Search found 73 matches
- Wed Jul 27, 2016 10:10 am
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41259
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
This mod is amazing! I was looking for a Blueprint Flipper replacement. KBM checks all the boxes. I love how you made the UI look neat and slick. 10/10 would recommend. Very happy to hear, thanks for taking the time and telling me =) To the rest, I just uploaded a new version that includes the two ...
- Wed Jul 27, 2016 2:02 am
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41259
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Hi Dahn,
very happy to hear you like the mod.
I can for sure add such a feature, could just take a while because I'm not at home the next 2 days.
A great help would be if you could link one of the strings that need to be converted, so that I can test around...
Cheers!
very happy to hear you like the mod.
I can for sure add such a feature, could just take a while because I'm not at home the next 2 days.
A great help would be if you could link one of the strings that need to be converted, so that I can test around...
Cheers!
- Sun Jul 24, 2016 2:55 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41259
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Hi QuackerJ4ck,
thanks for the report! Both errors should be fixed in the newest version that I just uploaded.
Hope you enjoy the mod.
thanks for the report! Both errors should be fixed in the newest version that I just uploaded.
Hope you enjoy the mod.
- Thu Jul 21, 2016 5:33 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41259
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Will have a look at it later today or tomorrow...
// edit
New version uploaded, have fun!
// edit
New version uploaded, have fun!
- Wed Jul 20, 2016 4:42 am
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41259
[MOD 0.13.X] Killkrog's Blueprint Manager
This post only contains the manual for my mod. For the rest of the description, please refer to the mod portal or click here . Manual Area 1 (in attached image) from left to right: Add Click while holding a blueprint or blueprint book and it will save it in the list. Should you not have set the labe...
- Mon Jul 18, 2016 2:05 am
- Forum: Modding help
- Topic: Maximum height for scroll panes seems off?
- Replies: 0
- Views: 408
Maximum height for scroll panes seems off?
So I create a scroll pane. To that scroll pane, I add a flow with zero padding. The flow has a cell spacing of 2 pixels. Now I add 11 elements to the flow, each has the same height of 51 pixels. I only want to have 5 elements shown at a time, so I set the maximum height for the scroll pane to 51 * 5...
- Fri Jul 15, 2016 8:44 pm
- Forum: Technical Help
- Topic: Add a way to read the game version from within a mod
- Replies: 7
- Views: 1934
Re: Add a way to read the game version from within a mod
Oh nice, never thought about the fact that the game itself also is considered a mod.
Thanks Daniel!
Thanks Daniel!
- Fri Jul 15, 2016 4:04 pm
- Forum: Technical Help
- Topic: Add a way to read the game version from within a mod
- Replies: 7
- Views: 1934
Re: Add a way to read the game version from within a mod
The event ssilk meant handles both, but like I said, wont fire without update.
- Fri Jul 15, 2016 2:59 pm
- Forum: Technical Help
- Topic: Add a way to read the game version from within a mod
- Replies: 7
- Views: 1934
Re: Add a way to read the game version from within a mod
Doesnt fire without an actual update.
- Fri Jul 15, 2016 12:37 pm
- Forum: Technical Help
- Topic: Add a way to read the game version from within a mod
- Replies: 7
- Views: 1934
Add a way to read the game version from within a mod
Title says it all.
Would make it a lot easier to apply automated fixes to saved information after major updates.
Cheers!
Would make it a lot easier to apply automated fixes to saved information after major updates.
Cheers!
- Fri Jul 15, 2016 12:36 pm
- Forum: Implemented Suggestions
- Topic: Sort entries on lua-api.factorio.com alphabetically
- Replies: 0
- Views: 532
Sort entries on lua-api.factorio.com alphabetically
Title says it all.
Would just make finding this one field so much easier ^^
Cheers!
Would just make finding this one field so much easier ^^
Cheers!
- Wed Jul 06, 2016 9:11 pm
- Forum: Not a bug
- Topic: [0.13.x] Large uploads to clients as a server
- Replies: 2
- Views: 796
Re: [0.13.x] Large uploads to clients as a server
How do you explain the 50% more uploaded data then?
- Wed Jul 06, 2016 6:16 pm
- Forum: Not a bug
- Topic: [0.13.x] Large uploads to clients as a server
- Replies: 2
- Views: 796
[0.13.x] Large uploads to clients as a server
Heho! So... I start a server from a save game that is 21.1MB Right away another client joins and has to download a total of about 30MB. I understand that I don't upload the savegame to the client but the current state of the game. Still, it seems the uploaded data is compressed very badly or not at ...
- Tue Jul 05, 2016 6:23 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 27100
Re: Version 0.13.5
*thumbs up*Rseding91 wrote:The 0.12 branch is ready and waiting if you can't use what 0.13 has while we fix other more important bugs.
- Fri Jul 01, 2016 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Multiplayer slows down a lot when using blueprints
- Replies: 5
- Views: 1679
Re: [0.13.1] Multiplayer slows down a lot when using blueprints
Here you go, have fun
- Fri Jul 01, 2016 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Multiplayer slows down a lot when using blueprints
- Replies: 5
- Views: 1679
Re: [0.13.1] Multiplayer slows down a lot when using blueprints
You guys are awesome. Really... Here is the requested data. The four chunks from left to right describe following situations: 1. I just placed the blueprint (my FPS/UPS 0.8/0.8) 2. My friend left the game (my FPS/UPS 35/60) 3. I put the blueprint pack into the inventory, my cursor is empty now (my F...
- Fri Jul 01, 2016 8:12 am
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30478
Re: Version 0.13.2
Good work guys! Thanks and keep it up!
- Fri Jul 01, 2016 7:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] Multiplayer slows down a lot when using blueprints
- Replies: 5
- Views: 1679
[0.13.1] Multiplayer slows down a lot when using blueprints
Heho! Multiplayer, 2 Clients on a Linux Headless. Ping between clients aprox 35ms, Ping between clients and server 25ms and 45ms. During normal play FPS/UPS 60/60. Taking a big blueprint (3.5 belts + 1k other items) into hand so that placement preview appears -> 60/60 Actually placing the blueprint ...
- Thu Jun 30, 2016 10:59 pm
- Forum: Ideas and Suggestions
- Topic: About Blueprints and Loaders
- Replies: 5
- Views: 2887
Re: About Blueprints and Loaders
Hi! Yup, I know that one. Works good for what it is supposed to do, but lacks some functions in my opinion. It actually only lets you import a single blueprint a time and only by copy/pasting a string into a game dialog. Now imagine you loose the blueprint somehow, you have to go through the whole c...
- Thu Jun 30, 2016 2:41 pm
- Forum: Ideas and Suggestions
- Topic: About Blueprints and Loaders
- Replies: 5
- Views: 2887
About Blueprints and Loaders
Howdy! Please (!) most beloved devs, give us an option to export/import blueprints between games. Even though it's a lot of fun to try out new things, there are just some designs that grew to our hearts and that we like to use a lot. Having to remake those blueprints every new game kinda... sucks :)...