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by Koub
Sat Jul 18, 2015 8:24 am
Forum: Mods
Topic: [MOD 0.12.x] Loot-able Rocks
Replies: 9
Views: 24639

Re: [MOD 0.12.x] Loot-able Rocks

Hi Rseding91, thanks for updating your mod.
Would you please update the first post of your topic with the mod template found here ?
by Koub
Sat Jul 18, 2015 8:15 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 285340

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Topic moved to Mods for 0.12 ‹ Helper mods (0.12)
by Koub
Sat Jul 18, 2015 8:10 am
Forum: Mods
Topic: [MOD 0.12.x] More Light - Bigger light radius
Replies: 17
Views: 59405

Re: [Mod 0.12.x] More Light - Bigger light radius

Moved to Mods for 0.12 ‹ Gameplay / Convenience (0.12)
by Koub
Sat Jul 18, 2015 8:08 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 354157

Re: [Mod 0.12.x] Rail Tanker - Liquid transport

Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
by Koub
Sat Jul 18, 2015 7:57 am
Forum: General discussion
Topic: Things to watch out when loading a 0.11 game in 0.12
Replies: 6
Views: 8261

Re: Things to watch out when loading a 0.11 game in 0.12

[Merged by Koub, because basically the same subject]
by Koub
Sat Jul 18, 2015 7:25 am
Forum: Not a bug
Topic: [0.11.21]-[0.12]Water only in starting area causes no trees
Replies: 8
Views: 9776

Re: [0.11.21]-[0.12]Water only in starting area causes no trees

FishSandwich wrote:there should be trees completely dependant on how much water there is.
This is what I have always thought and said, but with no luck so far :)
by Koub
Sat Jul 18, 2015 6:03 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 296432

Re: [MOD 0.12.x] Landfill (2.1.5)

Hi Rseding91, would you please consider applying the template found here in this topic's first post ?
by Koub
Sat Jul 18, 2015 5:59 am
Forum: Not a bug
Topic: [0.12] Hand stack automatically refills when splitting stack
Replies: 7
Views: 6951

Re: [0.12] Hand stack automatically refills when splitting stack

Consider a full playtime. What is the proportion between the "hand-fueled smelting" and the proportion of "automated fueling of smelting" in terms of time ?
This change was one I secretely hoped would come :)
by Koub
Sat Jul 18, 2015 5:49 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Twinsen]Cannon shells switched damage numbers
Replies: 3
Views: 3561

Re: [0.12.0]Cannon shells switched damage numbers

It is not uncommon that AoE things make less damage than single target. If explosive shells are AoE, this would make some sense.
by Koub
Fri Jul 17, 2015 7:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Large, filterable chests
Replies: 32
Views: 50735

Re: [0.12.x] Large, filterable chests

[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
by Koub
Fri Jul 17, 2015 7:36 pm
Forum: Mods
Topic: [0.12.X] Hebrew RTL Fixer/Inverter
Replies: 10
Views: 18812

Re: [0.12.0]Hebrew RTL Fixer/Inverter

Dev-il, would you please apply (and fill) the template you can find here in your first post ?
Thanks :)
by Koub
Fri Jul 17, 2015 7:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Electric boiler
Replies: 23
Views: 49585

Re: [0.12.x] Electric boiler

[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
by Koub
Fri Jul 17, 2015 7:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Big Wooden Power Pole
Replies: 17
Views: 37862

Re: [0.12.0] Big Wooden Power Pole

[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Klonan, would you please apply the template you can find here in your first post ?
by Koub
Fri Jul 17, 2015 7:26 pm
Forum: Mods
Topic: [MOD 0.12.11+] Torches
Replies: 27
Views: 32869

Re: [0.12.0] Torches!

[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Klonan, would you please apply the template you can find here in your first post ?
by Koub
Fri Jul 17, 2015 7:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
Replies: 32
Views: 24832

Re: [0.12] Command Control - Remote viewing and management

Hi OP, could you please use the template described here in your first post ? We're trying to formalise mod presentation on the forum so that information is easier to find.
by Koub
Thu Jul 16, 2015 10:48 am
Forum: Resolved Problems and Bugs
Topic: [0.11.22] Train stops after hitting BIG biter/spitter
Replies: 4
Views: 1720

Re: [0.11.22] Train stops after hitting BIG biter/spitter

[Moved by Koub : resolved for the next release]
by Koub
Mon Jul 13, 2015 5:40 am
Forum: Implemented mod requests
Topic: Customizable Printing
Replies: 3
Views: 4274

Re: Customizable Printing

You mean other than

Code: Select all

/c game.players[i].color = {r=1, g=1, b=1}

?
by Koub
Sat Jul 11, 2015 5:23 pm
Forum: Outdated/Not implemented
Topic: Devs: Steam powered...things
Replies: 6
Views: 12653

Re: Devs: Steam powered...things

I feel this kind of things belongs to the mod realm. Steampunk Facrotio would feel another game instead of the same game with more stuff.
by Koub
Sat Jul 11, 2015 5:35 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 73820

Re: Friday facts #94 - No 0.12 Release today

First of all, congratulations Kovarex. Wish you and your other half way more happiness you'll ever be able to handle :) As for the 0.12, it's OK. I have stopped developping, but I work in IT support and I came to hate the sentence "Well we're not ready to release, but we can't shift the plannin...

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