Search found 2745 matches

by mmmPI
Mon Jul 01, 2019 1:49 am
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5078

Re: Train depot

Careful with that. If the real station gets disabled while the train is between stations then it will stop with "No path" in the middle of the tracks. As soon as you want to expand to 2 trains for the schedule that is a certainty. That is true, I had fiddle around and came up with a fix,i...
by mmmPI
Sun Jun 30, 2019 7:54 pm
Forum: Combinator Creations
Topic: Vanilla Wifi
Replies: 11
Views: 5083

Re: Vanilla Wifi

How do you make it open during 3 tick for inserter to move 3 steel beam, with 1 item on belt ? this is my puzzle x) i don't want train to repath every tick, nor do i want station enable/disable every tick, i try a light version. my next idea : use solar panel to synchronise wagon content in receiver...
by mmmPI
Sat Jun 29, 2019 10:21 pm
Forum: Duplicates
Topic: White science count on 17.52
Replies: 2
Views: 789

Re: White science count on 17.52

or maybe some white flask got stuck on pesky splitters ? that happened to me :)
by mmmPI
Sat Jun 29, 2019 9:57 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2189

Re: change how the game proceed Ctrl+right click on chest/container

Tekillaa wrote:
Sat Jun 29, 2019 9:36 pm
the concept of making a total of the selection before making half of it then take the true half of it (with fully compressed stack remaining)
Ctrl + middlemouse"
that is simpler , especially for non-stackable or odd number item stack.
by mmmPI
Sat Jun 29, 2019 9:16 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2189

Re: change how the game proceed Ctrl+right click on chest/container

now i don't understand you, why is it important that what is left in the chest is the good stack size? If you want to take only half of the chest you just CTRL click the chest directly. You can wire the inserter to the chest, with a condition like Belts<400, and another inserter with condition Split...
by mmmPI
Sat Jun 29, 2019 8:45 pm
Forum: Not a bug
Topic: [kovarex] [0.17.52] - Train incorrectly bypasses chain signal
Replies: 5
Views: 1684

Re: [0.17.52] - Train incorrectly bypasses chain signal

On the first screenshot of the train taking wrong path he bypassed 2 signals. On the second one, it seems like the event only occured 1 time, he bypassed one signal. Was probably ready to continue. There is no way i can load and check this (150MB :| ) map sadly. But that makes me think it is a short...
by mmmPI
Sat Jun 29, 2019 8:11 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2189

Re: change how the game proceed Ctrl+right click on chest/container

if we keep holding Shift then we pass the mouse over each slot (still holding the click too) That would force to open the chest gui everytime. which is what you have to do now to achieve what you want, open the gui and Shift Left click every slots you want to clear, one by one , a bit annoying but ...
by mmmPI
Sat Jun 29, 2019 6:08 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Middle mouse click on chest/container
Replies: 9
Views: 2189

Re: change how the game proceed Ctrl+right click on chest/container

I think the point is for the second situation, if you want a box to contain half iron ore half plate , you put that in it, then you can just take half of the iron plate, you don't need to worry about filters on the chest slots and the iron ore taking all room. Sure you can control what's get put in ...
by mmmPI
Sat Jun 29, 2019 5:48 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27732

Re: Inserters orientation makes no sence to me

Im just trying to make the point that the orientation of the insertor should be the deciding factor as It makes more sense to me and it give me (the player) more control🤓 https://mods.factorio.com/mods/Bobingabout/bobinserters Now you have total control ! I do agree that it COULD have been the deci...
by mmmPI
Sat Jun 29, 2019 4:46 pm
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 9782

Re: Redesign the entire railway system. Again!

I do not want to single out every point with a " yeah but " i would like to point out that some different network topology makes some formula not applicable or different. tree network lane2.png Situation 1 makes neuralgic points in serial, which increases their weight compared to situation...
by mmmPI
Sat Jun 29, 2019 1:22 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27732

Re: Inserters orientation makes no sence to me

I realised the topic was 4 pages long and i should have link to more precise post, or maybe i didn't get your point. I’m not questioning if the insertor should place the item up, down, left or right as long as its consistent. All I’m saying Is that the location on the belt should be determined by th...
by mmmPI
Sat Jun 29, 2019 12:10 pm
Forum: Gameplay Help
Topic: What's the most simple way to learn to play Factorio?
Replies: 19
Views: 9411

Re: What's the most simple way to learn to play Factorio?

When I discover the game I had lots of free time and split it in 3, one part I was building/playing, anoother part I was looking at videos where a youtuber was doing the same "step" as me, and i was visiting multiplayer server an ask question( this was VERY impressive to me ! ) Luckily fac...
by mmmPI
Sat Jun 29, 2019 10:55 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27732

Re: Inserters orientation makes no sence to me

You could see that thread, i was unsure of the logic at first, but i have been convinced since then.
viewtopic.php?t=71523&p=433858
by mmmPI
Sat Jun 29, 2019 12:28 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.23] Spitter Behavior
Replies: 6
Views: 4596

Re: [Oxyd] [0.17.23] Spitter Behavior

iknowyoucantspityoulikeme.gif
iknowyoucantspityoulikeme.gif (2.85 MiB) Viewed 4371 times
by mmmPI
Fri Jun 28, 2019 8:44 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 13722

Re: Train cornering speed limit - variable radius corners

Does anyone have any specific objections to the track tech levels I described above? I just want to understand, you cannot have different radii for tier 1 and tier 2 AND also hope to have tier 1 upgrade to tier 2, unless you only allow for upgrading the straight rails, which loose quite a bit of th...
by mmmPI
Fri Jun 28, 2019 5:16 pm
Forum: Combinator Creations
Topic: Vanilla Wifi
Replies: 11
Views: 5083

Re: Vanilla Wifi

The trains dont have to move at all for this to work, and the states are kinda similar with disconnected stations as well I find it curious that in your screenshots the receiver station is turned off, I have mine always turned on (save for when the clock pulses them off, but thats probably redundan...
by mmmPI
Fri Jun 28, 2019 3:32 pm
Forum: Gameplay Help
Topic: Trains using the same track (signals etc)
Replies: 9
Views: 3315

Re: Trains using the same track (signals etc)

What would you consider intuitive ? How do you expect trains or rails to behave ? What is/ are the things that happens that is annoying ? Is it the different parts individual behavior ? or more when they start to cross and share track and stations and multiples trains ? From what you said it seems t...
by mmmPI
Fri Jun 28, 2019 2:43 pm
Forum: Combinator Creations
Topic: Vanilla Wifi
Replies: 11
Views: 5083

Re: Vanilla Wifi

Why wouldnt it work with unconnected stations, though? after trying to replicate what i see, i would say the approach when station are connected via rail is more straightforward. It ressemble exactly the switchboard, The train is wether in position or not in this position, 0 or 1 and those are stab...
by mmmPI
Fri Jun 28, 2019 10:27 am
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5078

Re: Train depot

Hey i was a bit disappointed that the method proposed was not good enough, so I took your save, and try to implement the "loop around to make room" thing on your setup. 20190628121320_1.jpg I wanted to look at both of them at the same time, your version and mine, and then i realised there ...
by mmmPI
Thu Jun 27, 2019 3:35 pm
Forum: Ideas and Suggestions
Topic: Train depot
Replies: 19
Views: 5078

Re: Train depot

I have done some further experiment and managed to have a functionning version of what i described. this how it look on the map, North and East are the supposed uranium patch, i used infinity chest, and water instead of acid, you could just add or move the tank to simulate a tank that need acid. 201...

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