Search found 228 matches

by CreeperDaReeper
Mon Jun 16, 2014 2:03 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52247

Re: [MOD 0.9.x] Telelogistics v0.2.2

Getting a different error this time darius:
Telelogistics Error
by CreeperDaReeper
Mon Jun 16, 2014 2:02 am
Forum: Mods
Topic: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Release
Replies: 21
Views: 14409

Re: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Releas

Getting a different error for each of your mods. I've tested each one individually, just to make sure.
Repair Pack Mk2 Error
Reinforced Car Error
by CreeperDaReeper
Mon Jun 16, 2014 1:55 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23374

Re: Intuitive Power Meter.

Instead of having a production and consumption meter, have one single meter with three points on it. First point, far left. --Zero Power (0). Yeah I know kinda pointless. Second point, anywhere between the left side and right side of the meter. This marks how much energy the network is using and pro...
by CreeperDaReeper
Mon Jun 16, 2014 1:38 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173174

Re: [MOD 0.10.X] MoMods

MoCombat seems to be crashing for me. I get an error about a creeper death sound not being found. Please update MoCombat again, And make sure your using 0.10 factorio atlease. ludsoe, I'm getting the same error as LittleMikey. I know for a fact that I'm using the latest version of both Factorio &am...
by CreeperDaReeper
Mon Jun 16, 2014 12:29 am
Forum: Ideas and Suggestions
Topic: Pick Up, Placement Range indicator
Replies: 9
Views: 4099

Re: Pick Up, Placement Range indicator

+1 for this since I've come across plenty of times where it would have been useful.
by CreeperDaReeper
Sun Jun 15, 2014 1:55 pm
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Re: Endgame Content Concept Discussion

I'm glad that i can share that bit of knowledge. I'm still unsure about the entire Diamond Idea... but while reading your proposal i thought a bit about the fusion Reactor. How about creating a fusion reactor and a sci-fi Energy shield (we cant make those, yet).... it's kinda like the Missile Defen...
by CreeperDaReeper
Sun Jun 15, 2014 1:35 pm
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Re: Endgame Content Concept Discussion

uhm, where do i start... I guess with that the Sun (and all other Stars for that matter) isn't in a state of fission, it's fusion. I agree that we could use some supertech for endgame stuff, but the idea is kinda... flimsy? It's somewhat far off from the real world. Creating a small Sun is actually...
by CreeperDaReeper
Sun Jun 15, 2014 1:15 pm
Forum: Maps and Scenarios
Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
Replies: 22
Views: 23436

Re: Hole In The Wall - Fight Through A Squall

Update; -Its a whole new ball game now. Sure you're safe right from the get go and have plenty of space to build, but one wrong move, and everything goes to pieces. -Description, download link, and pictures all updated. Alright ladies and gentlemen of Factorio, let's see what ya got! *EDIT* Level fi...
by CreeperDaReeper
Sun Jun 15, 2014 10:11 am
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Re: Endgame Content Concept Discussion

No mining? :| :| :| :| :| https://forums.factorio.com/forum/viewtopic.php?f=6&t=4326#p32397 5. Diamonds could be used, (if we can come up with a way to make large enough ones and in various shapes), >>>>>drills,<<<<< walls, furnace coatings, angled armor plates (nice square ones would be easily...
by CreeperDaReeper
Sun Jun 15, 2014 7:50 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 52247

Re: [MOD 0.9.x] Telelogistics v0.2.2

Getting this error. I have v0.2.2

Path_Telelogistics_/graphics/blue.png does not match any mod.

https://www.dropbox.com/s/vwl5nog4xr2wemh/error.png

I get this kind of error with a lot of mods actually.
by CreeperDaReeper
Sun Jun 15, 2014 4:56 am
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Re: Endgame Content Concept Discussion

I want to mention, that Diamond is a quite bad usage for armor, technically spoken. Yes, it is hard, but have you ever tried to hold a plate as shield against a football? The plate will brake, the football survives. So with diamond! And Diamond burns quite well. Technically it is nothing else than ...
by CreeperDaReeper
Sat Jun 14, 2014 7:12 pm
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Re: Endgame Content Concept Discussion

CreeperDaReeper: Constructing a superweapon to annihilate the biters would be a good goal as well, although some thought would have to go into what kind of weapon it would be, since all superweapons currently known to man also devastate the environment. Biter only super virus. Poison the suckers to...
by CreeperDaReeper
Sat Jun 14, 2014 6:59 pm
Forum: Ideas and Suggestions
Topic: Turrets on Walls & Modular Turrets.
Replies: 10
Views: 3689

Re: Turrets on Walls & Modular Turrets.

i dont have a mod for a modular turret, just tested the rl turret and my rocketturet does 60+48 damage with firerate 1 (normal rocket) laserturret 5+6 damage firerate 3+2 (normal rounds) mg turret 2+7 firerate 10 rl turret? I'm confused. Vanilla Factorio doesn't have a rocket shooting turret. Id as...
by CreeperDaReeper
Sat Jun 14, 2014 5:53 pm
Forum: Show your Creations
Topic: Factory Orchestra
Replies: 4
Views: 5118

Re: Factory Orchestra

Nice! :shock:
by CreeperDaReeper
Sat Jun 14, 2014 4:56 pm
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Re: Endgame Content Concept Discussion

What are the super-tough-structures? What use? What items? In others words, the idea is suitably insane for end game, maybe a bit too insane, but funny. At that point maybe we should also build a dyson sphere around the star of the planet of Factorio :p The point is, the player should feel like the...
by CreeperDaReeper
Sat Jun 14, 2014 10:44 am
Forum: Ideas and Suggestions
Topic: Endgame Content Concept Discussion
Replies: 21
Views: 19530

Endgame Content Concept Discussion

-----I'm not so much going for an idea for content, as trying to discuss if the idea itself would seem feasible physics/science-fiction wise within Factorio itself. I worked backwards to get each step. -----The in initial thought was to be able to build super-tough structures out of diamond. Yeah I ...
by CreeperDaReeper
Sat Jun 14, 2014 7:51 am
Forum: Ideas and Suggestions
Topic: Turrets on Walls & Modular Turrets.
Replies: 10
Views: 3689

Re: Turrets on Walls & Modular Turrets.

i tested a rocket turret and if i cant find a way to decrease the damage and/or attackspeed it looks like overpowerd So you made a mod to test my idea then? Or something else? The general thought though was that any turret would only fire as fast as the gun it has equiped. Having a rocket launching...
by CreeperDaReeper
Fri Jun 13, 2014 9:53 am
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 3810

Re: Mechanical Energy System

just to get this clear. you're suggesting a new power source apart from electricity. so you can chose if you want to run a factory on electricity or "mechanical power". And the two would behave differently in that with the mechanical power, assembly lines have no speed limit, but the thin...

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