Search found 503 matches
- Wed Jul 22, 2015 6:31 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181455
Re: Bob mods for 0.12
I'd say it's not the problem of logistics for me. It's usually the problem of being literally stuck in game - there is no way to progress further until you build all of this I agree! It's not the difficulty that puts me off, it's the difficulty spike . Everyhing before this point can be easily deal...
- Wed Jul 22, 2015 5:54 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181455
Re: Bob mods for 0.12
What I've found out in 0.11 after 80hours of gameplay is that robots are better to produce bob's circuits than belts. Yep, but you need circuits to make robots :cry: That's why I do in the following order: - Just get from 4 to 8 eletronic circuits assemblers - Convert every one of them into blue sc...
- Wed Jul 22, 2015 2:24 am
- Forum: Ideas and Suggestions
- Topic: Improved rail curves
- Replies: 18
- Views: 8671
Re: Improved rail curves
https://forums.factorio.com/forum/viewtopic.php?f=6&t=10340 I think the argument now is whether we should have a rail system that is flexible but prone to misalignment when placing. Or, do we want a semi-rigid rail system that is more forgiving when being placed, at a small loss of flexibility. ...
- Mon Jul 20, 2015 7:37 pm
- Forum: Ideas and Suggestions
- Topic: Floor Tiles to cover water
- Replies: 12
- Views: 5584
Re: Floor Tiles to cover water
Sorry, I know it's been discussed, but can we get floor tiles to cover water? Yes, it's a bridge... And yes, I want to build on it... at least conveyors. Maybe just timber pontoons. Yes! Here are "floor tiles" to cover water - https://forums.factorio.com/forum/viewtopic.php?f=91&t=4973
- Thu Jul 16, 2015 2:23 pm
- Forum: Gameplay Help
- Topic: Things you misunderstood when you were noob, and mistakes
- Replies: 15
- Views: 14069
Re: Things you misunderstood when you were noob, and mistakes
didn't realize that underground pipes and belts can cross each other.
- Wed Jul 15, 2015 8:51 pm
- Forum: General discussion
- Topic: Factorio -- Factory of functional yard inflatables?
- Replies: 5
- Views: 5671
Re: Factorio -- Factory of functional yard inflatables?
Yes, weird - not sure how the link got messed up. Thanks for reading and I hope you enjoy!johanwanderer wrote:I assume this was the link you meant: https://forums.factorio.com/forum/vie ... f=5&t=6063DerivePi wrote:https://forums.factorio.com/forum/vie ... =5&t=606T3
Reading it now
- Wed Jul 15, 2015 3:20 pm
- Forum: General discussion
- Topic: Replayability of factorio
- Replies: 22
- Views: 22288
Re: Replayability of factorio
It took me about 12 games to become tired of the base game. Then I played with Dytech and Treefarm for a handful of games. After that I went back to the base game with some new ideas for the layout. I played a couple games there and now I'm working through Bobs Mods. I am looking forward to the upco...
- Wed Jul 15, 2015 12:37 pm
- Forum: General discussion
- Topic: Factorio -- Factory of functional yard inflatables?
- Replies: 5
- Views: 5671
Re: Factorio -- Factory of functional yard inflatables?
This is a story which has my explanation for the several thousand pounds being carried in the player's inventory: https://forums.factorio.com/forum/viewtopic.php?f=5&t=606T3 And since I'm plugging, here's my idea for large heavy items that have a stack size of less than 1: https://forums.factori...
- Tue Jul 14, 2015 6:12 pm
- Forum: Bob's mods
- Topic: Builds with Bob's
- Replies: 48
- Views: 45705
Re: Builds with Bob's
Just wanted to share a schematic for Advanced Circuits using a bus system ADV CIRCUITS - BOBS.gif Required inputs are: liquids - Iron Chloride, water and hydrogen chloride (from left to right from the top) solids - tin pl, cu pl, raw wood, lead pl, tin pl, Coal, plastic, cu pl, tin pl, quartz and st...
