Search found 2055 matches
- Sun Jul 14, 2019 11:03 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 48864
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
TL;DR: the card networks have a lot of power. And it's unlikely Wube (or even a huge banding together of merchants) could do anything about it. They need sales, and customers like using VISA, MasterCard, etc. https://www.nytimes.com/2003/05/13/business/company-sues-mastercard-over-fees-for-online-s...
- Sun Jul 14, 2019 1:14 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 48864
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
What I don't get is why do the CC companies charge the receiver of the funds a fee for the CC holder issuing a charge-back after noticing fraudulent use? It's not their fault that the CC was stolen. They do it for the money :mrgreen: they don't need to care, just to wait for someone else to come up...
- Sun Jul 14, 2019 1:04 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 48864
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
... If the CC company make it so that to use a card on internet you need a 10 character password, or you confirm with text message before transaction that you are the legit owner, then no stolen card could be used, this is the kind of stuff they should provide every seller, the ability to cover the...
- Sat Jul 13, 2019 4:17 pm
- Forum: Ideas and Suggestions
- Topic: You won't like but here's what would fix fluids:
- Replies: 31
- Views: 4050
Re: You won't like but here's what would fix fluids:
It's the changes in algorithm implementation that matter. For a physical realistic behavior, i have not much understanding and knowledge, with fluids and real life those graphics are overwhelming to me !, i'm reasoning on the consequences of choosing one model over another based of how it would beh...
- Sat Jul 13, 2019 1:22 pm
- Forum: Ideas and Suggestions
- Topic: You won't like but here's what would fix fluids:
- Replies: 31
- Views: 4050
Re: You won't like but here's what would fix fluids:
The two hardcoded (hopefully open to modding again later) parameters, are for now the same for all (unmodded) fluids. The new algorithm The new algorithm follows realistic wave equations. It works with two variables. The volume of a fluid in a fluidbox (FB) and the corresponding column height. The ...
- Sat Jul 13, 2019 12:22 pm
- Forum: Ideas and Suggestions
- Topic: You won't like but here's what would fix fluids:
- Replies: 31
- Views: 4050
Re: You won't like but here's what would fix fluids:
https://factorio.com/blog/post/fff-274 For what i understand, the laminar/turbulent is not taken in account. It is not logical to expect a game to behave like the real world. There only exist in the game world what has been coded by devs. The velocity of the liquid is the result of simulated physic...
- Sat Jul 13, 2019 11:21 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 48864
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
Charge-back fees for stolen credit cards should be way less but i dont think the cc companys have any incentive to change that so the only good way seems to be to use a payment processor which protects the dealer from fraud. I don't know crytpos are here for more than a decade now, maybe that's an ...
- Fri Jul 12, 2019 7:52 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 48864
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
If someone steal a credit card, and is able to use it, it means the bank did not properly protect the transaction, OR the victim was not cautious, from a legal point of view in my country. The victims is not considered not cautious if the thief can access the money without extra information such as ...
- Fri Jul 12, 2019 4:50 am
- Forum: Ideas and Suggestions
- Topic: You won't like but here's what would fix fluids:
- Replies: 31
- Views: 4050
Re: You won't like but here's what would fix fluids:
You don't need to fit pumps everywhere, it would be like saying that for splitters or balancers, you just build them because that's part of the factory. I don't think fluids are broken so I didn't see the need for any fix, now i feel like you don't want to use the pipes the way they were intended to...
- Fri Jul 12, 2019 12:15 am
- Forum: Combinator Creations
- Topic: Dry Ore Patch Train Restrictor
- Replies: 29
- Views: 9164
Re: Dry Ore Patch Train Restrictor
wuut ? i was more thinking like when lots of turrets fire at the end of the night during which you built roboports for example, it's annoying enough to have a power shortage even temporarily that if it transform on train deadlock everytime that might not be good :) Also if using robots to fill in th...
- Thu Jul 11, 2019 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Add Road-to-Rail vehicle upgrade research topic
- Replies: 2
- Views: 510
Re: Add Road-to-Rail vehicle upgrade research topic
I wouldn't attempt the stunt but this mod may help you driving on tracks, depending on how curvy they are. https://mods.factorio.com/mods/Zaflis/VehicleSnap In your suggestion, signals should prevent collision but do they also give the rail orientation ? It would end up as like driving backward a ma...
