Search found 2809 matches
- Tue Feb 08, 2022 3:51 am
- Forum: Ideas and Requests For Mods
- Topic: Automatic Cargo Zeppelins
- Replies: 1
- Views: 901
Re: Automatic Cargo Zeppelins
It's been quite a while, so it was using previous version, but in my memory, it was possible to use the remote control from this mod : https://mods.factorio.com/mod/HelicopterRevival together with the vehicules from this one : https://mods.factorio.com/mod/M-Dirigible. That's not the same as the sug...
- Mon Feb 07, 2022 2:30 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 59474
Re: UPS optimized 12-beacon smelting - w/minimal circuits
@mmmPi: Making sure the inserters do not have to wait for a free belt piece was the biggest UPS boost (by Belter) Dave managed to find a more efficient signal transmission. thanks for the recap ! i tunneled vision on the graph which is showing the not so big UPS boost in the signal transmission in ...
- Sun Feb 06, 2022 9:08 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 59474
Re: UPS optimized 12-beacon smelting - w/minimal circuits
It's amazing to "see" the circuit network update time and the intervals when the value updates, made visible on the graph. That seem to confirm your previous hypothesis that some machines/inserters are only being updated/reading the circuit network value, when the value changes. Which is a...
- Sun Feb 06, 2022 1:07 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 131145
Re: Friday Facts #367 - Expansion news
Well then this game breaks natural laws because it's never had a sale in the 9 years it's been available for purchase, the devs have stated multiple times there will never be a sale, and the community has accepted that there never will be a sale. I honestly think at this point people would consider...
- Sat Feb 05, 2022 5:08 pm
- Forum: Combinator Creations
- Topic: UPS optimized Ore->Red Science 2700 spm
- Replies: 7
- Views: 3946
Re: UPS optimized Ore->Red Science 2700 spm
nice educative post
- Fri Feb 04, 2022 2:08 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 131145
Re: Friday Facts #367 - Expansion news
This means that for a new player looking to play the expansion, it's 60 bucks for the whole shebang, which is a bit steep for them (we know it's worth it and that there's 10+ years of work behind it, but they don't). From that one would assume it's more so going to be targeting the existing playerb...
- Thu Feb 03, 2022 7:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
- Replies: 38
- Views: 20653
Re: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
maybe OP is missing the kind and constructive feedback of the community when there is no update for too long.
That's a very impressive factory in size and regularity judging by the pictures
That's a very impressive factory in size and regularity judging by the pictures
- Thu Feb 03, 2022 12:52 pm
- Forum: Gameplay Help
- Topic: [Circuits] Integer storage for stations controller
- Replies: 8
- Views: 1908
Re: [Circuits] Integer storage for stations controller
Here is the steps 1-2. I'll upload the rest after work : I hope you are still ok, i haven't said that i like the machine you have made because i was too focus on playing with the combinators, as so i would be interested to see the other parts of it if you are ok with it. Instead i complained about ...
- Wed Feb 02, 2022 1:21 am
- Forum: Gameplay Help
- Topic: [Circuits] Integer storage for stations controller
- Replies: 8
- Views: 1908
Re: [Circuits] Integer storage for stations controller
Hey i have made this but it's not very optimised and have some limits that i'll explain at the end : somewhatfunctionnal.jpg 0eNrtXdtuG0cS/ZWAj7vjbN8vQjYP+xf2IhB0GdsDSJRAUcYKgf59ZyjHkTg97FM1oki5+yWIPKMm1afudbr6z8X51X17u+qW68XJn4vu4mZ5tzj575+Lu+7L8uxq+Lf1w227OFl06/Z60SyWZ9fDT2erbv31ul13Fx8ubq7Pu+XZ+m...
- Tue Feb 01, 2022 6:04 pm
- Forum: Gameplay Help
- Topic: [Circuits] Integer storage for stations controller
- Replies: 8
- Views: 1908
Re: [Circuits] Integer storage for stations controller
Here is the steps 1-2. I'll upload the rest after work : Thanks ! I've reproduced it 0eNrtWl1vmzAU/SuVpUn7IF1sIIGom9S+Z33oUztViCROa4kvOaZbVPHfZyBJCSXB1yFNHvZSFTAX+5x7jn3tvKJJkNKEs0ig0Sti0zhaoNHvV7RgT5Ef5PfEMqFohJigITJQ5If5lc+ZeA6pYNPeNA4nLPJFzFFmIBbN6F80wpnRGmNGp2xGeXMAkj0aiEaCCUbLHhUXSy9Kwwnl8gubO...
