I have fixed number cut off
Version: 0.8.9
Date: 13. 04. 2019
Bugfixes:
- Fixed number cut off
- Fixed pin panel display
@Ommand: it's the same as the previous version, you can move your cursor over the icons there is a tooltip
Search found 202 matches
- Fri Apr 12, 2019 11:29 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
- Sun Mar 24, 2019 3:40 pm
- Forum: Modding help
- Topic: } expectet but it is there
- Replies: 5
- Views: 2123
Re: } expectet but it is there
Use a better IDE
remove the comma line 26 me I use eclipse with lua plugin
after lauch eclipe, go help->install new software
search lua after selected work with "Eclipse LDT Update Site (stable)" create a lua project
remove the comma line 26 me I use eclipse with lua plugin
after lauch eclipe, go help->install new software
search lua after selected work with "Eclipse LDT Update Site (stable)" create a lua project
- Sun Mar 24, 2019 3:26 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
It s fixed in Version 0.8.6
I have make smaller cell for product and ingredient in pin tab
I have make smaller cell for product and ingredient in pin tab
- Sat Mar 23, 2019 5:28 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
new version 0.8.4 and new UI
I mean there are some UI bug but you can try refresh button some time
I mean there are some UI bug but you can try refresh button some time
- Mon Mar 04, 2019 9:42 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
yes I saw a similar problem with mini-map for the right sideVIT9595 wrote: Sun Mar 03, 2019 7:02 pm I found a bug. helmod window is not clickable below 4 lines. here's a video review. https://youtu.be/eNd5xsgox9Y
- Fri Mar 01, 2019 1:48 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
it's ready to download for factorio 0.17, the style is not perfect but it works
normaly there are no error with duplicate recipe name
normaly there are no error with duplicate recipe name
- Wed Feb 20, 2019 4:22 pm
- Forum: Modding help
- Topic: How to access properties of a prototype in control.lua
- Replies: 3
- Views: 2434
Re: How to access properties of a prototype in control.lua
me I do a lua module, it s better when something change in API
https://github.com/Helfima/helmod/blob/ ... e.lua#L105
https://github.com/Helfima/helmod/blob/ ... e.lua#L105
- Mon Aug 27, 2018 1:20 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@CzBuCHi: Have you try matrix solver button in the production block?
the solver can found perfect solution or not
the solver can found perfect solution or not
- Thu Jun 14, 2018 3:14 pm
- Forum: Not a bug
- Topic: [0.16.50] Missing connection cable after replacement
- Replies: 3
- Views: 1665
Re: [0.16.50] Missing connection cable after replacement
It's not a custom wire layout in the initial situation there are no wire because the distance between the small pole and the pole is too big.
I mean when we replace pole we don't see the futur wrong wire. did you watch my clip? it's certainly more speaking than my English.
Edit:
This is not a bug ...
I mean when we replace pole we don't see the futur wrong wire. did you watch my clip? it's certainly more speaking than my English.
Edit:
This is not a bug ...
- Thu Jun 14, 2018 12:31 pm
- Forum: Not a bug
- Topic: [0.16.50] Missing connection cable after replacement
- Replies: 3
- Views: 1665
[0.16.50] Missing connection cable after replacement
Hello
when I wanted to replace the small pole, we see the future cable but after putting the cable is missing.
i have made a clip https://www.twitch.tv/helfima/clips
when I wanted to replace the small pole, we see the future cable but after putting the cable is missing.
i have made a clip https://www.twitch.tv/helfima/clips
- Mon Jun 04, 2018 4:42 pm
- Forum: Modding help
- Topic: GUI mod interface help
- Replies: 3
- Views: 2091
Re: GUI mod interface help
I have builded a big interface and to use the player you can make lua modules.
I use adapter pattern when the api changed I need change only my adapter
module for Player
https://github.com/Helfima/helmod/blob/master/model/Player.lua
module for Events
https://github.com/Helfima/helmod/blob/master ...
I use adapter pattern when the api changed I need change only my adapter
module for Player
https://github.com/Helfima/helmod/blob/master/model/Player.lua
module for Events
https://github.com/Helfima/helmod/blob/master ...
- Sun Jun 03, 2018 4:19 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
I have updated my mod
Version 0.7.10
Added flare stack/clarifier consumption recipes
Fixed show assembly for recipe
Fixed product name for resource recipe
Fixed close panel when change location
Version 0.7.9
Added support for multiple identical products in recipes
Added support for fluid and coal ...
Version 0.7.10
Added flare stack/clarifier consumption recipes
Fixed show assembly for recipe
Fixed product name for resource recipe
Fixed close panel when change location
Version 0.7.9
Added support for multiple identical products in recipes
Added support for fluid and coal ...
- Mon Apr 16, 2018 3:58 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
This is what I get on a 3840x2160 screen
set to fullscreen in game options.
I currently have interface scaling set to 130 however it seems to get worse if I turn the scaling down.
https://i.imgur.com/zyGWmrq.jpg
Let me know if you need more details, I'll try to remember to check back in case ...
set to fullscreen in game options.
I currently have interface scaling set to 130 however it seems to get worse if I turn the scaling down.
https://i.imgur.com/zyGWmrq.jpg
Let me know if you need more details, I'll try to remember to check back in case ...
- Mon Apr 09, 2018 3:51 pm
- Forum: Modding help
- Topic: How to start modding Factorio?
- Replies: 6
- Views: 2827
Re: How to start modding Factorio?
1) choisi un editeur qui te conviens, pour ma part j'utilise eclipse
2) idéalement il vaut mieux utiliser un outil de versionning genre git, c'est pour pouvoir revenir en arriere ou ne pas tout perdre
3) avoir de la patience et de la persévérence :)
en dehors de cela comme dit avant y a pas de ...
2) idéalement il vaut mieux utiliser un outil de versionning genre git, c'est pour pouvoir revenir en arriere ou ne pas tout perdre
3) avoir de la patience et de la persévérence :)
en dehors de cela comme dit avant y a pas de ...
- Sat Apr 07, 2018 10:57 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Version 0.7.8
Fixed LuaElectricEnergySourcePrototype::effectivity Removal
Removed display size choose
Added auto display sizing with scale
Fixed LuaElectricEnergySourcePrototype::effectivity Removal
Removed display size choose
Added auto display sizing with scale
- Thu Mar 08, 2018 8:44 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Some fix in Version 0.7.7
Added Rules for production machine list
Fixed Not Multiplayer Compatible
Fixed module limitation
Added Rules for production machine list
Fixed Not Multiplayer Compatible
Fixed module limitation
- Wed Jan 17, 2018 5:25 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Yeah, there seems to be no desyncs now, thanks for the fast response.
Although there still is some server lag every time a recipe list is displayed/updated. Could it be connected to the amount of recipes in angel's mods?
I do not see how I can reduce latency, the filter must be validated on all ...
- Tue Jan 16, 2018 8:24 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@instant.sc: it s fixed in last version 0.7.4
- Tue Jan 16, 2018 6:39 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Hi,
i just wonder if i`m doing something from.
I created a new prodution line (Angel's iron plates from saphirite ore crushing) with all subcomponents.
All production steps were displayed and and the calculations were fine and i closed the window.
After reopening there was only one line ...
i just wonder if i`m doing something from.
I created a new prodution line (Angel's iron plates from saphirite ore crushing) with all subcomponents.
All production steps were displayed and and the calculations were fine and i closed the window.
After reopening there was only one line ...
- Tue Jan 16, 2018 11:31 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 250737
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@instant.sc: yes there are a desync error if research is completed and a player join game after
I fix it this day
I fix it this day