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- Wed May 24, 2017 11:26 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
I have add a new tab for properties of entity prototype, it's cool to check value for a entity prototype (it s must activate in option for mod)
- Wed May 24, 2017 10:53 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Hi, it's me again. Yes, I'm still using your mod, yes I still think it's awesome and yes I still don't get it! (*disturbed silence* ... "HEY! Who said that?") Anyways, can you, good Sir Helfima, please help me out here: At the orange circles (1): Why do I (and can I) add the miners when t...
- Wed May 24, 2017 2:40 pm
- Forum: Modding help
- Topic: Probabilistic fluid recipe
- Replies: 4
- Views: 2078
- Sun May 21, 2017 3:50 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.15.x]Helmod: Assistant to plan its base.
Is there anything you can do to make your mod be able to handle recursive recipes? I noticed that some of my smelting and other recipes are not really working well with helmod when they are "looping". The recursive loops are practically unresolvable. It is necessary to separate these reci...
- Thu May 18, 2017 9:55 am
- Forum: Modding help
- Topic: Modding Tools
- Replies: 4
- Views: 1246
Re: Modding Tools
you are few solutions viewtopic.php?f=34&t=29919&p=204969#p189375
me i like eclipse
me i like eclipse
- Tue May 16, 2017 8:00 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43431
Re: Simple property requests (something that exists but has no way to read/write it)
luaEntityPrototype.distribution_effectivity - Beacon distribution effectivity luaEntityPrototype.energy_source.buffer_capacity - Accumulator buffer capacity luaEntityPrototype.energy_source.input_flow_limit - Accumulator input flow limit luaEntityPrototype.energy_source.output_flow_limit - Accumulat...
- Thu May 11, 2017 5:58 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43431
Re: Simple property requests (something that exists but has no way to read/write it)
- Wed May 10, 2017 4:02 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Fixed in Version 0.4.6Smarty wrote:After updating from 0.4.3 to 0.4.5 the game goess into a desync loop as soon as a second player joins
Added unliked block option
Fixed assembler filter for resource
Fixed bug desync in MP
Fixed opened panel after load game
Changed main icon in green color
- Tue May 09, 2017 6:05 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
fixed in version 0.4.5JoeWhizer wrote:Getting this error now after the recent 0.4.4 update.
The error appears on a save that doesn't had helmod included before, with 0.4.3 this is working:
- Tue May 02, 2017 5:46 am
- Forum: Modding help
- Topic: Help in changing steam production rate of heat exchangers
- Replies: 2
- Views: 1257
Re: Help in changing steam production rate of heat exchangers
u can try change some parameter in Factorio\data\base\prototypes\entity\entities.lua the formala is: Ratio Steam/Boiler = heat-exchanger.energy_consumption (W)/ (steam-turbine.fluid_usage_per_tick * 60_tick * steam-turbine.effectivity * (steam-turbine.target_temperature - nominal_temp) * 1000 / 5) 6...
- Tue May 02, 2017 5:30 am
- Forum: Modding help
- Topic: Can you use core icons in mod-gui?
- Replies: 2
- Views: 739
Re: Can you use core icons in mod-gui?
u can use sprite button
http://lua-api.factorio.com/latest/LuaGuiElement.html
"sprite-button": A button that displays an image rather than text.
http://lua-api.factorio.com/latest/Conc ... SpritePath
http://lua-api.factorio.com/latest/LuaGuiElement.html
"sprite-button": A button that displays an image rather than text.
http://lua-api.factorio.com/latest/Conc ... SpritePath
- Mon May 01, 2017 8:30 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
I have pushed new version 0.4.1
Fixed computing power
Fixed burner energy
Fixed /c remote.call("helmod","display_size","1360x768")
Added remove button in energy panel
Added 3 Hotkeys
Fixed computing power
Fixed burner energy
Fixed /c remote.call("helmod","display_size","1360x768")
Added remove button in energy panel
Added 3 Hotkeys
- Mon May 01, 2017 12:28 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
@sedar i have the same resolution normaly there are no problem i mean u have a scaling
u can change display % in game options after u see all button tu reduce size if u want
The new version come soon to fixe the remote function and other
u can change display % in game options after u see all button tu reduce size if u want
The new version come soon to fixe the remote function and other
- Fri Apr 28, 2017 5:35 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
@pieppiep: thanks
my mod is ready for 0.15
my mod is ready for 0.15
- Tue Apr 25, 2017 5:16 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
i work on but 0.15 have break the solution to expose data rawkinnom wrote:Can you please update for 0.15?
- Wed Apr 12, 2017 9:03 am
- Forum: General discussion
- Topic: Calculating the cheapest cost to launch rockets.
- Replies: 8
- Views: 3278
Re: Calculating the cheapest cost to launch rockets.
It works since V0.12, you have to build the production line and the system is responsible for the calculation.mophydeen wrote:Just tried it but doesnt function.Helfima wrote:http://imgur.com/a/86QG5 make with my mod
see my signature
- Tue Apr 11, 2017 4:37 pm
- Forum: General discussion
- Topic: Calculating the cheapest cost to launch rockets.
- Replies: 8
- Views: 3278
Re: Calculating the cheapest cost to launch rockets.
http://imgur.com/a/86QG5 make with my mod
see my signature
see my signature
- Thu Apr 06, 2017 1:00 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Thanks Helfima, this mod is great. For anyone using a mod pack that enables productivity modules in places where they normally wouldn't go, you can do the following to this mod to get it to not disable productivity modules. Edit plannerAbstractEdition.lua Go to line 542 change the false to true If ...
- Wed Mar 29, 2017 3:44 pm
- Forum: Modding help
- Topic: Cheking if a file/sprite exists.
- Replies: 5
- Views: 1531
Re: Cheking if a file/sprite exists.
you can use pcall to escape error
see https://github.com/Helfima/helmod/blob/ ... i.lua#L217
if sprite doesn't exist i put a text button
see https://github.com/Helfima/helmod/blob/ ... i.lua#L217
if sprite doesn't exist i put a text button
- Wed Mar 29, 2017 12:11 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152708
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Hello It is complicated to balance the productions but I have a method of approach. step0.png Place all recipes. We note that the second line produces all the blocks of fuels and we do not consume the other petroleum products. step1.png We do not touch line 3 because we want to produce 100% of the b...