Search found 226 matches

by ThaPear
Sun Dec 17, 2017 1:46 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59576

Re: [16.0] Sideloading works completely different now

I just don't understand how these changes could have been intentional in the raw logic of things. They are not. Developers have done a ton of belt performance optimizations in 0.16, and this is just an unwanted byproduct. Be patient! This is not exactly true. Friday Facts #221 tells us that they be...
by ThaPear
Fri Dec 15, 2017 5:16 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59576

Re: [0.16.0] Sideloading works compeltely different now

tzwaan wrote:Here are two workarounds for those still wanting to sideload yellow belts onto red ones that I know of:
image
image
The issue with this workaround is that it's exactly the same as it used to be for corners, and they fixed that.
I would be inconsistent if they didn't fix this.
by ThaPear
Thu Dec 14, 2017 4:50 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30973

Re: We can not dig out landfill

doktorstick wrote:My mode of operations is...

* Make save;
* Do landfill and have my mouse jiggle and mess up;
* Reload save;
* Do landfill and have it come out perfect; and
* Make save.

:P
This used to be my method as well, until I found out there's a mod called Waterfill.
by ThaPear
Thu Dec 14, 2017 4:39 pm
Forum: Ideas and Suggestions
Topic: Post 0.16 belt compression
Replies: 20
Views: 8783

Re: Post 0.16 belt compression

I agree, I already noticed some throughput issues in my factory. I use sideloading and underground belt compression quite a bit and feel that they allow for more efficient (and fun) designs.
by ThaPear
Wed Dec 06, 2017 6:47 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 157265

Re: Random Word Association Game

Endangered
by ThaPear
Thu Aug 10, 2017 12:03 pm
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22743

Re: Version 0.15.33

On the screenshots I noticed big increase in draw calls (from 239 without uranium ore, to 2067 with uranium). We render draw glow layer over the ore. I move rendering of the glow to higher layer, so it doesn't break batching if uranium ore sprite and the glow sprite don't fall into the same sprite ...
by ThaPear
Thu Jun 08, 2017 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [posila] 1000 construction robots stuck !
Replies: 15
Views: 7161

Re: [posila] 1000 construction robots stuck !

I have the same issue, the bots near the roboport I'm standing next to won't build the tiles a bit to the top right. http://i.imgur.com/ZTnA16A.png http://i.imgur.com/chUEH49.png I have attached my save file. I have attached my mods as well, but none of them influence the bots directly, so they shou...
by ThaPear
Fri Jan 27, 2017 5:40 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 40999

Re: Friday Facts #175 - Programmable Speaker

Sweet! Thanks for the update!
by ThaPear
Fri Nov 04, 2016 5:58 pm
Forum: Implemented Suggestions
Topic: Hand crafting should pause if your inventory is full
Replies: 14
Views: 3459

Re: Hand crafting should pause if your inventory is full

factoriouzr wrote:
Rseding91 wrote:That's not a bug. That's a feature request.
I think it's open to interpretation if it's a bug or not. But you can leave it in ideas and suggestions.
Not much interpretation there, since it's not a bug if it's intended to be as it is.
by ThaPear
Fri Apr 22, 2016 8:21 pm
Forum: Mods
Topic: [MOD.12.29] Smart Splitter
Replies: 20
Views: 15895

Re: [MOD.12.29] Smart Splitter

Nice! I like that it's still around and updated, good work!
Would've liked to have been contacted by you and gorre9090, but since you both at least credited me I guess it's alright.
by ThaPear
Mon Apr 18, 2016 10:37 am
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89202

Re: [0.11.6]Filtered Splitters - Huge stability boost!

GrendelMTL wrote:-
You should check whether the FindEntitiesFiltered function is still capable of finding entities on transport belts. They changed the transport belt system completely in 0.12.
by ThaPear
Tue Feb 16, 2016 11:43 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89259

Re: Friday Facts #125 - Achievements

I see a lot of people talking about your own base burning. I think steel and concrete don't burn very well.
I'd imagine burning trees nearby might do damage to buildings, but I don't see how your own buildings would burn.
by ThaPear
Thu Nov 12, 2015 6:51 pm
Forum: Releases
Topic: Version 0.12.17
Replies: 36
Views: 41670

Re: Version 0.12.17

Sweet! Thank you for your ongoing effort!
by ThaPear
Fri Nov 06, 2015 11:21 am
Forum: Modding discussion
Topic: Old Item Blocker mod
Replies: 8
Views: 16494

Re: Old Item Blocker mod

It's impossible to do it using the old method, the one used in that mod. It's probably possible to simulate blocking 1 path using this method: - Scan for items arriving on the last transport belt. - If an item arrived on the path you're scanning: - Create a copy of the item on the next belt. - Destr...
by ThaPear
Mon Sep 28, 2015 5:08 pm
Forum: General discussion
Topic: Buying the (best thing yet besides Minecraft) game.
Replies: 4
Views: 9017

Re: Buying the (best thing yet besides Minecraft) game.

Thank you! I will probably decide on supporting the devs. as much as I can, running a little short now, thanks! Note that you can always upgrade your version later. You can buy the basic version now and buy an upgrade to the next version next month. You'll end up paying the same amount, just spread...
by ThaPear
Wed Sep 23, 2015 5:06 pm
Forum: Modding help
Topic: What is game.player.opened [done]
Replies: 16
Views: 9104

Re: function called when entity is opened

The only way I can think of is to check player.opened every tick/few ticks and do things whenever it changes.
by ThaPear
Tue Sep 22, 2015 1:42 pm
Forum: Show your Creations
Topic: Oil transporting tips!
Replies: 13
Views: 23341

Re: Oil transporting tipps!

I'd like to take a look but postimg doesn't work at all for me. Could you upload them to another host (for example imgur)?
Postimg gives 504 Gateway Time-out on each image
by ThaPear
Fri Aug 07, 2015 4:45 pm
Forum: Ideas and Suggestions
Topic: Light/lamps on poles
Replies: 23
Views: 10222

Re: Lightpole

Check out this thread for discussion and code on how to make this happen.
Trying to add lights to poles, is it possible?
by ThaPear
Sat Aug 01, 2015 12:45 pm
Forum: Mods
Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
Replies: 23
Views: 38236

Re: [0.11.6]Clean Pipes 0.0.4 - Decide how pipes connect!

I am currently on a holiday without access to a proper computer. I will update it when I get back.
by ThaPear
Thu Jul 30, 2015 11:17 am
Forum: Ideas and Suggestions
Topic: Quick pick from inventory
Replies: 10
Views: 3110

Re: Quick pick from inventory

Like the pipette tool in some other games. I'd like that as well.

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