Search found 199 matches

by Helfima
Wed May 24, 2017 11:26 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

I have add a new tab for properties of entity prototype, it's cool to check value for a entity prototype (it s must activate in option for mod)
propeties tab
by Helfima
Wed May 24, 2017 10:53 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Hi, it's me again. Yes, I'm still using your mod, yes I still think it's awesome and yes I still don't get it! (*disturbed silence* ... "HEY! Who said that?") Anyways, can you, good Sir Helfima, please help me out here: At the orange circles (1): Why do I (and can I) add the miners when t...
by Helfima
Sun May 21, 2017 3:50 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Is there anything you can do to make your mod be able to handle recursive recipes? I noticed that some of my smelting and other recipes are not really working well with helmod when they are "looping". The recursive loops are practically unresolvable. It is necessary to separate these reci...
by Helfima
Thu May 18, 2017 9:55 am
Forum: Modding help
Topic: Modding Tools
Replies: 4
Views: 1246

Re: Modding Tools

you are few solutions viewtopic.php?f=34&t=29919&p=204969#p189375
me i like eclipse
by Helfima
Tue May 16, 2017 8:00 pm
Forum: Implemented mod requests
Topic: Simple property requests (something that exists but has no way to read/write it)
Replies: 139
Views: 43431

Re: Simple property requests (something that exists but has no way to read/write it)

luaEntityPrototype.distribution_effectivity - Beacon distribution effectivity luaEntityPrototype.energy_source.buffer_capacity - Accumulator buffer capacity luaEntityPrototype.energy_source.input_flow_limit - Accumulator input flow limit luaEntityPrototype.energy_source.output_flow_limit - Accumulat...
by Helfima
Thu May 11, 2017 5:58 pm
Forum: Implemented mod requests
Topic: Simple property requests (something that exists but has no way to read/write it)
Replies: 139
Views: 43431

Re: Simple property requests (something that exists but has no way to read/write it)

luaEntityPrototype.mining_speed - Mining speed of the miner
luaEntityPrototype.mining_power - Mining power of the miner

luaEntityPrototype.energy_usage - The energy usage of the assembler
by Helfima
Wed May 10, 2017 4:02 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Smarty wrote:After updating from 0.4.3 to 0.4.5 the game goess into a desync loop as soon as a second player joins
Fixed in Version 0.4.6

Added unliked block option
Fixed assembler filter for resource
Fixed bug desync in MP
Fixed opened panel after load game
Changed main icon in green color
by Helfima
Tue May 09, 2017 6:05 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

JoeWhizer wrote:Getting this error now after the recent 0.4.4 update.
The error appears on a save that doesn't had helmod included before, with 0.4.3 this is working:
fixed in version 0.4.5
by Helfima
Tue May 02, 2017 5:46 am
Forum: Modding help
Topic: Help in changing steam production rate of heat exchangers
Replies: 2
Views: 1257

Re: Help in changing steam production rate of heat exchangers

u can try change some parameter in Factorio\data\base\prototypes\entity\entities.lua the formala is: Ratio Steam/Boiler = heat-exchanger.energy_consumption (W)/ (steam-turbine.fluid_usage_per_tick * 60_tick * steam-turbine.effectivity * (steam-turbine.target_temperature - nominal_temp) * 1000 / 5) 6...
by Helfima
Tue May 02, 2017 5:30 am
Forum: Modding help
Topic: Can you use core icons in mod-gui?
Replies: 2
Views: 739

Re: Can you use core icons in mod-gui?

u can use sprite button
http://lua-api.factorio.com/latest/LuaGuiElement.html
"sprite-button": A button that displays an image rather than text.
http://lua-api.factorio.com/latest/Conc ... SpritePath
by Helfima
Mon May 01, 2017 8:30 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

I have pushed new version 0.4.1

Fixed computing power
Fixed burner energy
Fixed /c remote.call("helmod","display_size","1360x768")
Added remove button in energy panel
Added 3 Hotkeys
by Helfima
Mon May 01, 2017 12:28 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

@sedar i have the same resolution normaly there are no problem i mean u have a scaling
u can change display % in game options after u see all button tu reduce size if u want
The new version come soon to fixe the remote function and other
by Helfima
Fri Apr 28, 2017 5:35 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

@pieppiep: thanks

my mod is ready for 0.15
by Helfima
Tue Apr 25, 2017 5:16 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

kinnom wrote:Can you please update for 0.15?
i work on but 0.15 have break the solution to expose data raw
by Helfima
Wed Apr 12, 2017 9:03 am
Forum: General discussion
Topic: Calculating the cheapest cost to launch rockets.
Replies: 8
Views: 3278

Re: Calculating the cheapest cost to launch rockets.

mophydeen wrote:
Helfima wrote:http://imgur.com/a/86QG5 make with my mod
see my signature
Just tried it but doesnt function.
It works since V0.12, you have to build the production line and the system is responsible for the calculation. :|
by Helfima
Thu Apr 06, 2017 1:00 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Thanks Helfima, this mod is great. For anyone using a mod pack that enables productivity modules in places where they normally wouldn't go, you can do the following to this mod to get it to not disable productivity modules. Edit plannerAbstractEdition.lua Go to line 542 change the false to true If ...
by Helfima
Wed Mar 29, 2017 3:44 pm
Forum: Modding help
Topic: Cheking if a file/sprite exists.
Replies: 5
Views: 1531

Re: Cheking if a file/sprite exists.

you can use pcall to escape error

see https://github.com/Helfima/helmod/blob/ ... i.lua#L217

if sprite doesn't exist i put a text button
by Helfima
Wed Mar 29, 2017 12:11 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152708

Re: [MOD 0.14.x]Helmod: Assistant to plan its base.

Hello It is complicated to balance the productions but I have a method of approach. step0.png Place all recipes. We note that the second line produces all the blocks of fuels and we do not consume the other petroleum products. step1.png We do not touch line 3 because we want to produce 100% of the b...

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