible). I have ...
- Tue Nov 25, 2014 11:49 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Re: Could Factorio window geometry be saved upon exit ?
I'm sorry I didn't think to specify the OS I'm running on, not used to play on games that can be run on OSX, Linux, and Windows :mrgreen:. I'm on Windows 7 x64 SP1 Integral edition. Hereunder Factorio aspect upon launch. This is the default game window size. I don't like to have it run maximized or ...
- Mon Nov 24, 2014 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Re: Could Factorio window geometry be saved upon exit ?
I do, but Factorio is run with user privilege, not admin. Apps should not be run with admin privileges on regular basis.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
- Mon Nov 24, 2014 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22562
Save window geometry upon exit / Remember window positions / Store window size/location between games
Well title says it all : I'd like Factorio to remember its window geometry (size & position) when I exit the game, so that I don't have to resize and move it the same way every time I launch the game. People who play in full screen probably don't have this need, but I play in windowed mode, with...
- Mon Jul 07, 2014 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Extended radar range by placing them together or radar-plane
- Replies: 16
- Views: 10655
Re: Extended radar range by placing them together or radar-p
I have already made a thread about radars. It turned out that : - They do refresh already discovered chunks, one after the other, the oldest not refreshed chunk first - The rediscovery is soooooooo slow that I decided to deconstruct all my radars, and patrol on foot :mrgreen: I'll rebuild my radars ...
- Wed Jul 02, 2014 11:05 am
- Forum: Implemented Suggestions
- Topic: Quick Moving of Buildings with Blueprints
- Replies: 10
- Views: 9699
Re: Quick Moving of Buildings with Blueprints
Totally +1 on that one.
Even if you're just building something and happen to notice that ... Doh I'm just one square short to place my belt >.< go deconstruct/reconstruct everything one block further.
Even if you're just building something and happen to notice that ... Doh I'm just one square short to place my belt >.< go deconstruct/reconstruct everything one block further.
- Wed Jun 18, 2014 6:12 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 303299
Re: You know you play Factorio too much when...
... you grab your shotgun when you have a tree in your way (also works with a car if you're living in peaceful mode and don't have a shorgun )
- Tue Jun 17, 2014 7:50 pm
- Forum: Balancing
- Topic: Adv. circuit - craftingTime rebalancing
- Replies: 19
- Views: 18297
Re: Adv. circuit - craftingTime rebalancing
I'm ok with the idea that mid-endgame items, kind of items you're more or less supposed to craft automatically, may be pretty long to craft : if I want more, I just double the number of assembly machines, and that's it. On the other hand, I think that the items you'll naturally craft manually (and a...
- Mon Jun 16, 2014 9:28 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 303299
Re: You know you play Factorio too much when...
Whenever you have some trash to get rid of, you put everything in a box and shoot at it.
- Mon Jun 16, 2014 4:56 pm
- Forum: Show your Creations
- Topic: The End
- Replies: 8
- Views: 7962
Re: The End
What ? Everybody doesn't play with maximum density, maximum number of biters, maximum hive numbers ?
- Mon Jun 16, 2014 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Pick Up, Placement Range indicator
- Replies: 9
- Views: 4073
Re: Pick Up, Placement Range indicator
Oh yes please !
+1
+1
- Mon Jun 16, 2014 4:51 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 38114
Re: Laser Turrent need upkeep
I'd also like some kind of "crowd control" so that when you get a huge wave of biters, you don't only have to count on the thickness of your walls to soak up damage until the turrets kill everything. Like net throwing turrets, that entangle biters, slowing the horde, or air / water blastin...
- Mon Jun 16, 2014 6:01 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23209
Re: Intuitive Power Meter.
I totally +1. Experienced Factorio players are used with this kind of little oddities (or are so much used to absolute overproduction that they never have to care for how much they use up), but to the new player, it's pretty hard tu understand. A single bar like described by CreeperDaReeper seems th...