Search found 578 matches

by featherwinglove
Fri Jan 04, 2019 6:04 am
Forum: Balancing
Topic: Fixing NPE - Full Burner Start
Replies: 22
Views: 14826

Re: Fixing NPE - Full Burner Start

I've noticed there are a lot of early start acceleration mods and they do seem to be rather popular. I don't like them because it seems like I'm going off the deep end in most of them, usually with most or all of SL1 researched already and a stack of machines that I'm usually not able to make until ...
by featherwinglove
Fri Jan 04, 2019 5:58 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 78751

Re: Friday Facts #274 - New fluid system 2

In real life, fluid systems are generally overbuilt for these kinds of scenarios... If you look at household supply pipes ... you'll notice that T and elbow fittings are made of a considerably thicker chunk of material than straight runs for this reason. The effect is called "water hammer"...
by featherwinglove
Fri Jan 04, 2019 5:41 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

These changes "should" take another year of testing. As you're essentially making a new tech tree. Don't worry, I'm sure we are still a year away from launch. :lol: And the old tech tree definitely needed fixing. (signed - Tech Tree ) I wish I could quote this with the signature block, th...
by featherwinglove
Fri Jan 04, 2019 5:33 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40332

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I just want to quickly throw in some context... This is easily lost in freeplay mode, but quite effective in a campaign for new players or players who value an immersive and cohesive experience in general, which is why I went over different player types once upon a time. That must have been more mem...
by featherwinglove
Fri Jan 04, 2019 5:18 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40332

Re: The Problem With Pickaxes - Digging Out Factorio's Core

You have your game and I have mine. If you don't want it in yours, I'm fine with that. Why can't you be fine with me wanting it in mine? What made you think I have a problem with your game? You were quoting my response to the guy who did. I read too much into the context, sorry. However, you did no...
by featherwinglove
Thu Jan 03, 2019 11:25 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 39431

Re: Did no one else notice massive nerf of tank in 0.17?

Whilst it sounds great (and hence I also want it), I suspect it will probably be overpowered unless the grid is really tiny. 4x4 would probably work. Not with a submachine gun instead of a 100% bonus one. 4x4 is not enough for me to return to the nerfed tank. Heck even the current tank is not enoug...
by featherwinglove
Thu Jan 03, 2019 10:50 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

I think it's a really bad assumption to assume only experienced players use math. Sure. They will eventually figure out ratios and such. No, I mean right off the bat. I'm pretty sure I figured out the (then 0.12.33) 3:2 wire:circuit machine ratio while I was still in the demo and without even reach...
by featherwinglove
Thu Jan 03, 2019 7:20 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40332

Re: The Problem With Pickaxes - Digging Out Factorio's Core

It's a bit more complicated than that - there are tons of places where simply upgrading everything is just a waste of resources. For example, say you've got a blue belt feeding a bunch of level 2 assemblers. I've never seen anyone use blue belt with blue assemblers. Of course, if you build knowing ...
by featherwinglove
Thu Jan 03, 2019 7:13 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

The original assumption that "there is no way to share it with a mall" is utterly exaggerated. A single yellow belt of rails will support a lot of assembling machines running at full speed that even the more megalomaniac new players are never going to have. Again, having 2 belts or upgrad...
by featherwinglove
Thu Jan 03, 2019 6:20 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40332

Re: The Problem With Pickaxes - Digging Out Factorio's Core

My point is that having both in the same game really adds a lot of flavor and meaning to Factorio. Really? Yes, really! If you want to see how it adds a lot of flavour and meaning to Minecraft, you can start with a search for Age of Engineering on Twitch or Youtube, go see how many LPs there are an...
by featherwinglove
Thu Jan 03, 2019 5:54 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 234933

Re: Friday Facts #266 - Cleanup of mechanics

I'm fairly new to Factorio, and I think the change to efficiency would be a big loss if I'm reading it right, since it would lose the reference to thermodynamic efficiency of real machines like steam engines. Yeah, we kinda concentrated on everything else and lost sight of this one: there are four ...
by featherwinglove
Thu Jan 03, 2019 7:17 am
Forum: Fan Art
Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
Replies: 5
Views: 6044

Re: The Mountains of Nauvis (Story based on modded 0.16.51 LP)

Day 2, 56h02m, 100% day, Kraddic reporting : We got our point design furnaces running; the cavities are a bit on the small side, but we managed to get the airflow operating roughly according to our pre-landing simulations. The downside is that the flue filters we had in mind are not available, and ...
by featherwinglove
Thu Jan 03, 2019 5:46 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

That 'un? No, something they said in an FFF or a comment here, it might even be a 0.15-era FFF for all I remember. Edit: I realize the point I was looking for a quote on didn't quite make it into my writing: Wube said they've been formulating the science pack recipes to encourage the automation of ...
by featherwinglove
Thu Jan 03, 2019 4:24 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 39431

Re: Did no one else notice massive nerf of tank in 0.17?

Not going to speak towards mods, but just plain old Vanilla, I never found the Tank to be squishy. I rest my case :lol: (To each his own opinion and experience of the tank, I'm just happy there's someone who seems to know what a Smash 4 jigglypuff is.) Ramming the spawners with the tank, attempting...
by featherwinglove
Thu Jan 03, 2019 4:12 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

Aw. Too late to neatly summarize the things everyone likes to gloss over and would ruin the easy poses and banter. You're welcome to anyway :lol: But it's been...interesting watching the forum dynamic of slightly different groups of people relitigating... Please say "masticate" or "r...
by featherwinglove
Thu Jan 03, 2019 3:51 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

I would not mind the set up a dedicated production line of rails for a science pack and integrate the rail production to my main bus or set up a separate section for it, but the number of rails required just don't scale enough to allow a belt-based approach vs. robots or direct insertion. Ultimatel...
by featherwinglove
Wed Jan 02, 2019 10:46 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 39431

Re: Did no one else notice massive nerf of tank in 0.17?

I've been using Bob's for so long that wasn't fully aware that vanilla vehicles didn't have equipment grids. Just kind of an "Oh yeah..." moment despite the fact that I was remembering it at a brain level when lamenting the fate of the vanilla tank according to the latest update.
by featherwinglove
Wed Jan 02, 2019 10:18 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

I also agree that the sheer number of rails is huge, though I would say that *is* kinda consistently thematic for rails . I know I always significantly underestimate how many rails I will need for an expansion, even after having done many, many, many of them. I wouldn't mind a lot of rails in a sci...
by featherwinglove
Wed Jan 02, 2019 9:53 pm
Forum: Balancing
Topic: Fixing NPE - Full Burner Start
Replies: 22
Views: 14826

Re: Fixing NPE - Full Burner Start

It seems to me like there are a lot of people interested in extending the early game in a way somewhat more in line with Factorio than Minecraft, and I actually thought about that quite a bit. I discussed it in the thread for the Stone Age mod, and decided to reduce the quote there to a generic one ...
by featherwinglove
Wed Jan 02, 2019 9:22 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 173124

Re: Friday Facts #275 - 0.17 Science changes

Adding pipes to green science is a step too far. Raw material cost is only one metric. Another metric is complexity, as determined by the number of assembler types needed to make a single flask. How about not 'adding', but 'replacing' other ingredient? I like the first two science packs just as the...

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