Search found 478 matches
- Fri May 17, 2019 12:31 pm
- Forum: Releases
- Topic: Version 0.17.41
- Replies: 15
- Views: 12432
Re: Version 0.17.41
Download links are not working for this version.
- Fri Apr 19, 2019 8:50 pm
- Forum: Not a bug
- Topic: [0.17.14] bots don't repair from train in automation mode
- Replies: 5
- Views: 1753
Re: [0.17.14] bots don't repair from train in automation mode
This is very disappointing! This was a critical part of our wall repair strategy. Please, devs, consider reintroducing this *feature*, and if it's a concern that bots are flying off for some people (bad planning?) then perhaps there could be a check box or something, like the "no logistics whil...
- Sat Jul 28, 2018 9:26 pm
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Don't know for turrents, but everything else (assemblers, inserters) is explicitly optimized for the full power state. If they have full power but nothing to do they go into an inactive state where they consume no cpu power. If they don't have full power though they stay active and wait for power, ...
- Sat Jul 28, 2018 7:46 pm
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
OK, so, I've been testing this for a while. I'm not going to go into full detail right now. I learned something very interesting, however. The speed issues seem to at least be related to large use of laser turret walls that are held in a power-off position with a switch connected to a fluid tank con...
- Thu Jul 19, 2018 11:54 pm
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Well, if you really want to see if it's the map, how about destroying all buildings :P? This will leave only belts: /c for k,v in pairs(game.player.surface.find_entities_filtered{type='transport-belt',invert=true}) do v.destroy() end At least, all the buildings on the main surface, if I'm standing ...
- Thu Jul 19, 2018 11:52 pm
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
If you start the server on a brand new map with nothing built, do you still have the same speed problems? Are there any other applications on the server that could be using substantial CPU time or memory bandwidth? No. Other multiplayer maps on this server with the same set of mods run very well. A...
- Wed Jul 18, 2018 4:24 pm
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
If you start the server on a brand new map with nothing built, do you still have the same speed problems? Are there any other applications on the server that could be using substantial CPU time or memory bandwidth? No. Other multiplayer maps on this server with the same set of mods run very well. A...
- Tue Jul 17, 2018 10:25 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Is there a method by which a mod could hold things up at a certain speed? Some functions I could grep for in the code of our mods? Or some way that the game speed can be limited that transcends the game.speed value? There's no normal way for mods to access game speed like that. There's two hacks i ...
- Tue Jul 17, 2018 10:20 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
If you start the server on a brand new map with nothing built, do you still have the same speed problems? Are there any other applications on the server that could be using substantial CPU time or memory bandwidth? No. Other multiplayer maps on this server with the same set of mods run very well. A...
- Tue Jul 17, 2018 10:07 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
The E5540 is really weak, it has about half the performance of your 4790K, 30 UPS on a big map is not unexpected. I believe you about the processor. The change in character of the reaction still seems suspect to me, though. When the base started to get big, we could see the UPS slowing down on our ...
- Tue Jul 17, 2018 4:31 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Is there a method by which a mod could hold things up at a certain speed? Some functions I could grep for in the code of our mods? Or some way that the game speed can be limited that transcends the game.speed value? It just seems strange that it's perfectly stuck at half speed. We experienced the ne...
- Tue Jul 17, 2018 4:21 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Right.Loewchen wrote:There is no doubt that the server is the limiting factor, the only question is why. Post the server log.
- Tue Jul 17, 2018 2:29 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Most of the factorio simulation code is single threaded, so maxing out one core is definitely possible. My single player client is able to run the map fine at 60 UPS. The server is on par with my desktop. Unless the CRC hashing is taking a huge amount of the CPU power, which I suppose is possible. ...
- Tue Jul 17, 2018 1:39 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Is the game running on a server that is lower power than your PC? It may be that the server is at 30 UPS, but your local side runs the update in less time, So it reports 60UPS, but is actually limited by the UPS of the server It's a good question but I'm confident the server is OK. It's an 8-core e...
- Mon Jul 16, 2018 9:17 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Thanks for the suggestion. I tried it and it made no difference.Zanthra wrote:With the number of mods you are using, it's possible the texture atlases are too big to keep in the dedicated VRAM of the GPU. Try running the game with VRAM usage set to low or medium in the graphics options and see if that helps.
- Mon Jul 16, 2018 5:29 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Re: Info overlay reports 60 UPS but Game Runs Slower
Thanks.Zavian wrote:I suggest you provide the info requested in viewtopic.php?f=7&t=51319
- Mon Jul 16, 2018 5:14 am
- Forum: Technical Help
- Topic: Info overlay reports 60 UPS but Game Runs Slower
- Replies: 31
- Views: 9075
Info overlay reports 60 UPS but Game Runs Slower
This is on a multiplayer, modded server. The info overlay reports 60 UPS (or more if I increase game speed to >1), but it's clearly only running at approximately 30 UPS. I can see no difference when I slow down to game speed 0.5, but slower than 0.5 and the game does slow down beyond 0.5 as expected...
- Tue Jun 19, 2018 4:43 pm
- Forum: Mods
- Topic: [0.17] Attach Notes - to blueprints and entities
- Replies: 38
- Views: 17462
Re: [0.16] Attach Notes - to blueprints and entities
Cheers!321freddy wrote:Fixed it in version 0.2.2
Thanks for the report.
- Sun Jun 17, 2018 5:28 pm
- Forum: Mods
- Topic: [0.17] Attach Notes - to blueprints and entities
- Replies: 38
- Views: 17462
Re: [0.16] Attach Notes - to blueprints and entities
Hey, It was the Camera Admin mod. I suspect you can recreate the crash if you install the mod, open a camera, then attempt to use the slider. It consistently crashed for me, with a reference to on_gui_value_changed. I removed the slider from Camera admin for now, so I don't have the exact message, s...
- Sun Jun 10, 2018 3:46 am
- Forum: Mods
- Topic: [0.17] Attach Notes - to blueprints and entities
- Replies: 38
- Views: 17462
Re: [0.16] Attach Notes - to blueprints and entities
Thank you for the replies. This removed the graphical entities, at least! Any idea why I'd get a crash from an event handler in Attach Notes when I try to use a slider in another mod? I disabled the slider in the other mod, for now, but if I get a chance I'll reenable it to get the exact error messa...