Search found 435 matches

by Rahjital
Tue Jun 17, 2014 8:41 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23227

Re: Consumption/Production / Electric Network Info / Power M

Supply and demand. This would be a super quick fix. +1 I agree completely. Just to be clear, the "Consumption" meter should be renamed to "Supply" and the "Production" should be relabeled to "Demand". That way, when Demand is higher than Supply, you know you ...
by Rahjital
Tue Jun 17, 2014 5:24 am
Forum: News
Topic: Friday Facts #38
Replies: 36
Views: 27463

Re: Friday Facts #38

Chances are it's going to come this Friday as that's when the devs do the Friday Facts blog posts, but they may still decide to delay it again to to fix more bugs. I sincerely hope they don't do that, though, there are several major bugfixes reported fixed in 10.1 that are really needed.
by Rahjital
Tue Jun 17, 2014 5:21 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172488

Re: [MOD 0.10.X] MoMods

Note that just changing the creeper death sound from .wav to .ogg is not enough, as the sounds are in a different directory in 0.10. Simply change the "__base__/sound/creeper-death-1.ogg" to "__base__/sound/ creatures /creeper-death-1.ogg" and do the same with the rest of the sou...
by Rahjital
Tue Jun 17, 2014 5:14 am
Forum: Modding help
Topic: Game crashes after update (caused by mod)
Replies: 3
Views: 1476

Re: Game crashes after update (caused by mod)

I've gotten a similar error message a few times when I messed up something in my own mods. It's cryptic, but usually it means that you have a wrong filepath somewhere, but like FreeER said, it's hard to judge without seeing the mod.
by Rahjital
Mon Jun 16, 2014 9:56 pm
Forum: Modding help
Topic: Remote.interface in data.lua?
Replies: 4
Views: 1472

Re: Remote.interface in data.lua?

You were indeed right! The shared global table makes everything so much simpler, all I had to do is define the function in one mod and then I was able to use it in all others. It never would have occured to me the loading phase is so different from the ingame phase, thanks, rk84!
by Rahjital
Mon Jun 16, 2014 5:00 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38145

Re: Laser Turrent need upkeep

Yeah, capsule (and grenade) throwing turrets would indeed be useful. Along with combat robot launching turrets and multiple kinds of ammo and electricity based turrets, base defense design would be a lot more fun and would stop people from just massing laser turrets everywhere. We might need stronge...
by Rahjital
Mon Jun 16, 2014 4:56 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23227

Re: Consumption/Production / Electric Network Info / Power M

I would think that anybody who wants to play a factory game already knows about supply and demand. =p The problem we are trying to solve is new players looking at the energy window and being surprised that they don't supply enough production when they have enough, or worse, that they are producing e...
by Rahjital
Mon Jun 16, 2014 4:41 pm
Forum: Modding help
Topic: Remote.interface in data.lua?
Replies: 4
Views: 1472

Re: Remote.interface in data.lua?

Yeah, that's what I currently do, but I still have to update all the mods manually. It's not a big problem now, but if I release them, I'll have to redistribute all of them again, which is not nearly ideal. I don't know of a way mods can load script files from each other. We can load files from the ...
by Rahjital
Mon Jun 16, 2014 4:35 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23227

Re: Consumption/Production / Electric Network Info / Power M

Well, Electric demand satisfaction should be in the internal menu as well, as the top item. Err.. it's already there. The Electric Demand Satisfaction meter is the same thing as the Consumption meter in the window. Same thing, just with a different label. Single bar: Left side to current consumptio...
by Rahjital
Mon Jun 16, 2014 3:05 pm
Forum: Ideas and Suggestions
Topic: Jumping on/off train/car
Replies: 3
Views: 1485

Re: Jumping off train

Does it really matter which direction you jump? I mean, when you jump from a train that's moving fast enough to kill you in a jump, it's going to be past you in a few seconds anyway and then you can just cross the rails. :P I agree that exiting the train in a direction other than the way it's headin...
by Rahjital
Mon Jun 16, 2014 2:26 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38145

Re: Laser Turrent need upkeep

If there was a turret that was good at single targets but horrible against hordes, that would be nice. Currently both laser and gun turrets have a pretty high rate of fire, which hurts the gun turret a lot as it needs a lot of upgrades to negate the big biter resistance. Maybe a rocket turret that f...
by Rahjital
Mon Jun 16, 2014 2:20 pm
Forum: Balancing
Topic: Car collisiondamage rebalancing
Replies: 2
Views: 6374

Re: Car collisiondamage rebalancing

I fully agree, collision damage should rise exponentially rather than linearly like it does now. I also think that full speed collisions should deal more damage, right now it's possible to drive through an entire field of pumpjacks or even a small forest. I add that it should be 0 under 30 km/h (= 8...
by Rahjital
Mon Jun 16, 2014 6:43 am
Forum: Ideas and Suggestions
Topic: Filter on furnace input
Replies: 6
Views: 2717

Re: Filter on furnace input

Well, you can use smart inserters with filters set to whatever ores you want to smelt in the furnace. Of course, you are out of luck if you want to use long-handed inserters.

This would be a nice feature to have, but it's use would probably be fairly limited.
by Rahjital
Mon Jun 16, 2014 6:37 am
Forum: Modding help
Topic: Remote.interface in data.lua?
Replies: 4
Views: 1472

Remote.interface in data.lua?

I'm currently trying to make a function accessible to other mods, so that if I update it, I don't have to update all the mods using the function as well. However, it seems the remote namespace is only accessible in control.lua, whereas I need it in data.lua. Is there any way to access the remote fun...
by Rahjital
Mon Jun 16, 2014 6:33 am
Forum: Not a bug
Topic: [0.10.0 Minor bug] Burner Inserter doesn't refill itself
Replies: 8
Views: 3018

Re: [0.10.0 Minor bug] Burner Inserter doesn't refill itself

I think it only refill itself while the destination building (furnace, in this case) needs material. In that case it take the material and apply the check for itself (do I need fuel? oh, yes, so let's take it for me). In your case, if furnace is full, inserter won't take items for furnace, so never...
by Rahjital
Mon Jun 16, 2014 6:29 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23227

Re: Intuitive Power Meter.

I may be missing something here, but isn't what CreeperDaReeper described the same as the production meter we have now? Both his suggestion and the production meter we have now measure the current consumption and its relation to maximum production, but neither measures how much energy you lack when ...
by Rahjital
Mon Jun 16, 2014 6:16 am
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38145

Re: Laser Turrent need upkeep

Accumulators still don't require any upkeep, though, so it's not what OP wants here.
by Rahjital
Mon Jun 16, 2014 5:06 am
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38145

Re: Laser Turrent need upkeep

The entire point laser turrets is that they don't need any special attention after they are built. If they were to require repair packs, they would be just a stronger version of the ammo-based gun turret. For increased resource demand, there could be rocket turrets and combat robot launcher turrets....
by Rahjital
Sun Jun 15, 2014 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Oil leaks
Replies: 4
Views: 3309

Re: [0.9.8] Oil leaks

Is there any way to see if the oil really vanishes or if the pumpjack just pumps slower? I always thought that was what happened when the filling speed dropped. As a way to circumvent the issue, maybe an electric pump could help here. It should drain the tubes leading from pumpjacks so that they don...
by Rahjital
Sun Jun 15, 2014 8:33 pm
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20048

Re: Need help with New Hope Mission 3

Huh, I met the eastern ones but didn't see the ones in south... strange. Although I have played the mission on 'oldschool' difficulty, so maybe the placement of worms is different in normal.

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