Search found 57 matches

by inick
Wed Feb 27, 2019 5:08 pm
Forum: Duplicates
Topic: [0.17.0-1] Can't setup quick right toolbar
Replies: 2
Views: 1560

[0.17.0-1] Can't setup quick right toolbar

With the visual aid of the attached PNG; the right side of the new toolbar (for items like cut/copy/paste) cannot be modified. I started a sandbox environment and everything was filled. Starting a freeplay and I cannot set anything in the bottom right. I can only drag on the right |||| bars which ...
by inick
Wed Dec 19, 2018 4:34 pm
Forum: Gameplay Help
Topic: Stockpile blueprint needed
Replies: 3
Views: 1927

Re: Stockpile blueprint needed


Station -> Decider combinator

Station is set to "read train contents" and "read stopped train".
Decider combinator is set to: Each β‰  0 β†’ N (1)

If N = 0 there is no train.
If N = 1 there is an empty train (the only signal is train ID).
If N β‰₯ 2 there is a loaded train.


Very creative, DaveMcW ...
by inick
Tue Dec 18, 2018 10:38 pm
Forum: Gameplay Help
Topic: Stockpile blueprint needed
Replies: 3
Views: 1927

Stockpile blueprint needed

All,

I would really like a circuit-enabled buffer/stockpile blueprint. The basic idea is that a trainload (or belt) of product comes to a point and via circuit network:
(A) If there is cargo in the train, to unload it and not put it back onto the train.
(B) if there is an empty cargo car, load the ...
by inick
Mon Jun 18, 2018 5:23 pm
Forum: Modding help
Topic: angelssmelting /angelspetrochem failed to load
Replies: 1
Views: 1398

Re: angelssmelting /angelspetrochem failed to load

Very recent update to Angel's mods added that problem. Two ways to solve, both require manual edits to a mod folder contents. You'll either have to comment out the offending line, or copy a file from one .zip to the other mod. To comment out the offender, https://forums.factorio.com/viewtopic.php?f ...
by inick
Mon Jun 18, 2018 2:55 pm
Forum: Angels Mods
Topic: Angel's collection - unfinished?
Replies: 2
Views: 3032

Angel's collection - unfinished?

Hey all,

I'll give you a reader's digest version of my recent experience. As all who have started Angel's before, they also included bobingabout mods. Not that I couldn't get anywhere, but I was very curious where the separation between Angel and Bob's. I began by disabling Bob's so I can ...
by inick
Sun Jun 17, 2018 11:41 pm
Forum: Ideas and Suggestions
Topic: Blueprint creation - adding a new recipe toggle
Replies: 0
Views: 1353

Blueprint creation - adding a new recipe toggle

Thank you Wube for the countless hours of time. One heck of a game.

When creating a blueprint, much like the checkboxes to enable/disable tiles, train station names, etc etc - a new checkbox that will remove the set recipe on the entities being captured. I often create blueprints that are "blanks ...
by inick
Tue Apr 03, 2018 9:21 pm
Forum: Gameplay Help
Topic: 0.16 Oil processing stops when output tanks fill up
Replies: 15
Views: 16019

Re: 0.16 Oil processing stops when output tanks fill up

As I read the OP post, I couldn't help but repeatedly say "different people have different playstyles"

Understanding this fundamental fact can and very might well be the reason why Base in a Book by another player may not be what you're needing or able to use. I will HAPPILY admit that any players ...
by inick
Mon Dec 18, 2017 12:51 am
Forum: Duplicates
Topic: Game crashes when adding or deleting power poles
Replies: 3
Views: 1360

Re: Game crashes when adding or deleting power poles

I think I crashed with a similar fault. I have mods that alter electric poles. See attached 7z archive with dump, log, save, and mods folder for 16.5.
by inick
Fri Dec 15, 2017 3:54 pm
Forum: Spread the Word
Topic: Factorio homepage won't display
Replies: 0
Views: 2102

Factorio homepage won't display

See attached screenshot. It had a timeout reach and then this page displayed.
by inick
Thu Dec 14, 2017 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [posila][16.2] Train turned invisible after pausing the game
Replies: 3
Views: 1825

