Search found 6791 matches
- Tue Nov 25, 2014 11:49 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 82
- Views: 15984
Re: Could Factorio window geometry be saved upon exit ?
I'm sorry I didn't think to specify the OS I'm running on, not used to play on games that can be run on OSX, Linux, and Windows :mrgreen:. I'm on Windows 7 x64 SP1 Integral edition. Hereunder Factorio aspect upon launch. This is the default game window size. I don't like to have it run maximized or ...
- Mon Nov 24, 2014 11:05 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 82
- Views: 15984
Re: Could Factorio window geometry be saved upon exit ?
I do, but Factorio is run with user privilege, not admin. Apps should not be run with admin privileges on regular basis.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
However, I have tried to launch Factorio with admin rights to see if it changes anything ; it didn't.
- Mon Nov 24, 2014 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 82
- Views: 15984
Save window geometry upon exit / Remember window positions / Store window size/location between games
Well title says it all : I'd like Factorio to remember its window geometry (size & position) when I exit the game, so that I don't have to resize and move it the same way every time I launch the game. People who play in full screen probably don't have this need, but I play in windowed mode, with...
- Mon Jul 07, 2014 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Extended radar range by placing them together or radar-plane
- Replies: 16
- Views: 9227
Re: Extended radar range by placing them together or radar-p
I have already made a thread about radars. It turned out that : - They do refresh already discovered chunks, one after the other, the oldest not refreshed chunk first - The rediscovery is soooooooo slow that I decided to deconstruct all my radars, and patrol on foot :mrgreen: I'll rebuild my radars ...
- Wed Jul 02, 2014 11:05 am
- Forum: Implemented Suggestions
- Topic: Quick Moving of Buildings with Blueprints
- Replies: 10
- Views: 8189
Re: Quick Moving of Buildings with Blueprints
Totally +1 on that one.
Even if you're just building something and happen to notice that ... Doh I'm just one square short to place my belt >.< go deconstruct/reconstruct everything one block further.
Even if you're just building something and happen to notice that ... Doh I'm just one square short to place my belt >.< go deconstruct/reconstruct everything one block further.
- Wed Jun 18, 2014 6:12 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 267419
Re: You know you play Factorio too much when...
... you grab your shotgun when you have a tree in your way (also works with a car if you're living in peaceful mode and don't have a shorgun
)

- Tue Jun 17, 2014 7:50 pm
- Forum: Balancing
- Topic: Adv. circuit - craftingTime rebalancing
- Replies: 19
- Views: 16952
Re: Adv. circuit - craftingTime rebalancing
I'm ok with the idea that mid-endgame items, kind of items you're more or less supposed to craft automatically, may be pretty long to craft : if I want more, I just double the number of assembly machines, and that's it. On the other hand, I think that the items you'll naturally craft manually (and a...
- Mon Jun 16, 2014 9:28 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 267419
Re: You know you play Factorio too much when...
Whenever you have some trash to get rid of, you put everything in a box and shoot at it.
- Mon Jun 16, 2014 4:56 pm
- Forum: Show your Creations
- Topic: The End
- Replies: 8
- Views: 7232
Re: The End
What ? Everybody doesn't play with maximum density, maximum number of biters, maximum hive numbers ? 

- Mon Jun 16, 2014 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Pick Up, Placement Range indicator
- Replies: 9
- Views: 3307
Re: Pick Up, Placement Range indicator
Oh yes please !
+1
+1
- Mon Jun 16, 2014 4:51 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 34736
Re: Laser Turrent need upkeep
I'd also like some kind of "crowd control" so that when you get a huge wave of biters, you don't only have to count on the thickness of your walls to soak up damage until the turrets kill everything. Like net throwing turrets, that entangle biters, slowing the horde, or air / water blastin...
- Mon Jun 16, 2014 6:01 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 18187
Re: Intuitive Power Meter.
I totally +1. Experienced Factorio players are used with this kind of little oddities (or are so much used to absolute overproduction that they never have to care for how much they use up), but to the new player, it's pretty hard tu understand. A single bar like described by CreeperDaReeper seems th...
- Sun Jun 15, 2014 7:41 pm
- Forum: Implemented Suggestions
- Topic: Ability to export/import blueprints
- Replies: 6
- Views: 3873
Re: Ability to export/import blueprints
I know this thread is a little old, and I don't know if moderators prefer a little necro (for a good cause) or a new topic start, but I feel it would end up as a thread fusion, so I'll go for the slight necro. I really feel that Factorio needs this feature : the ability to import/export blueprints, ...
- Sun Jun 15, 2014 3:02 pm
- Forum: Implemented Suggestions
- Topic: Foundation for buildings / pavement / concrete slabs / base
- Replies: 16
- Views: 16441
Re: Pavement, concrete slabs.
That reminds me so much of Dune 2 

- Sat Jun 14, 2014 2:30 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 12806
Re: Green power is for the weak!
tetkris wrote:if you have low coal, you can use replacement solid fuel craft with heavy oil
Bleda wrote:I have a lack of oil fields

- Thu Jun 12, 2014 11:13 am
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 24360
Re: Radar scanning (and re-scanning) speed
I'm not fond of modding whatever bothers me in a game, especially when it's still in development :). The thing is : - if the radar does rescan the discovered chunks, but at a such a slow pace, why use a radar ? - if the radar doesn't rescan the discovered chunks, then well ... why use a radar ? Eith...
- Thu Jun 12, 2014 6:27 am
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 24360
Re: Radar scanning (and re-scanning) speed
Owww now I understand ! 
Maybe it's just me, maybe it's maybeline XD the description of what the radar actually does is a little misleading.
Anyway, now that I know, radars seem pretty useless once chunks are discovered => foud an efficient way to spare 1.5 MW ^^

Maybe it's just me, maybe it's maybeline XD the description of what the radar actually does is a little misleading.
Anyway, now that I know, radars seem pretty useless once chunks are discovered => foud an efficient way to spare 1.5 MW ^^
- Wed Jun 11, 2014 9:31 pm
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 24360
Radar scanning (and re-scanning) speed
Hi everyone, I was wondering if the speed of the radars had any chance of being tweaked in some future : I really find extremely long the time it takes for my radars to rescan completely all the area surrounding my base. I mean it's so slow that they never spot new spawns before I discover them myse...
- Tue Jun 10, 2014 7:50 pm
- Forum: Not a bug
- Topic: nevermind, not a bug :) tooltip on elec drill
- Replies: 2
- Views: 1529
Re: [0.10.0] harmless, just a wrong tooltip on elec drill
It's 5x5 : 3x3 is the actual drill size, plus 1 tile all around of mining area :
M = Mining area
D = Drill
M = Mining area
D = Drill
Code: Select all
MMMMM
MDDDM
MDDDM
MDDDM
MMMMM
- Tue Jun 10, 2014 7:02 pm
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 14118
Re: 2^x vs y*10^x
Yeah I still remember when I was trying to take 100 items from a chest with stacks of 256 and struggling. I am emotionnaly attached to the 2^x, but I'll be nonest, I have 10 fingers, not 16, and apart from endlessly splitting stacks down to 1, 2^x has no added value. Note : I'd love now to have the ...