Search found 226 matches
- Sun Dec 17, 2017 1:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59576
Re: [16.0] Sideloading works completely different now
I just don't understand how these changes could have been intentional in the raw logic of things. They are not. Developers have done a ton of belt performance optimizations in 0.16, and this is just an unwanted byproduct. Be patient! This is not exactly true. Friday Facts #221 tells us that they be...
- Fri Dec 15, 2017 5:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59576
Re: [0.16.0] Sideloading works compeltely different now
The issue with this workaround is that it's exactly the same as it used to be for corners, and they fixed that.tzwaan wrote:Here are two workarounds for those still wanting to sideload yellow belts onto red ones that I know of:
image
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I would be inconsistent if they didn't fix this.
- Thu Dec 14, 2017 4:50 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 30973
Re: We can not dig out landfill
This used to be my method as well, until I found out there's a mod called Waterfill.doktorstick wrote:My mode of operations is...
* Make save;
* Do landfill and have my mouse jiggle and mess up;
* Reload save;
* Do landfill and have it come out perfect; and
* Make save.
- Thu Dec 14, 2017 4:39 pm
- Forum: Ideas and Suggestions
- Topic: Post 0.16 belt compression
- Replies: 20
- Views: 8783
Re: Post 0.16 belt compression
I agree, I already noticed some throughput issues in my factory. I use sideloading and underground belt compression quite a bit and feel that they allow for more efficient (and fun) designs.
- Wed Dec 06, 2017 6:47 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 157265
Re: Random Word Association Game
Endangered
- Thu Aug 10, 2017 12:03 pm
- Forum: Releases
- Topic: Version 0.15.33
- Replies: 19
- Views: 22743
Re: Version 0.15.33
On the screenshots I noticed big increase in draw calls (from 239 without uranium ore, to 2067 with uranium). We render draw glow layer over the ore. I move rendering of the glow to higher layer, so it doesn't break batching if uranium ore sprite and the glow sprite don't fall into the same sprite ...
- Thu Jun 08, 2017 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7161
Re: [posila] 1000 construction robots stuck !
I have the same issue, the bots near the roboport I'm standing next to won't build the tiles a bit to the top right. http://i.imgur.com/ZTnA16A.png http://i.imgur.com/chUEH49.png I have attached my save file. I have attached my mods as well, but none of them influence the bots directly, so they shou...
- Fri Jan 27, 2017 5:40 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40999
Re: Friday Facts #175 - Programmable Speaker
Sweet! Thanks for the update!
- Fri Nov 04, 2016 5:58 pm
- Forum: Implemented Suggestions
- Topic: Hand crafting should pause if your inventory is full
- Replies: 14
- Views: 3459
Re: Hand crafting should pause if your inventory is full
Not much interpretation there, since it's not a bug if it's intended to be as it is.factoriouzr wrote:I think it's open to interpretation if it's a bug or not. But you can leave it in ideas and suggestions.Rseding91 wrote:That's not a bug. That's a feature request.
- Fri Apr 22, 2016 8:21 pm
- Forum: Mods
- Topic: [MOD.12.29] Smart Splitter
- Replies: 20
- Views: 15895
Re: [MOD.12.29] Smart Splitter
Nice! I like that it's still around and updated, good work!
Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright.
Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright.
- Mon Apr 18, 2016 10:37 am
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 89202
Re: [0.11.6]Filtered Splitters - Huge stability boost!
You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12.GrendelMTL wrote:-
- Tue Feb 16, 2016 11:43 am
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89259
Re: Friday Facts #125 - Achievements
I see a lot of people talking about your own base burning. I think steel and concrete don't burn very well.
I'd imagine burning trees nearby might do damage to buildings, but I don't see how your own buildings would burn.
I'd imagine burning trees nearby might do damage to buildings, but I don't see how your own buildings would burn.
- Thu Nov 12, 2015 6:51 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 41670
Re: Version 0.12.17
Sweet! Thank you for your ongoing effort!
- Fri Nov 06, 2015 11:21 am
- Forum: Modding discussion
- Topic: Old Item Blocker mod
- Replies: 8
- Views: 16494
Re: Old Item Blocker mod
It's impossible to do it using the old method, the one used in that mod. It's probably possible to simulate blocking 1 path using this method: - Scan for items arriving on the last transport belt. - If an item arrived on the path you're scanning: - Create a copy of the item on the next belt. - Destr...
- Mon Sep 28, 2015 5:08 pm
- Forum: General discussion
- Topic: Buying the (best thing yet besides Minecraft) game.
- Replies: 4
- Views: 9017
Re: Buying the (best thing yet besides Minecraft) game.
Thank you! I will probably decide on supporting the devs. as much as I can, running a little short now, thanks! Note that you can always upgrade your version later. You can buy the basic version now and buy an upgrade to the next version next month. You'll end up paying the same amount, just spread...
- Wed Sep 23, 2015 5:06 pm
- Forum: Modding help
- Topic: What is game.player.opened [done]
- Replies: 16
- Views: 9104
Re: function called when entity is opened
The only way I can think of is to check player.opened every tick/few ticks and do things whenever it changes.
- Tue Sep 22, 2015 1:42 pm
- Forum: Show your Creations
- Topic: Oil transporting tips!
- Replies: 13
- Views: 23341
Re: Oil transporting tipps!
I'd like to take a look but postimg doesn't work at all for me. Could you upload them to another host (for example imgur)?
Postimg gives 504 Gateway Time-out on each image
Postimg gives 504 Gateway Time-out on each image
- Fri Aug 07, 2015 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Light/lamps on poles
- Replies: 23
- Views: 10222
Re: Lightpole
Check out this thread for discussion and code on how to make this happen.
Trying to add lights to poles, is it possible?
Trying to add lights to poles, is it possible?
- Sat Aug 01, 2015 12:45 pm
- Forum: Mods
- Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
- Replies: 23
- Views: 38236
Re: [0.11.6]Clean Pipes 0.0.4 - Decide how pipes connect!
I am currently on a holiday without access to a proper computer. I will update it when I get back.
- Thu Jul 30, 2015 11:17 am
- Forum: Ideas and Suggestions
- Topic: Quick pick from inventory
- Replies: 10
- Views: 3110
Re: Quick pick from inventory
Like the pipette tool in some other games. I'd like that as well.