Search found 98 matches

by supernet2
Fri Aug 03, 2018 5:15 pm
Forum: Ideas and Suggestions
Topic: Suggestion/Improvement on batteries
Replies: 2
Views: 1003

Suggestion/Improvement on batteries

As the title implies. The idea is to improve the existing battery cells in the game (tier 1 & 2) to support holding there charge when taken out of mouldar armor (IE You could charge it up then unplug it and it would be called "battery charge %) on the battery. Then a idea came, for a batter...
by supernet2
Fri May 04, 2018 1:22 pm
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 21904

Re: Version 0.16.41

Supercheese wrote:"I felt a great disturbance in the Factory...as if millions of trains suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."
May the 4th be with you
by supernet2
Thu May 03, 2018 7:30 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 999359

Re: Factorio Roadmap for 0.17+

Everytime i see this my eyes water up. Tears of joy of course. These dev's continue to be a shining beacon of hope in the Indie dev world and showing how PR and marketing should be done, that and the updates. The updates! The communication with the community. Absolutely love these devs and the game ...
by supernet2
Fri Dec 22, 2017 1:39 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67256

Re: Version 0.16.7

To all people complaining the end of 3-liquid wagons is the end of Factorio, the real question is : would you have missed that feature that much if it had never existed, and the fluid wagon had from start been as it is now ? You mostly miss it because you got used to it. The goal the devs aim to is...
by supernet2
Fri Dec 22, 2017 1:07 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67256

Re: Version 0.16.7

Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid. I guess it was too rarely used to justify making it work each time. That sucks because I use that feature very often. I do hope this feature is implemented or allowing 3 smaller t...
by supernet2
Wed Dec 13, 2017 3:03 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77519

Re: Friday Facts #220 - The best Friday Facts ever

Its been some time since i've had time to play factorio. But coming back, my god yes, im excited! As for ordering of the shirts limited to 3... lol at best i'd order is 5. one for each working day, otherwise i dont see any issue on limiting it. Its a great idea to restrict them stupid scalpers (hate...
by supernet2
Wed Jul 19, 2017 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
Replies: 8
Views: 4764

Re: Blueprint Stuck in "Queued for transfer" Forever

Loewchen wrote:
supernet2 wrote:What is the max size of a world upload i can attach?
viewtopic.php?f=55&t=16583
thanks uploaded the associated file
by supernet2
Wed Jul 19, 2017 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
Replies: 8
Views: 4764

Re: Blueprint Stuck in "Queued for transfer" Forever

What is the max size of a world upload i can attach? My multiplayer world i was experiencing this bug with was on a 80+ mb world (multiplayer).

I just want to know so i know if i need to upload to my own file server or if i can directly upload it here.
by supernet2
Tue Jul 18, 2017 7:04 pm
Forum: Ideas and Suggestions
Topic: Blueprint Library Multi Sync Support
Replies: 0
Views: 647

Blueprint Library Multi Sync Support

Suggestion; Improve Blueprint library supporting multi-sync Summary; Allowing multiple blueprints to load in queue in succession instead of one at a time Idea; Instead of having blueprints load individually when a user loads it, say a user wants to download all the blueprints on the multiplayer serv...
by supernet2
Tue Jul 18, 2017 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
Replies: 8
Views: 4764

[Oxyd] Blueprint Stuck in "Queued for transfer" Forever

As the subject title implies, the issue or bug is, that the Blueprints in player inventory on server get stuck in queue forever. Only on online multiplayer, after a certan # of blueprints are reached, there is no rhythm or reason i can find. All i know is that when i play locally or load my own serv...
by supernet2
Sat May 06, 2017 10:17 pm
Forum: Technical Help
Topic: Headless System Requirements
Replies: 6
Views: 24728

Re: Headless System Requirements

What do you suggest for cpu wise, requirements on the headless?
by supernet2
Wed May 03, 2017 6:14 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155473

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

http://imgur.com/a/B4CeU Tanthony set the whole base to be autodeconstructed, seeing the rest of the base he must have really put effort into it, gigantic base (arumba vanilla) almost everything on deconstruct, lucky we don't have that many construction bots but some idiot added everything to the r...
by supernet2
Mon May 01, 2017 11:39 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155473

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

New 0.15.X builds fix this, just put the griefers into a "0 permissions" group with /permissions and add them in with everything disabled. Talk about pure torture, cant do squat but login and thats it. Lol
by supernet2
Mon May 01, 2017 11:13 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 141483

Re: [MOD 0.15.x] Modular Armor Revamp

Awesome mod
by supernet2
Sat Apr 29, 2017 10:24 pm
Forum: Gameplay Help
Topic: Where is the Blueprint storage directory?
Replies: 2
Views: 14104

Re: Where is the Blueprint storage directory?

Found a resolution, for others who have this issue. Make your existing factorio game multiplayer, then run another factorio instance (DRM or steam build) leaving a server up solely to pass on blueprints seems to be the workaround. I was able to get the blueprint-storage.dat to generate after rebuild...
by supernet2
Sat Apr 29, 2017 8:07 pm
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22243

Re: Version 0.15.4

As usual blowing our minds, as we keep expecting the devs of today to not care. You guys keep setting the standard, and raising the bar to new standards at the rate you all release, stable, functional builds. God i cant wait till this products considered completed, and you make a factorio 2, hopeful...
by supernet2
Sat Apr 29, 2017 6:42 pm
Forum: Ideas and Suggestions
Topic: Movable Gui Window pans (Pinnables)
Replies: 4
Views: 1912

Re: Movable Gui Window pans (Pinnables)

Much appreciated on the quit response on the possibilities, didn't take that into account. Non the less, if it does happen that would be amazing, but i also understand from a development viewpoint as the headache required. If it happens ill be excited. Anyway thanks for the response!
by supernet2
Sat Apr 29, 2017 4:39 pm
Forum: Gameplay Help
Topic: Where is the Blueprint storage directory?
Replies: 2
Views: 14104

Where is the Blueprint storage directory?

What is the name of the blueprint storage directory? I have a DRM build ive been using and strictly sticking with solely because, the 15.3.0 build has literally all my blueprints. I seen in some of my other factorio builds of the 15.3.0 having a blueprint-storage.dat file. But i cannot find the one ...
by supernet2
Sat Apr 29, 2017 4:24 pm
Forum: Ideas and Suggestions
Topic: Movable Gui Window pans (Pinnables)
Replies: 4
Views: 1912

Movable Gui Window pans (Pinnables)

Forgot to make a request, please make the player GUI movable (IE i can drag and drop/move my gui, primarily the map, and the status bar, perhaps make it have pin able options? This is driving me nuts as a gui resize helps to allow me to see everything but at the same time, it takes away being unable...
by supernet2
Sat Apr 29, 2017 4:17 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 21810

Re: Friday Facts #188 - Bug, Bug, Desync

As usual, Factorio Staff being OVERACHIEVERS again, setting the standard, and BAR for future devs and game makers. Thanks guys! Im glad i bought 5 copies, the fact you allow DRM free standalone editions for easy server setup and running means ill be buying another 5 copies when the project is near i...

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