Search found 578 matches
- Sun Jan 06, 2019 9:23 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 234756
Re: Friday Facts #266 - Cleanup of mechanics
I would like if the devs make a final statement in regards to this issue and then close all topics relating the pick axe. Arguments are now being merely regurgitated over and over again with neither side understanding the other. Sadly, they have. You say otherwise here, but I believe free speech an...
- Sat Jan 05, 2019 5:07 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 172862
- Sat Jan 05, 2019 5:04 pm
- Forum: Fan Art
- Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
- Replies: 5
- Views: 6031
Re: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
Further story updates have been canceled permanently. until further notice, it being up to Wube itself whether they want to turn their act around and start being the best developer in the world again. While events have developed to the point where I stopped promoting the game outside these forums o...
- Sat Jan 05, 2019 4:27 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 172862
Re: Friday Facts #275 - 0.17 Science changes
Blue science already has 2 out of 3 ingredients for trains. Why not make it 3/3 by adding rails? What the PUFF ?? popuff.png The other two ingredients aren't that specific to trains, especially engine (almost always first thing I make with engines is the car.) The other side, of course, is the them...
- Sat Jan 05, 2019 3:59 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 78694
Re: Friday Facts #274 - New fluid system 2
You know what this reminds me of?
- Sat Jan 05, 2019 9:07 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 57449
Re: 0.17 Hype?
I thought it was a plate of spaghettibrunzenstein wrote: βSat Jan 05, 2019 8:04 amWell said!HalfPastZulu wrote: βSat Jan 05, 2019 7:54 am...remember Factorio is a journey, not a destination.
You hit the mark right in the middle
- Sat Jan 05, 2019 5:58 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 443820
- Sat Jan 05, 2019 4:34 am
- Forum: Fan Art
- Topic: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
- Replies: 5
- Views: 6031
Re: The Mountains of Nauvis (Story based on modded 0.16.51 LP)
Columba's main computer has suffered another glitch. Pewryn should have it back in a few minutes.
Out of Character wrote:Installation being rebooted for updates to mods WaaR, DOR, QoLR, Expanded Rocket Payloads
- Sat Jan 05, 2019 3:43 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 57449
- Sat Jan 05, 2019 1:28 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 172862
Re: Friday Facts #275 - 0.17 Science changes
I started a game with a mod that includes the proposed science changes, and I am about 70% of the way to a rocket launch. Here are my additional comments. 1. Chemical Science is now harder due to having two products that use crude oil as a raw resource. I'm not sure that was the desired effect. It ...
- Sat Jan 05, 2019 1:01 am
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Adding Ore Hardness and Pickaxes back in
- Replies: 22
- Views: 12466
Re: [0.17] Adding Ore Hardness and Pickaxes back in
But that last did jog my memory on the old discussion about hardness and mining power being removed. Which is a detail worth noting about the simple formula I ran here. The 0.16 formula for mining is (Mining power - Mining hardness) * Mining speed / Mining time = Production rate (in resource/sec). ...
- Fri Jan 04, 2019 11:51 pm
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Adding Ore Hardness and Pickaxes back in
- Replies: 22
- Views: 12466
Re: [0.17] Adding Ore Hardness and Pickaxes back in
So I've looked at this a wee bit more. What appears to be missing from the modding API is an event that fires before a player begins to mine an entity, firing on the initial attempt itself, that has the ability to flag a cancel/invalid state for the mining attempt. I don't know how the implementati...
- Fri Jan 04, 2019 8:54 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 40262
Re: The Problem With Pickaxes - Digging Out Factorio's Core
I don't think it's a puzzle vs powerfantasy issue. I'm much more of a puzzle lover than a power-fantasy player (finally added Bobs Mods despite not being able to find much clear info about them, love them, I'm 100 hours in, don't have bots yet -- I'm so curious as to whether you've had a moment lik...
- Fri Jan 04, 2019 3:53 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 40262
Re: The Problem With Pickaxes - Digging Out Factorio's Core
My player types are based on Bartle's which I've been aware of since WoW was new. There's videos about it. I'm not all that impressed by the Bartle classification- ...actually, I'm not impressed in the slightest. I'm also of the impression that a taxonomy is invalid when even Wikipedia sounds silly...
- Fri Jan 04, 2019 11:25 am
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 39405
- Fri Jan 04, 2019 10:30 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 40262
Re: The Problem With Pickaxes - Digging Out Factorio's Core
I have found other bits worth responding to. I have NEVER seen a game embrace modding like how Factorio has. This I agree with, and until mid-November, I tended to plug Factorio as the greatest game ever, the one that will smash Minecraft. And then they started acting like Blizzard and Bethesda. Not...
- Fri Jan 04, 2019 9:52 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 40262
Re: The Problem With Pickaxes - Digging Out Factorio's Core
What kind of players who have been with the game longest also do not matter. Well. This tidbit seems to be representative of the quality of the entire wall of text that I pulled it from, so it feels like I could just- I'm lazy, instead of spending ten seconds to repeat it, I'll spend a full minute ...
- Fri Jan 04, 2019 9:38 am
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Adding Ore Hardness and Pickaxes back in
- Replies: 22
- Views: 12466
Re: [0.17] Adding Ore Hardness and Pickaxes back in
I'm speaking from almost complete ignorance of the api here, but couldn't the pickaxe be an armor module, and wouldn't that apply directly to the player state rather than run through an inventory check? You'd just have to start the player with a 1-2 slot armor with pickaxe already equipped into it,...
- Fri Jan 04, 2019 8:28 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 40262
Re: The Problem With Pickaxes - Digging Out Factorio's Core
Ending your post with an insult to someone for something you could have ignored, also makes you look like an idiot. So... People who shout 'FACTS' like it's some sort of talisman that means God is on their side are, in fact, usually idiots. It's a useful insight into a common behavior, and the pers...
- Fri Jan 04, 2019 6:28 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 57449
Re: 0.17 build available?
PSA: Mods have been made to update the recipes in 0.16
https://mods.factorio.com/mod/017_science
https://mods.factorio.com/mod/017-science (yeah, that's a different mod.)
https://mods.factorio.com/mod/017_science
https://mods.factorio.com/mod/017-science (yeah, that's a different mod.)