Search found 503 matches

by DerivePi
Fri Mar 03, 2017 10:04 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67655

Re: Friday Facts #180 - Map interaction

Include a way to select which players' "artwork" shows up on the minimap.
by DerivePi
Wed Mar 01, 2017 8:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Plate Smelting in Electric Furnaces with Beacons
This one goes hand in hand with the steel smelting.
PLATE SMELTING W BEACONS - SCHEMATIC rev.jpg
PLATE SMELTING W BEACONS - SCHEMATIC rev.jpg (244.07 KiB) Viewed 12208 times
revised to eliminate 4 splitters per comments by hansinator
by DerivePi
Wed Mar 01, 2017 8:35 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Steel Smelting in Electric Furnaces with Beacons
So I thought I'd have a go with beacons. This arrangement will take 167 iron plates and smelt them into 40 steel per second using 64 electric furnaces. Most of the furnaces have 8 beacons in range.

Schematic
STEEL SMELTING W BEACONS - SCHEMATIC.jpg
STEEL SMELTING W BEACONS - SCHEMATIC.jpg (412.34 KiB) Viewed 9680 times
by DerivePi
Fri Feb 24, 2017 3:46 pm
Forum: Off topic
Topic: The most complicated Equation you can think of
Replies: 15
Views: 6357

Re: The most complicated Equation you can think of

Maybe not the most complicated equation I've experienced (diff EQ is all a blur now), but for solving local max/mins of cubic functions, I got Excel to solve for the real solution(s) to quartic functions in real time.
by DerivePi
Fri Feb 24, 2017 3:34 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

This is definitely not a "maxed design" (in fact it's my first round of testing -- run off local mines so I need to set up trains before maxing). As such it only outputs 2 red belts currently. But I think it's fairly obvious where I'm going, because from here it's just repeated. Here: is ...
by DerivePi
Wed Feb 22, 2017 1:52 pm
Forum: Gameplay Help
Topic: Mid to late game transition
Replies: 5
Views: 4446

Re: Mid to late game transition

Its balancing questions like this that drove me to develop my "Max Design" thread here - https://forums.factorio.com/viewtopic.php?f=202&t=12588 A full belt of circuits sucks up 1 1/2 belts of copper plate and 1 belt of iron plate. If you have 2 belts of iron plate leading up to this p...
by DerivePi
Wed Feb 15, 2017 8:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Plastic - Final Design This is the basic, non-beacon layout for plastic. Fairly simple. Like the smelting layout, I chose to use the two belts merging into one blue belt to avoid problems with packing a single belt with inserters. Still had to play some games with splitters to balance the side belts...
by DerivePi
Wed Feb 15, 2017 7:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Science - Final Design This is sized for 5 of each science per second. It is "max" due to the full belt of basic circuits required for producing the inserters for green science and the filter inserters for blue science. Other than the belt and inserter production, the other ingredients are...
by DerivePi
Wed Feb 15, 2017 7:27 pm
Forum: Off topic
Topic: Ever notice teens act like real idiots?
Replies: 10
Views: 4756

Re: Ever notice teens act like real idiots?

It is even more important now, with our advanced medical system and technology, that we leave room for Darwin. You should write a thank you letter to those parents expressing how thoughtful they are for allowing their children to be sacrificed for the common good of eugenics. Of course I am being cy...
by DerivePi
Thu Feb 09, 2017 7:29 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

when there is more possibilites in the game, why we should constrain our approach into one model? The one criteria I've stated for this post is that a max design include at least one input or output that is maxed out (40 items on a blue belt or 60 units in a pipe). The solutions that fit that crite...
by DerivePi
Thu Feb 09, 2017 6:32 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Efficiency modules have no impact on "Final (Maxed) Designs," since it doesn't impact throughput. Whether an Assembler 3 has 4 efficiency modules or 0, the throughput will be the same. (I'm not arguing against their use. Just stating that their use has no impact regarding this thread). Alt...
by DerivePi
Thu Feb 09, 2017 3:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

I think there is room for module/beacon layouts here, but I would want at least some effort placed on sizing inputs and outputs correctly. For refineries and liquid only chem plants this is a non-issue, but for many of the beacon layouts referenced, where a production building has 16 speed module 4s...
by DerivePi
Thu Feb 09, 2017 2:28 pm
Forum: General discussion
Topic: Crafting speed math
Replies: 16
Views: 30163

Re: Crafting speed math

As Nich pointed out, the crafting speed is a dimensionless quantity (meaning no units), you could think of it as seconds/seconds, which of course simplifies to 1 (no unit). Why not just consider it a modification factor? You have your base units/sec x (unreserved greek letter(s) of your choice - hi...
by DerivePi
Thu Feb 02, 2017 2:49 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Advanced Circuit - Final Design This one sucks up a full blue belt of circuits, copper plate, and plastic just to produce 20 advanced circuits per second. This production would probably do fairly well with lines of beacons in between the advanced circuit assemblers. Schematic advanced circuit schema...
by DerivePi
Thu Feb 02, 2017 1:49 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Final Smelting Design There are several layouts that work well for smelting. The advantage provided by this version are: - putting two red belts together to fully compact a blue belt for the output is simpler than trying to fully compact a single blue belt (usually using UG belts) - Only 2 inserters...
by DerivePi
Mon Jan 30, 2017 9:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Alright. I wasn't planning on editing. But, you're right - if ssilk wants this sticky then it makes sense to update the top thread and keep things current. Updates forthcoming.
by DerivePi
Mon Jan 30, 2017 8:42 pm
Forum: Show your Creations
Topic: 6:7:14 Compact Autobalancing Science 2.1v
Replies: 5
Views: 5015

Re: 6:7:14 Compact Autobalancing Science 2.1v

Wow - well balanced. Just ran the numbers for 1.4 science packs per second and the numbers match up well with your design (read each line as #.# of "something" produced in #.# of "production device"): 1.4 RED SCIENCE 5.7 ASSEMBLER 3 1.4 GREEN SCIENCE 6.9 ASSEMBLER 3 1.4 BLUE SCIE...
by DerivePi
Mon Jan 30, 2017 7:55 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Sounds good hansinator! You're hired :D
by DerivePi
Mon Jan 30, 2017 3:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Why is this topic even sticky? I think the idea of assigning space at the beginning of the game that expands to an efficiently laid out system by the later stages of the game feeds our CDO nicely. How many times have we played multiplayer games where we know that another player is bottlenecking a d...
by DerivePi
Fri Jan 27, 2017 7:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94035

Re: Final (Maxed) Designs

Here is an updated design for circuit production
CIRCUITS FINAL.jpg
CIRCUITS FINAL.jpg (117.57 KiB) Viewed 9311 times
Advanced Circuits (red)
ADVANCED CIRCUITS FINAL.jpg
ADVANCED CIRCUITS FINAL.jpg (369.99 KiB) Viewed 9311 times
And a smelting area for iron or copper
SMELTING FINAL.jpg
SMELTING FINAL.jpg (128.46 KiB) Viewed 9311 times
Just reworking the designs for the "new" transport belt mechanics.

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