Search found 228 matches

by CreeperDaReeper
Sun Dec 28, 2014 1:47 pm
Forum: Bob's mods
Topic: Warefare mod ideas.
Replies: 26
Views: 15991

Re: Warefare mod ideas.

if electrum has the properties I'm kind of hoping it does, it would make a good material for an antenna. Silver is one of the best conductors, but corrodes like an oxygen magnet, so you need to coat it with something. Gold is a fairly good conductor, but by far not the best, but is one of the most ...
by CreeperDaReeper
Wed Dec 17, 2014 7:59 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35377

Re: Removing walls above resources

Idk if it's getting too far off topic, but how about specialized tools. Beginning we start with basic jack of all trades tool (iron axe) then move to a more advanced one (steel axe) Late game there are 3 specialized tool which "harvest" their specialty almost instantly 1 each for trees/bu...
by CreeperDaReeper
Wed Dec 17, 2014 7:51 am
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 14970

Re: Modpacks - doing it right

As said previously, Minecraft went through, and still does, have issues with this topic. For those familiar with Starbound, they figured out an efficient solution rather quickly. When someone uploads a mod to the Starbound forums, they have to choose between 3 options for two different IP sets. 3 ch...
by CreeperDaReeper
Mon Dec 08, 2014 12:13 pm
Forum: Show your Creations
Topic: Rocket Defense Assembling Facility
Replies: 42
Views: 29901

Re: Rocket Defense Assembling Facility

Rage wrote:
User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)

Here we can see 1 RDH factory.
New challange :shock: , 60 RDH :o , and go :evil: !
inB4 1 Rocket Defense per Second factory. :twisted: :twisted:
by CreeperDaReeper
Thu Dec 04, 2014 4:05 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211542

Re: [0.11.x] Uranium Power

However, before that I need to rework my fission reactors so that fuel assemblies deteriorate. I want to attempt to add modular reactors at the same time. It depends on how brave I feel and how much spare time I get (I do have nice chunk of time over xmas, so that's probably when it will happen). M...
by CreeperDaReeper
Sun Nov 30, 2014 11:49 pm
Forum: Show your Creations
Topic: World Generation Trolled me
Replies: 13
Views: 19142

Re: World Generation Trolled me

Hey DrLisk, think you could post this save? I suddenly want to play on this with Replicators & Landfill.
by CreeperDaReeper
Mon Nov 24, 2014 1:44 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339949

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

All this talk about capacity is kind of ignoring the resource cost to actually build the barrels / wagons and assembly line vs the single tanker + pumps. just my 2 cents though... :| Vanilla: Oil Well > Pumpjack > Pipe > Assembler > Inserter > Barreled Oil > Conveyor > Inserter > Wagon > Inserter >...
by CreeperDaReeper
Mon Nov 24, 2014 1:30 am
Forum: Modding discussion
Topic: Multi-Solid Output Recipes For Assemblers.
Replies: 1
Views: 3602

Multi-Solid Output Recipes For Assemblers.

I know it has to have crossed other people's minds at some point. In fact it has. At least twice. The post by kovarex in the first one dates back to September of last year. Saying that it wasn't possible then, but might be in the future. The last post in the first one, by L0771, proves that a multip...
by CreeperDaReeper
Sat Nov 15, 2014 10:17 am
Forum: Show your Creations
Topic: Hell yeah iron patch!
Replies: 13
Views: 12767

Re: Hell yeah iron patch!

