Search found 337 matches

by OBAMA MCLAMA
Sat Aug 22, 2015 9:36 pm
Forum: Mod and installation managers
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 52215

Re: FactorioMods.com an open source web app to host mods!

And also, my site's 1 year expired, which the launcher was using for some features, Which is why the launcher is no longer starting, But before that it was still working with v12.3 I just now tested that it wasn't launching after the site went down, so i will make a new update to get it to at least...
by OBAMA MCLAMA
Sat Aug 22, 2015 4:14 pm
Forum: Mod and installation managers
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 52215

Re: FactorioMods.com an open source web app to host mods!

One way to overcome this is with a launcher (much like the minecraft one or the one by @Mclama - that he stoped working on for some reason) that manages profiles and mods in those profiles, where after you add/enable all the mods you want in a profile (or remove/disable the ones you don't want - li...
by OBAMA MCLAMA
Sat Aug 22, 2015 6:59 am
Forum: Ideas and Suggestions
Topic: campaigns and end game content?
Replies: 6
Views: 3027

Re: campaigns and end game content?

root negatives tutorials could help you, they are older but the core mechanics hasn't changed that much ^^ Just be mindful when watching certain OCD aspects :) https://forums.factorio.com/forum/viewtopic.php?f=18&t=5316 is his topic And a rocket per minute can be done, You may need more than one...
by OBAMA MCLAMA
Sat Aug 22, 2015 5:49 am
Forum: Ideas and Suggestions
Topic: campaigns and end game content?
Replies: 6
Views: 3027

Re: campaigns and end game content?

I'll create you a goal then ^^
accomplish 1 rocket launch per 5 minutes.
Then accomplish 1 rocket launch per 1 minute.
Then accomplish 2 rocket launch per 1 minute.

by the time you reach said goal, you will have spent tons of hours into a save. And should have quite a big base.
by OBAMA MCLAMA
Sat Aug 22, 2015 5:47 am
Forum: Gameplay Help
Topic: Can I copy paste building groups?
Replies: 2
Views: 29944

Re: Can I copy paste building groups?

yes, there is an item in the game called "blueprint" , its a blue square. should be in the 2nd tab? first row. You can select a square to "copy" then you can "stamp" the blueprint in another location. It place's a ghost of the blueprint for 5 minutes. Right-click remove...
by OBAMA MCLAMA
Fri Aug 21, 2015 4:34 pm
Forum: Implemented Suggestions
Topic: Hotkey+R to rotate counter-clockwise
Replies: 9
Views: 6613

Re: Hotkey+R to rotate counter-clockwise

Auto-rotate: rotate a non-self-rotating item Before it is placed - instead of pressing R several times - press the LMB on the field you want to place it, or any empty field (it should be empty, to place it, right? Exception only if you want to replace an item) and drag some pixels into the directio...
by OBAMA MCLAMA
Fri Aug 21, 2015 4:29 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46009

Re: FFF #100 - So old

Drilling the lock implies the locksmith is selling you a new lock, that means more money. And then he has to install the new lock, more money. But before he installs it he has to re-code the new lock to your existing or new key codes, more money. Did the locksmith even try to pick the lock? Maybe bu...
by OBAMA MCLAMA
Fri Aug 21, 2015 2:30 am
Forum: Modding help
Topic: Colored lamps
Replies: 1
Views: 2301

Re: Colored lamps

Not to burst your bubble.

But maybe you can learn from this mod https://forums.factorio.com/forum/vie ... 44&t=13907
by OBAMA MCLAMA
Thu Aug 20, 2015 4:08 pm
Forum: General discussion
Topic: train pathfinding
Replies: 6
Views: 11905

Re: train pathfinding

Hah yup.. I anticipated this would be a problem with that screenshot of yours root, v12.4 fix has not fixed enough. I built mine to be more balanced, equal length between every station. They still somewhat favor stations, but I countered the problem by having lots of trains. I have 4 stations, 4 tra...
by OBAMA MCLAMA
Wed Aug 19, 2015 6:57 am
Forum: Ideas and Requests For Mods
Topic: [Mod request]Using mechanics in tycoon/business game context
Replies: 2
Views: 4674

