Search found 503 matches

by DerivePi
Wed Jul 22, 2015 6:31 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181455

Re: Bob mods for 0.12

I'd say it's not the problem of logistics for me. It's usually the problem of being literally stuck in game - there is no way to progress further until you build all of this I agree! It's not the difficulty that puts me off, it's the difficulty spike . Everyhing before this point can be easily deal...
by DerivePi
Wed Jul 22, 2015 5:54 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181455

Re: Bob mods for 0.12

What I've found out in 0.11 after 80hours of gameplay is that robots are better to produce bob's circuits than belts. Yep, but you need circuits to make robots :cry: That's why I do in the following order: - Just get from 4 to 8 eletronic circuits assemblers - Convert every one of them into blue sc...
by DerivePi
Wed Jul 22, 2015 2:24 am
Forum: Ideas and Suggestions
Topic: Improved rail curves
Replies: 18
Views: 8671

Re: Improved rail curves

https://forums.factorio.com/forum/viewtopic.php?f=6&t=10340 I think the argument now is whether we should have a rail system that is flexible but prone to misalignment when placing. Or, do we want a semi-rigid rail system that is more forgiving when being placed, at a small loss of flexibility. ...
by DerivePi
Mon Jul 20, 2015 7:37 pm
Forum: Ideas and Suggestions
Topic: Floor Tiles to cover water
Replies: 12
Views: 5584

Re: Floor Tiles to cover water

Sorry, I know it's been discussed, but can we get floor tiles to cover water? Yes, it's a bridge... And yes, I want to build on it... at least conveyors. Maybe just timber pontoons. Yes! Here are "floor tiles" to cover water - https://forums.factorio.com/forum/viewtopic.php?f=91&t=4973
by DerivePi
Thu Jul 16, 2015 2:23 pm
Forum: Gameplay Help
Topic: Things you misunderstood when you were noob, and mistakes
Replies: 15
Views: 14069

Re: Things you misunderstood when you were noob, and mistakes

didn't realize that underground pipes and belts can cross each other.
by DerivePi
Wed Jul 15, 2015 8:51 pm
Forum: General discussion
Topic: Factorio -- Factory of functional yard inflatables?
Replies: 5
Views: 5671

Re: Factorio -- Factory of functional yard inflatables?

johanwanderer wrote:
I assume this was the link you meant: https://forums.factorio.com/forum/vie ... f=5&t=6063
Reading it now :)
Yes, weird - not sure how the link got messed up. Thanks for reading and I hope you enjoy!
by DerivePi
Wed Jul 15, 2015 3:20 pm
Forum: General discussion
Topic: Replayability of factorio
Replies: 22
Views: 22288

Re: Replayability of factorio

It took me about 12 games to become tired of the base game. Then I played with Dytech and Treefarm for a handful of games. After that I went back to the base game with some new ideas for the layout. I played a couple games there and now I'm working through Bobs Mods. I am looking forward to the upco...
by DerivePi
Wed Jul 15, 2015 12:37 pm
Forum: General discussion
Topic: Factorio -- Factory of functional yard inflatables?
Replies: 5
Views: 5671

Re: Factorio -- Factory of functional yard inflatables?

This is a story which has my explanation for the several thousand pounds being carried in the player's inventory: https://forums.factorio.com/forum/viewtopic.php?f=5&t=606T3 And since I'm plugging, here's my idea for large heavy items that have a stack size of less than 1: https://forums.factori...
by DerivePi
Tue Jul 14, 2015 6:12 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45705

Re: Builds with Bob's

Just wanted to share a schematic for Advanced Circuits using a bus system ADV CIRCUITS - BOBS.gif Required inputs are: liquids - Iron Chloride, water and hydrogen chloride (from left to right from the top) solids - tin pl, cu pl, raw wood, lead pl, tin pl, Coal, plastic, cu pl, tin pl, quartz and st...
by DerivePi
Thu Jul 09, 2015 4:54 pm
Forum: Gameplay Help
Topic: Scumbag trains taking shortcuts.
Replies: 5
Views: 5831

Re: Scumbag trains taking shortcuts.

