Search found 503 matches

by DerivePi
Thu Jun 11, 2015 12:41 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94145

Re: Final (Maxed) Designs

Actually, there are 3 mistakes with my circuit layout schematic: 1. There need to be more inserters from the copper plate belt into the wire assemblers 2. You can't fully load an express belt with inserters. I need to add branch belts and splitters to combine. 3. The colors are too garish. Not Feng...
by DerivePi
Thu Jun 11, 2015 11:56 am
Forum: General discussion
Topic: I have a dream...
Replies: 4
Views: 4595

Re: I have a dream...

A wired smart inserter that removes speed and productivity modules when a low power condition is met and another smart inserter that inserts efficiency modules to replace. I like it! This will require some changes to the program though.
by DerivePi
Thu Jun 04, 2015 12:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94145

Re: Final (Maxed) Designs

That's how a friend has shown it to me. ( just ignore the storage chest next to the belt) green circuits.JPG Add 1 more fast inserter for iron to each circuit assembly. i will bet that the choke point in this setup will be the inserters taking iron, if you add one more each, the choke point will be...
by DerivePi
Wed Jun 03, 2015 12:26 am
Forum: General discussion
Topic: Iron Plate Maintenance
Replies: 16
Views: 9737

Re: Iron Plate Maintenance

furnace.jpg
furnace.jpg (532.05 KiB) Viewed 7329 times
This layout seems to work still working on it though
by DerivePi
Tue Jun 02, 2015 1:14 pm
Forum: Combinator Creations
Topic: Thoughts about Combinators
Replies: 8
Views: 15645

Re: Thoughts about Combinators

The "All items" option will exist. But there is a problem with the "Outpost Requester Chest" example. Red and green are summed in the combinator and it is considered "input". This means that when you do "all items - all items" you get 0. The way to do it is t...
by DerivePi
Mon Jun 01, 2015 5:52 pm
Forum: Combinator Creations
Topic: Thoughts about Combinators
Replies: 8
Views: 15645

Re: Thoughts about Combinators

sillyfly wrote:Or is the white button the selected option?
- yes, the white button is the selected one.

I think you can use a combinator to swap furnace production between iron and copper depending on which plate product is least. Should be fun.
by DerivePi
Mon Jun 01, 2015 5:47 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94145

Re: Final (Maxed) Designs

This is my concept for a maxed out Advanced Circuit facility with 96 advanced circuit assemblers and 12 copper wire assemblers.
ADV CKT.gif
ADV CKT.gif (135.88 KiB) Viewed 47920 times
by DerivePi
Mon Jun 01, 2015 5:38 pm
Forum: Ideas and Suggestions
Topic: New rail geometry
Replies: 10
Views: 7285

Re: New rail geometry

I'd hate to force players to now run around with three different rail pieces and double the number of rotations. Lets say, there is only one rail piece - the straight - and the other stuff can only be built connecting to an existing piece. When you are near an existing rail, the hovering rail piece...
by DerivePi
Mon Jun 01, 2015 5:16 pm
Forum: Combinator Creations
Topic: Thoughts about Combinators
Replies: 8
Views: 15645

Thoughts about Combinators

Looking forward to the combinator implementation, I wanted to explore some in game possibilities as well as solicit other player's ideas for what the combi's will be used for. The timer - the top timer is for continuous operation (illustrated in the Friday announcement). The bottom timer has a start...
by DerivePi
Fri May 29, 2015 5:44 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94145

Final (Maxed) Designs

Updated 1-2017 and revised This is for posting final maxed out designs. The rule is that at least one input or output belt/pipe must utilize a full (40 item per second) express belt or a full (60 items per second) pipe. Any expansion, would require a duplicate instance of the setup. As an example, ...
by DerivePi
Thu May 28, 2015 2:44 pm
Forum: Ideas and Suggestions
Topic: Trade deposit for MP
Replies: 3
Views: 2509

