Telelogistics Error
Search found 228 matches
- Mon Jun 16, 2014 2:03 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52247
Re: [MOD 0.9.x] Telelogistics v0.2.2
Getting a different error this time darius:
- Mon Jun 16, 2014 2:02 am
- Forum: Mods
- Topic: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Release
- Replies: 21
- Views: 14409
Re: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Releas
Getting a different error for each of your mods. I've tested each one individually, just to make sure.
Repair Pack Mk2 Error
Reinforced Car Error
- Mon Jun 16, 2014 1:55 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23374
Re: Intuitive Power Meter.
Instead of having a production and consumption meter, have one single meter with three points on it. First point, far left. --Zero Power (0). Yeah I know kinda pointless. Second point, anywhere between the left side and right side of the meter. This marks how much energy the network is using and pro...
- Mon Jun 16, 2014 1:38 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173174
Re: [MOD 0.10.X] MoMods
MoCombat seems to be crashing for me. I get an error about a creeper death sound not being found. Please update MoCombat again, And make sure your using 0.10 factorio atlease. ludsoe, I'm getting the same error as LittleMikey. I know for a fact that I'm using the latest version of both Factorio &am...
- Mon Jun 16, 2014 12:29 am
- Forum: Ideas and Suggestions
- Topic: Pick Up, Placement Range indicator
- Replies: 9
- Views: 4099
Re: Pick Up, Placement Range indicator
+1 for this since I've come across plenty of times where it would have been useful.
- Sun Jun 15, 2014 6:45 pm
- Forum: Show your Creations
- Topic: Lots of biters - Enemy base - very high size and richness
- Replies: 24
- Views: 15798
- Sun Jun 15, 2014 1:55 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Re: Endgame Content Concept Discussion
I'm glad that i can share that bit of knowledge. I'm still unsure about the entire Diamond Idea... but while reading your proposal i thought a bit about the fusion Reactor. How about creating a fusion reactor and a sci-fi Energy shield (we cant make those, yet).... it's kinda like the Missile Defen...
- Sun Jun 15, 2014 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Re: Endgame Content Concept Discussion
uhm, where do i start... I guess with that the Sun (and all other Stars for that matter) isn't in a state of fission, it's fusion. I agree that we could use some supertech for endgame stuff, but the idea is kinda... flimsy? It's somewhat far off from the real world. Creating a small Sun is actually...
- Sun Jun 15, 2014 1:15 pm
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 23436
Re: Hole In The Wall - Fight Through A Squall
Update; -Its a whole new ball game now. Sure you're safe right from the get go and have plenty of space to build, but one wrong move, and everything goes to pieces. -Description, download link, and pictures all updated. Alright ladies and gentlemen of Factorio, let's see what ya got! *EDIT* Level fi...
- Sun Jun 15, 2014 10:11 am
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Re: Endgame Content Concept Discussion
No mining? :| :| :| :| :| https://forums.factorio.com/forum/viewtopic.php?f=6&t=4326#p32397 5. Diamonds could be used, (if we can come up with a way to make large enough ones and in various shapes), >>>>>drills,<<<<< walls, furnace coatings, angled armor plates (nice square ones would be easily...
- Sun Jun 15, 2014 7:50 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 52247
Re: [MOD 0.9.x] Telelogistics v0.2.2
Getting this error. I have v0.2.2
Path_Telelogistics_/graphics/blue.png does not match any mod.
https://www.dropbox.com/s/vwl5nog4xr2wemh/error.png
I get this kind of error with a lot of mods actually.
Path_Telelogistics_/graphics/blue.png does not match any mod.
https://www.dropbox.com/s/vwl5nog4xr2wemh/error.png
I get this kind of error with a lot of mods actually.
- Sun Jun 15, 2014 5:16 am
- Forum: Off topic
- Topic: Glowing Geothermal Dome & Robotic Geodesic Dome
- Replies: 0
- Views: 4008
- Sun Jun 15, 2014 4:56 am
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Re: Endgame Content Concept Discussion
I want to mention, that Diamond is a quite bad usage for armor, technically spoken. Yes, it is hard, but have you ever tried to hold a plate as shield against a football? The plate will brake, the football survives. So with diamond! And Diamond burns quite well. Technically it is nothing else than ...
- Sat Jun 14, 2014 7:12 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Re: Endgame Content Concept Discussion
CreeperDaReeper: Constructing a superweapon to annihilate the biters would be a good goal as well, although some thought would have to go into what kind of weapon it would be, since all superweapons currently known to man also devastate the environment. Biter only super virus. Poison the suckers to...
- Sat Jun 14, 2014 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Turrets on Walls & Modular Turrets.
- Replies: 10
- Views: 3689
Re: Turrets on Walls & Modular Turrets.
i dont have a mod for a modular turret, just tested the rl turret and my rocketturet does 60+48 damage with firerate 1 (normal rocket) laserturret 5+6 damage firerate 3+2 (normal rounds) mg turret 2+7 firerate 10 rl turret? I'm confused. Vanilla Factorio doesn't have a rocket shooting turret. Id as...
- Sat Jun 14, 2014 5:53 pm
- Forum: Show your Creations
- Topic: Factory Orchestra
- Replies: 4
- Views: 5118
Re: Factory Orchestra
Nice!
- Sat Jun 14, 2014 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Re: Endgame Content Concept Discussion
What are the super-tough-structures? What use? What items? In others words, the idea is suitably insane for end game, maybe a bit too insane, but funny. At that point maybe we should also build a dyson sphere around the star of the planet of Factorio :p The point is, the player should feel like the...
- Sat Jun 14, 2014 10:44 am
- Forum: Ideas and Suggestions
- Topic: Endgame Content Concept Discussion
- Replies: 21
- Views: 19530
Endgame Content Concept Discussion
-----I'm not so much going for an idea for content, as trying to discuss if the idea itself would seem feasible physics/science-fiction wise within Factorio itself. I worked backwards to get each step. -----The in initial thought was to be able to build super-tough structures out of diamond. Yeah I ...
- Sat Jun 14, 2014 7:51 am
- Forum: Ideas and Suggestions
- Topic: Turrets on Walls & Modular Turrets.
- Replies: 10
- Views: 3689
Re: Turrets on Walls & Modular Turrets.
i tested a rocket turret and if i cant find a way to decrease the damage and/or attackspeed it looks like overpowerd So you made a mod to test my idea then? Or something else? The general thought though was that any turret would only fire as fast as the gun it has equiped. Having a rocket launching...
- Fri Jun 13, 2014 9:53 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 3810
Re: Mechanical Energy System
just to get this clear. you're suggesting a new power source apart from electricity. so you can chose if you want to run a factory on electricity or "mechanical power". And the two would behave differently in that with the mechanical power, assembly lines have no speed limit, but the thin...