Also liquids cant be made with mods...
Did you read the post? :S
Search found 1065 matches
- Sun Mar 10, 2013 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Liquids for mods, and liquids as items.
- Replies: 4
- Views: 10612
- Sun Mar 10, 2013 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Liquids for mods, and liquids as items.
- Replies: 4
- Views: 10612
Re: Liquids for mods, and liquids as items.
What is the point of doing that?
And that is not possible to create just with mods
And that is not possible to create just with mods
- Sun Mar 10, 2013 5:59 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331540
- Sun Mar 10, 2013 3:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.2.10] Typo: "Logistic robot _speed_ cargo size x"
- Replies: 2
- Views: 2893
Re: [0.2.10] Typo: "Logistic robot _speed_ cargo size x"
Is a translation error, I noticed it when I was traslating I think, but forgot to post it
- Sun Mar 10, 2013 2:50 pm
- Forum: Modding help
- Topic: how to use clear()?
- Replies: 8
- Views: 9537
Re: how to use clear()?
if event.name=="onunitdied" then if count.started==nil or false then if count==nil then glob.count={} glob. count.started={} glob. count.kills={} end glob.count.started=true glob.count.kills=0 end glob.count.kills=count.kills+1 e...
- Sun Mar 10, 2013 1:34 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 214222
Re: Electric energy
I don't really thing, that all entities should have access to electricity, (item on ground, smoke, explosion, mining particle ...) I think that this is not necessary, just wait for the general LuaEntity to be implemented. Not all entities having access to electricity, all entities having a configur...
- Sun Mar 10, 2013 1:23 pm
- Forum: Ideas and Suggestions
- Topic: Robot
- Replies: 12
- Views: 11758
Re: Mech w grze
please english D:
Hi I would suggest that the game could be explored mechanisms. Robot which can be controlled. Adding new improvements to it. : D
- Sun Mar 10, 2013 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Liquids for mods, and liquids as items.
- Replies: 4
- Views: 10612
Liquids for mods, and liquids as items.
In my mod, im gonna add molten metals, and I would like them to be transported with pipes, that can be also good for lots more things, custom liquids can be really usefull on mods, but, now we have liquids, we need a way to use them, for example, in some specialassembly machines, (in the json file t...
- Sun Mar 10, 2013 12:26 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 214222
Re: Electric energy
Mods can hardly use electric energy, I think ALL entities should have a configuration for electric energy, even chests, because containers with lua script can be turned into a wood farm, or undergtound mining drill :p
- Sun Mar 10, 2013 11:43 am
- Forum: Modding help
- Topic: how to use clear()?
- Replies: 8
- Views: 9537
Re: how to use clear()?
Sorry for the shitty code, I wrote it with my mobile phone.
- Sun Mar 10, 2013 11:42 am
- Forum: Modding help
- Topic: how to use clear()?
- Replies: 8
- Views: 9537
Re: how to use clear()?
if event.name=="onunitdied" then if count.started==nil or false then if count==nil then glob.count={} glob. count.started={} glob. count.kills={} end glob.count.started=true glob.count.kills=0 end glob.count.kills=count.kills+1 end if glob.count.started==true then if count.time==nil then ...
- Sun Mar 10, 2013 12:28 am
- Forum: Modding help
- Topic: how to use clear()?
- Replies: 8
- Views: 9537
Re: how to use clear()?
That is not spamming.drs9999 wrote:Sorry for spamming the forum, but just another question:
Also, there isnt any way of extracting from a container?? (removing an item) without clearing the whole container?
- Sat Mar 09, 2013 3:27 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 151746
Re: RTS direction
And no fighting creepers D:
nonono D:! I dun like it I want my character running :S
nonono D:! I dun like it I want my character running :S
- Fri Mar 08, 2013 4:15 pm
- Forum: Implemented Suggestions
- Topic: Crafting tabs in the inventory screen
- Replies: 25
- Views: 24542
Re: Crafting tabs in the inventory screen
What do you mean?
- Thu Mar 07, 2013 6:13 pm
- Forum: General discussion
- Topic: How many alien artifacts do YOU have?
- Replies: 5
- Views: 10344
Re: How many alien artifacts do YOU have?
u cant get that masive amount without mods
- Thu Mar 07, 2013 5:57 pm
- Forum: Texture Packs
- Topic: [Request] Blast furnace and forge graphics .
- Replies: 2
- Views: 9753
[Request] Blast furnace and forge graphics .
Blast furnace: Shearch images in wikipedia. :). It should be big. Forge: A place where molten metal is placed into molds to make plates, bars... As big as the blast furnace, or maybe a bit smaller Space Rocket: This is not for the f-mod, butis for another project I want to do, and its awzum :) Fish ...
- Thu Mar 07, 2013 5:48 pm
- Forum: Implemented Suggestions
- Topic: Research progress lost without warning when changing project
- Replies: 12
- Views: 20722
Re: Research progress lost without warning when changing pro
not a bug, I think this should be in suggestions.
- Thu Mar 07, 2013 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Modding related suggestions
- Replies: 7
- Views: 16793
Re: Modding related suggestions
clicking shiftclick two times? dragging the item to the player and right/left click? <--- I dont like this one much Or mabie just let it be deffined in the json Like a item: type:"useable"{ key:"A" } Or adding a use hotbar, where you place your useable stuff, and when you press a...
- Thu Mar 07, 2013 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Steam turret
- Replies: 17
- Views: 12434
Re: Steam turret
water at 99°C damages more than steam at 200 or MOAR 300 400°C, but it pushes
Also I dont think it should totally kill a creeper
Also I dont think it should totally kill a creeper
- Thu Mar 07, 2013 5:12 pm
- Forum: Releases
- Topic: Display Maps
- Replies: 12
- Views: 20029
Re: Display Maps
Press all F... keys (F1, F2...F12)
one of them displays a minimap
one of them displays a minimap