new version 0.8.4 and new UI
I mean there are some UI bug but you can try refresh button some time
Search found 199 matches
- Sat Mar 23, 2019 5:28 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
- Mon Mar 04, 2019 9:42 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
yes I saw a similar problem with mini-map for the right sideVIT9595 wrote: ↑Sun Mar 03, 2019 7:02 pmI found a bug. helmod window is not clickable below 4 lines. here's a video review. https://youtu.be/eNd5xsgox9Y
- Fri Mar 01, 2019 1:48 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
it's ready to download for factorio 0.17, the style is not perfect but it works
normaly there are no error with duplicate recipe name
normaly there are no error with duplicate recipe name
- Wed Feb 20, 2019 4:22 pm
- Forum: Modding help
- Topic: How to access properties of a prototype in control.lua
- Replies: 3
- Views: 1413
Re: How to access properties of a prototype in control.lua
me I do a lua module, it s better when something change in API
https://github.com/Helfima/helmod/blob/ ... e.lua#L105
https://github.com/Helfima/helmod/blob/ ... e.lua#L105
- Mon Aug 27, 2018 1:20 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@CzBuCHi: Have you try matrix solver button in the production block?
the solver can found perfect solution or not
the solver can found perfect solution or not
- Thu Jun 14, 2018 3:14 pm
- Forum: Not a bug
- Topic: [0.16.50] Missing connection cable after replacement
- Replies: 3
- Views: 1082
Re: [0.16.50] Missing connection cable after replacement
It's not a custom wire layout in the initial situation there are no wire because the distance between the small pole and the pole is too big. I mean when we replace pole we don't see the futur wrong wire. did you watch my clip? it's certainly more speaking than my English. Edit: This is not a bug, I...
- Thu Jun 14, 2018 12:31 pm
- Forum: Not a bug
- Topic: [0.16.50] Missing connection cable after replacement
- Replies: 3
- Views: 1082
[0.16.50] Missing connection cable after replacement
Hello
when I wanted to replace the small pole, we see the future cable but after putting the cable is missing.
i have made a clip https://www.twitch.tv/helfima/clips
when I wanted to replace the small pole, we see the future cable but after putting the cable is missing.
i have made a clip https://www.twitch.tv/helfima/clips
- Mon Jun 04, 2018 4:42 pm
- Forum: Modding help
- Topic: GUI mod interface help
- Replies: 3
- Views: 1323
Re: GUI mod interface help
I have builded a big interface and to use the player you can make lua modules. I use adapter pattern when the api changed I need change only my adapter module for Player https://github.com/Helfima/helmod/blob/master/model/Player.lua module for Events https://github.com/Helfima/helmod/blob/master/cor...
- Sun Jun 03, 2018 4:19 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
I have updated my mod Version 0.7.10 Added flare stack/clarifier consumption recipes Fixed show assembly for recipe Fixed product name for resource recipe Fixed close panel when change location Version 0.7.9 Added support for multiple identical products in recipes Added support for fluid and coal co...
- Mon Apr 16, 2018 3:58 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
This is what I get on a 3840x2160 screen set to fullscreen in game options. I currently have interface scaling set to 130 however it seems to get worse if I turn the scaling down. https://i.imgur.com/zyGWmrq.jpg Let me know if you need more details, I'll try to remember to check back in case you ne...
- Mon Apr 09, 2018 3:51 pm
- Forum: Modding help
- Topic: How to start modding Factorio?
- Replies: 6
- Views: 1848
Re: How to start modding Factorio?
1) choisi un editeur qui te conviens, pour ma part j'utilise eclipse 2) idéalement il vaut mieux utiliser un outil de versionning genre git, c'est pour pouvoir revenir en arriere ou ne pas tout perdre 3) avoir de la patience et de la persévérence :) en dehors de cela comme dit avant y a pas de compi...
- Sat Apr 07, 2018 10:57 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Version 0.7.8
Fixed LuaElectricEnergySourcePrototype::effectivity Removal
Removed display size choose
Added auto display sizing with scale
Fixed LuaElectricEnergySourcePrototype::effectivity Removal
Removed display size choose
Added auto display sizing with scale
- Thu Mar 08, 2018 8:44 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Some fix in Version 0.7.7
Added Rules for production machine list
Fixed Not Multiplayer Compatible
Fixed module limitation
Added Rules for production machine list
Fixed Not Multiplayer Compatible
Fixed module limitation
- Wed Jan 17, 2018 5:25 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Yeah, there seems to be no desyncs now, thanks for the fast response. Although there still is some server lag every time a recipe list is displayed/updated. Could it be connected to the amount of recipes in angel's mods? I do not see how I can reduce latency, the filter must be validated on all rec...
- Tue Jan 16, 2018 8:24 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@instant.sc: it s fixed in last version 0.7.4
- Tue Jan 16, 2018 6:39 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Hi, i just wonder if i`m doing something from. I created a new prodution line (Angel's iron plates from saphirite ore crushing) with all subcomponents. All production steps were displayed and and the calculations were fine and i closed the window. After reopening there was only one line displayed i...
- Tue Jan 16, 2018 11:31 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@instant.sc: yes there are a desync error if research is completed and a player join game after
I fix it this day
I fix it this day
- Tue Jan 09, 2018 4:59 pm
- Forum: Technical Help
- Topic: Update only certain mods from within the game client?
- Replies: 8
- Views: 2721
Re: Update only certain mods from within the game client?
Personally i have junctions (mklink /j target source) inside the mods folder that have correct version numbers. C:\...\factorio\mods\my-mod-junction-1.2.3 C:\...\working_directory\my-mod-source_WIP So my wip mods always have the same or a higher version than those on the mod portal. Alternatively y...
- Mon Dec 25, 2017 9:39 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
@thoreus: it's updated
in next version 0.7.1 I have update the UI, new graphic for the tab and u can use with very lower display size
in next version 0.7.1 I have update the UI, new graphic for the tab and u can use with very lower display size
UI
lower UI
- Sat Dec 23, 2017 2:19 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152692
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
ho, I think it's a name problem when you've been joined a MP game or connected to update mods.
Active "Display all sheets" in Options/Mod settings/Map, I mean the owner of sheet is Admin not our current name but you can modify all
Active "Display all sheets" in Options/Mod settings/Map, I mean the owner of sheet is Admin not our current name but you can modify all