Search found 478 matches

by Adamo
Fri May 17, 2019 12:31 pm
Forum: Releases
Topic: Version 0.17.41
Replies: 15
Views: 12432

Re: Version 0.17.41

Download links are not working for this version.
by Adamo
Fri Apr 19, 2019 8:50 pm
Forum: Not a bug
Topic: [0.17.14] bots don't repair from train in automation mode
Replies: 5
Views: 1753

Re: [0.17.14] bots don't repair from train in automation mode

This is very disappointing! This was a critical part of our wall repair strategy. Please, devs, consider reintroducing this *feature*, and if it's a concern that bots are flying off for some people (bad planning?) then perhaps there could be a check box or something, like the "no logistics whil...
by Adamo
Sat Jul 28, 2018 9:26 pm
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Don't know for turrents, but everything else (assemblers, inserters) is explicitly optimized for the full power state. If they have full power but nothing to do they go into an inactive state where they consume no cpu power. If they don't have full power though they stay active and wait for power, ...
by Adamo
Sat Jul 28, 2018 7:46 pm
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

OK, so, I've been testing this for a while. I'm not going to go into full detail right now. I learned something very interesting, however. The speed issues seem to at least be related to large use of laser turret walls that are held in a power-off position with a switch connected to a fluid tank con...
by Adamo
Thu Jul 19, 2018 11:54 pm
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Well, if you really want to see if it's the map, how about destroying all buildings :P? This will leave only belts: /c for k,v in pairs(game.player.surface.find_entities_filtered{type='transport-belt',invert=true}) do v.destroy() end At least, all the buildings on the main surface, if I'm standing ...
by Adamo
Thu Jul 19, 2018 11:52 pm
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

If you start the server on a brand new map with nothing built, do you still have the same speed problems? Are there any other applications on the server that could be using substantial CPU time or memory bandwidth? No. Other multiplayer maps on this server with the same set of mods run very well. A...
by Adamo
Wed Jul 18, 2018 4:24 pm
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

If you start the server on a brand new map with nothing built, do you still have the same speed problems? Are there any other applications on the server that could be using substantial CPU time or memory bandwidth? No. Other multiplayer maps on this server with the same set of mods run very well. A...
by Adamo
Tue Jul 17, 2018 10:25 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Is there a method by which a mod could hold things up at a certain speed? Some functions I could grep for in the code of our mods? Or some way that the game speed can be limited that transcends the game.speed value? There's no normal way for mods to access game speed like that. There's two hacks i ...
by Adamo
Tue Jul 17, 2018 10:20 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

If you start the server on a brand new map with nothing built, do you still have the same speed problems? Are there any other applications on the server that could be using substantial CPU time or memory bandwidth? No. Other multiplayer maps on this server with the same set of mods run very well. A...
by Adamo
Tue Jul 17, 2018 10:07 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

The E5540 is really weak, it has about half the performance of your 4790K, 30 UPS on a big map is not unexpected. I believe you about the processor. The change in character of the reaction still seems suspect to me, though. When the base started to get big, we could see the UPS slowing down on our ...
by Adamo
Tue Jul 17, 2018 4:31 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Is there a method by which a mod could hold things up at a certain speed? Some functions I could grep for in the code of our mods? Or some way that the game speed can be limited that transcends the game.speed value? It just seems strange that it's perfectly stuck at half speed. We experienced the ne...
by Adamo
Tue Jul 17, 2018 4:21 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Loewchen wrote:There is no doubt that the server is the limiting factor, the only question is why. Post the server log.
Right.
by Adamo
Tue Jul 17, 2018 2:29 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Most of the factorio simulation code is single threaded, so maxing out one core is definitely possible. My single player client is able to run the map fine at 60 UPS. The server is on par with my desktop. Unless the CRC hashing is taking a huge amount of the CPU power, which I suppose is possible. ...
by Adamo
Tue Jul 17, 2018 1:39 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Is the game running on a server that is lower power than your PC? It may be that the server is at 30 UPS, but your local side runs the update in less time, So it reports 60UPS, but is actually limited by the UPS of the server It's a good question but I'm confident the server is OK. It's an 8-core e...
by Adamo
Mon Jul 16, 2018 9:17 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Zanthra wrote:With the number of mods you are using, it's possible the texture atlases are too big to keep in the dedicated VRAM of the GPU. Try running the game with VRAM usage set to low or medium in the graphics options and see if that helps.
Thanks for the suggestion. I tried it and it made no difference.
by Adamo
Mon Jul 16, 2018 5:29 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Re: Info overlay reports 60 UPS but Game Runs Slower

Zavian wrote:I suggest you provide the info requested in viewtopic.php?f=7&t=51319
Thanks.
by Adamo
Mon Jul 16, 2018 5:14 am
Forum: Technical Help
Topic: Info overlay reports 60 UPS but Game Runs Slower
Replies: 31
Views: 9075

Info overlay reports 60 UPS but Game Runs Slower

This is on a multiplayer, modded server. The info overlay reports 60 UPS (or more if I increase game speed to >1), but it's clearly only running at approximately 30 UPS. I can see no difference when I slow down to game speed 0.5, but slower than 0.5 and the game does slow down beyond 0.5 as expected...
by Adamo
Tue Jun 19, 2018 4:43 pm
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17462

Re: [0.16] Attach Notes - to blueprints and entities

321freddy wrote:Fixed it in version 0.2.2

Thanks for the report.
Cheers!
by Adamo
Sun Jun 17, 2018 5:28 pm
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17462

Re: [0.16] Attach Notes - to blueprints and entities

Hey, It was the Camera Admin mod. I suspect you can recreate the crash if you install the mod, open a camera, then attempt to use the slider. It consistently crashed for me, with a reference to on_gui_value_changed. I removed the slider from Camera admin for now, so I don't have the exact message, s...
by Adamo
Sun Jun 10, 2018 3:46 am
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17462

Re: [0.16] Attach Notes - to blueprints and entities

Thank you for the replies. This removed the graphical entities, at least! Any idea why I'd get a crash from an event handler in Attach Notes when I try to use a slider in another mod? I disabled the slider in the other mod, for now, but if I get a chance I'll reenable it to get the exact error messa...

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