Add a train stop with 0 wait time and put this stop on the trains schedule.
by DerivePi
Thu Jul 02, 2015 12:16 pm
Forum: Show your Creations
Topic: Challenge: Unreasonable Smelting
Replies: 8
Views: 14875

Re: Challenge: Unreasonable Smelting

https://forums.factorio.com/forum/vie ... 18&t=13076 - (scroll down to the picture)
This smelting setup has the capacity to fully load 4 express belts (120 items per second)
by DerivePi
Wed Jul 01, 2015 5:19 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46529

Re: One minute rocket defense

- Using bigger trains (4 wagons), and more complex time tables then (less trains, more movement) I typically use a 4 wagon train. But, after looking at this system, I'm attracted to the simpler 2 wagon train for the following reasons: - train fuel use is inconsequential - a 2 wagon train with 16 fa...
by DerivePi
Tue Jun 30, 2015 12:07 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46529

Re: One minute rocket defense

That is amazing. Think i'll download it and take a look at how everything works.. maybe on the weekend. So the belt trick does work! Good to have this confirmed. What belt trick? the one for the defence perimiter? or something to do with production? The defence thing i'd known about, and have been ...
by DerivePi
Mon Jun 29, 2015 6:05 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46529

Re: One minute rocket defense

So the belt trick does work! Good to have this confirmed.
by DerivePi
Fri Jun 26, 2015 5:24 pm
Forum: Ideas and Suggestions
Topic: Polish Godmode
Replies: 10
Views: 4164

Re: Polish Godmode

ssilk wrote:Come on, is your type of humor that flat? ;)
What's the matter ssilk, Hungary for more?
by DerivePi
Fri Jun 26, 2015 3:55 pm
Forum: Ideas and Suggestions
Topic: Polish Godmode
Replies: 10
Views: 4164

Re: Polish Godmode

What about Lithuanian, Romanian or even Czech? :D
by DerivePi
Mon Jun 22, 2015 3:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 94123

Re: Final (Maxed) Designs

if you'd like I can set you a challenge as well, try and build an optimized design for building all belt types efficiently. although you might just want them to unload in logistics chests for your bot, the supply lines can be quite tricky. Belt production is limited by gear input. One full express ...
by DerivePi
Fri Jun 19, 2015 7:31 pm
Forum: General discussion
Topic: What modules should you put in a smelting setup w/ beacons?
Replies: 11
Views: 52470

Re: What modules should you put in a smelting setup w/ beacons?

At that stage of the game, I'd suggest using just productivity modules for the following reasons: 1 - Speed modules can be replaced with more furnaces 2- Efficiency Modules don't matter since pollution doesn't matter and energy can be produced with more solar 3 - productivity makes more from less. G...
by DerivePi
Fri Jun 19, 2015 12:38 pm
Forum: Gameplay Help
Topic: I'm failing to expand the circuits.
Replies: 11
Views: 10106

Re: I'm failing to expand the circuits.

https://forums.factorio.com/forum/viewtopic.php?f=8&t=12588 The design at this thread eats through a full 1 1/2 Express Belt's worth of copper plate (45 copper plates per second) and produces a full express belt of circuits (30 circuits per second). If you read the thread, there are some correct...
by DerivePi
Thu Jun 18, 2015 12:02 pm
Forum: Gameplay Help
Topic: Are Electirc Furnaces an upgare (to steel)?
Replies: 12
Views: 13553

Re: Are Electirc Furnaces an upgare (to steel)?

I find that steel furnaces do just fine for me. What else would I do with all that coal anyhow?
furnace.jpg
furnace.jpg (532.05 KiB) Viewed 12943 times

Go to advanced search