Search found 7059 matches

by Koub
Mon Dec 15, 2014 6:56 pm
Forum: Balancing
Topic: Normal Oil Settings
Replies: 22
Views: 20617

Re: Normal Oil Settings

Did you consider mass boosting your oil pumpjacks with extra productivity and/or speed level 3 modules ? That helps a LOT, even once they're depleted, to sustain a decent oil income.
by Koub
Mon Dec 15, 2014 6:50 pm
Forum: Gameplay Help
Topic: Making Power armor?
Replies: 12
Views: 4487

Re: Making Power armor?

I've seeb a facility to produce 1 rocket defense/hour ... Nothing can surprise me anymore :mrgreen:
by Koub
Sat Dec 06, 2014 9:23 am
Forum: Ideas and Suggestions
Topic: Oil Refinery RANT
Replies: 10
Views: 16402

Re: Oil Refinery RANT

Always good to have BIG spare to use as a buffer if you have a consumption peak. And apart from the metal to build sotrage tanks, they cost nothing.
by Koub
Wed Dec 03, 2014 12:08 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Re: Could Factorio window geometry be saved upon exit ?

Windows' Window Manager does provide basic WM functionality. Some of my software (Skype, Mumble, Steam, Firefox, Chrome, Paint.net, and many others) take advantage from it and remember their size/position when closed and reopened. Some others (Ultra Edit 32 v10, some games, including Factorio) do no...
by Koub
Sat Nov 29, 2014 10:06 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Re: Could Factorio window geometry be saved upon exit ?

Thanks for the tip, after a grat lot of tries, I managed to put the window exactly at the size and place I wanted to.
However, I still think the game souldn't need a third party tool to redim its window size and pos at every launch.
by Koub
Wed Nov 26, 2014 6:47 pm
Forum: General discussion
Topic: Size of banners in signatures on this forum
Replies: 14
Views: 7008

Re: Size of banners in signatures on this forum

I must admit I hate big signatures. Most of the time, they have no functional purpose apart being somewhat decorative. Most of the time, there is not even need of a signature : every post has the poster on the side. What I consider useful as a signature is a link to a FAQ, hints&tips, ... within...
by Koub
Wed Nov 26, 2014 7:13 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Re: Could Factorio window geometry be saved upon exit ?

I have tried the Windows x86 and Windows x64 zip package, and behaviour is the same : whatever the game window geometry when I exit the game, it's always the same small window when I launch it again.
by Koub
Tue Nov 25, 2014 11:39 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Re: Could Factorio window geometry be saved upon exit ?

Most of the apps I use do remember their size and positioning, so I don't think it's a general misbehaviour of my computer. Maybe is there something in my config that specifically prevents Factorio storing its windows position and size ? That seems particularly unlikely (but not impossible). I have ...
by Koub
Tue Nov 25, 2014 11:49 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Re: Could Factorio window geometry be saved upon exit ?

I'm sorry I didn't think to specify the OS I'm running on, not used to play on games that can be run on OSX, Linux, and Windows :mrgreen:. I'm on Windows 7 x64 SP1 Integral edition. Hereunder Factorio aspect upon launch. This is the default game window size. I don't like to have it run maximized or ...
by Koub
Mon Nov 24, 2014 11:05 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Re: Could Factorio window geometry be saved upon exit ?

I do, but Factorio is run with user privilege, not admin. Apps should not be run with admin privileges on regular basis.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
by Koub
Mon Nov 24, 2014 9:05 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22562

Save window geometry upon exit / Remember window positions / Store window size/location between games

Well title says it all : I'd like Factorio to remember its window geometry (size & position) when I exit the game, so that I don't have to resize and move it the same way every time I launch the game. People who play in full screen probably don't have this need, but I play in windowed mode, with...
by Koub
Mon Jul 07, 2014 5:40 pm
Forum: Ideas and Suggestions
Topic: Extended radar range by placing them together or radar-plane
Replies: 16
Views: 10655

Re: Extended radar range by placing them together or radar-p

I have already made a thread about radars. It turned out that : - They do refresh already discovered chunks, one after the other, the oldest not refreshed chunk first - The rediscovery is soooooooo slow that I decided to deconstruct all my radars, and patrol on foot :mrgreen: I'll rebuild my radars ...
by Koub
Wed Jul 02, 2014 11:05 am
Forum: Implemented Suggestions
Topic: Quick Moving of Buildings with Blueprints
Replies: 10
Views: 9699

Re: Quick Moving of Buildings with Blueprints

Totally +1 on that one.
Even if you're just building something and happen to notice that ... Doh I'm just one square short to place my belt >.< go deconstruct/reconstruct everything one block further.
by Koub
Wed Jun 18, 2014 6:12 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 303299

Re: You know you play Factorio too much when...

... you grab your shotgun when you have a tree in your way (also works with a car if you're living in peaceful mode and don't have a shorgun :roll: )
by Koub
Tue Jun 17, 2014 7:50 pm
Forum: Balancing
Topic: Adv. circuit - craftingTime rebalancing
Replies: 19
Views: 18297

Re: Adv. circuit - craftingTime rebalancing

I'm ok with the idea that mid-endgame items, kind of items you're more or less supposed to craft automatically, may be pretty long to craft : if I want more, I just double the number of assembly machines, and that's it. On the other hand, I think that the items you'll naturally craft manually (and a...
by Koub
Mon Jun 16, 2014 9:28 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 303299

Re: You know you play Factorio too much when...

Whenever you have some trash to get rid of, you put everything in a box and shoot at it.
by Koub
Mon Jun 16, 2014 4:56 pm
Forum: Show your Creations
Topic: The End
Replies: 8
Views: 7962

Re: The End

What ? Everybody doesn't play with maximum density, maximum number of biters, maximum hive numbers ? :twisted:
by Koub
Mon Jun 16, 2014 4:55 pm
Forum: Ideas and Suggestions
Topic: Pick Up, Placement Range indicator
Replies: 9
Views: 4073

Re: Pick Up, Placement Range indicator

Oh yes please !
+1
by Koub
Mon Jun 16, 2014 4:51 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38114

Re: Laser Turrent need upkeep

I'd also like some kind of "crowd control" so that when you get a huge wave of biters, you don't only have to count on the thickness of your walls to soak up damage until the turrets kill everything. Like net throwing turrets, that entangle biters, slowing the horde, or air / water blastin...
by Koub
Mon Jun 16, 2014 6:01 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23209

Re: Intuitive Power Meter.

I totally +1. Experienced Factorio players are used with this kind of little oddities (or are so much used to absolute overproduction that they never have to care for how much they use up), but to the new player, it's pretty hard tu understand. A single bar like described by CreeperDaReeper seems th...

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