Search found 2846 matches

by Optera
Sat Jan 08, 2022 12:06 pm
Forum: Ideas and Suggestions
Topic: Turn off UI (key binding)
Replies: 10
Views: 1433

Re: Turn off UI (key binding)

There's a mod for that: https://mods.factorio.com/mod/UI_Hotkeys

Turn off every single UI element individually or all at once.
by Optera
Sun Jan 02, 2022 8:41 pm
Forum: Logistic Train Network
Topic: [1.16.6] Warnings for missing items if item station is currently occupied
Replies: 6
Views: 557

Re: [1.16.6] Warnings for missing items if item station is currently occupied

LTN reserves deliveries from providers until a train leaves the provider.
It makes no difference if the item is not physically in storage or reserved by a delivery, either way there's not enough supply.
by Optera
Mon Dec 13, 2021 5:10 pm
Forum: Logistic Train Network
Topic: [0.18] LTN Manager (ALPHA)
Replies: 17
Views: 6621

Re: Unrecoverable bug

Not a bug with LTN itself
Moving to LTN Manager Subforum
by Optera
Sun Dec 12, 2021 11:00 am
Forum: Modding discussion
Topic: New API Docs website
Replies: 64
Views: 8500

Re: New API Docs website

Why did you change everything that made the API site fast and easy to read? Headers in bright yellow with blurry font (especially in bold) and normal white text on light grey makes my eyes hurt. Search should filter functions containing the search text. For example what is it trying to tell me here ...
by Optera
Sat Nov 20, 2021 5:37 am
Forum: Won't implement
Topic: Please extend the TrainScheduleRecord to allow changes in direction
Replies: 8
Views: 959

Re: Please extend the TrainScheduleRecord to allow changes in direction

Temp stops are a workaround for targeting train stops by unit_number rather than ambiguous name.
Instead of trying to fix the workaround, I'd rather have the ability to tell the scheduler to go to a specific stop regardless of name.
by Optera
Fri Nov 19, 2021 6:34 pm
Forum: Logistic Train Network
Topic: Rich Text in LTN stops?
Replies: 22
Views: 3738

Re: Rich Text in LTN stops?

merged into existing thread
by Optera
Fri Nov 19, 2021 6:32 pm
Forum: Logistic Train Network
Topic: Why do temporary stops have a condition?
Replies: 5
Views: 738

Re: Why do temporary stops have a condition?

Without wait condition trains will overshoot and path to a wrong stop when there's multiple stops with the same name.
by Optera
Wed Nov 17, 2021 8:06 pm
Forum: Logistic Train Network
Topic: [1.16.6] Trains not stopping at destination stations
Replies: 3
Views: 423

Re: [1.16.6] Trains not stopping at destination stations

Thanks for the save.
Seems like without time = 0 on temp stops trains no longer break for the temp stop, resulting in them overshooting the real stop and path to another one.

Fixed in next release.
by Optera
Wed Nov 17, 2021 7:40 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 42
Views: 7456

Re: Threshold and Stack Threshold

There might be one problem with this. Not with having stack and non-stack threshold. But with using this to request/provide goods: It will provide goods. If you have a stop and it has more goods than requested, maybe because you send a train there manually to unload left over goods, then it will su...
by Optera
Tue Nov 16, 2021 4:19 pm
Forum: Logistic Train Network
Topic: [1.16.6] Trains not stopping at destination stations
Replies: 3
Views: 423

Re: [1.16.6] Trains not stopping at destination stations

I can't reproduce this bug.
Provide a save with only LTN (and dependencies) with this bug.
by Optera
Mon Nov 08, 2021 4:12 pm
Forum: Logistic Train Network
Topic: Please add a Cargo-Train and Fluid-Train signals
Replies: 8
Views: 948

Re: Please add a Cargo-Train and Fluid-Train signals

I don't really get the use case either. The artillery train is generally useful while the cargo/fluid train signals are more special cases. Probably only when you also use a mod that can assemble/disassemble trains. Generally LTN does not support trains becoming invalid from disassembling or telepor...
by Optera
Sat Oct 30, 2021 5:19 am
Forum: Logistic Train Network
Topic: How Does Depot Priority Work?
Replies: 7
Views: 1449

Re: How Does Depot Priority Work?

I am seeing this issue pop up in 1.16.3 I have two depots at the top and a requester and provider at the bottom. No matter what the two depots are set to, the closest depot is selected. https://imgur.com/hlSh7Wu The top depot was always set at 100 Priority, and I have changed the bottom one from 50...
by Optera
Tue Oct 26, 2021 5:04 am
Forum: Logistic Train Network
Topic: Please add a Cargo-Train and Fluid-Train signals
Replies: 8
Views: 948

Re: Please add a Cargo-Train and Fluid-Train signals

At the factory where you produce artillery shells you can add a train stop providing artillery trains by sending the signal to the input lamp. When a train arrives fill it up with artillery shells and send it along either by inactivity or circuit signal. Then in outposts requests an artillery train...
by Optera
Sat Oct 16, 2021 9:44 am
Forum: Logistic Train Network
Topic: Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
Replies: 4
Views: 1241

Re: Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)

Let's talk about this when SE also automatically adds intermediate trains stops required to teleport trains between surfaces.
I certainly won't add that to LTN.
by Optera
Sun Oct 10, 2021 7:19 pm
Forum: Logistic Train Network
Topic: Why do temporary stops have a condition?
Replies: 5
Views: 738

Re: Why do temporary stops have a condition?

I was certain stops require at least one condition.
by Optera
Sat Sep 25, 2021 4:54 am
Forum: Logistic Train Network
Topic: Idea: Add train configuration setting to LTN stops
Replies: 4
Views: 648

Re: Idea: Add train configuration setting to LTN stops

Sorry, not going to happen in LTN. LTN was rendered mostly obsolete with train limits becoming a base feature I'm going to keep maintaining it, but no new features will be added. Too much overhead for something only marginally more configurable than a min/max length + Network-ID It doesn't even allo...
by Optera
Sun Sep 19, 2021 4:50 am
Forum: Logistic Train Network
Topic: Small curiosity: What exactly is a "building store"?
Replies: 5
Views: 749

Re: Small curiosity: What exactly is a "building store"?

It would be really nice if there were a signal_changed_event that LTN could subscribe to so it would only have to parse the signals on change. But in factorio you don't have entity specific events and a global signal_changed_event would fire every tick and be more than useless. Yes, that'd easily c...
by Optera
Sat Sep 18, 2021 5:20 am
Forum: Logistic Train Network
Topic: Small curiosity: What exactly is a "building store"?
Replies: 5
Views: 749

Re: Small curiosity: What exactly is a "building store"?

I'm not sure what "filtering down from 100 items to 10" is supposed to mean. I load all the stuff available in the mall into one warehouse. The content of the warehouse is then provided. If that is 100 different items then that is 100 different items. How would you filter that down to 10?...
by Optera
Thu Sep 16, 2021 2:45 pm
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 25381

Re: Get stucked with basic LTN ID problem [solved]

Anything that can be said about binary coded signals can be found here: viewtopic.php?f=214&t=60334

Moving your post to that thread.

Go to advanced search