Search found 43 matches

by chlue
Sat Dec 13, 2014 1:14 pm
Forum: Technical Help
Topic: availability of the automatic tests on linux
Replies: 2
Views: 2819

availability of the automatic tests on linux

Hello, I have read some times now that there are some automatic tests that can verify that the determinism of the game simulation mostly works as expected. Is there any way to get this tests on a linux build? I have tried both: updating the game via the internal updater and downloading the latest fa...
by chlue
Sat Dec 06, 2014 10:18 am
Forum: Pending
Topic: Game FREEZES and CRASHES my entire PC forcing reboot
Replies: 10
Views: 9788

Re: Game FREEZES and CRASHES my entire PC forcing reboot

I see you're having similar issues but the problem is that I can't (or don't know how to) adjust the aforementioned settings. Again, the game does not load, at all, it just freezes my computer. The potential workaround I mentioned in my post before means that you need to locate the file config.ini ...
by chlue
Fri Dec 05, 2014 6:42 pm
Forum: Pending
Topic: Game FREEZES and CRASHES my entire PC forcing reboot
Replies: 10
Views: 9788

Re: Game FREEZES and CRASHES my entire PC forcing reboot

I guess you system runs into the same issue that brings my system down. See here:
https://forums.factorio.com/forum/vie ... 478#p54591

If that helps, what are the specs of you gpu?
by chlue
Tue Dec 02, 2014 6:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1-3] Game freezes MacBook OS on loading.
Replies: 15
Views: 6245

Re: [0.11.1-3] Game freezes MacBook OS on loading.

Given that without this line the game seem to freeze certain systems or lead to graphical corruptions (I blame the video/open-gl driver for this ultimately trough) it may make sense to make this the default setting or at least make it easier to find out about this setting. I just read about it by lu...
by chlue
Tue Dec 02, 2014 6:46 pm
Forum: Gameplay Help
Topic: 90 degree merge
Replies: 17
Views: 7146

Re: 90 degree merge

Hm I guess if you neither care about the speed nor have any special other constraints then just do whatever you want :) Might get a bit more interesting if for example you want to take most of the material from a special line (example spare local mine as long as enough ore is delivered via train). T...
by chlue
Sat Nov 29, 2014 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1-3] Game freezes MacBook OS on loading.
Replies: 15
Views: 6245

Re: [0.11.1-3] Game freezes MacBook OS on loading.

I observed more or less the same behavior on my system (Debian linux with radeson-si and mesa GL driver; GPU is a Raden HD7850). The problem did not occur when I switched to low graphics mode mode. Can you try if this works for you too? I finally god rid of it by adding the line 'max-texture-size=40...
by chlue
Fri Nov 28, 2014 3:40 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211542

Re: [0.11.x] Uranium Power

Your steam engine should be able to extract more power out of it. Steam engines take 0.1 fluid per tick. The electricity generated is (T1-T2)*C*V where T1 is the temperature of the liquid (275), T2 is the default temperature (15), C is the heat capacity (1KJ), and V is the volume (0.1). Yes I would...
by chlue
Fri Nov 28, 2014 1:46 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211542

Re: [0.11.x] Uranium Power

Hello I have tried out the mod and found it quiet nice. This are my remarks after my initial tryout (based on UraniumPower_0.2.0.zip): superheated water: Why a special resource? I initially thought that this will put my steam engines into overdrive mode, but apparently it behaves exactly as normal b...
by chlue
Sun Nov 16, 2014 1:31 pm
Forum: Gameplay Help
Topic: How can I control production amounts better?
Replies: 9
Views: 6112

Re: How can I control production amounts better?

Hello, the question is what you really want to archive. For science packs usually you want to ensure that you don't massively overproduce a certain pack and especially that you don't starve the production of the other packs by such kind of overproduction. For this chests with a limit work like a cha...
by chlue
Thu Nov 13, 2014 5:41 pm
Forum: General discussion
Topic: Pollution Electric furnace vs Steel furnace
Replies: 15
Views: 16347

Re: Pollution Electric furnace vs Steel furnace

Thanks for the numbers. I wondered this too but was to lazy to calculate it.

