Search found 49 matches

by inick
Sat Nov 26, 2016 7:13 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 54840

Re: Friday Facts #166 - Combat Revisit

For me one of the biggest disappointment in this game was when I first researched combat robotics and instead of cool robots that semi-automatically kick biters asses I got some shitty drones flying with me. I don't want to run around spawners with machinegun and drones or siege them with turrets, ...
by inick
Tue Sep 06, 2016 4:26 pm
Forum: Technical Help
Topic: Cannot join multiplayer
Replies: 1
Views: 739

Re: Cannot join multiplayer

Update.

Additionally, back to the first Win10 PC and I can rejoin the map just fine. I'm baffled.
Apparently, some 20 other people are too, I saw the read count but no replies. :)


Guess I gotta walk out my issue via trial and error, still will take any suggestions any to offer.
by inick
Mon Sep 05, 2016 8:28 pm
Forum: Technical Help
Topic: Cannot join multiplayer
Replies: 1
Views: 739

Cannot join multiplayer

I've been playing single player for so long, I am just starting to run a MP server. I'm not completely sure how much info you need; but I hope I gave enough. Server is a 64-bit Fedora linux, run the game with --start-server <filename> I can connect with another Windows 10 x64 PC just fine and played...
by inick
Tue Aug 09, 2016 7:10 am
Forum: Balancing
Topic: Aliens and Evolution progress
Replies: 3
Views: 1989

Aliens and Evolution progress

I've loved this game. Granted, IRL, I abhor automation. This game not only has done automation right, it's fun, engaging, quite playable. I understand games can sometimes bend the rules of real life, we've all seen it. I've got one tiny irritant to the current gameplay and it's eating at me. So, the...
by inick
Sun Aug 07, 2016 8:22 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 90580

Re: [MOD 0.13] Satellite Uplink Station 1.0.0

BUG REPORT

Factorio 0.13.15 sandbox/god mode, cheats enabled (character = nil)
Satellite Uplink Station threw error. Img here
Image

Sorry for the crude, short message. It's 2:15AM and my brain is tired.
by inick
Thu Jun 30, 2016 5:49 pm
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 33590

Re: Version 0.13.1

Hello, I think the research tree has been reworked (pretty sure), including new values for quantities of Science Packs, and reordered dependency. Why is solar energy locked behind Oil & Plastics if neither Oil products (Plastics, Batteries, Lubricant) are not needed in the recipe for Solar Energ...
by inick
Fri Jun 17, 2016 9:32 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 33970

Re: [MOD 0.12.33+]Recycling Machines

OK! I was wrong about not being able to use the mod in a previously saved world. New version now in test that allows this. :) Still a way to go with a version that lets you choose the recycling return that is always 100% at the moment. I'll throw it on and play with your testing version if you wann...
by inick
Fri Jun 17, 2016 7:38 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 33970

Re: [MOD 0.12.33+]Recycling Machines

OK! I was wrong about not being able to use the mod in a previously saved world. New version now in test that allows this. :) Still a way to go with a version that lets you choose the recycling return that is always 100% at the moment. I'll throw it on and play with your testing version if you wann...
by inick
Thu Jun 16, 2016 7:40 pm
Forum: Mods
Topic: [MOD 0.13.0+|v0.12]Recycling Machines
Replies: 96
Views: 33970

Re: [MOD 0.12.33+]Recycling Machines

Thanks for the idea! Appreciate the mod, really like the thought in it. I feel a 100% return is too grateful though. I really would rather a configurable amount/percent. I just enabled it in 0.12.35 64-bit and found an existing world doesn't allow you to craft the recycling machines. I expect comple...

Go to advanced search