Search found 478 matches

by Adamo
Sat Jul 20, 2019 2:41 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209926

Re: Friday Facts #304 - Small bugs; Big changes

Make basic only output heavy oil, and make cracking available with basic oil processing! This still raises the question of "what is the refinery even doing at this point?" What's the point of passing it through the refinery just to output one fluid? If we go this way, I suggest it's bette...
by Adamo
Sat Jul 20, 2019 1:21 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209926

Re: Friday Facts #304 - Small bugs; Big changes

mrudat wrote:
Sat Jul 20, 2019 1:05 am
I think that what would be most nifty is to have a fractionating column powered by heat, and a heat-producer that burns all oils.
I made a mod that does this, and pretty well. It's not listed on the portal, but it is finished. Message me.
by Adamo
Fri Jul 19, 2019 11:18 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209926

Re: Friday Facts #304 - Small bugs; Big changes

This is actually very similar to Adamo's proposal above; I think one of the underlying gameplay aspects here implied in both our posts, and I forgot to mention this in my first post, is that once we have oil going into the refinery just to produce petroleum gas out of it, it's like: what's the poin...
by Adamo
Fri Jul 19, 2019 10:53 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209926

Re: Friday Facts #304 - Small bugs; Big changes

But what that ethane (C2) is itself typically made from ? Not from the lighter distilled hydrocarbons - propane (C3) & butane (C4) ? In real life, ethane is a large component of natural gas, and this is where we get most of it. It can also be separated from crude petroleum, but we don't do that...
by Adamo
Fri Jul 19, 2019 10:37 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209926

Proposed Modification to the New Oil Refining Recipes

TL;DR Proposed modification to the new oil refining recipes that will increase scientific sense without creating unneeded complication. Why ? The recent change to the early-game oil production raises the question: why are we running the crude oil through the refinery at all, when it is only produci...
by Adamo
Fri Jul 19, 2019 9:56 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 209926

Re: Friday Facts #304 - Small bugs; Big changes

Hi All, I'd like to suggest an adjustment to the proposed oil refinement changes. (Edit) The introduction of the recipe that produces only petroleum gas from crude oil raises the question: why use the refinery at all? A closer look at the chemistry revealed that perhaps we shouldn't be for the petro...
by Adamo
Fri Jul 19, 2019 12:36 am
Forum: Off topic
Topic: What is a chargeback fee?
Replies: 18
Views: 13816

Re: What is a chargeback fee?

Basically, when a credit card payment is found to be fraudulent, it is "charged back", and the bank that acquired money from charges for your business charges you a "chargeback fee". It depends on a number of factors on an individual basis, but some estimates I've seen estimate t...
by Adamo
Fri Jul 19, 2019 12:33 am
Forum: Implemented in 2.0
Topic: Give entity ghosts a shimmer / animation
Replies: 19
Views: 4700

Re: Give entity ghosts a shimmer / animation

Maybe they could just put a little picture of Casper over it.
by Adamo
Thu Jul 11, 2019 10:01 pm
Forum: Releases
Topic: Version 0.17.56
Replies: 44
Views: 22550

Re: Version 0.17.56

Came to report the same. Just FYI, the URL (see below) for latest experimental is downloading a different build version than what is being distributed on steam. This results in a version mismatch error when attempting to join the headless server from the steam client. 0.000 2019-07-11 16:13:06; Fact...
by Adamo
Thu Jun 13, 2019 4:00 pm
Forum: Modding help
Topic: Something Wrong with Reactor Glow
Replies: 1
Views: 647

Something Wrong with Reactor Glow

Hey All, Something weird seems to be going on with the logic involving the reactor lights and fuel glow color. Here's what I can tell you: With use_fuel_glow_color set to true, if the fuel has no glow color, the default_fuel_glow_color appears to be applied to the working_light_picture tint, but the...
by Adamo
Tue Jun 11, 2019 7:27 pm
Forum: Modding help
Topic: Dependencies: Are "optional requirements" possible at all?
Replies: 51
Views: 8790

Re: Dependencies: Are "optional requirements" possible at all?