Re: [Mod request]Using mechanics in tycoon/business game context

Yea... I think (not too sure) but I think you can do something like that. Redesign the whole gane ti be a farm game, then deliver crops etc and you win. That much sounds very very possible.
by OBAMA MCLAMA
Wed Aug 19, 2015 6:44 am
Forum: Gameplay Help
Topic: Junction throughput upgrade
Replies: 0
Views: 3239

Junction throughput upgrade

I thought of making a post to see what people come up with, This is more of a... discussion thread than help, I was pretty lazy while upgrading this junction.. The goal of the upgrade was simply throughput. I have 30-45 trains going through this junction, So i decided to give it a little more throug...
by OBAMA MCLAMA
Tue Aug 18, 2015 3:54 pm
Forum: General discussion
Topic: Aliens attacking with no polution
Replies: 13
Views: 14958

Re: Aliens attacking with no polution

The victory pole concept should be based off of defences. Lasers need power.. and gun turrets need ammo.if it runs out of ammo its no longer functional and doesnt work as a victory pole any more.

The point is you need to defend your base, we got that.... so why not work it off that idea.
by OBAMA MCLAMA
Tue Aug 18, 2015 3:44 pm
Forum: This Forum
Topic: Where is ssilk?
Replies: 15
Views: 18361

Re: Where is ssilk?

Get better man... and its good thing you have visitors, just get better you dont need to do anything more but that.
by OBAMA MCLAMA
Sun Aug 16, 2015 9:25 pm
Forum: Gameplay Help
Topic: Equalize input from 43 parallel belts onto 23
Replies: 7
Views: 6169

Re: Equalize input from 43 parallel belts onto 23

My first thought is... 43 mining stations? Hmm. Must be using endless resources??
And then... trains? Trains would make it all.... much easier.

And I feel like 1 item/minute is pretty easy.. you mean 1 item a second?
by OBAMA MCLAMA
Sun Aug 16, 2015 9:16 pm
Forum: Off topic
Topic: Factorio's performance is really impressive
Replies: 4
Views: 9215

Re: Factorio's performance is really impressive

60 fps? Ups? What kind of base are you packing? Show a screenie :)
by OBAMA MCLAMA
Sat Aug 08, 2015 12:41 pm
Forum: Gameplay Help
Topic: water -> land
Replies: 4
Views: 6835

Re: water -> land

The v12 of farl uses concrete to bridge.
by OBAMA MCLAMA
Fri Aug 07, 2015 4:28 pm
Forum: Mods
Topic: Eyedropper - An easier way to pick items from your inventory
Replies: 13
Views: 22640

Re: Eyedropper - An easier way to pick items from your inventory

If he can get the entity under the cursor, im sure he can get the distance between player and entity.
by OBAMA MCLAMA
Fri Aug 07, 2015 4:18 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Negative Root's Mod Pack
Replies: 11
Views: 33774

Re: Negative Root's Mod Pack

I see saladin's response a lot, and it leads me to believe that a lot of the people who keep 1.0.3 are keeping it because other people use it and say that the resource spawning is better. One answer is simple. Keep the configuration your current world is using. And I was going to say the same, smar...
by OBAMA MCLAMA
Fri Aug 07, 2015 4:10 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299796

Re: [0.12.2+] SmartTrains 0.3.3

I just look at the map and see the outpost being depleted.

A solution is.... if a train leaves a station marked leave on full.... with empty cargo.
by OBAMA MCLAMA
Thu Aug 06, 2015 10:14 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299796

Re: [0.12.2+] SmartTrains 0.3.2

SmartTrains v 0.3.2
I'm coming across an error while trying to create and/or update an existing station name.
gui.lua ln.365 bad argument #2
http://puu.sh/js2O9/c9222ded92.jpg

error occurs with normal station names also.

Edit: downgrading to v0.3.1 fixed this issue.

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