Search found 1065 matches
- Thu Mar 07, 2013 5:10 pm
- Forum: Modding help
- Topic: Game events request.
- Replies: 8
- Views: 8240
Re: Game events request.
I mean, you need to kill it, not to mine it
- Thu Mar 07, 2013 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Modding related suggestions
- Replies: 7
- Views: 16793
Re: Modding related suggestions
What kind uses you have in mind? When fish is eaten? When ammo/gun is used to shoot? Something else? Or you want to make custom uses for items? How should they be triggered in the game? I don't know either ... I want to do custom uses for items, like a remote activation of a door with a lua script,...
- Thu Mar 07, 2013 4:57 pm
- Forum: Modding help
- Topic: Game events request.
- Replies: 8
- Views: 8240
Re: Game events request.
I think that onunit died, is on entity DIED (you need to shoot it)
- Thu Mar 07, 2013 4:55 pm
- Forum: Mods
- Topic: [MOD WIP 2.0.10] MtF- Mod
- Replies: 5
- Views: 12245
Re: [MOD WIP 2.0.10] KoF- Mod
:S now that there is a mod to do it I dont feel like doing it... but I liked more my idea (with a lua script, a place where they grow naturally, using energy, and with fertilicer they grow x2 faster, but still very random. Also, the way of doing it, is the script places seeds, the seeds randomly gro...
- Wed Mar 06, 2013 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Modding related suggestions
- Replies: 7
- Views: 16793
Re: Modding related suggestions
A event like
event.name -> itemused
event.item -> name of the item
(only for items with type "useable")
or something like so.
I REALLY need this...
I can think about a ugly and shitty way of doing this in tgis version
event.name -> itemused
event.item -> name of the item
(only for items with type "useable")
or something like so.
I REALLY need this...
I can think about a ugly and shitty way of doing this in tgis version
- Wed Mar 06, 2013 5:49 pm
- Forum: Implemented Suggestions
- Topic: World gen for mods
- Replies: 2
- Views: 4920
World gen for mods
I would like to be able to add world gen stuff in .json files, I know it can be done with lua, but It cant be done goodly, you can only do it arround some cords, not to the infinite.
- Tue Mar 05, 2013 10:24 pm
- Forum: Implemented Suggestions
- Topic: Electric Furnace.
- Replies: 4
- Views: 6733
Re: Electric Furnace.
you dont know how many times this have been sugested/talked about
- Tue Mar 05, 2013 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Steam turret
- Replies: 17
- Views: 12434
Re: Steam turret
OK. You forgot about one thing - the ambient temperature. After some distance a steam will cool, loses energy, and become water. To make steam reaches the Creepers, necessary that pressure has been really great, and in this case it is easier not to use steam, but water. Even if turret would use ste...
- Tue Mar 05, 2013 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Steam turret
- Replies: 17
- Views: 12434
Re: Steam turret
So it can have like a tank that is used in 30 secs or so, and then it stops untill it gets more water, is like a secondary turret that cant be alone
- Tue Mar 05, 2013 3:05 pm
- Forum: Texture Packs
- Topic: [a bit off topic] OMG im awzum at spriting!!
- Replies: 9
- Views: 21912
Re: [a bit off topic] OMG im awzum at spriting!!
I think it is posiblerk84 wrote:I'm sorry to hear that. I had another idea. I'm not sure if it is possible to set directional images for logistic robots, but with just pair of wings it will be great.ficolas wrote:Do you really think I will continue this?
I will... some day... If I learn to make it better...
- Tue Mar 05, 2013 2:28 pm
- Forum: Ideas and Suggestions
- Topic: [idea] Mini assembler
- Replies: 20
- Views: 19662
Re: [idea] Mini assembler
Lolwhyrk84 wrote:Big is better
I just made 3x3 heavy inserter with 5 tile range both ways.
- Tue Mar 05, 2013 2:13 pm
- Forum: Ideas and Suggestions
- Topic: [idea] Mini assembler
- Replies: 20
- Views: 19662
Re: [idea] Mini assembler
is not that big, just 3x or 4x tiles
- Tue Mar 05, 2013 2:11 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 13554
Re: [MOD WIP 0.2.10] Energy Conservation (EC)
To use the compressed coal and the energy pack, you need to place them in a boiler?
So if you dont place coal in a boiler to make compressed coal, you can save it in a chest.
But energy packs can be usefull for solar panels
So if you dont place coal in a boiler to make compressed coal, you can save it in a chest.
But energy packs can be usefull for solar panels
- Tue Mar 05, 2013 2:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] INV Edit & Godmode Mod!
- Replies: 6
- Views: 7339
Re: [REQUEST] INV Edit & Godmode Mod!
I know how to open it with a spanish keyboard (pressing ñ), but idk how with an english one
If somebody can post it
If somebody can post it
- Tue Mar 05, 2013 2:06 pm
- Forum: Texture Packs
- Topic: [a bit off topic] OMG im awzum at spriting!!
- Replies: 9
- Views: 21912
Re: [a bit off topic] OMG im awzum at spriting!!
Do you really think I will continue this?
I will... some day... If I learn to make it better...
I will... some day... If I learn to make it better...
- Tue Mar 05, 2013 12:42 pm
- Forum: Mods
- Topic: [MOD WIP 0.2.10] Energy Conservation (EC)
- Replies: 8
- Views: 13554
Re: [MOD WIP 0.2.10] Energy Conservation (EC)
Isnt it better to store the coal in a chest, and have less boilers?
- Tue Mar 05, 2013 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: Save on Death
- Replies: 6
- Views: 4860
Re: Save on Death
I have never tried it, why would I want to save my death to loose my stuff? D :
- Tue Mar 05, 2013 12:38 pm
- Forum: Implemented Suggestions
- Topic: burner devices are kinda pointless
- Replies: 21
- Views: 17139
Re: burner devices are kinda pointless
But you still cannot automatically feed combustion inserters. Why wouldn't be my proposal enough? If an inserter could feed itself when handling coal, what piece would be missing? EDIT: to be sure: "Insterter being able to feed itself when handling coal" == Insterter supplies something wi...
- Tue Mar 05, 2013 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Steam turret
- Replies: 17
- Views: 12434
Re: Steam turret
Weird idea
But cool, and very weird, lol
A pushing turret is needed
But if the turret can push mobs, and the damage is in a zone, then creepers will never be able to reach the turret...
But cool, and very weird, lol
A pushing turret is needed
But if the turret can push mobs, and the damage is in a zone, then creepers will never be able to reach the turret...
- Tue Mar 05, 2013 12:26 pm
- Forum: Balancing
- Topic: Reduce the Creeper spawner rate
- Replies: 21
- Views: 24102
Re: Reduce the Creeper spawner rate
I agree with the delay, it isnt any beliable a building where aliens appear constantly
(mabie the alien part isnt beliable too, but that is science fiction)
(mabie the alien part isnt beliable too, but that is science fiction)