if electrum has the properties I'm kind of hoping it does, it would make a good material for an antenna.
Silver is one of the best conductors, but corrodes like an oxygen magnet, so you need to coat it with something.
Gold is a fairly good conductor, but by far not the best, but is one of the most ...
Search found 228 matches
- Sun Dec 28, 2014 1:47 pm
- Forum: Bob's mods
- Topic: Warefare mod ideas.
- Replies: 26
- Views: 17477
- Wed Dec 17, 2014 7:59 am
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 38587
Re: Removing walls above resources
Idk if it's getting too far off topic, but how about specialized tools.
Beginning we start with basic jack of all trades tool (iron axe) then move to a more advanced one (steel axe) Late game there are 3 specialized tool which "harvest" their specialty almost instantly 1 each for trees/buildings ...
Beginning we start with basic jack of all trades tool (iron axe) then move to a more advanced one (steel axe) Late game there are 3 specialized tool which "harvest" their specialty almost instantly 1 each for trees/buildings ...
- Wed Dec 17, 2014 7:51 am
- Forum: General discussion
- Topic: Modpacks - doing it right
- Replies: 40
- Views: 17547
Re: Modpacks - doing it right
As said previously, Minecraft went through, and still does, have issues with this topic. For those familiar with Starbound, they figured out an efficient solution rather quickly. When someone uploads a mod to the Starbound forums, they have to choose between 3 options for two different IP sets. 3 ...
- Mon Dec 08, 2014 12:13 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 33173
Re: Rocket Defense Assembling Facility
inB4 1 Rocket Defense per Second factory.Rage wrote:New challange , 60 RDH , and go !User_Name wrote:I guess it's time to introduce universal metric to rate factory power, measured in RDH (Rocket Defenses per Hour)
Here we can see 1 RDH factory.
- Thu Dec 04, 2014 4:05 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 234338
Re: [0.11.x] Uranium Power
However, before that I need to rework my fission reactors so that fuel assemblies deteriorate. I want to attempt to add modular reactors at the same time. It depends on how brave I feel and how much spare time I get (I do have nice chunk of time over xmas, so that's probably when it will happen ...
- Sun Nov 30, 2014 11:49 pm
- Forum: Show your Creations
- Topic: World Generation Trolled me
- Replies: 13
- Views: 20064
Re: World Generation Trolled me
Hey DrLisk, think you could post this save? I suddenly want to play on this with Replicators & Landfill.
- Mon Nov 24, 2014 1:44 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 365053
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
All this talk about capacity is kind of ignoring the resource cost to actually build the barrels / wagons and assembly line vs the single tanker + pumps.
just my 2 cents though... :|
Vanilla:
Oil Well > Pumpjack > Pipe > Assembler > Inserter > Barreled Oil > Conveyor > Inserter > Wagon ...
just my 2 cents though... :|
Vanilla:
Oil Well > Pumpjack > Pipe > Assembler > Inserter > Barreled Oil > Conveyor > Inserter > Wagon ...
- Mon Nov 24, 2014 1:30 am
- Forum: Modding discussion
- Topic: Multi-Solid Output Recipes For Assemblers.
- Replies: 1
- Views: 3758
Multi-Solid Output Recipes For Assemblers.
I know it has to have crossed other people's minds at some point.
In fact it has. At least twice.
The post by kovarex in the first one dates back to September of last year. Saying that it wasn't possible then, but might be in the future.
The last post in the first one, by L0771, proves that a ...
In fact it has. At least twice.
The post by kovarex in the first one dates back to September of last year. Saying that it wasn't possible then, but might be in the future.
The last post in the first one, by L0771, proves that a ...
- Sat Nov 15, 2014 10:17 am
- Forum: Show your Creations
- Topic: Hell yeah iron patch!
- Replies: 13
- Views: 13677
Re: Hell yeah iron patch!
You have been issued a challenge. Conquer!Xecutor wrote:-snip-
Too bad - it's the only iron I've found around.
- Thu Nov 13, 2014 11:05 am
- Forum: Ideas and Suggestions
- Topic: Wanted: coal-powered Assembling Machine f. early game
- Replies: 8
- Views: 4649
Re: Wanted: coal-powered Assembling Machine f. early game
Why not just stay one step ahead of that question and go with the extreme answer? EVERYTHING! (Within reason of course.)bobingabout wrote:Mods.
