Search found 478 matches
- Sat Jul 20, 2019 2:41 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209926
Re: Friday Facts #304 - Small bugs; Big changes
Make basic only output heavy oil, and make cracking available with basic oil processing! This still raises the question of "what is the refinery even doing at this point?" What's the point of passing it through the refinery just to output one fluid? If we go this way, I suggest it's bette...
- Sat Jul 20, 2019 1:21 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209926
- Fri Jul 19, 2019 11:18 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209926
Re: Friday Facts #304 - Small bugs; Big changes
This is actually very similar to Adamo's proposal above; I think one of the underlying gameplay aspects here implied in both our posts, and I forgot to mention this in my first post, is that once we have oil going into the refinery just to produce petroleum gas out of it, it's like: what's the poin...
- Fri Jul 19, 2019 10:53 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209926
Re: Friday Facts #304 - Small bugs; Big changes
But what that ethane (C2) is itself typically made from ? Not from the lighter distilled hydrocarbons - propane (C3) & butane (C4) ? In real life, ethane is a large component of natural gas, and this is where we get most of it. It can also be separated from crude petroleum, but we don't do that...
- Fri Jul 19, 2019 10:37 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209926
Proposed Modification to the New Oil Refining Recipes
TL;DR Proposed modification to the new oil refining recipes that will increase scientific sense without creating unneeded complication. Why ? The recent change to the early-game oil production raises the question: why are we running the crude oil through the refinery at all, when it is only produci...
- Fri Jul 19, 2019 9:56 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 209926
Re: Friday Facts #304 - Small bugs; Big changes
Hi All, I'd like to suggest an adjustment to the proposed oil refinement changes. (Edit) The introduction of the recipe that produces only petroleum gas from crude oil raises the question: why use the refinery at all? A closer look at the chemistry revealed that perhaps we shouldn't be for the petro...
- Fri Jul 19, 2019 12:36 am
- Forum: Off topic
- Topic: What is a chargeback fee?
- Replies: 18
- Views: 13816
Re: What is a chargeback fee?
Basically, when a credit card payment is found to be fraudulent, it is "charged back", and the bank that acquired money from charges for your business charges you a "chargeback fee". It depends on a number of factors on an individual basis, but some estimates I've seen estimate t...
- Fri Jul 19, 2019 12:33 am
- Forum: Implemented in 2.0
- Topic: Give entity ghosts a shimmer / animation
- Replies: 19
- Views: 4700
Re: Give entity ghosts a shimmer / animation
Maybe they could just put a little picture of Casper over it.
- Thu Jul 11, 2019 10:01 pm
- Forum: Releases
- Topic: Version 0.17.56
- Replies: 44
- Views: 22550
Re: Version 0.17.56
Came to report the same. Just FYI, the URL (see below) for latest experimental is downloading a different build version than what is being distributed on steam. This results in a version mismatch error when attempting to join the headless server from the steam client. 0.000 2019-07-11 16:13:06; Fact...
- Thu Jun 13, 2019 4:00 pm
- Forum: Modding help
- Topic: Something Wrong with Reactor Glow
- Replies: 1
- Views: 647
Something Wrong with Reactor Glow
Hey All, Something weird seems to be going on with the logic involving the reactor lights and fuel glow color. Here's what I can tell you: With use_fuel_glow_color set to true, if the fuel has no glow color, the default_fuel_glow_color appears to be applied to the working_light_picture tint, but the...
- Tue Jun 11, 2019 7:27 pm
- Forum: Modding help
- Topic: Dependencies: Are "optional requirements" possible at all?
- Replies: 51
- Views: 8790
Re: Dependencies: Are "optional requirements" possible at all?
I did understand. I'm making the case to you that it is equivalent to simply require them both as optional dependencies and then write the code to determine which ones popped and prioritize the data as you see fit. I do this often in my mods. You have to write code to handle it. Make any mods that m...
- Tue Jun 11, 2019 12:15 pm
- Forum: Modding help
- Topic: Dependencies: Are "optional requirements" possible at all?
- Replies: 51
- Views: 8790
Re: Dependencies: Are "optional requirements" possible at all?
I do this often in my mods. You have to write code to handle it. Make any mods that may or may not appear optional using ?, then you'll need to write some if statements in your data.lua code to determine who is serving what, and decide where things should go. You can do anything you want at this sta...
- Sat Jun 08, 2019 12:24 pm
- Forum: Releases
- Topic: Version 0.17.47
- Replies: 26
- Views: 19833
Re: Version 0.17.47
Possible bug on linux version? Trying to replace with the pictures attribute from the data raw web document, now. Edit: Looks like that worked.
- Fri May 24, 2019 9:25 am
- Forum: Modding help
- Topic: use_fuel_glow_color doesn't seem to work
- Replies: 6
- Views: 1668
Re: use_fuel_glow_color doesn't seem to work
I made my own sprite and got this to work, but it works when use_fuel_glow_color is set to false, not to true, so I suspect that this is flipped in the implemented code and may need to be corrected. It is not flipped in the code. Here is the relevant code in data-final-fixes.lua: data.raw.item[&quo...
- Fri May 24, 2019 9:08 am
- Forum: Modding help
- Topic: use_fuel_glow_color doesn't seem to work
- Replies: 6
- Views: 1668
Re: use_fuel_glow_color doesn't seem to work
I made my own sprite and got this to work, but it works when use_fuel_glow_color is set to false, not to true, so I suspect that this is flipped in the implemented code and may need to be corrected. It is not flipped in the code. Thanks for responding. I'll check back in my code to be sure I didn't...
- Wed May 22, 2019 6:47 pm
- Forum: General discussion
- Topic: Worth it or not?
- Replies: 13
- Views: 6658
Re: Worth it or not?
It is literally the game of the decade. It's also only $30. Get it!
- Wed May 22, 2019 12:34 pm
- Forum: Modding help
- Topic: use_fuel_glow_color doesn't seem to work
- Replies: 6
- Views: 1668
Re: use_fuel_glow_color doesn't seem to work
I made my own sprite and got this to work, but it works when use_fuel_glow_color is set to false, not to true, so I suspect that this is flipped in the implemented code and may need to be corrected.
- Wed May 22, 2019 1:35 am
- Forum: Modding help
- Topic: use_fuel_glow_color doesn't seem to work
- Replies: 6
- Views: 1668
use_fuel_glow_color doesn't seem to work
A couple notes: use_fuel_glow_color = false is commented out on the vanilla reactor -- is that intended? Does it default to true, or do I need to turn it on in data-updates to use it? It's not listed on the prototype/reactor page. Also, the only item prototype I see that has a -- albeit commented-ou...
- Tue May 21, 2019 10:50 pm
- Forum: Releases
- Topic: Version 0.17.42
- Replies: 8
- Views: 9955
Re: Version 0.17.42
use_fuel_glow_color = false is commented out on the vanilla reactor -- is that intended? Does it default to true, or do I need to turn it on in data-updates to use it? It's not listed on the prototype/reactor page. Also, the only item prototype I see that has a -- albeit commented-out -- fuel_glow_c...
- Fri May 17, 2019 1:37 pm
- Forum: Releases
- Topic: Version 0.17.41
- Replies: 15
- Views: 12465
Re: Version 0.17.41
I am only able to get the self-updater to work. Alternates between 404 and 503 on direct link,