Search found 98 matches
- Fri Aug 03, 2018 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion/Improvement on batteries
- Replies: 2
- Views: 1003
Suggestion/Improvement on batteries
As the title implies. The idea is to improve the existing battery cells in the game (tier 1 & 2) to support holding there charge when taken out of mouldar armor (IE You could charge it up then unplug it and it would be called "battery charge %) on the battery. Then a idea came, for a batter...
- Fri May 04, 2018 1:22 pm
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 21904
Re: Version 0.16.41
May the 4th be with youSupercheese wrote:"I felt a great disturbance in the Factory...as if millions of trains suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."
- Thu May 03, 2018 7:30 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 999359
Re: Factorio Roadmap for 0.17+
Everytime i see this my eyes water up. Tears of joy of course. These dev's continue to be a shining beacon of hope in the Indie dev world and showing how PR and marketing should be done, that and the updates. The updates! The communication with the community. Absolutely love these devs and the game ...
- Fri Dec 22, 2017 1:39 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67256
Re: Version 0.16.7
To all people complaining the end of 3-liquid wagons is the end of Factorio, the real question is : would you have missed that feature that much if it had never existed, and the fluid wagon had from start been as it is now ? You mostly miss it because you got used to it. The goal the devs aim to is...
- Fri Dec 22, 2017 1:07 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67256
Re: Version 0.16.7
Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid. I guess it was too rarely used to justify making it work each time. That sucks because I use that feature very often. I do hope this feature is implemented or allowing 3 smaller t...
- Wed Dec 13, 2017 3:03 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77519
Re: Friday Facts #220 - The best Friday Facts ever
Its been some time since i've had time to play factorio. But coming back, my god yes, im excited! As for ordering of the shirts limited to 3... lol at best i'd order is 5. one for each working day, otherwise i dont see any issue on limiting it. Its a great idea to restrict them stupid scalpers (hate...
- Wed Jul 19, 2017 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
- Replies: 8
- Views: 4764
Re: Blueprint Stuck in "Queued for transfer" Forever
thanks uploaded the associated fileLoewchen wrote:viewtopic.php?f=55&t=16583supernet2 wrote:What is the max size of a world upload i can attach?
- Wed Jul 19, 2017 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
- Replies: 8
- Views: 4764
Re: Blueprint Stuck in "Queued for transfer" Forever
What is the max size of a world upload i can attach? My multiplayer world i was experiencing this bug with was on a 80+ mb world (multiplayer).
I just want to know so i know if i need to upload to my own file server or if i can directly upload it here.
I just want to know so i know if i need to upload to my own file server or if i can directly upload it here.
- Tue Jul 18, 2017 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Library Multi Sync Support
- Replies: 0
- Views: 647
Blueprint Library Multi Sync Support
Suggestion; Improve Blueprint library supporting multi-sync Summary; Allowing multiple blueprints to load in queue in succession instead of one at a time Idea; Instead of having blueprints load individually when a user loads it, say a user wants to download all the blueprints on the multiplayer serv...
- Tue Jul 18, 2017 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
- Replies: 8
- Views: 4764
[Oxyd] Blueprint Stuck in "Queued for transfer" Forever
As the subject title implies, the issue or bug is, that the Blueprints in player inventory on server get stuck in queue forever. Only on online multiplayer, after a certan # of blueprints are reached, there is no rhythm or reason i can find. All i know is that when i play locally or load my own serv...
- Sat May 06, 2017 10:17 pm
- Forum: Technical Help
- Topic: Headless System Requirements
- Replies: 6
- Views: 24728
Re: Headless System Requirements
What do you suggest for cpu wise, requirements on the headless?
- Wed May 03, 2017 6:14 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 155473
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
http://imgur.com/a/B4CeU Tanthony set the whole base to be autodeconstructed, seeing the rest of the base he must have really put effort into it, gigantic base (arumba vanilla) almost everything on deconstruct, lucky we don't have that many construction bots but some idiot added everything to the r...
- Mon May 01, 2017 11:39 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 155473
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
New 0.15.X builds fix this, just put the griefers into a "0 permissions" group with /permissions and add them in with everything disabled. Talk about pure torture, cant do squat but login and thats it. Lol
- Mon May 01, 2017 11:13 am
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141483
Re: [MOD 0.15.x] Modular Armor Revamp
Awesome mod
- Sat Apr 29, 2017 10:24 pm
- Forum: Gameplay Help
- Topic: Where is the Blueprint storage directory?
- Replies: 2
- Views: 14104
Re: Where is the Blueprint storage directory?
Found a resolution, for others who have this issue. Make your existing factorio game multiplayer, then run another factorio instance (DRM or steam build) leaving a server up solely to pass on blueprints seems to be the workaround. I was able to get the blueprint-storage.dat to generate after rebuild...
- Sat Apr 29, 2017 8:07 pm
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22243
Re: Version 0.15.4
As usual blowing our minds, as we keep expecting the devs of today to not care. You guys keep setting the standard, and raising the bar to new standards at the rate you all release, stable, functional builds. God i cant wait till this products considered completed, and you make a factorio 2, hopeful...
- Sat Apr 29, 2017 6:42 pm
- Forum: Ideas and Suggestions
- Topic: Movable Gui Window pans (Pinnables)
- Replies: 4
- Views: 1912
Re: Movable Gui Window pans (Pinnables)
Much appreciated on the quit response on the possibilities, didn't take that into account. Non the less, if it does happen that would be amazing, but i also understand from a development viewpoint as the headache required. If it happens ill be excited. Anyway thanks for the response!
- Sat Apr 29, 2017 4:39 pm
- Forum: Gameplay Help
- Topic: Where is the Blueprint storage directory?
- Replies: 2
- Views: 14104
Where is the Blueprint storage directory?
What is the name of the blueprint storage directory? I have a DRM build ive been using and strictly sticking with solely because, the 15.3.0 build has literally all my blueprints. I seen in some of my other factorio builds of the 15.3.0 having a blueprint-storage.dat file. But i cannot find the one ...
- Sat Apr 29, 2017 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Movable Gui Window pans (Pinnables)
- Replies: 4
- Views: 1912
Movable Gui Window pans (Pinnables)
Forgot to make a request, please make the player GUI movable (IE i can drag and drop/move my gui, primarily the map, and the status bar, perhaps make it have pin able options? This is driving me nuts as a gui resize helps to allow me to see everything but at the same time, it takes away being unable...
- Sat Apr 29, 2017 4:17 pm
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 21810
Re: Friday Facts #188 - Bug, Bug, Desync
As usual, Factorio Staff being OVERACHIEVERS again, setting the standard, and BAR for future devs and game makers. Thanks guys! Im glad i bought 5 copies, the fact you allow DRM free standalone editions for easy server setup and running means ill be buying another 5 copies when the project is near i...