Search found 578 matches

by featherwinglove
Fri May 05, 2017 5:56 am
Forum: Mod portal Discussion
Topic: Need an account to download mods?
Replies: 30
Views: 26409

Re: Need an account to download mods?

Played torrent-edition nearly a year (never paid for early access since there is so many abandon-ware). Was so excited about this game! Considered buying after release. But this move from devs totally frustrated me. I see where you're going. Factorio forgotten. I would suggest not admitting to pira...
by featherwinglove
Fri May 05, 2017 5:32 am
Forum: Mod portal Discussion
Topic: Not able to upload my mod
Replies: 11
Views: 5303

Re: Not able to upload my mod

Another way of hosting it, and it's definitely small enough, is to attach it to a forum post somewhere over here. That's why I'm not the only player taking pollution damage despite having a much more serious problem with the mod portal. (Problem TL;DR: I get a "FORBIDDEN" error, which impl...
by featherwinglove
Fri May 05, 2017 5:12 am
Forum: Mod portal Discussion
Topic: Can't post a mod?
Replies: 5
Views: 3546

Re: Can't post a mod?

I don't think it's the same issue, since "Network error" implies an unintentional and probably temporary glitch. "FORBIDDEN" implies that I'm unintentionally violating some deliberately set rule I can't identify, or that my account has been deliberately disabled with respect to u...
by featherwinglove
Fri May 05, 2017 5:04 am
Forum: Not a bug
Topic: [0.15.?] Ghost underground items interfere with placed ones
Replies: 2
Views: 1183

[0.15.?] Ghost underground items interfere with placed ones

I haven't tried this myself yet (I don't find it all that important and wouldn't be too surprised to find it in "Won't Fix", but I'll try it next time I have time to update and play my 0.15 installation.) I found it in a Youtube LP, and rather to my surprise, advanced search reveals no tra...
by featherwinglove
Wed May 03, 2017 6:34 am
Forum: Mods
Topic: [MOD 0.15.3] Pollution Damage 0.0.3
Replies: 10
Views: 11060

Re: [MOD 0.15.3] Pollution Damage 0.0.3

No, for now it only damages players. Much of the challenge of the Badlands modpack for which it was designed (back in 0.12.35) comes from pollution attracting biters, and I need to expand quite a bit before pollution damage becomes more of a problem than alien attacks. By the time I do, the biters a...
by featherwinglove
Wed May 03, 2017 5:12 am
Forum: Mods
Topic: [MOD 0.15.3] Pollution Damage 0.0.3
Replies: 10
Views: 11060

Re: [MOD 0.15.3] Pollution Damage 0.0.3

I'd love to, but I can't!
by featherwinglove
Sun Apr 30, 2017 3:02 am
Forum: Mods
Topic: [MOD 0.15.3] Pollution Damage 0.0.3
Replies: 10
Views: 11060

Re: [MOD 0.15.3] Pollution Damage 0.0.3

I'd like to key the pollution damage effect to the difficulty selection for tree damage if possible. Does anyone know how to do this? If you could point me to a mod API document page that I missed, that would be ideal.
by featherwinglove
Sun Apr 30, 2017 2:57 am
Forum: Mod portal Discussion
Topic: Can't post a mod?
Replies: 5
Views: 3546

Re: Can't post a mod?

This problem still hasn't been solved: the site is exhibiting the exact same behaviour, except now I didn't try to post an image.
by featherwinglove
Sun Apr 30, 2017 2:55 am
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 37477

Re: The mod portal was a nice experiment... end it please?

I am still getting a forbidden message when attempting to upload my tiny, tiny Pollution Damage mod. Why?
by featherwinglove
Sat Dec 17, 2016 1:28 am
Forum: Mod portal Discussion
Topic: Can't post a mod?
Replies: 5
Views: 3546

Can't post a mod?

When I first tried to put the new Pollution Damage mod on the portal, I tried putting the pyromaniac achievement logo on it, which it didn't like. But it doesn't let me upload it with no images. It is a tiny mod, not even 2KB. What's the problem?
Error message
Error message
ModPortalBug.jpg (24.75 KiB) Viewed 3546 times
by featherwinglove
Sat Dec 17, 2016 1:11 am
Forum: Mods
Topic: [MOD 0.15.3] Pollution Damage 0.0.3
Replies: 10
Views: 11060

Re: [MOD 0.14.21] Pollution Damage 0.0.2

I guess I need to do a bit more than update the OP to bump the thread :?:
by featherwinglove
Mon Aug 15, 2016 11:33 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 100613

Re: [MOD 0.13] Mining Tools - resources generation

I couldn't find it on the directory listing. I'm not sure how the Linkmod works, but when I tried to get it to find your mod, it got totally lost . It might be that there are so many mods in the last couple weeks that I didn't look back far enough ...'cept that LinkMod had to go back much further to...
by featherwinglove
Mon Aug 15, 2016 5:32 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 100613

Re: [MOD 0.13] Mining Tools - resources generation

Apparently, your mod just fell off the portal a few minutes ago. I discovered it when Reddit's portal bot screwed up and I attempted to find it manually.
by featherwinglove
Sat Aug 06, 2016 7:37 pm
Forum: Mod portal Discussion
Topic: Creepy Login Download
Replies: 0
Views: 1070

Creepy Login Download

I clicked on a mod description page, then went back to the main page before logging in by clicking on the "Login" link in the upper right hand corner. When I logged in, it downloaded the mod I had previously visited the description page of, even though I had never clicked on Download.
by featherwinglove
Sat Aug 06, 2016 10:44 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 459331

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5

Short description wrote:Expansion now comes in Phases: Peacefull to Armageddron.
"Armageddron" is not how the valley of the apocalypse is spelled. I like it that way, please keep it :D
by featherwinglove
Wed Jul 06, 2016 6:49 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 117122

Re: [0.12.x][v0.12.6] Bob's Electronics

Angel, those are beautiful. But so are Bob's and I've really gotten used to them. I've logged in with a proposal of my own that I'm a bit lazy to code myself. As electronics have evolved in real life, older devices (e.g. ball mice and portable Phillips' cassette players e.g. Sony Walkman) have been ...
by featherwinglove
Sun Jun 26, 2016 3:27 am
Forum: Mods
Topic: [MOD 0.15.3] Pollution Damage 0.0.3
Replies: 10
Views: 11060

Re: [MOD 0.12.35+] Pollution Damage 0.0.1

In the game before I made this mod, I was playing as if I had it, using EvoGUI to detect and stay out of >1000PU areas. It led to some very interesting tactics, such as a walled power pole in a "clean" area that I could remove as a kill switch to power down areas that I needed to get into,...
by featherwinglove
Sat Jun 25, 2016 6:42 am
Forum: Mods
Topic: [MOD 0.15.3] Pollution Damage 0.0.3
Replies: 10
Views: 11060

[MOD 0.15.3] Pollution Damage 0.0.3

Terry's first ever mod. ...and first ever forum post :lol: Causes damage to players in highly polluted areas and a motivation for being environmentally friendly in peaceful mode. Made in under four hours and code is just a control.lua smaller than MIT license file. I got it working just as I like so...

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