Search found 24 matches
- Sat May 31, 2014 7:45 am
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30313
Re: Friday Facts #36
I really like the player model shown on the blog page, especially the welders mask.
- Tue May 27, 2014 2:50 pm
- Forum: General discussion
- Topic: How to fake a near-side inserter
- Replies: 12
- Views: 10882
How to fake a near-side inserter
Sometimes you just need to put things on that nice empty side of the belt but don't really have space to adjust everything around so you can do it...
BEHOLD!
BEHOLD!
- Tue May 27, 2014 12:38 pm
- Forum: Modding help
- Topic: Straight-only transport belt
- Replies: 2
- Views: 1166
Re: Straight-only transport belt
You could make a custom " transport-belt-to-ground " entity with max_distance set to 1 and a fully transparent version of __base__/graphics/entity/basic-transport-belt-to-ground/basic-transport-belt-to-ground-structure.png . That approach may have odd behaviour when it comes to using them,...
- Mon May 26, 2014 5:54 am
- Forum: Modding help
- Topic: Ghost entities.
- Replies: 6
- Views: 2790
Ghost entities.
Hi all.
I'm working on a mod at the moment, does anyone know how to change the lifespan of an already created ghost (blueprint) entity?
I'm working on a mod at the moment, does anyone know how to change the lifespan of an already created ghost (blueprint) entity?