But I like to point out that efficiency modules still work in furnaces. You just need to put them in via crtl-clicking directly from the inventory instead of moving them via drag and drop.
by chlue
Mon Nov 10, 2014 10:30 pm
Forum: Ideas and Suggestions
Topic: Wanted: Keypress to take "few" items from stack
Replies: 9
Views: 3779

Re: Wanted: Keypress to take "few" items from stack

I think a good solution would be the same behavior as used for keyboards. Define an initial delay and a repeat-rate and just keep the mouse button pressed till you have enough items.
by chlue
Sun Nov 09, 2014 12:33 pm
Forum: Technical Help
Topic: [0.10.12] Debian x64 problem
Replies: 1
Views: 2973

Re: [0.10.12] Debian x64 problem

Hello, I am running debian testing with radeon-si/mesa drivers and it runs great here. Installed libc6 package is 2.19 I had to add 'max-texture-size=4096' to the [graphics] section to avoid crashing my system without 'low-graphics'-mode enabled, but I am not sure if this is still necessary and that...
by chlue
Tue Nov 04, 2014 9:45 pm
Forum: Implemented Suggestions
Topic: disable replaysaving for MP
Replies: 11
Views: 4614

Re: disable replaysaving for MP

I would really like to see such a feature too. I started a multiplayer game in LAN and everything was fine, but we then tried to resume this via internet. With the ADSL3000 line the maximum upload rate is in the range of 300kBit/s which results in a connection time of 20min. Shaving of the reply dat...
by chlue
Tue Nov 04, 2014 9:42 pm
Forum: Implemented Suggestions
Topic: Death Chest
Replies: 9
Views: 6643

Re: Death Chest

I was going to propose this too. Basically in singleplayer when your char dies you reload, loose some minutes (hardcore players may reformat their harddrive for punishment, but thats a different topic) and thats all. Reloading is not really an option in multiplayer and the 'enemy' trains are much mo...
by chlue
Sat Jun 14, 2014 12:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0][k] Construction Bots Place Damaged Items at Full HP
Replies: 5
Views: 2708

Re: [0.10.0] Construction Bots Place Damaged Items at Full H

Hm given how inefficient it is to use repair packs on walls I am tempted to call this a highly desired feature instead of a bug. ;)
by chlue
Thu Jun 12, 2014 5:02 pm
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 27179

Re: Radar scanning (and re-scanning) speed

Hm I find the initial scanning of the radar actually fast enough (the outermost parts takes a while, but they are not so crucial anyways and may overlap with other radar areas anyway). The rescanning is another topic trough. So maybe with respect to the balancing it would be nice if rescanning would...
by chlue
Thu Jun 12, 2014 4:40 pm
Forum: Implemented Suggestions
Topic: taking items from the back instead of the front
Replies: 7
Views: 3013

Re: taking items from the back instead of the front

I think this would be a good change too. When I realized the current behavior I actually thought that it is a bug at first. I had a buffer chest feeding into a belt, wanted to dispose some additional items and had to realize that putting them into the blocked areas does nothing. So far I don't know ...
by chlue
Tue Jun 03, 2014 6:14 pm
Forum: Ideas and Suggestions
Topic: automatically chop trees when building something
Replies: 6
Views: 2567

automatically chop trees when building something

I think it would be a nice comfort addition if the character automatically chop trees when trying to build something (same for construction robots in case or placed schematics). This especially bugs me if I want to build railroads trough a forest. Currently I am stuck with either building very slowl...
by chlue
Thu May 29, 2014 7:00 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 80140

Re: Trains vs conveyors?

One thing you should not forgot is that you can move yourself via train too. So If you want to visit a special outpost then look up the station name, put a train on the rail, press return to enter and let him go there. Thats surely faster and more fun than using the belts.
by chlue
Mon May 26, 2014 9:11 pm
Forum: Ideas and Suggestions
Topic: Replace the splitter with simpler unit operations
Replies: 24
Views: 7664

Re: Replace the splitter with simpler unit operations

One can still say for sure that it is not worth the effort, but what about adding operating modes which are selectable when the splitter is clicked (similar to a smart inserter) The sub-menu could provide the following modes: - lane splitter (left lane goes to left side of left output, right lane go...

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