Search found 2916 matches

by Optera
Mon Jul 04, 2016 4:29 am
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 30699

Re: Version 0.13.4

The list of Bugfixes keeps getting shorter, seems like a good sign for 0.13 becoming stable.
by Optera
Sun Jul 03, 2016 5:20 am
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 30885

Re: Version 0.13.3

[...]Researching personal logistic slots should provide a checkbox with which you can toggle yourself to act as a storage chest for the entire logistic network in reach.[...] I don't understand why you would want that. As in, you'd start receiving "surplus" ore or anything you've dumped i...
by Optera
Sun Jul 03, 2016 5:18 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 321020

Re: [MOD 0.13.3] Orbital Ion Cannon 1.3.0

Performance seems to have increased a lot on my big test map. However having a bunch of auto targeting stations now fire at greater range results in most annoying "Ion Cannon ready" spam. Could you add a message cooldown so we hear only 1 ready message every minute? Klaxon should ofc play ...
by Optera
Sun Jul 03, 2016 5:03 am
Forum: Ideas and Suggestions
Topic: [0.13.3] tiny Add Station window
Replies: 7
Views: 1854

Re: [0.13.3] tiny Add Station window

I did use Fat Controller myself until 13.0 brought a better train interface. Personally the 3-5 clicks to find one train and odd sorting, by time the train was registered instead of station/train name, annoyed me to no end. Your screenshot from fat controller is a good example of too much informatio...
by Optera
Sat Jul 02, 2016 7:32 pm
Forum: Ideas and Suggestions
Topic: [0.13.3] tiny Add Station window
Replies: 7
Views: 1854

Re: [0.13.3] tiny Add Station window

I would be happy with the window showing 10-15 stations or ideally be resizable. The keyword filter on top helps a lot, but here again only 5 results if i filter for iron with station names Iron Mine 1-5 and Iron Unload I have to scroll again. Scrolling is faster than clicking pages for around 20 st...
by Optera
Sat Jul 02, 2016 8:15 am
Forum: Ideas and Suggestions
Topic: [0.13.3] tiny Add Station window
Replies: 7
Views: 1854

[0.13.3] tiny Add Station window

The list of stations is needlessly small, showing only 5 stations.
by Optera
Sat Jul 02, 2016 7:53 am
Forum: Mods
Topic: [MOD 0.12.29+] Upgrade planner - v1.1.10 - Bug Fixes
Replies: 4
Views: 3713

Re: [MOD 0.12.29+] Upgrade planner - v1.1.10 - Bug Fixes

Perhaps the get_type method is deprecated.
I guess you could try using entity.type instead of get_type(entity.name)
http://lua-api.factorio.com/0.13.3/LuaE ... ntity.type
by Optera
Fri Jul 01, 2016 4:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59622

Re: [MOD 0.12.x] Equalizer chests v1.1.4

Thanks, I already have an "official" fix, but while testing I discovered the chests won't allow circuit connections, so that stopped me from releasing it. I'll probably upload my official version to mod portal somewhere this weekend and look into those circuit connections later. Looking f...
by Optera
Fri Jul 01, 2016 3:17 pm
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 59937

Re: [MOD 0.12+] SpaceBook - a multiplayer/PvP/RP manager

It seems that you did not upgrade the mod to v 1.0.8 which was corrected to support factorio 0.13 new API. please update mod (in game or from the portal) I did have 1.0.7, but even with 1.0.8 i get that same error with line 1878 instead. always_day was moved from game to surface http://lua-api.fact...
by Optera
Fri Jul 01, 2016 3:07 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59622

Re: [MOD 0.12.x] Equalizer chests v1.1.4

Quick unofficial 0.13 fix
Tested only in SP.
by Optera
Fri Jul 01, 2016 8:07 am
Forum: Mods
Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Replies: 120
Views: 59937

Re: [MOD 0.12+] SpaceBook - a multiplayer/PvP/RP manager

I got following error after migrating from an old save.
by Optera
Thu Jun 30, 2016 4:38 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339989

Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.2

With 0.13 it would be great to have the cargo inventory also when standing in a station to use the until full/empty commands.
by Optera
Wed Jun 22, 2016 8:19 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97380

Re: [MOD 0.12.x] Smarter Circuitry

There is a solution for version 0.12 function get_inv(s,i) local co=coroutine.create(s.target.get_inventory) local a, b = coroutine.resume(co, i) if a then return b else return nil end end function insert_inventory(sensor, index, detected_table) local co=coroutine.create(get_inv) local res, inv = c...
by Optera
Mon Jun 20, 2016 5:43 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97380

Re: [MOD 0.12.x] Smarter Circuitry

I get crash when I want put Sensor near Electric Furnace. https://i.gyazo.com/1946702888f9c7991cee3e6701d4f88f.png So far sensor works with other entities, even from mods. Would it be possible to check if it's a furnace and set it to return the content of source_inventory? With 0.13 all smart furna...
by Optera
Thu Jun 16, 2016 8:10 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 321020

Re: [MOD 0.12.35] Orbital Ion Cannon 1.2.3

The mod was fantastic even before auto fire control.

Only one thing annoys the heck out of me.
Is there a way to remove the "Rocket fired without satellite" message?
by Optera
Wed Jun 15, 2016 10:11 am
Forum: Ideas and Requests For Mods
Topic: switchable beacons
Replies: 0
Views: 535

switchable beacons

Would it be possible to hook up beacons to circuit networks?
I'd rather not build a 3 inserter loop to each beacon just to turn them on/off.

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