Re: Trade deposit for MP

The only thing trade worthy would be blueprints or future technologies not available otherwise. I can think of some mod ideas (limited trade resources depending on starting map). The upside to trade is that it gives the seller something to do. The downside is that it would take away something to do ...
by DerivePi
Wed May 27, 2015 5:14 pm
Forum: Gameplay Help
Topic: Stone Furnace to Electric Drill Ratio
Replies: 7
Views: 36007

Re: Stone Furnace to Electric Drill Ratio

So it's either 114 or 115 ticks. Could probably do some testing with a train and wagon to time it precisely. The ratios would be: For 114 ticks (1.90 secs) - 19 Electric Drills to 35 Stone Furnaces (38 Electric Drills to 35 Steel or Electric Furnaces) For 115 ticks (1.92+ secs) - 23 Electric Drills ...
by DerivePi
Fri May 22, 2015 12:59 pm
Forum: Gameplay Help
Topic: Is there a train in the station? (and other train help)
Replies: 7
Views: 13176

Re: Is there a train in the station? (and other train help)

The Train trigger takes a piece of coal from the locomotive only if the timer's counter (B chest) is empty, that makes sense, what I don't understand is the tie in with the supply line. you seem to want to limit the supply line so that it allows emptying D, but would that not be simpler if you comb...
by DerivePi
Thu May 21, 2015 4:11 pm
Forum: Gameplay Help
Topic: Is there a way to automate oil/fluid handling?
Replies: 2
Views: 2610

Re: Is there a way to automate oil/fluid handling?

Using the "Stall Resistant Oil" procedure (found here https://forums.factorio.com/forum/viewtopic.php?f=8&t=8151 ) you can force the priority of oil/fluid production. For instance, if you want to store several tanks of crude prior to refining it, you run the crude into a storage tank. ...
by DerivePi
Wed May 20, 2015 5:50 pm
Forum: Gameplay Help
Topic: Oil train stations
Replies: 19
Views: 21382

Re: Oil train stations

ssilk wrote:. o O ( and with v0.12 all this complicated stuff won't be needed anymore... what a pity )
Figuring this out is the fun. Implementing it, not so much. Everyone should enjoy a good Rube Goldberg though.
by DerivePi
Wed May 20, 2015 5:40 pm
Forum: Gameplay Help
Topic: Oil train stations
Replies: 19
Views: 21382

Re: Oil train stations

It turns out that there is pretty much always a need to detect and time the trains at stations. So here is a schematic showing how to do just that (and the forum where discussed is here - https://forums.factorio.com/forum/viewtopic.php?f=18&t=12330 ): TRAIN TRIGGER AND TIMER.gif Now for the Impo...
by DerivePi
Wed May 20, 2015 1:17 pm
Forum: Gameplay Help
Topic: Is there a train in the station? (and other train help)
Replies: 7
Views: 13176

Re: Is there a train in the station? (and other train help)

So here is my concept for a train trigger and connected timer: TRAIN TRIGGER AND TIMER.gif Circles with letters are red/green circuits connected to a smart chest - each letter represents a different chest that provides input The Red/Green lines are the wired connections to the smart inserters Timer ...
by DerivePi
Tue May 19, 2015 12:03 pm
Forum: Show your Creations
Topic: My Iron and Copper system, with buffer
Replies: 16
Views: 23322

Re: My Iron and Copper system, with buffer

Buffer systems are highly overrated. True mastery of this game (and life) comes from balance. With balance one can achieve enlightenment. Seek balance, and avoid things which mask balance, such as buffer systems and storage tanks. Just some advice from somebody that has played this game for thousan...
by DerivePi
Mon May 18, 2015 8:33 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 56451

Re: Friday Facts #86 - Trees

passivation - not a layman's term. I usually only see the term used in technical periodicals. Adding copper to steel will get you Corten (passivation layer is rust), but rust is not a factor in the game (yet?).

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