Re: [posila][16.2] Train turned invisible after pausing the game

Is there any chance it might be an ALPHA consideration in a RGBA setting? if the train's Alpha is set to show up invisible, maybe this is why there are phantom vehicles?
by inick
Thu Dec 07, 2017 3:47 pm
Forum: Technical Help
Topic: [Solved] [0.15.40] Headless Server not starting
Replies: 7
Views: 3912

Re: Headless Server 0.15.40 not starting

Hello there fellow factorians. I run a factorio headless server. The last version was 0.15.37 and it was working perfekt. After the update, I replaces all files with the new ones put when I try to start the server with "sudo -H -u factorio /opt/factorio/bin/x64/factorio --start-server /opt/factorio ...
by inick
Tue Sep 05, 2017 4:25 pm
Forum: Implemented Suggestions
Topic: Headless command to save game should not disable achievement
Replies: 3
Views: 7630

Re: Headless command to save game should not disable achievement

In addition, I think an official RCON download would be nice. There are unoffical ones out there, and they do work, but learning how to RCON without any good information was a bit of a steep curve. In said RCON, have abilities like savegame, ban/unban, kick etc -- general admin type functions ...
by inick
Wed Aug 09, 2017 12:08 am
Forum: Not a bug
Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
Replies: 6
Views: 2496

Re: [Oxyd] cross posting reply - headless on pure x86-64 system



So far as I can tell, it has to be absolute path.

You can try it yourself: Run `patchelf --set-interpreter ld-linux-x86-64.so.2 factorio`, verify that the path is now relative in ldd output, and that factorio won't start.

Well, thank you for this tip, thank you for the information! (beyond ...
by inick
Tue Aug 08, 2017 4:16 pm
Forum: Not a bug
Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
Replies: 6
Views: 2496

Re: [Oxyd] cross posting reply - headless on pure x86-64 system

Oxyd,

Nor am I asking for that. But I'm not the only one with the problem. Search results tells me that. the problem does seem to be purely the so-called "filesystem hierarchy standard" that isn't standard. I'm no expert but if you only code 'ld-linux-x86-64.so.2' file as a requirement, and let the ...
by inick
Fri Aug 04, 2017 3:09 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [15.19] Trains collide reproducibly on specific layout
Replies: 15
Views: 11649

Re: [Hanziq] [15.19] Trains collide reproducibly on specific layout

Umm,

I don't know if it's related, but.. isn't (attached) that piece a little awkward when it comes to reserving track?


We have overlapping sections.
by inick
Fri Aug 04, 2017 2:50 am
Forum: Not a bug
Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
Replies: 6
Views: 2496

Re: [Oxyd] cross posting reply - headless on pure x86-64 system

I'm no linux expert, but you're welcome to pass any questions my way, I can get around in it just fine.


--iNick
by inick
Fri Aug 04, 2017 2:46 am
Forum: Technical Help
Topic: Headless Server - How to enable automatic updates
Replies: 4
Views: 11174

Re: Headless Server - How to enable automatic updates

The updating process cannot skip versions, is probably packaged for full installs (not headless [unverified]), and seems to be impossible to google a URI for it.


If you're coming from (in any example, let's take yours) 0.15.16 to 0.15.18; the client would normally fetch 0.15.17, fetch 0.15.18 and ...
by inick
Mon Jul 31, 2017 8:54 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 80
Views: 39111

Re: Save custom world presets

With the new 0.15.x, there are a number of presets with the game, such as marathon, death world and rail world. But how about letting the players save their own custom presets for reusing, or sharing with others.

This is what the map exchange string is. Literally - it copies all settings in that ...
by inick
Sun Jul 30, 2017 1:15 am
Forum: Not a bug
Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
Replies: 6
Views: 2496

[Oxyd] cross posting reply - headless on pure x86-64 system

All,

Took me a couple weeks to track this one down. Headless Factorio won't run without some possible necessary filesystem maintenance. See
viewtopic.php?f=49&t=34445&p=299832#p299832

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