Search found 202 matches

by Helfima
Fri Apr 12, 2019 11:29 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

I have fixed number cut off
Version: 0.8.9
Date: 13. 04. 2019
Bugfixes:
- Fixed number cut off
- Fixed pin panel display

@Ommand: it's the same as the previous version, you can move your cursor over the icons there is a tooltip
by Helfima
Sun Mar 24, 2019 3:40 pm
Forum: Modding help
Topic: } expectet but it is there
Replies: 5
Views: 2123

Re: } expectet but it is there

Use a better IDE
remove the comma line 26
bug-coolian.PNG
bug-coolian.PNG (56.17 KiB) Viewed 2110 times
me I use eclipse with lua plugin
after lauch eclipe, go help->install new software
search lua after selected work with "Eclipse LDT Update Site (stable)"
eclipse-lua.PNG
eclipse-lua.PNG (16.53 KiB) Viewed 2110 times
create a lua project :lol:
by Helfima
Sun Mar 24, 2019 3:26 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

It s fixed in Version 0.8.6
I have make smaller cell for product and ingredient in pin tab :P
helmod_pin_panel.PNG
helmod_pin_panel.PNG (109.91 KiB) Viewed 10516 times
by Helfima
Sat Mar 23, 2019 5:28 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

new version 0.8.4 and new UI :shock:
I mean there are some UI bug but you can try refresh button some time
helmod_new_ui.png
helmod_new_ui.png (771.5 KiB) Viewed 10566 times
by Helfima
Mon Mar 04, 2019 9:42 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

VIT9595 wrote: Sun Mar 03, 2019 7:02 pm I found a bug. helmod window is not clickable below 4 lines. here's a video review. https://youtu.be/eNd5xsgox9Y
yes I saw a similar problem with mini-map for the right side :evil:
by Helfima
Fri Mar 01, 2019 1:48 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

it's ready to download for factorio 0.17, the style is not perfect but it works

normaly there are no error with duplicate recipe name
by Helfima
Wed Feb 20, 2019 4:22 pm
Forum: Modding help
Topic: How to access properties of a prototype in control.lua
Replies: 3
Views: 2434

Re: How to access properties of a prototype in control.lua

me I do a lua module, it s better when something change in API

https://github.com/Helfima/helmod/blob/ ... e.lua#L105
by Helfima
Mon Aug 27, 2018 1:20 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

@CzBuCHi: Have you try matrix solver button in the production block?
the solver can found perfect solution or not
by Helfima
Thu Jun 14, 2018 3:14 pm
Forum: Not a bug
Topic: [0.16.50] Missing connection cable after replacement
Replies: 3
Views: 1665

Re: [0.16.50] Missing connection cable after replacement

It's not a custom wire layout in the initial situation there are no wire because the distance between the small pole and the pole is too big.
I mean when we replace pole we don't see the futur wrong wire. did you watch my clip? it's certainly more speaking than my English.

Edit:
This is not a bug ...
by Helfima
Thu Jun 14, 2018 12:31 pm
Forum: Not a bug
Topic: [0.16.50] Missing connection cable after replacement
Replies: 3
Views: 1665

[0.16.50] Missing connection cable after replacement

Hello
when I wanted to replace the small pole, we see the future cable but after putting the cable is missing.
Capture.PNG
Capture.PNG (18.62 KiB) Viewed 1665 times
i have made a clip https://www.twitch.tv/helfima/clips
by Helfima
Mon Jun 04, 2018 4:42 pm
Forum: Modding help
Topic: GUI mod interface help
Replies: 3
Views: 2091

Re: GUI mod interface help

I have builded a big interface and to use the player you can make lua modules.
I use adapter pattern when the api changed I need change only my adapter

module for Player
https://github.com/Helfima/helmod/blob/master/model/Player.lua
module for Events
https://github.com/Helfima/helmod/blob/master ...
by Helfima
Sun Jun 03, 2018 4:19 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

I have updated my mod

Version 0.7.10
Added flare stack/clarifier consumption recipes
Fixed show assembly for recipe
Fixed product name for resource recipe
Fixed close panel when change location
Version 0.7.9
Added support for multiple identical products in recipes
Added support for fluid and coal ...
by Helfima
Mon Apr 16, 2018 3:58 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

This is what I get on a 3840x2160 screen
set to fullscreen in game options.
I currently have interface scaling set to 130 however it seems to get worse if I turn the scaling down.

https://i.imgur.com/zyGWmrq.jpg


Let me know if you need more details, I'll try to remember to check back in case ...
by Helfima
Mon Apr 09, 2018 3:51 pm
Forum: Modding help
Topic: How to start modding Factorio?
Replies: 6
Views: 2827

Re: How to start modding Factorio?

1) choisi un editeur qui te conviens, pour ma part j'utilise eclipse
2) idéalement il vaut mieux utiliser un outil de versionning genre git, c'est pour pouvoir revenir en arriere ou ne pas tout perdre
3) avoir de la patience et de la persévérence :)

en dehors de cela comme dit avant y a pas de ...
by Helfima
Sat Apr 07, 2018 10:57 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Version 0.7.8

Fixed LuaElectricEnergySourcePrototype::effectivity Removal
Removed display size choose
Added auto display sizing with scale
by Helfima
Thu Mar 08, 2018 8:44 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Some fix in Version 0.7.7
Added Rules for production machine list
Fixed Not Multiplayer Compatible
Fixed module limitation
by Helfima
Wed Jan 17, 2018 5:25 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.


Yeah, there seems to be no desyncs now, thanks for the fast response.
Although there still is some server lag every time a recipe list is displayed/updated. Could it be connected to the amount of recipes in angel's mods?

I do not see how I can reduce latency, the filter must be validated on all ...
by Helfima
Tue Jan 16, 2018 8:24 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

@instant.sc: it s fixed in last version 0.7.4
by Helfima
Tue Jan 16, 2018 6:39 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Hi,

i just wonder if i`m doing something from.

I created a new prodution line (Angel's iron plates from saphirite ore crushing) with all subcomponents.
All production steps were displayed and and the calculations were fine and i closed the window.

After reopening there was only one line ...
by Helfima
Tue Jan 16, 2018 11:31 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 323
Views: 250737

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

@instant.sc: yes there are a desync error if research is completed and a player join game after
I fix it this day

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