This is seriously limited. You might want to give a try to these options in \AppData\Roaming\Factorio\config\config.ini :
low-graphics=true
graphics-quality=very-low
fullscreen=false
If this doesn't work (and there's high chance it won't) I have no other solution than updraging your hardware.
Search found 7058 matches
- Thu May 21, 2015 7:02 pm
- Forum: 1 / 0 magic
- Topic: Crash On Startup (win7 with sp1)
- Replies: 4
- Views: 6211
- Thu May 21, 2015 10:55 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75208
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
Silly !SillyBits wrote:Call me silly
Sorry, was just too tempting, apologies for the disturbance, please ignore this useless intervention
- Thu May 21, 2015 10:52 am
- Forum: Balancing
- Topic: Inserter Stretch Retract Timing.
- Replies: 10
- Views: 17133
Re: Inserter Stretch Retract Timing.
It is logic to take more time for an inserter to make a longer movement. That's physics : at given speed, longer distances take longer time to be traveled through. But the thig that makes it a problem is the fact that the content of a given container is only accessible through a point centered at th...
- Thu May 21, 2015 5:35 am
- Forum: Outdated/Not implemented
- Topic: Right angle inserter
- Replies: 2
- Views: 8479
- Thu May 21, 2015 5:28 am
- Forum: Frequently Suggested / Link Collections
- Topic: Epic: being a rich guy (being "rich": more enjoyable)
- Replies: 14
- Views: 20480
Re: [Thougt]: Being "rich" should be more enjoyable
I mean, I think players should have something very expensive they would like to get. ... Like a rocket ? a good way to do so would be to add super expensive feature ... like a rocket ! like army of robots, tanks or expensive machines to optimize your production ... or maybe a lot of rockets ... Wou...
- Wed May 20, 2015 7:46 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Epic: being a rich guy (being "rich": more enjoyable)
- Replies: 14
- Views: 20480
Re: [Thougt]: Being "rich" should be more enjoyable
I'd vote this to be moved to implemented once 0.12 come out
- Wed May 20, 2015 7:42 pm
- Forum: Show your Creations
- Topic: My Iron and Copper system, with buffer
- Replies: 16
- Views: 23255
Re: My Iron and Copper system, with buffer
I guess the spirit is : if you come to need a buffer some time, it's the sign that you did not anticipate enough. The solution is not to build a buffer to overcome the lack of anticipation, but to anticipate better. It seems legit : if you have to do some effort, it's better to use it to solve the s...
- Wed May 20, 2015 7:38 pm
- Forum: Implemented Suggestions
- Topic: Decorations
- Replies: 4
- Views: 7616
Re: Decorations
It think this can be pushed to done, because otherwise it is a task that will never end. I do not agree this time : there could be real cosmetic parts that require a few ressources to be crafted, even if I feel what should be added is the concept of cosmetic part, and from there, to open the door t...
- Wed May 20, 2015 10:58 am
- Forum: This Forum
- Topic: rel=nofollow
- Replies: 11
- Views: 16818
Re: rel=nofollow
I'm not a security expert, but I feel the forum is less secure than the Factorio website : Factorio furum is in http, I feel account information is sent from browser to forum uncrypted. On the other hand, Factorio main site is in https (as soon as you try to authenticate), and communications are cry...
- Wed May 20, 2015 10:50 am
- Forum: Ideas and Suggestions
- Topic: Log main in-game events
- Replies: 5
- Views: 1941
Re: Log main in-game events
More like a timeline with how your current gameplay has been done ... Which isn't incompatible with a cumulative stats information you could have on your account, with X many zillions biters killed, ores mines, units of oil extracted, ...
- Wed May 20, 2015 5:57 am
- Forum: Gameplay Help
- Topic: What's the power use of idle machines? And what counts as id
- Replies: 1
- Views: 2721
Re: What's the power use of idle machines? And what counts as id
Some machines have a drain, which is written in the description under the mini-map when you mouse over the building (typically inserters, laser turrets). The others only consume energy when active. On the other hand, machines' speed is determined by energy they're provided : a machine that gets only...
- Wed May 20, 2015 5:26 am
- Forum: Ideas and Requests For Mods
- Topic: Peaceful Timer
- Replies: 2
- Views: 3448
Re: Peaceful Timer
Maybe looking at that would negate your need of a specific mod :
https://forums.factorio.com/forum/vie ... ien+temple
https://forums.factorio.com/forum/vie ... ien+temple
- Wed May 20, 2015 5:22 am
- Forum: Technical Help
- Topic: Mac demo not working
- Replies: 3
- Views: 1856
Re: Mac demo not working
He connects to the forum, posts us a screenshot, his log file, his hardware configuration (GPU, VRAM), whatever else he finds revelant, and then only there is a chance we can find what's up.
- Tue May 19, 2015 9:01 pm
- Forum: Implemented Suggestions
- Topic: Better Hardware Requirements info on Factorio main page
- Replies: 1
- Views: 1009
Better Hardware Requirements info on Factorio main page
Hi, TL;DR : We need better information about the Hardware requirements on Factorio website. It seems to me (but I might be wrong) that as time passes, there are more and more people who have display problems due to insufficient hardware. I have tried to find official information abour the hardware r...
- Tue May 19, 2015 5:20 pm
- Forum: Mods
- Topic: [MOD][WIP] Rocket Express
- Replies: 12
- Views: 27112
Re: [MOD][WIP] Rocket Express
Totally beautiful, I love it
- Tue May 19, 2015 10:46 am
- Forum: Technical Help
- Topic: Failed to create display error
- Replies: 10
- Views: 12081
Re: Failed to create display error
Nice, we have one more Factorio addict now :) So as a final diagnosis, I'd say your hardware is maybe a little underpowered to run Factorio in full screen on a WHQD display (might work with slightly lower settings though). And that solved, you had a minor display bug where Factorio window doesn't sh...
- Tue May 19, 2015 5:56 am
- Forum: Ideas and Suggestions
- Topic: When researc ends, I'm thrown out of whatever window I'm in
- Replies: 5
- Views: 1017
Re: When researc ends, I'm thrown out of whatever window I'm in
I feel this goes with these pretty well :
https://forums.factorio.com/forum/vie ... arch+alert
https://forums.factorio.com/forum/vie ... =67&t=4202
https://forums.factorio.com/forum/vie ... arch+alert
https://forums.factorio.com/forum/vie ... =67&t=4202
- Mon May 18, 2015 6:46 pm
- Forum: Gameplay Help
- Topic: Playing on 2 computers
- Replies: 13
- Views: 5522
Re: Playing on 2 computers
On any SSD, you can write several thousand times its total capacity before it really start to wear out. Even if an USB flash disk is even lower grade, I'm pretty sure you can write at least a few thousand. That's maybe 100 TB on a 32 GB USB Stick ... it's a LOT of autosaves .
- Mon May 18, 2015 4:58 pm
- Forum: Technical Help
- Topic: Failed to create display error
- Replies: 10
- Views: 12081
Re: Failed to create display error
Okay so If I understand correctly, when launched in windowed, the game doesn't crash anymore, but doesn't swoh up on screen, right ? If what I said is correct, you might want to give a look at this link : https://forums.factorio.com/forum/viewtopic.php?f=49&t=4400 Scroll to Graphics, and the sec...
- Mon May 18, 2015 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Difficulty level
- Replies: 9
- Views: 4292
Re: Difficulty level
And if you want total awesomeness in difficulty options, replace the fixed hardcoded values by 4 slider bars (for red, green, blue and purple science), with 3 presets (easy, vanilla, hard), and let the user the ability to customize if he wants.