- Thu Jul 09, 2015 4:54 pm
- Forum: Gameplay Help
- Topic: Scumbag trains taking shortcuts.
- Replies: 5
- Views: 5831
Re: Scumbag trains taking shortcuts.
Add a train stop with 0 wait time and put this stop on the trains schedule.
- Thu Jul 02, 2015 12:16 pm
- Forum: Show your Creations
- Topic: Challenge: Unreasonable Smelting
- Replies: 8
- Views: 14875
Re: Challenge: Unreasonable Smelting
https://forums.factorio.com/forum/vie ... 18&t=13076 - (scroll down to the picture)
This smelting setup has the capacity to fully load 4 express belts (120 items per second)
This smelting setup has the capacity to fully load 4 express belts (120 items per second)
- Wed Jul 01, 2015 5:19 pm
- Forum: Show your Creations
- Topic: One minute rocket defense
- Replies: 47
- Views: 46529
Re: One minute rocket defense
- Using bigger trains (4 wagons), and more complex time tables then (less trains, more movement) I typically use a 4 wagon train. But, after looking at this system, I'm attracted to the simpler 2 wagon train for the following reasons: - train fuel use is inconsequential - a 2 wagon train with 16 fa...
- Tue Jun 30, 2015 12:07 pm
- Forum: Show your Creations
- Topic: One minute rocket defense
- Replies: 47
- Views: 46529
Re: One minute rocket defense
That is amazing. Think i'll download it and take a look at how everything works.. maybe on the weekend. So the belt trick does work! Good to have this confirmed. What belt trick? the one for the defence perimiter? or something to do with production? The defence thing i'd known about, and have been ...
- Mon Jun 29, 2015 6:05 pm
- Forum: Show your Creations
- Topic: One minute rocket defense
- Replies: 47
- Views: 46529
Re: One minute rocket defense
So the belt trick does work! Good to have this confirmed.
- Fri Jun 26, 2015 5:24 pm
- Forum: Ideas and Suggestions
- Topic: Polish Godmode
- Replies: 10
- Views: 4164
Re: Polish Godmode
What's the matter ssilk, Hungary for more?ssilk wrote:Come on, is your type of humor that flat?
- Fri Jun 26, 2015 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Polish Godmode
- Replies: 10
- Views: 4164
Re: Polish Godmode
What about Lithuanian, Romanian or even Czech?
- Mon Jun 22, 2015 3:25 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 94123
Re: Final (Maxed) Designs
if you'd like I can set you a challenge as well, try and build an optimized design for building all belt types efficiently. although you might just want them to unload in logistics chests for your bot, the supply lines can be quite tricky. Belt production is limited by gear input. One full express ...
- Fri Jun 19, 2015 7:31 pm
- Forum: General discussion
- Topic: What modules should you put in a smelting setup w/ beacons?
- Replies: 11
- Views: 52470
Re: What modules should you put in a smelting setup w/ beacons?
At that stage of the game, I'd suggest using just productivity modules for the following reasons: 1 - Speed modules can be replaced with more furnaces 2- Efficiency Modules don't matter since pollution doesn't matter and energy can be produced with more solar 3 - productivity makes more from less. G...
- Fri Jun 19, 2015 12:38 pm
- Forum: Gameplay Help
- Topic: I'm failing to expand the circuits.
- Replies: 11
- Views: 10106
Re: I'm failing to expand the circuits.
https://forums.factorio.com/forum/viewtopic.php?f=8&t=12588 The design at this thread eats through a full 1 1/2 Express Belt's worth of copper plate (45 copper plates per second) and produces a full express belt of circuits (30 circuits per second). If you read the thread, there are some correct...
- Thu Jun 18, 2015 12:02 pm
- Forum: Gameplay Help
- Topic: Are Electirc Furnaces an upgare (to steel)?
- Replies: 12
- Views: 13553
Re: Are Electirc Furnaces an upgare (to steel)?
I find that steel furnaces do just fine for me. What else would I do with all that coal anyhow?