- Mon Jan 31, 2022 3:27 pm
- Forum: Gameplay Help
- Topic: [Circuits] Integer storage for stations controller
- Replies: 8
- Views: 1908
Re: [Circuits] Integer storage for stations controller
I would be interested to have a look at the (de-)multiplexing blueprint :) It's difficult for me to understand what you are doing. It seems that what you need is some S/R latch to store values but as i understand it's tricky to set them up to behave properly. One trick you can use to delay the signa...
- Fri Jan 28, 2022 12:18 pm
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 15872
Re: Is nuclear power really bad for megabases?
Therefore, what I'm investigating is what the baseline/minimum UPS cost of running a huge nuclear installation in a practical situation might be, so that I can make more informed decisions about whether the performance impact is actually big enough to justify the extra work of doing solar instead. ...
- Fri Jan 28, 2022 9:51 am
- Forum: Ideas and Suggestions
- Topic: Show RAM usage on multiplayer games.
- Replies: 7
- Views: 1951
Re: Show RAM usage on multiplayer games.
Maybe show save file size based on previous auto-save ? not the same as RAM but same ideas. Atm the only thing that can help guess the "state" of a game you could join is the time passed on a game, you know if you are coming in a starting map or a map that has 1000 hours. But a 200H map ca...
- Thu Jan 27, 2022 1:28 am
- Forum: Ideas and Suggestions
- Topic: Show RAM usage on multiplayer games.
- Replies: 7
- Views: 1951
Re: Show RAM usage on multiplayer games.
With the proposed suggestion, you could know which games you could join, and which games require you to buy more RAM.Defective_Soul wrote: ↑Sun Jan 23, 2022 10:50 pmAs once was told on LTT forum, ram is not GPU, it still pretty cheap + there swap/virtual ram things
If you lacking of ram just get more
- Thu Jan 27, 2022 1:09 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 38
- Views: 15872
Re: Is nuclear power really bad for megabases?
I think the test could be made comparative with an array of solar pannel/Accu producing also 168GW fully consumed through several cycle of night and day, otherwise it's hard to get the entranched ideas out of my head :) Also have you tried to shoot a reactor when it's 999° and you have a 1000 of the...
- Mon Jan 24, 2022 9:22 pm
- Forum: Gameplay Help
- Topic: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
- Replies: 11
- Views: 3618
Re: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
Since bit arithmetic was already mentioned as a potential alternate solution: What you've been doing, i.e. splitting the Green signal into different parts, is more or less the same, but using base 10 instead of base 2. / and % can be replaced by >> resp. AND if the right side is a power of two (a /...
- Mon Jan 24, 2022 2:20 pm
- Forum: Gameplay Help
- Topic: General Purpose Train Lines for a Megabase
- Replies: 4
- Views: 2114
Re: General Purpose Train Lines for a Megabase
Hm, I had a second thought about the rerouting. Just to clarify - here I mean a train actually selecting another target station, not another way to the same target station. As far as I understand with the train limit system, a train set to a specific station will stick to it, no matter if other sta...
- Mon Jan 24, 2022 1:37 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 104672
Re: Beautiful Sushi Belts
hey ! I think there are a few things in your design that doesn't makes it qualify as a sushi belt. You are using different belts for different science pack ! A sushi belt, to qualify should carry all sorts of science pack on one single belt. Not that the definition is strictly enforced or whatever, ...
- Sat Jan 22, 2022 4:51 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 160853
Re: 3 and 4 way intersections
I don't think the intersections that do not support U-turn are excluded, there are some examples in both 4 lanes and 2 lanes that do support U-turn and some that don't. I think intersections do not HAVE TO support U-turn to be included, it's optionnal. I think the debate about including them was at ...
- Sat Jan 22, 2022 4:23 am
- Forum: Gameplay Help
- Topic: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
- Replies: 11
- Views: 3618
Re: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
Edit: also, the reset signal isn't necessarily the absence of the signal, but a value of zero in the pair of digits. For example, 1205 (or 001205) would reset P3, 130007 would reset P2, and 141100 would reset P1. I am confused because i am trying to imagine what kind of math allows you to read only...