Search found 56 matches

by Lastmerlin
Sat Jan 13, 2018 6:09 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373570

Re: Friday Facts #225 - Bots versus belts (part 2)

This is one of the few FFF threads ever, that leaves me downright angry. Hence the comment, although I somewhat doubt if will get many reads so far down the thread... I have played about 20 serious maps with vastly different styles and (self-chosen) objectives. Only one of these maps was pure-bot at...
by Lastmerlin
Fri Sep 22, 2017 8:41 am
Forum: 1 / 0 magic
Topic: [0.15.34] Crash on saving
Replies: 1
Views: 1150

[0.15.34] Crash on saving

Linux version 0.15.34 It was a multiplayer session with 4 players. I was playing as a client. Crash occured after selecting a save game and clicking save (Segmentation fault). Log and the savefile are attached. I am not sure, if the savefile was really touched, or if the crash happened before. It ma...
by Lastmerlin
Thu Mar 02, 2017 4:25 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42707

Re: Little Quirks

Is posting here still useful, or should I open a new thread? On topic: When deconstructing objects near multiple players with personal roboports, the items should be delivered to the player who gave the deconstruction command. My partners in multiplayer always complain that I am stealing *their* stu...
by Lastmerlin
Thu Feb 16, 2017 1:07 pm
Forum: Ideas and Suggestions
Topic: Specify preferred/exclusive content of storage chests
Replies: 2
Views: 2045

Specify preferred/exclusive content of storage chests

For me, the behavior or storage and active provider chests is the most annoying aspect of logistics right now. After reading several threads about it here and on reddit, I've come to the impression, that lots of other players agree on this regard. Another proposal directly linked to the issue is her...
by Lastmerlin
Thu Feb 02, 2017 8:35 am
Forum: Resource Spawner Overhaul
Topic: Ore patch size shrinks with distance
Replies: 30
Views: 13149

Re: Ore patch size shrinks with distance

I am pretty sure, I didn't do so. I edited the settings first and explored a number of maps in order to find an appropriate one for my planned megabase. The scouting was far enough to see these huge ore patches, but not far enough to see this loss of patch area over distance. After finding this map ...
by Lastmerlin
Wed Feb 01, 2017 7:41 am
Forum: Resource Spawner Overhaul
Topic: Ore patch size shrinks with distance
Replies: 30
Views: 13149

Re: Ore patch size shrinks with distance

Sorry for the rather late answer. Here is the map exchange string: >>>AAAOABUAAAABAgYAAAAEAAAAY29hbAEFBQoAAABjb3BwZXItb3Jl AQUFCQAAAGNydWRlLW9pbAEFBQoAAABlbmVteS1iYXNlAgMFCAAAAGl yb24tb3JlAQUFBQAAAHN0b25lAQUFq77y4ICEHgCAhB4AAwFpJ51f<<< I attached my config file. The rso version is 2.2.7 . Hope this ...
by Lastmerlin
Mon Jan 30, 2017 9:34 am
Forum: Modding help
Topic: Lua command for increasing depth of existing ore
Replies: 6
Views: 2274

Re: Lua command for increasing depth of existing ore

Final remark: Adapted the numbers to my needs and it worked perfectly. Thanks! Last Question (a bit offtopic and for curiosity): What would be the proposed way to figure this out yourself? I found http://lua-api.factorio.com/ . This is the complete and official API reference right? Quite a tough ste...
by Lastmerlin
Sun Jan 29, 2017 2:19 pm
Forum: Modding help
Topic: Lua command for increasing depth of existing ore
Replies: 6
Views: 2274

Re: Lua command for increasing depth of existing ore

Fantastic, that looks exactly like the snippet I wanted to have. Thank you :)
by Lastmerlin
Sat Jan 28, 2017 7:12 pm
Forum: Resource Spawner Overhaul
Topic: Ore patch size shrinks with distance
Replies: 30
Views: 13149

Ore patch size shrinks with distance

I used RSO to generate a world with excessive and huge ore depots (common strategy). To achieve this, I modified some parameters in the config file: starting_richness_mult = 2 -- multiply starting area richness for resources global_richness_mult = 100 -- multiply richness for all resources except st...
by Lastmerlin
Sat Jan 28, 2017 6:54 pm
Forum: Modding help
Topic: Lua command for increasing depth of existing ore
Replies: 6
Views: 2274

Lua command for increasing depth of existing ore

Exactly as the title says :) There are lots of examples for generating new ore (with excessive depth if you like it). But I like the *natural* shaped ore patches. Hence I would like a command that multiplies the depth of all already existing ore in a certain area around the player by a given factor....
by Lastmerlin
Thu Jul 28, 2016 10:56 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Fossile fuel factorio (burner miner/smelter/inserter only)
Replies: 5
Views: 4275

Re: Fossile fuel factorio (burner miner/smelter/inserter only)

Thanks :) I will try around a bit more and hope, that I can fix the coal miners. I guess the problem is taking out the coal with inserters. That is just not that smart. Meanwhile - I found this nice mod here: https://forums.factorio.com/viewtopic.php?f=94&t=26870 No idea, why I missed this when ...
by Lastmerlin
Sun Jul 24, 2016 2:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Fossile fuel factorio (burner miner/smelter/inserter only)
Replies: 5
Views: 4275

Fossile fuel factorio (burner miner/smelter/inserter only)

I read at reddit about a challenge to make a factory with only burner miners/smelters and inserters and thought - lets give it a try. I also considered to get some mod for burner assemblers, but I did not really like them and was not sure, whether you can really craft everything with them. But I als...
by Lastmerlin
Thu Jun 16, 2016 9:47 pm
Forum: Ideas and Suggestions
Topic: Alt Key Function
Replies: 9
Views: 11808

Re: Alt Key Function

Ok, I am stupid to miss that. Thanks a lot :)
by Lastmerlin
Thu Jun 16, 2016 9:46 pm
Forum: General discussion
Topic: Assignment of jobs to personal/stationary roboport
Replies: 4
Views: 1607

Re: Assignment of jobs to personal/stationary roboport

It seems that you have misunderstood some of the situations or I have not described them sufficiently. Part A) Make sure Roboports cover your desired construction area I dont understand this tip. Of course you need at least one type of roboport (stationary/personal) to build. If you have exactly one...
by Lastmerlin
Thu Jun 16, 2016 2:09 pm
Forum: General discussion
Topic: Assignment of jobs to personal/stationary roboport
Replies: 4
Views: 1607

Assignment of jobs to personal/stationary roboport

Recently, I have had lots of issues with the assignment of jobs to the different roboport types: 1. I wanted to relocate the smelters by a few tiles. I did the usual blueprint, deconstruct, place blueprint thing. The old position was barely in the construction range of a stationary roboport and it t...
by Lastmerlin
Thu Jun 16, 2016 1:33 pm
Forum: Ideas and Suggestions
Topic: Alt Key Function
Replies: 9
Views: 11808

Re: Alt Key Function

I intended to write a suggestion on my own, but as there is this thread, I just second the request: Please split the activation of pollution overlay from the Alt Key Function. Additional information mode is something wonderful that I want 100% of the time. Pollution overlay, however obscures way mor...

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