Search found 1065 matches

by ficolas
Thu Mar 07, 2013 5:10 pm
Forum: Modding help
Topic: Game events request.
Replies: 8
Views: 8240

Re: Game events request.

I mean, you need to kill it, not to mine it
by ficolas
Thu Mar 07, 2013 4:59 pm
Forum: Ideas and Suggestions
Topic: Modding related suggestions
Replies: 7
Views: 16793

Re: Modding related suggestions

What kind uses you have in mind? When fish is eaten? When ammo/gun is used to shoot? Something else? Or you want to make custom uses for items? How should they be triggered in the game? I don't know either ... I want to do custom uses for items, like a remote activation of a door with a lua script,...
by ficolas
Thu Mar 07, 2013 4:57 pm
Forum: Modding help
Topic: Game events request.
Replies: 8
Views: 8240

Re: Game events request.

I think that onunit died, is on entity DIED (you need to shoot it)
by ficolas
Thu Mar 07, 2013 4:55 pm
Forum: Mods
Topic: [MOD WIP 2.0.10] MtF- Mod
Replies: 5
Views: 12245

Re: [MOD WIP 2.0.10] KoF- Mod

:S now that there is a mod to do it I dont feel like doing it... but I liked more my idea (with a lua script, a place where they grow naturally, using energy, and with fertilicer they grow x2 faster, but still very random. Also, the way of doing it, is the script places seeds, the seeds randomly gro...
by ficolas
Wed Mar 06, 2013 9:01 pm
Forum: Ideas and Suggestions
Topic: Modding related suggestions
Replies: 7
Views: 16793

Re: Modding related suggestions

A event like
event.name -> itemused
event.item -> name of the item
(only for items with type "useable")
or something like so.
I REALLY need this...
I can think about a ugly and shitty way of doing this in tgis version
by ficolas
Wed Mar 06, 2013 5:49 pm
Forum: Implemented Suggestions
Topic: World gen for mods
Replies: 2
Views: 4920

World gen for mods

I would like to be able to add world gen stuff in .json files, I know it can be done with lua, but It cant be done goodly, you can only do it arround some cords, not to the infinite.
by ficolas
Tue Mar 05, 2013 10:24 pm
Forum: Implemented Suggestions
Topic: Electric Furnace.
Replies: 4
Views: 6733

Re: Electric Furnace.

you dont know how many times this have been sugested/talked about
by ficolas
Tue Mar 05, 2013 4:16 pm
Forum: Ideas and Suggestions
Topic: Steam turret
Replies: 17
Views: 12434

Re: Steam turret

OK. You forgot about one thing - the ambient temperature. After some distance a steam will cool, loses energy, and become water. To make steam reaches the Creepers, necessary that pressure has been really great, and in this case it is easier not to use steam, but water. Even if turret would use ste...
by ficolas
Tue Mar 05, 2013 3:58 pm
Forum: Ideas and Suggestions
Topic: Steam turret
Replies: 17
Views: 12434

Re: Steam turret

So it can have like a tank that is used in 30 secs or so, and then it stops untill it gets more water, is like a secondary turret that cant be alone
by ficolas
Tue Mar 05, 2013 3:05 pm
Forum: Texture Packs
Topic: [a bit off topic] OMG im awzum at spriting!!
Replies: 9
Views: 21912

Re: [a bit off topic] OMG im awzum at spriting!!

rk84 wrote:
ficolas wrote:Do you really think I will continue this?

I will... some day... If I learn to make it better...
I'm sorry to hear that. I had another idea. I'm not sure if it is possible to set directional images for logistic robots, but with just pair of wings it will be great. :)
I think it is posible
by ficolas
Tue Mar 05, 2013 2:28 pm
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 19662

Re: [idea] Mini assembler

rk84 wrote:Big is better :D
I just made 3x3 heavy inserter with 5 tile range both ways. 8-)
Lolwhy
by ficolas
Tue Mar 05, 2013 2:13 pm
Forum: Ideas and Suggestions
Topic: [idea] Mini assembler
Replies: 20
Views: 19662

Re: [idea] Mini assembler

is not that big, just 3x or 4x tiles
by ficolas
Tue Mar 05, 2013 2:11 pm
Forum: Mods
Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
Replies: 8
Views: 13554

Re: [MOD WIP 0.2.10] Energy Conservation (EC)

To use the compressed coal and the energy pack, you need to place them in a boiler?
So if you dont place coal in a boiler to make compressed coal, you can save it in a chest.
But energy packs can be usefull for solar panels
by ficolas
Tue Mar 05, 2013 2:08 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] INV Edit & Godmode Mod!
Replies: 6
Views: 7339

Re: [REQUEST] INV Edit & Godmode Mod!

I know how to open it with a spanish keyboard (pressing ñ), but idk how with an english one
If somebody can post it
by ficolas
Tue Mar 05, 2013 2:06 pm
Forum: Texture Packs
Topic: [a bit off topic] OMG im awzum at spriting!!
Replies: 9
Views: 21912

Re: [a bit off topic] OMG im awzum at spriting!!

Do you really think I will continue this?

I will... some day... If I learn to make it better...
by ficolas
Tue Mar 05, 2013 12:42 pm
Forum: Mods
Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
Replies: 8
Views: 13554

Re: [MOD WIP 0.2.10] Energy Conservation (EC)

Isnt it better to store the coal in a chest, and have less boilers?
by ficolas
Tue Mar 05, 2013 12:40 pm
Forum: Resolved Problems and Bugs
Topic: Save on Death
Replies: 6
Views: 4860

Re: Save on Death

I have never tried it, why would I want to save my death to loose my stuff? D :
by ficolas
Tue Mar 05, 2013 12:38 pm
Forum: Implemented Suggestions
Topic: burner devices are kinda pointless
Replies: 21
Views: 17139

Re: burner devices are kinda pointless

But you still cannot automatically feed combustion inserters. Why wouldn't be my proposal enough? If an inserter could feed itself when handling coal, what piece would be missing? EDIT: to be sure: "Insterter being able to feed itself when handling coal" == Insterter supplies something wi...
by ficolas
Tue Mar 05, 2013 12:30 pm
Forum: Ideas and Suggestions
Topic: Steam turret
Replies: 17
Views: 12434

Re: Steam turret

Weird idea
But cool, and very weird, lol
A pushing turret is needed :D

But if the turret can push mobs, and the damage is in a zone, then creepers will never be able to reach the turret...
by ficolas
Tue Mar 05, 2013 12:26 pm
Forum: Balancing
Topic: Reduce the Creeper spawner rate
Replies: 21
Views: 24102

Re: Reduce the Creeper spawner rate

I agree with the delay, it isnt any beliable a building where aliens appear constantly
(mabie the alien part isnt beliable too, but that is science fiction)

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