Search found 24 matches

by someloser
Sat May 31, 2014 7:45 am
Forum: News
Topic: Friday Facts #36
Replies: 39
Views: 30313

Re: Friday Facts #36

I really like the player model shown on the blog page, especially the welders mask.
by someloser
Tue May 27, 2014 2:50 pm
Forum: General discussion
Topic: How to fake a near-side inserter
Replies: 12
Views: 10882

How to fake a near-side inserter

Sometimes you just need to put things on that nice empty side of the belt but don't really have space to adjust everything around so you can do it...

BEHOLD!

Image
by someloser
Tue May 27, 2014 12:38 pm
Forum: Modding help
Topic: Straight-only transport belt
Replies: 2
Views: 1166

Re: Straight-only transport belt

You could make a custom " transport-belt-to-ground " entity with max_distance set to 1 and a fully transparent version of __base__/graphics/entity/basic-transport-belt-to-ground/basic-transport-belt-to-ground-structure.png . That approach may have odd behaviour when it comes to using them,...
by someloser
Mon May 26, 2014 5:54 am
Forum: Modding help
Topic: Ghost entities.
Replies: 6
Views: 2790

Ghost entities.

Hi all.

I'm working on a mod at the moment, does anyone know how to change the lifespan of an already created ghost (blueprint) entity?

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