Search found 578 matches

by featherwinglove
Sun Jan 06, 2019 9:23 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 234756

Re: Friday Facts #266 - Cleanup of mechanics

I would like if the devs make a final statement in regards to this issue and then close all topics relating the pick axe. Arguments are now being merely regurgitated over and over again with neither side understanding the other. Sadly, they have. You say otherwise here, but I believe free speech an...
by featherwinglove
Sat Jan 05, 2019 5:07 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 172862

Re: Friday Facts #275 - 0.17 Science changes

Serenity wrote: ↑
Sat Jan 05, 2019 4:42 pm
You quoted the wrong person. Stop messing everything up
I edited to make it correct. Sorry, I'm not sure how that happened :(
by featherwinglove
Sat Jan 05, 2019 5:04 pm
Forum: Fan Art
Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
Replies: 5
Views: 6031

Re: The Mountains of Nauvis (Story based on modded 0.16.51 LP)

Further story updates have been canceled permanently. until further notice, it being up to Wube itself whether they want to turn their act around and start being the best developer in the world again. While events have developed to the point where I stopped promoting the game outside these forums o...
by featherwinglove
Sat Jan 05, 2019 4:27 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 172862

Re: Friday Facts #275 - 0.17 Science changes

Blue science already has 2 out of 3 ingredients for trains. Why not make it 3/3 by adding rails? What the PUFF ?? popuff.png The other two ingredients aren't that specific to trains, especially engine (almost always first thing I make with engines is the car.) The other side, of course, is the them...
by featherwinglove
Sat Jan 05, 2019 3:59 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 78694

Re: Friday Facts #274 - New fluid system 2

lacika2000 wrote: ↑
Sat Jan 05, 2019 3:05 pm
Dominik wrote: ↑
Fri Jan 04, 2019 3:30 pm
Guys, seriously? Half of you wanted fluid teleportation.
If we could get away with it: YES! :mrgreen:
What_have_I_done.png
What_have_I_done.png (21.64 KiB) Viewed 8636 times
You know what this reminds me of? :lol: :lol: :lol:
by featherwinglove
Sat Jan 05, 2019 9:07 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57449

Re: 0.17 Hype?

brunzenstein wrote: ↑
Sat Jan 05, 2019 8:04 am
HalfPastZulu wrote: ↑
Sat Jan 05, 2019 7:54 am
...remember Factorio is a journey, not a destination.
Well said!
You hit the mark right in the middle
I thought it was a plate of spaghetti ;)
by featherwinglove
Sat Jan 05, 2019 5:58 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 443820

Re: Games Like Factorio

https://steeluniversity.org/product-cat ... mulations/
Rythe wrote: ↑
Fri Jan 04, 2019 11:17 pm
Why care? Because sim fans and greater sense of progression.
by featherwinglove
Sat Jan 05, 2019 4:34 am
Forum: Fan Art
Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
Replies: 5
Views: 6031

Re: The Mountains of Nauvis (Story based on modded 0.16.51 LP)

Columba's main computer has suffered another glitch. Pewryn should have it back in a few minutes.
Out of Character wrote:Installation being rebooted for updates to mods WaaR, DOR, QoLR, Expanded Rocket Payloads
by featherwinglove
Sat Jan 05, 2019 3:43 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57449

Re: 0.17 Hype?

Koub wrote: ↑
Fri Jan 04, 2019 1:06 pm
[Koub] Topic merged into the 0.17 Hype topic :)
Confusing thing to do. When I saw this come up, I thought it was a garden variety necropost kinda like this one ...wait, um... this one.
by featherwinglove
Sat Jan 05, 2019 1:28 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 172862

Re: Friday Facts #275 - 0.17 Science changes

I started a game with a mod that includes the proposed science changes, and I am about 70% of the way to a rocket launch. Here are my additional comments. 1. Chemical Science is now harder due to having two products that use crude oil as a raw resource. I'm not sure that was the desired effect. It ...
by featherwinglove
Sat Jan 05, 2019 1:01 am
Forum: Ideas and Requests For Mods
Topic: [0.17] Adding Ore Hardness and Pickaxes back in
Replies: 22
Views: 12466

