Search found 56 matches
- Sat Jan 13, 2018 6:09 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373570
Re: Friday Facts #225 - Bots versus belts (part 2)
This is one of the few FFF threads ever, that leaves me downright angry. Hence the comment, although I somewhat doubt if will get many reads so far down the thread... I have played about 20 serious maps with vastly different styles and (self-chosen) objectives. Only one of these maps was pure-bot at...
- Fri Sep 22, 2017 8:41 am
- Forum: 1 / 0 magic
- Topic: [0.15.34] Crash on saving
- Replies: 1
- Views: 1150
[0.15.34] Crash on saving
Linux version 0.15.34 It was a multiplayer session with 4 players. I was playing as a client. Crash occured after selecting a save game and clicking save (Segmentation fault). Log and the savefile are attached. I am not sure, if the savefile was really touched, or if the crash happened before. It ma...
- Thu Mar 02, 2017 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 42707
Re: Little Quirks
Is posting here still useful, or should I open a new thread? On topic: When deconstructing objects near multiple players with personal roboports, the items should be delivered to the player who gave the deconstruction command. My partners in multiplayer always complain that I am stealing *their* stu...
- Thu Feb 16, 2017 1:07 pm
- Forum: Ideas and Suggestions
- Topic: Specify preferred/exclusive content of storage chests
- Replies: 2
- Views: 2045
Specify preferred/exclusive content of storage chests
For me, the behavior or storage and active provider chests is the most annoying aspect of logistics right now. After reading several threads about it here and on reddit, I've come to the impression, that lots of other players agree on this regard. Another proposal directly linked to the issue is her...
- Thu Feb 02, 2017 8:35 am
- Forum: Resource Spawner Overhaul
- Topic: Ore patch size shrinks with distance
- Replies: 30
- Views: 13149
Re: Ore patch size shrinks with distance
I am pretty sure, I didn't do so. I edited the settings first and explored a number of maps in order to find an appropriate one for my planned megabase. The scouting was far enough to see these huge ore patches, but not far enough to see this loss of patch area over distance. After finding this map ...
- Wed Feb 01, 2017 7:41 am
- Forum: Resource Spawner Overhaul
- Topic: Ore patch size shrinks with distance
- Replies: 30
- Views: 13149
Re: Ore patch size shrinks with distance
Sorry for the rather late answer. Here is the map exchange string: >>>AAAOABUAAAABAgYAAAAEAAAAY29hbAEFBQoAAABjb3BwZXItb3Jl AQUFCQAAAGNydWRlLW9pbAEFBQoAAABlbmVteS1iYXNlAgMFCAAAAGl yb24tb3JlAQUFBQAAAHN0b25lAQUFq77y4ICEHgCAhB4AAwFpJ51f<<< I attached my config file. The rso version is 2.2.7 . Hope this ...
- Mon Jan 30, 2017 9:34 am
- Forum: Modding help
- Topic: Lua command for increasing depth of existing ore
- Replies: 6
- Views: 2274
Re: Lua command for increasing depth of existing ore
Final remark: Adapted the numbers to my needs and it worked perfectly. Thanks! Last Question (a bit offtopic and for curiosity): What would be the proposed way to figure this out yourself? I found http://lua-api.factorio.com/ . This is the complete and official API reference right? Quite a tough ste...
- Sun Jan 29, 2017 2:19 pm
- Forum: Modding help
- Topic: Lua command for increasing depth of existing ore
- Replies: 6
- Views: 2274
Re: Lua command for increasing depth of existing ore
Fantastic, that looks exactly like the snippet I wanted to have. Thank you
- Sat Jan 28, 2017 7:12 pm
- Forum: Resource Spawner Overhaul
- Topic: Ore patch size shrinks with distance
- Replies: 30
- Views: 13149
Ore patch size shrinks with distance
I used RSO to generate a world with excessive and huge ore depots (common strategy). To achieve this, I modified some parameters in the config file: starting_richness_mult = 2 -- multiply starting area richness for resources global_richness_mult = 100 -- multiply richness for all resources except st...
- Sat Jan 28, 2017 6:54 pm
- Forum: Modding help
- Topic: Lua command for increasing depth of existing ore
- Replies: 6
- Views: 2274
Lua command for increasing depth of existing ore
Exactly as the title says :) There are lots of examples for generating new ore (with excessive depth if you like it). But I like the *natural* shaped ore patches. Hence I would like a command that multiplies the depth of all already existing ore in a certain area around the player by a given factor....
- Thu Jul 28, 2016 10:56 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Fossile fuel factorio (burner miner/smelter/inserter only)
- Replies: 5
- Views: 4275
Re: Fossile fuel factorio (burner miner/smelter/inserter only)
Thanks :) I will try around a bit more and hope, that I can fix the coal miners. I guess the problem is taking out the coal with inserters. That is just not that smart. Meanwhile - I found this nice mod here: https://forums.factorio.com/viewtopic.php?f=94&t=26870 No idea, why I missed this when ...
- Sun Jul 24, 2016 2:57 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Fossile fuel factorio (burner miner/smelter/inserter only)
- Replies: 5
- Views: 4275
Fossile fuel factorio (burner miner/smelter/inserter only)
I read at reddit about a challenge to make a factory with only burner miners/smelters and inserters and thought - lets give it a try. I also considered to get some mod for burner assemblers, but I did not really like them and was not sure, whether you can really craft everything with them. But I als...
- Thu Jun 16, 2016 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Alt Key Function
- Replies: 9
- Views: 11808
Re: Alt Key Function
Ok, I am stupid to miss that. Thanks a lot
- Thu Jun 16, 2016 9:46 pm
- Forum: General discussion
- Topic: Assignment of jobs to personal/stationary roboport
- Replies: 4
- Views: 1607
Re: Assignment of jobs to personal/stationary roboport
It seems that you have misunderstood some of the situations or I have not described them sufficiently. Part A) Make sure Roboports cover your desired construction area I dont understand this tip. Of course you need at least one type of roboport (stationary/personal) to build. If you have exactly one...
- Thu Jun 16, 2016 2:09 pm
- Forum: General discussion
- Topic: Assignment of jobs to personal/stationary roboport
- Replies: 4
- Views: 1607
Assignment of jobs to personal/stationary roboport
Recently, I have had lots of issues with the assignment of jobs to the different roboport types: 1. I wanted to relocate the smelters by a few tiles. I did the usual blueprint, deconstruct, place blueprint thing. The old position was barely in the construction range of a stationary roboport and it t...
- Thu Jun 16, 2016 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Alt Key Function
- Replies: 9
- Views: 11808
Re: Alt Key Function
I intended to write a suggestion on my own, but as there is this thread, I just second the request: Please split the activation of pollution overlay from the Alt Key Function. Additional information mode is something wonderful that I want 100% of the time. Pollution overlay, however obscures way mor...