Search found 169 matches

by Artman40
Fri May 05, 2017 11:27 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74067

Re: Friday Facts #189 - Specifying the 1.0

What happened to dirty mining? D: That's the one single feature I've wanted since the first few times I've played Factorio! Same. Problem with devs stating that "mining productivity research seems to be solving the problem" is that despite all the tech you can get, your mining procedures ...
by Artman40
Fri May 05, 2017 10:04 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74067

Re: Friday Facts #189 - Specifying the 1.0

I think there should be a middle ground between having to automate things that you really need and having to automate things that normally have to be produced in relatively small quantities. One solution is to make a major research overhaul in form of being able to make a specialized science pack pr...
by Artman40
Fri May 05, 2017 2:29 pm
Forum: Balancing
Topic: fast underground belt to cheap?
Replies: 15
Views: 5901

Re: fast underground belt to cheap?

I agree. Putting eveything underground isn't aesthetically pleasing either. See pipes.
by Artman40
Fri May 05, 2017 1:26 pm
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 48640

Re: Version 0.15.7

I'm not sure I'm a fan of science pack requirement changes. Could these changes make the game a bit...easy?
by Artman40
Thu May 04, 2017 11:24 am
Forum: Ideas and Suggestions
Topic: Map scrolling speed slider would be useful option.
Replies: 2
Views: 833

Re: Map scrolling speed slider would be useful option.

What would be an optimal way to change scrolling speed though?
by Artman40
Thu May 04, 2017 11:23 am
Forum: Ideas and Suggestions
Topic: Research graph similar to production graphs to visualize research speed over time.
Replies: 5
Views: 2083

Re: Research graph similar to production graphs to visualize research speed over time.

I found a problem. Namely, the the science pack production has stopped, the production icons for research packs don't show up.
by Artman40
Wed May 03, 2017 8:55 am
Forum: Ideas and Suggestions
Topic: Map scrolling speed slider would be useful option.
Replies: 2
Views: 833

Map scrolling speed slider would be useful option.

Currently, when you are scrolling your map with arrow keys, it's often too fast, especially when trying to place down blueprints and other ghost buildings. Would be nice to have an option to scroll slower.
by Artman40
Tue May 02, 2017 11:12 am
Forum: Ideas and Suggestions
Topic: Research graph similar to production graphs to visualize research speed over time.
Replies: 5
Views: 2083

Research graph similar to production graphs to visualize research speed over time.

It would be nice to see how fast the research has been made over the minutes and hours, just like there are production and electricity graphs. For...umm...research purposes. Maybe, when looking at longer timescales, there would be icons on a graph to show when something was researched. In addition, ...
by Artman40
Sun Apr 30, 2017 5:17 pm
Forum: Not a bug
Topic: Steel bars are named steel plates.
Replies: 1
Views: 633

Steel bars are named steel plates.

For an item that's named "Steel plate", it definitely looks more like a bar or a rail.

Is this an artifact of something changed in previous versions?
by Artman40
Sun Apr 30, 2017 1:51 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998782

Re: Factorio Roadmap for 0.15 + 0.16

The "Dirty mining" mechanic could be good way to make it so that in biterless world, the best option wouldn't be to go as far away from the center as possible.
by Artman40
Fri Apr 28, 2017 10:42 am
Forum: Ideas and Suggestions
Topic: Need a priority craft hotkey
Replies: 4
Views: 1986

Re: Need a priority craft hotkey

It doesn't really discourage mass hand crafting. Remember: you can only craft one item at a time while all the machines together can craft thousands.
by Artman40
Wed Apr 26, 2017 8:55 am
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6731

Re: Add a logarithmic display option for production/consumption graph.

Question: Does it need rough numbers or something else on the side of the graph?
by Artman40
Tue Apr 25, 2017 8:54 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6731

Add a logarithmic display option for production/consumption graph.

If you look at production graphs, you'll notice that majority of lines in the dynamic graph representing objects tend to be near the bottom and often it's hard to tell them apart. It would be nice to turn on/off a logarithmic graph so it would be easier to see them.
by Artman40
Fri Mar 03, 2017 5:22 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67149

Re: Friday Facts #180 - Map interaction

Suggestion: Do not implement the planned changes to the next version. Just get the existing features done.

Currently, the scale of the update is at the level that whatever you do, it will still probably be riddled with bugs.
by Artman40
Tue Feb 14, 2017 12:31 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51886

Re: Friday Facts #177 - Difficulty settings

If there's a difficulty setting for tech then I think you should also include harder difficulties with more complex tech trees. Anyway, I think the main problem and cause of delays is usually classic mistake for developers: trying to take out a bite that's too big and in the end, it will still be re...
by Artman40
Fri Oct 21, 2016 3:54 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50262

Re: Friday Facts #161 - Infinite Research and Blueprint Library

But what to do for those who want to complete every research that can be obtained?

Also, can you add an achievement for producing every produceable item in the game?
by Artman40
Sat Oct 08, 2016 10:15 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104641

Re: Friday Facts #159 - Research revolution

What about making every item in the game aside from the rawest products so that it could be used as science packs? However, every type of item could only be used to produce a certain science pack. Then, a of system could be made that encourages you to produce as many different kinds of items as poss...
by Artman40
Sat Oct 08, 2016 8:10 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104641

Re: Friday Facts #159 - Research revolution

To be honest, I'd like for science packs to use items that are not used elsewhere, at least in large amounts.

Also, does the endgame require to produce all science packs?
by Artman40
Fri Jul 22, 2016 11:20 am
Forum: Ideas and Suggestions
Topic: Show total number of items in inventory when placing structures (not stack number).
Replies: 3
Views: 1630

Show total number of items in inventory when placing structures (not stack number).

For an example, when playing conveyor belts, you only see the number of belts in the stack you're holding and it disregards any other stacks you have. Would it be better to show all the belts so you know when you're running out of conveyor belt?

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