I did understand. I'm making the case to you that it is equivalent to simply require them both as optional dependencies and then write the code to determine which ones popped and prioritize the data as you see fit. I do this often in my mods. You have to write code to handle it. Make any mods that m...
by Adamo
Tue Jun 11, 2019 12:15 pm
Forum: Modding help
Topic: Dependencies: Are "optional requirements" possible at all?
Replies: 51
Views: 8790

Re: Dependencies: Are "optional requirements" possible at all?

I do this often in my mods. You have to write code to handle it. Make any mods that may or may not appear optional using ?, then you'll need to write some if statements in your data.lua code to determine who is serving what, and decide where things should go. You can do anything you want at this sta...
by Adamo
Sat Jun 08, 2019 12:24 pm
Forum: Releases
Topic: Version 0.17.47
Replies: 26
Views: 19833

Re: Version 0.17.47

Possible bug on linux version? Trying to replace with the pictures attribute from the data raw web document, now. Edit: Looks like that worked.
possible_bug.png
possible_bug.png (23.44 KiB) Viewed 12845 times
by Adamo
Fri May 24, 2019 9:25 am
Forum: Modding help
Topic: use_fuel_glow_color doesn't seem to work
Replies: 6
Views: 1668

Re: use_fuel_glow_color doesn't seem to work

I made my own sprite and got this to work, but it works when use_fuel_glow_color is set to false, not to true, so I suspect that this is flipped in the implemented code and may need to be corrected. It is not flipped in the code. Here is the relevant code in data-final-fixes.lua: data.raw.item[&quo...
by Adamo
Fri May 24, 2019 9:08 am
Forum: Modding help
Topic: use_fuel_glow_color doesn't seem to work
Replies: 6
Views: 1668

Re: use_fuel_glow_color doesn't seem to work

I made my own sprite and got this to work, but it works when use_fuel_glow_color is set to false, not to true, so I suspect that this is flipped in the implemented code and may need to be corrected. It is not flipped in the code. Thanks for responding. I'll check back in my code to be sure I didn't...
by Adamo
Wed May 22, 2019 6:47 pm
Forum: General discussion
Topic: Worth it or not?
Replies: 13
Views: 6658

Re: Worth it or not?

It is literally the game of the decade. It's also only $30. Get it!
by Adamo
Wed May 22, 2019 12:34 pm
Forum: Modding help
Topic: use_fuel_glow_color doesn't seem to work
Replies: 6
Views: 1668

Re: use_fuel_glow_color doesn't seem to work

I made my own sprite and got this to work, but it works when use_fuel_glow_color is set to false, not to true, so I suspect that this is flipped in the implemented code and may need to be corrected.
by Adamo
Wed May 22, 2019 1:35 am
Forum: Modding help
Topic: use_fuel_glow_color doesn't seem to work
Replies: 6
Views: 1668

use_fuel_glow_color doesn't seem to work

A couple notes: use_fuel_glow_color = false is commented out on the vanilla reactor -- is that intended? Does it default to true, or do I need to turn it on in data-updates to use it? It's not listed on the prototype/reactor page. Also, the only item prototype I see that has a -- albeit commented-ou...
by Adamo
Tue May 21, 2019 10:50 pm
Forum: Releases
Topic: Version 0.17.42
Replies: 8
Views: 9955

Re: Version 0.17.42

use_fuel_glow_color = false is commented out on the vanilla reactor -- is that intended? Does it default to true, or do I need to turn it on in data-updates to use it? It's not listed on the prototype/reactor page. Also, the only item prototype I see that has a -- albeit commented-out -- fuel_glow_c...
by Adamo
Fri May 17, 2019 1:37 pm
Forum: Releases
Topic: Version 0.17.41
Replies: 15
Views: 12465

Re: Version 0.17.41

I am only able to get the self-updater to work. Alternates between 404 and 503 on direct link,

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