Search found 57 matches
- Wed Feb 27, 2019 5:08 pm
- Forum: Duplicates
- Topic: [0.17.0-1] Can't setup quick right toolbar
- Replies: 2
- Views: 1560
[0.17.0-1] Can't setup quick right toolbar
With the visual aid of the attached PNG; the right side of the new toolbar (for items like cut/copy/paste) cannot be modified. I started a sandbox environment and everything was filled. Starting a freeplay and I cannot set anything in the bottom right. I can only drag on the right |||| bars which ...
- Wed Dec 19, 2018 4:34 pm
- Forum: Gameplay Help
- Topic: Stockpile blueprint needed
- Replies: 3
- Views: 1927
Re: Stockpile blueprint needed
Station -> Decider combinator
Station is set to "read train contents" and "read stopped train".
Decider combinator is set to: Each β 0 β N (1)
If N = 0 there is no train.
If N = 1 there is an empty train (the only signal is train ID).
If N β₯ 2 there is a loaded train.
Very creative, DaveMcW ...
- Tue Dec 18, 2018 10:38 pm
- Forum: Gameplay Help
- Topic: Stockpile blueprint needed
- Replies: 3
- Views: 1927
Stockpile blueprint needed
All,
I would really like a circuit-enabled buffer/stockpile blueprint. The basic idea is that a trainload (or belt) of product comes to a point and via circuit network:
(A) If there is cargo in the train, to unload it and not put it back onto the train.
(B) if there is an empty cargo car, load the ...
I would really like a circuit-enabled buffer/stockpile blueprint. The basic idea is that a trainload (or belt) of product comes to a point and via circuit network:
(A) If there is cargo in the train, to unload it and not put it back onto the train.
(B) if there is an empty cargo car, load the ...
- Mon Jun 18, 2018 5:23 pm
- Forum: Modding help
- Topic: angelssmelting /angelspetrochem failed to load
- Replies: 1
- Views: 1398
Re: angelssmelting /angelspetrochem failed to load
Very recent update to Angel's mods added that problem. Two ways to solve, both require manual edits to a mod folder contents. You'll either have to comment out the offending line, or copy a file from one .zip to the other mod. To comment out the offender, https://forums.factorio.com/viewtopic.php?f ...
- Mon Jun 18, 2018 2:55 pm
- Forum: Angels Mods
- Topic: Angel's collection - unfinished?
- Replies: 2
- Views: 3032
Angel's collection - unfinished?
Hey all,
I'll give you a reader's digest version of my recent experience. As all who have started Angel's before, they also included bobingabout mods. Not that I couldn't get anywhere, but I was very curious where the separation between Angel and Bob's. I began by disabling Bob's so I can ...
I'll give you a reader's digest version of my recent experience. As all who have started Angel's before, they also included bobingabout mods. Not that I couldn't get anywhere, but I was very curious where the separation between Angel and Bob's. I began by disabling Bob's so I can ...
- Sun Jun 17, 2018 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint creation - adding a new recipe toggle
- Replies: 0
- Views: 1353
Blueprint creation - adding a new recipe toggle
Thank you Wube for the countless hours of time. One heck of a game.
When creating a blueprint, much like the checkboxes to enable/disable tiles, train station names, etc etc - a new checkbox that will remove the set recipe on the entities being captured. I often create blueprints that are "blanks ...
When creating a blueprint, much like the checkboxes to enable/disable tiles, train station names, etc etc - a new checkbox that will remove the set recipe on the entities being captured. I often create blueprints that are "blanks ...
- Tue Apr 03, 2018 9:21 pm
- Forum: Gameplay Help
- Topic: 0.16 Oil processing stops when output tanks fill up
- Replies: 15
- Views: 16019
Re: 0.16 Oil processing stops when output tanks fill up
As I read the OP post, I couldn't help but repeatedly say "different people have different playstyles"
Understanding this fundamental fact can and very might well be the reason why Base in a Book by another player may not be what you're needing or able to use. I will HAPPILY admit that any players ...
Understanding this fundamental fact can and very might well be the reason why Base in a Book by another player may not be what you're needing or able to use. I will HAPPILY admit that any players ...
- Tue Dec 19, 2017 2:19 am
- Forum: Not a bug
- Topic: [0.16.6] Landfill leaves a canal behind
- Replies: 3
- Views: 1970
- Mon Dec 18, 2017 12:51 am
- Forum: Duplicates
- Topic: Game crashes when adding or deleting power poles
- Replies: 3
- Views: 1360
Re: Game crashes when adding or deleting power poles
I think I crashed with a similar fault. I have mods that alter electric poles. See attached 7z archive with dump, log, save, and mods folder for 16.5.
- Fri Dec 15, 2017 3:54 pm
- Forum: Spread the Word
- Topic: Factorio homepage won't display
- Replies: 0
- Views: 2102
Factorio homepage won't display
See attached screenshot. It had a timeout reach and then this page displayed.
