Search found 98 matches

by supernet2
Thu Oct 27, 2016 2:00 am
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 42
Views: 25900

Re: Friday Facts #156 - Massive Multiplayer

Strongly suggest a admin feature to enable restriction on player blueprint submission(s). (This just prevents trolling and flooding of the blueprint storage space) Strongly suggest server side limits to a per player blueprint max (at least based on server settings), again prevents trolling and flood...
by supernet2
Fri Sep 09, 2016 11:13 pm
Forum: Releases
Topic: Version 0.14.5
Replies: 30
Views: 32880

Re: Version 0.14.5

You.. have answered my prayers, my wishes, and fulfilled my hopes n dreams, thank you, from every server owner, i thank you, and our community members of the server thank you
by supernet2
Sat Sep 03, 2016 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] Ghost player on competition server after crash
Replies: 9
Views: 2175

Re: [14.3] Ghost player on competition server after crash

Lol okay will post a video link to how it happened in this post shortly after updating my youtube with the video Edit: This video will not be live for another 35min but heres the link anyway https://youtu.be/IXgH932pk-g Posted at 4:21pm -4 GMT Video is now live at 5:05pm -4 GMT This action i did ing...
by supernet2
Sat Sep 03, 2016 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] Ghost player on competition server after crash
Replies: 9
Views: 2175

Re: [14.3] Ghost player on competition server after crash

For me ive been able to produce it solely just playing, " Was on Round 5 at ending (right after a team won), was running Upward collided with a tree and was also running on a yellow belt pointing same direction as i was running. This lead to enmass server desync (2x then 3x lead to client crash...
by supernet2
Sat Sep 03, 2016 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] Ghost player on competition server after crash
Replies: 9
Views: 2175

Re: [14.3] Ghost player on competition server after crash

Well hopefully it will show on theirs, i know on client side, it desync'd 3x then the 3rd desync lead to a crash and the error log i posted is what was generated from the crash. I hope whatever went wrong helps them patch/fix it though. They always seem to be fast to fix things.. so fast its unbelie...
by supernet2
Sat Sep 03, 2016 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] Ghost player on competition server after crash
Replies: 9
Views: 2175

Re: [14.3] Ghost player on competition server after crash

I don't know that is the log that was generated upon desync crash out 3x
by supernet2
Sat Sep 03, 2016 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] Ghost player on competition server after crash
Replies: 9
Views: 2175

[14.3] Ghost player on competition server after crash

Log dump from the crash out Was on Round 5 at ending (right after a team won), was running Upward collided with a tree and was also running on a yellow belt pointing same direction as i was running. This lead to enmass server desync (2x then 3x lead to client crash out) and this log is what was gene...
by supernet2
Wed Aug 31, 2016 2:19 am
Forum: Ideas and Suggestions
Topic: Moving Fortress
Replies: 17
Views: 13649

Re: Moving Fortress

+1 totally support this idea, the idea of a moving fortress sounds godly if not amazing, sheerly amazing, but to not automate its production well... should add caps like... say making the larger platforms take hours to assemble just like the rocket assembly, this would be a amazing concept
by supernet2
Mon Aug 29, 2016 12:18 am
Forum: Not a bug
Topic: Attack of the matrix, random bug client side
Replies: 4
Views: 1253

Re: Attack of the matrix, random bug client side

Thanks your a life saver, given i tried fumbling with disabling everything but when i attempted to disable all boxes checked it just wouldn't apply. Thank you, i did a fresh clean install, and just kept everything disabled, that resolved it for me, alongside double checking and reattempting to apply...
by supernet2
Sun Aug 28, 2016 3:23 am
Forum: Not a bug
Topic: Attack of the matrix, random bug client side
Replies: 4
Views: 1253

Re: Attack of the matrix, random bug client side

Basically nothings really selected, this is just me talking and showing you whats going on, their is currently 12 users logged in, myself and 11 others. https://youtu.be/wkvJ4WwGKw0 This will be edited in 15min with a downloadable Server save file, Log File & client Save file (just incase it can...
by supernet2
Sun Aug 28, 2016 2:09 am
Forum: Not a bug
Topic: Attack of the matrix, random bug client side
Replies: 4
Views: 1253