Modding can easilly make that burner assembly machine.
what else do you want burner powered options for?
- Thu Nov 13, 2014 4:20 am
- Forum: Energy Production
- Topic: Yet another "Steam engine backup" solution (simple&low tech)
- Replies: 31
- Views: 51575
Re: Yet another "Steam engine backup" solution (simple&low t
Just preload it with a piece of coal, then the planks would go to inventory.User_Name wrote:Update: nope, car cannot be user as a chest for fuel. It go into the fuel tank, not cargo
- Mon Nov 10, 2014 6:24 am
- Forum: Implemented Suggestions
- Topic: Change trainwagon length to match tiles
- Replies: 10
- Views: 3853
Re: Change trainwagon length to match tiles
Umm ssilk, shouldn't the train engine and train cars all have the exact same length regardless of orientation? For it not to be, is both physically wrong, and bad for the game. So long as it is an exact number of tiles long (whole number (EX: 5)), instead of a little bit extra (decimal (EX: 5.3 ...
- Mon Nov 03, 2014 4:18 am
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 70625
Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
THANKS!Schmendrick wrote:Sure thing! Actually, with the advent of 0.11, more advanced recycler behavior should be available, so when I update that (in a few days, probably) I will release both a "full" scrap mod and a "recycler only" version.
- Sun Nov 02, 2014 5:28 am
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 70625
Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Schmendrick, if its not too much to ask. Could you please release a version that has just the recycler? Thanks.
- Sun Nov 02, 2014 3:45 am
- Forum: Mods
- Topic: [MOD 0.10.5+] Moar Inserters! v1.2
- Replies: 25
- Views: 21542
Re: [MOD 0.10.5+] Moar Inserters! v1.2
I second this request.aklesey1 wrote:Author will you update mod to 0.11.x version? for compatibilty
- Fri Oct 31, 2014 10:00 am
- Forum: General discussion
- Topic: PSA regarding MP Servers
- Replies: 12
- Views: 4981
Re: PSA regarding MP Servers
That was my second guess. Thank you.Boogieman14 wrote:Usually For Fuck's Sake.
- Fri Oct 31, 2014 8:52 am
- Forum: General discussion
- Topic: PSA regarding MP Servers
- Replies: 12
- Views: 4981
Re: PSA regarding MP Servers
Multiplayer is Player-Vs-Player Free-For-S????-root wrote:MP IS PVP FFS
Mind filling in the last word, cause I'm a bit lost on what its supposed to be.
- Sat Oct 25, 2014 4:37 am
- Forum: Ideas and Suggestions
- Topic: Acceleration behaviour when wearing multiple exoskeletons
- Replies: 7
- Views: 5250
Re: Acceleration behaviour when wearing multiple exoskeleton
Agreed, Although the exact acceleration curve would likely leave something to debate, too slow and it might be really annoying too, I would think it would be best if it was a very fast acceleration such that you can go slower by tapping the key rapidly instead of holding it down without it being ...
- Mon Oct 20, 2014 7:38 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 135690
Re: [0.10.7+] Bob's Modules.
Higher end ICs... CPUs?
Rename Processing board to Logic board, add a next step of Processing board, built with CPUs.
I believe the reason vanilla doesn't go past four ingredients is because you start having logistical issues getting everything close enough to an assembly machine for insertion ...
Rename Processing board to Logic board, add a next step of Processing board, built with CPUs.
I believe the reason vanilla doesn't go past four ingredients is because you start having logistical issues getting everything close enough to an assembly machine for insertion ...
- Tue Oct 14, 2014 10:21 am
- Forum: Ideas and Requests For Mods
- Topic: [idea] Singular chest
- Replies: 4
- Views: 2676
Re: [idea] Singular chest
Isn't that just called a Logistics Network? ;)
I believe he means how the Ender Chest works in Minecraft. You can build and place as many of the chests as you like, but the inventory of them will always be the exact same thing.
Say I had inserters pulling ore from a train into a row of such ...
I believe he means how the Ender Chest works in Minecraft. You can build and place as many of the chests as you like, but the inventory of them will always be the exact same thing.
Say I had inserters pulling ore from a train into a row of such ...