- Thu Dec 14, 2017 7:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Train turned invisible after pausing the game
- Replies: 3
- Views: 1825
Re: [posila][16.2] Train turned invisible after pausing the game
Is there any chance it might be an ALPHA consideration in a RGBA setting? if the train's Alpha is set to show up invisible, maybe this is why there are phantom vehicles?
- Thu Dec 07, 2017 3:47 pm
- Forum: Technical Help
- Topic: [Solved] [0.15.40] Headless Server not starting
- Replies: 7
- Views: 3912
Re: Headless Server 0.15.40 not starting
Hello there fellow factorians. I run a factorio headless server. The last version was 0.15.37 and it was working perfekt. After the update, I replaces all files with the new ones put when I try to start the server with "sudo -H -u factorio /opt/factorio/bin/x64/factorio --start-server /opt/factorio ...
- Tue Sep 05, 2017 4:25 pm
- Forum: Implemented Suggestions
- Topic: Headless command to save game should not disable achievement
- Replies: 3
- Views: 7630
Re: Headless command to save game should not disable achievement
In addition, I think an official RCON download would be nice. There are unoffical ones out there, and they do work, but learning how to RCON without any good information was a bit of a steep curve. In said RCON, have abilities like savegame, ban/unban, kick etc -- general admin type functions ...
- Wed Aug 09, 2017 12:08 am
- Forum: Not a bug
- Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
- Replies: 6
- Views: 2496
Re: [Oxyd] cross posting reply - headless on pure x86-64 system
So far as I can tell, it has to be absolute path.
You can try it yourself: Run `patchelf --set-interpreter ld-linux-x86-64.so.2 factorio`, verify that the path is now relative in ldd output, and that factorio won't start.
Well, thank you for this tip, thank you for the information! (beyond ...
- Tue Aug 08, 2017 4:16 pm
- Forum: Not a bug
- Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
- Replies: 6
- Views: 2496
Re: [Oxyd] cross posting reply - headless on pure x86-64 system
Oxyd,
Nor am I asking for that. But I'm not the only one with the problem. Search results tells me that. the problem does seem to be purely the so-called "filesystem hierarchy standard" that isn't standard. I'm no expert but if you only code 'ld-linux-x86-64.so.2' file as a requirement, and let the ...
Nor am I asking for that. But I'm not the only one with the problem. Search results tells me that. the problem does seem to be purely the so-called "filesystem hierarchy standard" that isn't standard. I'm no expert but if you only code 'ld-linux-x86-64.so.2' file as a requirement, and let the ...
- Fri Aug 04, 2017 3:09 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [15.19] Trains collide reproducibly on specific layout
- Replies: 15
- Views: 11649
Re: [Hanziq] [15.19] Trains collide reproducibly on specific layout
Umm,
I don't know if it's related, but.. isn't (attached) that piece a little awkward when it comes to reserving track?
We have overlapping sections.
I don't know if it's related, but.. isn't (attached) that piece a little awkward when it comes to reserving track?
We have overlapping sections.
- Fri Aug 04, 2017 2:50 am
- Forum: Not a bug
- Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
- Replies: 6
- Views: 2496
Re: [Oxyd] cross posting reply - headless on pure x86-64 system
I'm no linux expert, but you're welcome to pass any questions my way, I can get around in it just fine.
--iNick
--iNick
- Fri Aug 04, 2017 2:46 am
- Forum: Technical Help
- Topic: Headless Server - How to enable automatic updates
- Replies: 4
- Views: 11174
Re: Headless Server - How to enable automatic updates
The updating process cannot skip versions, is probably packaged for full installs (not headless [unverified]), and seems to be impossible to google a URI for it.
If you're coming from (in any example, let's take yours) 0.15.16 to 0.15.18; the client would normally fetch 0.15.17, fetch 0.15.18 and ...
If you're coming from (in any example, let's take yours) 0.15.16 to 0.15.18; the client would normally fetch 0.15.17, fetch 0.15.18 and ...
- Mon Jul 31, 2017 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 80
- Views: 39111
Re: Save custom world presets
With the new 0.15.x, there are a number of presets with the game, such as marathon, death world and rail world. But how about letting the players save their own custom presets for reusing, or sharing with others.
This is what the map exchange string is. Literally - it copies all settings in that ...
This is what the map exchange string is. Literally - it copies all settings in that ...
- Sun Jul 30, 2017 1:15 am
- Forum: Not a bug
- Topic: [Oxyd] cross posting reply - headless on pure x86-64 system
- Replies: 6
- Views: 2496
[Oxyd] cross posting reply - headless on pure x86-64 system
All,
Took me a couple weeks to track this one down. Headless Factorio won't run without some possible necessary filesystem maintenance. See
viewtopic.php?f=49&t=34445&p=299832#p299832
Took me a couple weeks to track this one down. Headless Factorio won't run without some possible necessary filesystem maintenance. See
viewtopic.php?f=49&t=34445&p=299832#p299832