Search found 164 matches

by Helfima
Wed Sep 13, 2017 1:47 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

error on on_configuration-changed is fixed in v0.6.5
by Helfima
Mon Aug 28, 2017 5:57 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

jmickle_ wrote:There are no longer any checkboxes in the recipe selector: http://imgur.com/a/s2Yfu
ok i was a bug I have corrected in v0.6.2
you must see filter options
by Helfima
Mon Aug 28, 2017 2:25 am
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Hi, I can't find how to get recipes that I don't have unlocked yet? I often want to build setups for science or other items I don't have researched before I get to them and it doesn't appear I can use helmod to help with that any more. Am I just missing the setting somewhere? When recipe selector p...
by Helfima
Sun Aug 27, 2017 5:29 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Update Version 0.6.0 Modified all code and data model Added migration model to v0.6.0 Added container info Added copy/past Added download/upload data string Modified steam recipe Changed some graphic buttons Fixed error on module_effects Fixed power Update English Locale now we can export data :D an...
by Helfima
Sat Aug 05, 2017 5:51 am
Forum: Resolved Problems and Bugs
Topic: [0.15.32] API bad value for beacon.distribution_effectivity
Replies: 4
Views: 1250

Re: [0.15.32] API bad value for beacon.distribution_effectivity

totally off topic, sorry, but... may I ask what mod this is? It's my mod, I have added an activatable property tab in the "Mod" game options. It allows to see the properties of recipe, entity, item, fluid and technology, in addition it is always up to date because I use the help function to have th...
by Helfima
Fri Aug 04, 2017 5:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.32] API bad value for beacon.distribution_effectivity
Replies: 4
Views: 1250

[0.15.32] API bad value for beacon.distribution_effectivity

API return a bad value for beacon.distribution_effectivity normaly is 0.5 but that return 3 ? command line /c game.player.print(game.entity_prototypes["beacon"].distribution_effectivity) beacon.distribution_effectivity.PNG extract of data.raw { type = "beacon", name = "beacon", icon = "__base__/grap...
by Helfima
Wed Jul 26, 2017 12:08 pm
Forum: Modding help
Topic: [Solved] Odd return from item.subgroup
Replies: 4
Views: 514

Re: Odd return from item.subgroup

hello,
if you want write any object from Factorio i have create a function to parse all properties https://github.com/Helfima/helmod/blob/ ... b.lua#L133

if you use my mod you can see propeties viewtopic.php?f=92&t=30465&start=60#p280735
by Helfima
Mon Jul 24, 2017 12:11 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Hi, what's the purpose to have multiple production blocks in production line using each other output vs having all things in 1 production block? A block is a small part of the final base is having a simpler structure than all in one block knowing that we could make subblocks to better match the con...
by Helfima
Tue Jul 11, 2017 5:12 pm
Forum: General discussion
Topic: End game production view (Angel's + Bob's)
Replies: 14
Views: 3009

Re: End game production view (Angel's + Bob's)

Thanks spitfire_23, I tried helmod and I was able to add some recipes, but it did not appear to calculate anything. I mean, it was apparent that it was supposed to calculate things, but all the results were 0. Does anyone have total consumption information for 0.15 with Angel's/Bob's at the first r...
by Helfima
Thu Jul 06, 2017 3:42 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@TheBearKing: The images are not recent but the principle is the same I calculate all the necessary production by decomposing well my blocks, to split a block in sub block use "max per block" field in recipe edit http://imgur.com/a/86QG5 and after I build my sub-block by respecting the ratio of the ...
by Helfima
Wed Jul 05, 2017 6:03 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@TheBearKing
I am not sure that the search for the perfect ratio on the plants is really useful because in this case the previous plant will produce of the surplus not consumed

Otherwise there is a display option in the Mod menu to see the comma
Mod Options
by Helfima
Wed Jun 28, 2017 9:12 am
Forum: General discussion
Topic: Smelters/Plastic need for full belt of blue circuits?
Replies: 9
Views: 2258

Re: Smelters/Plastic need for full belt of blue circuits?

it s not updated for 0.15 but is a good estimate
http://imgur.com/a/86QG5 (see my signature for the mod)
by Helfima
Mon Jun 26, 2017 12:04 pm
Forum: Implemented mod requests
Topic: Simple property requests (something that exists but has no way to read/write it)
Replies: 139
Views: 17834

Re: Simple property requests (something that exists but has no way to read/write it)

Helfima wrote:....
luaEntityPrototype.production - Solar production
I don't see solar production value, it's missing?
by Helfima
Tue Jun 20, 2017 4:28 pm
Forum: Modding help
Topic: Fluid registration
Replies: 4
Views: 347

Re: Fluid registration

I can't seem to get it right. This code won't load: { --gas hydrogen type="fluid", name = "gas-hydrogen", icon = "__mod-name__/graphics/icons/hydrogen-filled.png", default_temperature="20", max_temperature="20", heat_capacity="0", pressure_to_speed_ratio="1", flow_to_energy_ratio="0.4", <= remove l...
by Helfima
Sun Jun 11, 2017 1:28 am
Forum: Technical Help
Topic: Game Crashes on Steam from ShinyBob Mod
Replies: 3
Views: 486

Re: Game Crashes on Steam from ShinyBob Mod

push [win] and tape cmd <= this open command dos
after tape "set app" and [enter] and you can see variable of your environement
normally is c:\users\<user_account>\AppData\Roaming
cmd appdata
if you tape in explorer url %appdata%\Factorio
folder
by Helfima
Sat Jun 10, 2017 6:35 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@all: have updated my mod and added few options Version 0.5.6 Fixed balancing error with multi product Added fluid selector for properties tab Added option default factory Added option for moving faster row Added option to hide the main button Added option to show/hide all sheet for admin Fixed powe...
by Helfima
Thu Jun 08, 2017 9:52 pm
Forum: Mods
Topic: [MOD 0.17.x]Helmod: Assistant to plan its base.
Replies: 223
Views: 47034

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

@gecko: I introduced a bug with the multi product
I try to solve it tomorrow night, I work in the day or it will be Saturday

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