Re: [0.17] Adding Ore Hardness and Pickaxes back in

But that last did jog my memory on the old discussion about hardness and mining power being removed. Which is a detail worth noting about the simple formula I ran here. The 0.16 formula for mining is (Mining power - Mining hardness) * Mining speed / Mining time = Production rate (in resource/sec). ...
by featherwinglove
Fri Jan 04, 2019 11:51 pm
Forum: Ideas and Requests For Mods
Topic: [0.17] Adding Ore Hardness and Pickaxes back in
Replies: 22
Views: 12466

Re: [0.17] Adding Ore Hardness and Pickaxes back in

So I've looked at this a wee bit more. What appears to be missing from the modding API is an event that fires before a player begins to mine an entity, firing on the initial attempt itself, that has the ability to flag a cancel/invalid state for the mining attempt. I don't know how the implementati...
by featherwinglove
Fri Jan 04, 2019 8:54 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40262

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I don't think it's a puzzle vs powerfantasy issue. I'm much more of a puzzle lover than a power-fantasy player (finally added Bobs Mods despite not being able to find much clear info about them, love them, I'm 100 hours in, don't have bots yet -- I'm so curious as to whether you've had a moment lik...
by featherwinglove
Fri Jan 04, 2019 3:53 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40262

Re: The Problem With Pickaxes - Digging Out Factorio's Core

My player types are based on Bartle's which I've been aware of since WoW was new. There's videos about it. I'm not all that impressed by the Bartle classification- ...actually, I'm not impressed in the slightest. I'm also of the impression that a taxonomy is invalid when even Wikipedia sounds silly...
by featherwinglove
Fri Jan 04, 2019 11:25 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 39405

Re: Did no one else notice massive nerf of tank in 0.17?

jodokus31 wrote: ↑
Fri Jan 04, 2019 10:53 am
And I also don't know, if it would be a good thing, if the tank could outrange a big worm with the cannon.
That would motivate me to build the tank for sure.
by featherwinglove
Fri Jan 04, 2019 10:30 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40262

Re: The Problem With Pickaxes - Digging Out Factorio's Core

I have found other bits worth responding to. I have NEVER seen a game embrace modding like how Factorio has. This I agree with, and until mid-November, I tended to plug Factorio as the greatest game ever, the one that will smash Minecraft. And then they started acting like Blizzard and Bethesda. Not...
by featherwinglove
Fri Jan 04, 2019 9:52 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40262

Re: The Problem With Pickaxes - Digging Out Factorio's Core

What kind of players who have been with the game longest also do not matter. Well. This tidbit seems to be representative of the quality of the entire wall of text that I pulled it from, so it feels like I could just- I'm lazy, instead of spending ten seconds to repeat it, I'll spend a full minute ...
by featherwinglove
Fri Jan 04, 2019 9:38 am
Forum: Ideas and Requests For Mods
Topic: [0.17] Adding Ore Hardness and Pickaxes back in
Replies: 22
Views: 12466

Re: [0.17] Adding Ore Hardness and Pickaxes back in

I'm speaking from almost complete ignorance of the api here, but couldn't the pickaxe be an armor module, and wouldn't that apply directly to the player state rather than run through an inventory check? You'd just have to start the player with a 1-2 slot armor with pickaxe already equipped into it,...
by featherwinglove
Fri Jan 04, 2019 8:28 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 40262

Re: The Problem With Pickaxes - Digging Out Factorio's Core

Ending your post with an insult to someone for something you could have ignored, also makes you look like an idiot. So... People who shout 'FACTS' like it's some sort of talisman that means God is on their side are, in fact, usually idiots. It's a useful insight into a common behavior, and the pers...
by featherwinglove
Fri Jan 04, 2019 6:28 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 57449

Re: 0.17 build available?

PSA: Mods have been made to update the recipes in 0.16

https://mods.factorio.com/mod/017_science
https://mods.factorio.com/mod/017-science (yeah, that's a different mod.)

Go to advanced search