Xecutor wrote:-snip-
Too bad - it's the only iron I've found around.
You have been issued a challenge. Conquer!
by CreeperDaReeper
Thu Nov 13, 2014 11:05 am
Forum: Ideas and Suggestions
Topic: Wanted: coal-powered Assembling Machine f. early game
Replies: 8
Views: 4092

Re: Wanted: coal-powered Assembling Machine f. early game

bobingabout wrote:Mods.
Modding can easilly make that burner assembly machine.

what else do you want burner powered options for?
Why not just stay one step ahead of that question and go with the extreme answer? EVERYTHING! (Within reason of course.)
by CreeperDaReeper
Thu Nov 13, 2014 4:20 am
Forum: Energy Production
Topic: Yet another "Steam engine backup" solution (simple&low tech)
Replies: 31
Views: 49243

Re: Yet another "Steam engine backup" solution (simple&low t

User_Name wrote:Update: nope, car cannot be user as a chest for fuel. It go into the fuel tank, not cargo
Just preload it with a piece of coal, then the planks would go to inventory.
by CreeperDaReeper
Mon Nov 10, 2014 6:24 am
Forum: Implemented Suggestions
Topic: Change trainwagon length to match tiles
Replies: 10
Views: 3315

Re: Change trainwagon length to match tiles

Umm ssilk, shouldn't the train engine and train cars all have the exact same length regardless of orientation? For it not to be, is both physically wrong, and bad for the game. So long as it is an exact number of tiles long (whole number (EX: 5)), instead of a little bit extra (decimal (EX: 5.3)). T...
by CreeperDaReeper
Mon Nov 03, 2014 4:18 am
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64368

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

Schmendrick wrote:Sure thing! Actually, with the advent of 0.11, more advanced recycler behavior should be available, so when I update that (in a few days, probably) I will release both a "full" scrap mod and a "recycler only" version.
THANKS!
by CreeperDaReeper
Sun Nov 02, 2014 5:28 am
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64368

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

Schmendrick, if its not too much to ask. Could you please release a version that has just the recycler? Thanks.
by CreeperDaReeper
Sun Nov 02, 2014 3:45 am
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 19799

Re: [MOD 0.10.5+] Moar Inserters! v1.2

aklesey1 wrote:Author will you update mod to 0.11.x version? for compatibilty
I second this request.
by CreeperDaReeper
Fri Oct 31, 2014 10:00 am
Forum: General discussion
Topic: PSA regarding MP Servers
Replies: 12
Views: 4285

Re: PSA regarding MP Servers

Boogieman14 wrote:Usually For Fuck's Sake.
That was my second guess. Thank you.
by CreeperDaReeper
Fri Oct 31, 2014 8:52 am
Forum: General discussion
Topic: PSA regarding MP Servers
Replies: 12
Views: 4285

Re: PSA regarding MP Servers

-root wrote:MP IS PVP FFS
Multiplayer is Player-Vs-Player Free-For-S????

Mind filling in the last word, cause I'm a bit lost on what its supposed to be.
by CreeperDaReeper
Sat Oct 25, 2014 4:37 am
Forum: Ideas and Suggestions
Topic: Acceleration behaviour when wearing multiple exoskeletons
Replies: 7
Views: 4562

Re: Acceleration behaviour when wearing multiple exoskeleton

Agreed, Although the exact acceleration curve would likely leave something to debate, too slow and it might be really annoying too, I would think it would be best if it was a very fast acceleration such that you can go slower by tapping the key rapidly instead of holding it down without it being re...
by CreeperDaReeper
Mon Oct 20, 2014 7:38 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 124608

Re: [0.10.7+] Bob's Modules.

Higher end ICs... CPUs? Rename Processing board to Logic board, add a next step of Processing board, built with CPUs. I believe the reason vanilla doesn't go past four ingredients is because you start having logistical issues getting everything close enough to an assembly machine for insertion. Fou...
by CreeperDaReeper
Tue Oct 14, 2014 10:21 am
Forum: Ideas and Requests For Mods
Topic: [idea] Singular chest
Replies: 4
Views: 2450

Re: [idea] Singular chest

Isn't that just called a Logistics Network? ;) I believe he means how the Ender Chest works in Minecraft. You can build and place as many of the chests as you like, but the inventory of them will always be the exact same thing. Say I had inserters pulling ore from a train into a row of such chests....

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