Attack of the matrix, random bug client side

This is graphical but its idk if its really a bug, it just happens and then you need to crash out or close your client, the other users on server dont seem affected though, and the server operates with out any real hickups like it never happened, so from observation it seems to be clientside a video...
by supernet2
Fri Aug 12, 2016 3:55 am
Forum: Pending
Topic: Getting caught/stuck in Conveyor belt (unable to move)
Replies: 3
Views: 1764

Getting caught/stuck in Conveyor belt (unable to move)

Getting stuck while running on a Red underground conveyor belt.

Unlisted link only video for dev review to see how bug is re-created

https://youtu.be/BcsldvYtCN0
by supernet2
Tue Aug 09, 2016 9:07 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155451

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

@Koub Thanks for the adjustment, hadn't really thought it out as i tried posting it 9x rethinking it out, and your board kept rejecting the post (it kept deleting, or just forcing me to relogin even though im auto logged in) This posts only intention is solely/strictly to be used while we wait on a ...
by supernet2
Tue Aug 09, 2016 8:09 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155451

Bans list

If this isn't condoned please inbox me personally (@Factorio.com staff/moderators), as i failed to find in the TOS where it said it was against the rules on this sort of post. Otherwise please merge with the correct thread if i posted it in the wrong area. List of player names on VERIFIED servers (S...
by supernet2
Sun Aug 07, 2016 7:29 pm
Forum: Implemented Suggestions
Topic: Blueprint exchange string
Replies: 2
Views: 1706

Re: Blueprint exchange string

You got the exact jist of what i was saying, sorry wasn't sure how to properly word it, but it was indeed the same as the mod, but with native integration, the reason? Say someone wants to go into another players server, they can bring in their own blueprint string and if the player has already esta...
by supernet2
Sun Aug 07, 2016 3:03 pm
Forum: Implemented Suggestions
Topic: Blueprint exchange string
Replies: 2
Views: 1706

Blueprint exchange string

Apologies in advance if this request exists, i did a search, and i did not see a existing request for this feature (But i have seen a mod, which is not a native feature one i do hope to see implemented) Request: Please build out or implement Blueprint exchange string making it native like the map ex...
by supernet2
Sun Aug 07, 2016 1:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.14] Server crashes when player switches the quick bar
Replies: 4
Views: 5548

Re: [0.13.14] Server crashes when player switches the quick bar

So thats whats been crapping out my client, thanks for a speedy fix! Especially on the weekend!
by supernet2
Thu Aug 04, 2016 8:38 pm
Forum: Ideas and Suggestions
Topic: Player list w/Bans username list separate from save files
Replies: 4
Views: 2973

Re: Player list w/Bans username list separate from save files

Thank you much, as i and many others are attempting to keep a 24/7 live server for all user access, with active admins, the easier it is for us providers to host, the better it is for the community overall, thanks!
by supernet2
Thu Aug 04, 2016 8:25 pm
Forum: Ideas and Suggestions
Topic: Player list w/Bans username list separate from save files
Replies: 4
Views: 2973

Player list w/Bans username list separate from save files

Apologies in advance but i wasn't able to see if their was a similar comment or request like this using the search engine, if their was, please just merge this with the associated thread. Thanks! The purpose, to limit and enable easier tools for server administration and user management/ban lists Th...
by supernet2
Thu Jul 14, 2016 1:10 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282586

Re: [MOD 0.13.8] Robot Army. 0.1.44

You'll have my full attention on testing/debugging the mod tomorrow for about 6hrs straight so ill be available around 5pmish -4 UTC/GMT

Pittsburgh (USA - Pennsylvania) Thursday, July 14, 2016 at 5:00:00 PM EDT UTC-4 hours
UTC (Time Zone) Thursday, July 14, 2016 at 9:00:00 PM UTC UTC

Go to advanced search