- Thu Jul 11, 2019 3:03 pm
- Forum: Bob's mods
- Topic: Patreon
- Replies: 15
- Views: 9765
Re: Patreon
If i was famous i would totally try to sell signed pictures of the finger i use to code, because i have many of them, and i could do a package for the whole hand, even the forearm, before my decency would limit me, but then you'd get pictures of my neighboor pets. Or i would just send pictures of my...
- Thu Jul 11, 2019 2:26 pm
- Forum: Railway Setups
- Topic: Rail bridge interchange with no shared track (rail bridges mod)
- Replies: 17
- Views: 6908
Re: Rail bridge interchange with no shared track (rail bridges mod)
No, this mod abuses a bug where trains are only checked for collision if they are in the same rail block, and rail blocks only connect if the collision boxes for their rail entities overlap. So the bridge is actually two rail entities with collision boxes that don't overlap but otherwise do they jo...
- Thu Jul 11, 2019 2:12 pm
- Forum: Combinator Creations
- Topic: Dry Ore Patch Train Restrictor
- Replies: 29
- Views: 9164
Re: Dry Ore Patch Train Restrictor
Why not simply wire up the last few belts before the buffer chest in read-only/hold mode and then enable the station when: a) buffer chest >= train size or b) (buffer chest > 0) && (belts == 0) That's nice when you are sure that power is constant, if it runs too low like 25% for 5 minutes, ...
- Thu Jul 11, 2019 1:41 pm
- Forum: Railway Setups
- Topic: Rail bridge interchange with no shared track (rail bridges mod)
- Replies: 17
- Views: 6908
Re: Rail bridge interchange with no shared track (rail bridges mod)
I tried and could not come up with a smaller version using diagonal bridges, because there are so many curves. After trying a lot i came up with the same conclusion, diagonal bridges are 45° angle with the horizontal or the vertical, that's fine for other things, but trying to compact things you ar...
- Wed Jul 10, 2019 11:42 pm
- Forum: Technical Help
- Topic: The following mod script files are not identical
- Replies: 8
- Views: 2053
Re: The following mod script files are not identical
I am not sure it helps, but it may have to do with a particular settings on the mod. I think I had the same error happening when I tried to duplicate some save files, and sync the mods from one of the duplicate, it would somehow download the correct version of the mod but at the time i thought it wa...
- Wed Jul 10, 2019 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Database of Replays for Machine Learning
- Replies: 12
- Views: 2611
Re: Database of Replays for Machine Learning
Hi I would be very interested to see what an algorithm can come up with as a factorio base. BUT: Asking that by default every players' computer would do extra work to basically store some information about how they use them feels relly wrong. I would understand if other interested person can willing...
- Tue Jul 09, 2019 5:51 pm
- Forum: Gameplay Help
- Topic: 0.17 Train Station Behavior
- Replies: 17
- Views: 3058
Re: 0.17 Train Station Behavior
As for the risk of repathing I agree. That is a problem with enabling/disabling stations. But afaik changing signals won't cause a repath unless the train gets stopped at a red signal. So changing the signals based on the stacker fill shouldn't alter trains on the way often (unless your network is ...
- Tue Jul 09, 2019 4:07 pm
- Forum: Gameplay Help
- Topic: 0.17 Train Station Behavior
- Replies: 17
- Views: 3058
Re: 0.17 Train Station Behavior
On the other hand if you use mines evenly then you risk all of them running out at the same time. Suddenly you have no coal and have to build 10 new mines at the same time. I did prefer that option in that particular game, going for 1 trip , adding a dozens of 1.5/ 2 millions coal patch to garanty ...
- Tue Jul 09, 2019 3:31 pm
- Forum: Show your Creations
- Topic: [0.17] My Defences Bluesprints
- Replies: 11
- Views: 7703
Re: [0.17] My Defences Bluesprints
I am used to read it "défense", now there's no wrong one when you speak your own langage i guess it's up to the reader, to read , i would say :D My outpost build station is not part of my defence/defense blueprint book as it is not dedicated to defence only. ... maybe that is something els...