Search found 7058 matches

by Koub
Sun Feb 25, 2024 10:13 am
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 42
Views: 12358

Re: Hotbar Quickcrafting

[Koub] Merged into an older thread with the same suggestion
by Koub
Wed Feb 21, 2024 12:10 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1826

Re: Factorio price in Poland

[Koub] This is very much off topic, and has been for most of the thread's lifetime, topic locked.
by Koub
Mon Feb 19, 2024 9:43 am
Forum: Outdated/Not implemented
Topic: Cliffs as natural rail elevators
Replies: 10
Views: 684

Re: Cliffs as natural rail elevators

How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ?
by Koub
Sun Feb 18, 2024 3:31 pm
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 7676

Re: Container free space signal

[Koub] Merged into older thread with a similar suggestion.
by Koub
Sat Feb 17, 2024 9:23 am
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 24501

Re: Friday Facts #398 - Fulgora

[...] [...] [Koub] Okay this is enough. If you want to have a personal argument, do it in PM. If I have to actively moderate anything past this point, I will remove the whole history of your disagreement. [...] it'd cause the Mods to get mad at us ( :lol: ), but I did want to point out a couple thi...
by Koub
Fri Feb 16, 2024 6:41 am
Forum: Ideas and Suggestions
Topic: Player Inventory Width Setting/Value
Replies: 17
Views: 1861

Re: Custom Inventory Width

I'm curious, though, why do you need it in vanilla? As only mods can grow the inventory size to a point where (to me) this could be needed, I fail to understand its need in vanilla. A setting in vanilla would allow to have the custom inventory width no matter the server one is joining. Keeping this...
by Koub
Thu Feb 15, 2024 3:31 pm
Forum: Ideas and Suggestions
Topic: Player Inventory Width Setting/Value
Replies: 17
Views: 1861

Re: Player Inventory Width Setting/Value

[Koub] Merged into older thread with same or similar suggestion.
by Koub
Tue Feb 13, 2024 2:25 pm
Forum: Gameplay Help
Topic: vanished items
Replies: 4
Views: 347

Re: vanished items

You can either ( howto here : https://wiki.factorio.com/Console#Research_specific_technologies): 1) unresearch the technologies that unlock the chests you've lost 2) re-research those technologies Or maybe just use this command : https://wiki.factorio.com/Console#Resetting_technology_effects_to_defa...
by Koub
Tue Feb 13, 2024 8:27 am
Forum: Gameplay Help
Topic: vanished items
Replies: 4
Views: 347

Re: vanished items

You probably had a mod that replaced the default chests, and removed it at some point, am I right ?
by Koub
Mon Feb 12, 2024 9:23 am
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 24
Views: 1206

Re: add new signal RGB (Friday Facts #388)

HSL with H/L as x/y axis gives all the saturated colors, makes for a quick color picker that is easy to understand. https://cdn.tutsplus.com/cdn-cgi/image/width=360/active/uploads/legacy/tuts/008_colorPicker/Tutorial/8.jpg And a saturation slider added next to it for completeness. I like that. It's...
by Koub
Sun Feb 11, 2024 7:44 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 17129

Re: Friday Facts #397 - Factoriopedia

This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt. The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items pe...
by Koub
Sat Feb 10, 2024 6:49 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 17129

Re: Friday Facts #397 - Factoriopedia

I couldn't help but notice some information that we have now is missing such as the "Crafted In" information. Is this going to not be in the Factoriopedia and only the tooltip? Because if that's the case I feel like that would be good to have as part of the entry page. An example of items...
by Koub
Mon Feb 05, 2024 12:35 pm
Forum: Implemented for 2.0
Topic: Allow loaders to extract items from burnt slots
Replies: 5
Views: 709

Re: Allow loaders to extract items from burnt slots

[Koub] I guess this is modding specific, so I'll move the suggestion to modding interface requests.
by Koub
Wed Jan 31, 2024 10:00 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17305

Re: Friday Facts #395 - Generic interrupts and Train stop priority

futurmagnussen wrote:
Wed Jan 31, 2024 8:14 am
I'm Lost
You're here :mrgreen:.

More seriously, I'm sure it'll all make sense to you once you'll get your hands on the actual feature yourself.
by Koub
Tue Jan 30, 2024 1:09 pm
Forum: Implemented in 2.0
Topic: make assembly machines wireable
Replies: 17
Views: 8849

Re: make assembly machines wireable

Indeed
[Koub] Moved to Implemented in 2.0
by Koub
Tue Jan 30, 2024 6:45 am
Forum: Ideas and Suggestions
Topic: Create logistic group from blueprint
Replies: 8
Views: 911

Re: Create logistic group from blueprint

[Koub] Merged into existing thread with the same suggestion.
by Koub
Mon Jan 29, 2024 9:15 am
Forum: Ideas and Suggestions
Topic: Automatically / optionally update mods and exit
Replies: 9
Views: 677

Re: Automatically / optionally update mods and exit

So what you want is a utility that updates mods without hogging your screen? That's not what I understand. What I understand is : Give us the choice to update mods upon quitting the game, so that it's possible to update mods without having to start the game twice. Something like "update mods a...
by Koub
Mon Jan 29, 2024 6:21 am
Forum: Gameplay Help
Topic: blueprint copy paste history
Replies: 3
Views: 327

Re: blueprint copy paste history

[Koub] Moving this to gameplay help

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