Hi Rseding91, thanks for updating your mod.
Would you please update the first post of your topic with the mod template found here ?
Search found 7262 matches
- Sat Jul 18, 2015 8:24 am
- Forum: Mods
- Topic: [MOD 0.12.x] Loot-able Rocks
- Replies: 9
- Views: 24639
- Sat Jul 18, 2015 8:15 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 285340
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Topic moved to Mods for 0.12 ‹ Helper mods (0.12)
- Sat Jul 18, 2015 8:10 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Light - Bigger light radius
- Replies: 17
- Views: 59405
Re: [Mod 0.12.x] More Light - Bigger light radius
Moved to Mods for 0.12 ‹ Gameplay / Convenience (0.12)
- Sat Jul 18, 2015 8:08 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 354157
Re: [Mod 0.12.x] Rail Tanker - Liquid transport
Topic moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12)
- Sat Jul 18, 2015 7:57 am
- Forum: General discussion
- Topic: Things to watch out when loading a 0.11 game in 0.12
- Replies: 6
- Views: 8261
Re: Things to watch out when loading a 0.11 game in 0.12
[Merged by Koub, because basically the same subject]
- Sat Jul 18, 2015 7:25 am
- Forum: Not a bug
- Topic: [0.11.21]-[0.12]Water only in starting area causes no trees
- Replies: 8
- Views: 9776
Re: [0.11.21]-[0.12]Water only in starting area causes no trees
This is what I have always thought and said, but with no luck so farFishSandwich wrote:there should be trees completely dependant on how much water there is.
- Sat Jul 18, 2015 6:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 296432
Re: [MOD 0.12.x] Landfill (2.1.5)
Hi Rseding91, would you please consider applying the template found here in this topic's first post ?
- Sat Jul 18, 2015 5:59 am
- Forum: Not a bug
- Topic: [0.12] Hand stack automatically refills when splitting stack
- Replies: 7
- Views: 6951
Re: [0.12] Hand stack automatically refills when splitting stack
Consider a full playtime. What is the proportion between the "hand-fueled smelting" and the proportion of "automated fueling of smelting" in terms of time ?
This change was one I secretely hoped would come
This change was one I secretely hoped would come
- Sat Jul 18, 2015 5:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Twinsen]Cannon shells switched damage numbers
- Replies: 3
- Views: 3561
Re: [0.12.0]Cannon shells switched damage numbers
It is not uncommon that AoE things make less damage than single target. If explosive shells are AoE, this would make some sense.
- Fri Jul 17, 2015 7:54 pm
- Forum: Ideas and Requests For Mods
- Topic: Delete this stupid graphic... (roboports links)
- Replies: 5
- Views: 8351
Re: Delete this stupid graphic... (roboports links)
Source : https://forums.factorio.com/forum/vie ... =3&t=13512Reduced number of rendered Roboport connections.
- Fri Jul 17, 2015 7:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Large, filterable chests
- Replies: 32
- Views: 50735
Re: [0.12.x] Large, filterable chests
[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
- Fri Jul 17, 2015 7:36 pm
- Forum: Mods
- Topic: [0.12.X] Hebrew RTL Fixer/Inverter
- Replies: 10
- Views: 18812
Re: [0.12.0]Hebrew RTL Fixer/Inverter
Dev-il, would you please apply (and fill) the template you can find here in your first post ?
Thanks
Thanks
- Fri Jul 17, 2015 7:31 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Electric boiler
- Replies: 23
- Views: 49585
Re: [0.12.x] Electric boiler
[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
- Fri Jul 17, 2015 7:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Big Wooden Power Pole
- Replies: 17
- Views: 37862
Re: [0.12.0] Big Wooden Power Pole
[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Klonan, would you please apply the template you can find here in your first post ?
Klonan, would you please apply the template you can find here in your first post ?
- Fri Jul 17, 2015 7:26 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Torches
- Replies: 27
- Views: 32869
Re: [0.12.0] Torches!
[Moved to Mods for 0.12 ‹ New Items, Entities, Extensions (0.12) by Koub]
Klonan, would you please apply the template you can find here in your first post ?
Klonan, would you please apply the template you can find here in your first post ?
- Fri Jul 17, 2015 7:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Command Control - Remote view/manage (v1.1.1)
- Replies: 32
- Views: 24832
Re: [0.12] Command Control - Remote viewing and management
Hi OP, could you please use the template described here in your first post ? We're trying to formalise mod presentation on the forum so that information is easier to find.
- Thu Jul 16, 2015 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Train stops after hitting BIG biter/spitter
- Replies: 4
- Views: 1720
Re: [0.11.22] Train stops after hitting BIG biter/spitter
[Moved by Koub : resolved for the next release]
- Mon Jul 13, 2015 5:40 am
- Forum: Implemented mod requests
- Topic: Customizable Printing
- Replies: 3
- Views: 4274
Re: Customizable Printing
You mean other than
?
Code: Select all
/c game.players[i].color = {r=1, g=1, b=1}
?
- Sat Jul 11, 2015 5:23 pm
- Forum: Outdated/Not implemented
- Topic: Devs: Steam powered...things
- Replies: 6
- Views: 12653
Re: Devs: Steam powered...things
I feel this kind of things belongs to the mod realm. Steampunk Facrotio would feel another game instead of the same game with more stuff.
- Sat Jul 11, 2015 5:35 am
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 73820
Re: Friday facts #94 - No 0.12 Release today
First of all, congratulations Kovarex. Wish you and your other half way more happiness you'll ever be able to handle :) As for the 0.12, it's OK. I have stopped developping, but I work in IT support and I came to hate the sentence "Well we're not ready to release, but we can't shift the plannin...