Search found 73 matches

by Killkrog
Wed Jul 27, 2016 10:10 am
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41259

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

This mod is amazing! I was looking for a Blueprint Flipper replacement. KBM checks all the boxes. I love how you made the UI look neat and slick. 10/10 would recommend. Very happy to hear, thanks for taking the time and telling me =) To the rest, I just uploaded a new version that includes the two ...
by Killkrog
Wed Jul 27, 2016 2:02 am
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41259

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Hi Dahn,

very happy to hear you like the mod.
I can for sure add such a feature, could just take a while because I'm not at home the next 2 days.
A great help would be if you could link one of the strings that need to be converted, so that I can test around...

Cheers!
by Killkrog
Sun Jul 24, 2016 2:55 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41259

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Hi QuackerJ4ck,

thanks for the report! Both errors should be fixed in the newest version that I just uploaded.
Hope you enjoy the mod.
by Killkrog
Thu Jul 21, 2016 5:33 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41259

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Will have a look at it later today or tomorrow...

// edit
New version uploaded, have fun!
by Killkrog
Wed Jul 20, 2016 4:42 am
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41259

[MOD 0.13.X] Killkrog's Blueprint Manager

This post only contains the manual for my mod. For the rest of the description, please refer to the mod portal or click here . Manual Area 1 (in attached image) from left to right: Add Click while holding a blueprint or blueprint book and it will save it in the list. Should you not have set the labe...
by Killkrog
Mon Jul 18, 2016 2:05 am
Forum: Modding help
Topic: Maximum height for scroll panes seems off?
Replies: 0
Views: 408

Maximum height for scroll panes seems off?

So I create a scroll pane. To that scroll pane, I add a flow with zero padding. The flow has a cell spacing of 2 pixels. Now I add 11 elements to the flow, each has the same height of 51 pixels. I only want to have 5 elements shown at a time, so I set the maximum height for the scroll pane to 51 * 5...
by Killkrog
Fri Jul 15, 2016 8:44 pm
Forum: Technical Help
Topic: Add a way to read the game version from within a mod
Replies: 7
Views: 1934

Re: Add a way to read the game version from within a mod

Oh nice, never thought about the fact that the game itself also is considered a mod.
Thanks Daniel!
by Killkrog
Fri Jul 15, 2016 4:04 pm
Forum: Technical Help
Topic: Add a way to read the game version from within a mod
Replies: 7
Views: 1934

Re: Add a way to read the game version from within a mod

The event ssilk meant handles both, but like I said, wont fire without update.
by Killkrog
Fri Jul 15, 2016 2:59 pm
Forum: Technical Help
Topic: Add a way to read the game version from within a mod
Replies: 7
Views: 1934

Re: Add a way to read the game version from within a mod

Doesnt fire without an actual update.
by Killkrog
Fri Jul 15, 2016 12:37 pm
Forum: Technical Help
Topic: Add a way to read the game version from within a mod
Replies: 7
Views: 1934

Add a way to read the game version from within a mod

Title says it all.

Would make it a lot easier to apply automated fixes to saved information after major updates.

Cheers!
by Killkrog
Fri Jul 15, 2016 12:36 pm
Forum: Implemented Suggestions
Topic: Sort entries on lua-api.factorio.com alphabetically
Replies: 0
Views: 532

Sort entries on lua-api.factorio.com alphabetically

Title says it all.

Would just make finding this one field so much easier ^^

Cheers!
by Killkrog
Wed Jul 06, 2016 9:11 pm
Forum: Not a bug
Topic: [0.13.x] Large uploads to clients as a server
Replies: 2
Views: 796

Re: [0.13.x] Large uploads to clients as a server

How do you explain the 50% more uploaded data then?
by Killkrog
Wed Jul 06, 2016 6:16 pm
Forum: Not a bug
Topic: [0.13.x] Large uploads to clients as a server
Replies: 2
Views: 796

[0.13.x] Large uploads to clients as a server

Heho! So... I start a server from a save game that is 21.1MB Right away another client joins and has to download a total of about 30MB. I understand that I don't upload the savegame to the client but the current state of the game. Still, it seems the uploaded data is compressed very badly or not at ...
by Killkrog
Tue Jul 05, 2016 6:23 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27100

Re: Version 0.13.5

Rseding91 wrote:The 0.12 branch is ready and waiting if you can't use what 0.13 has while we fix other more important bugs.
*thumbs up*
by Killkrog
Fri Jul 01, 2016 11:33 am
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Multiplayer slows down a lot when using blueprints
Replies: 5
Views: 1679

Re: [0.13.1] Multiplayer slows down a lot when using blueprints

You guys are awesome. Really... Here is the requested data. The four chunks from left to right describe following situations: 1. I just placed the blueprint (my FPS/UPS 0.8/0.8) 2. My friend left the game (my FPS/UPS 35/60) 3. I put the blueprint pack into the inventory, my cursor is empty now (my F...
by Killkrog
Fri Jul 01, 2016 8:12 am
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 30478

Re: Version 0.13.2

Good work guys! Thanks and keep it up!
by Killkrog
Fri Jul 01, 2016 7:47 am
Forum: Resolved Problems and Bugs
Topic: [0.13.1] Multiplayer slows down a lot when using blueprints
Replies: 5
Views: 1679

[0.13.1] Multiplayer slows down a lot when using blueprints

Heho! Multiplayer, 2 Clients on a Linux Headless. Ping between clients aprox 35ms, Ping between clients and server 25ms and 45ms. During normal play FPS/UPS 60/60. Taking a big blueprint (3.5 belts + 1k other items) into hand so that placement preview appears -> 60/60 Actually placing the blueprint ...
by Killkrog
Thu Jun 30, 2016 10:59 pm
Forum: Ideas and Suggestions
Topic: About Blueprints and Loaders
Replies: 5
Views: 2887

Re: About Blueprints and Loaders

Hi! Yup, I know that one. Works good for what it is supposed to do, but lacks some functions in my opinion. It actually only lets you import a single blueprint a time and only by copy/pasting a string into a game dialog. Now imagine you loose the blueprint somehow, you have to go through the whole c...
by Killkrog
Thu Jun 30, 2016 2:41 pm
Forum: Ideas and Suggestions
Topic: About Blueprints and Loaders
Replies: 5
Views: 2887

About Blueprints and Loaders

Howdy! Please (!) most beloved devs, give us an option to export/import blueprints between games. Even though it's a lot of fun to try out new things, there are just some designs that grew to our hearts and that we like to use a lot. Having to remake those blueprints every new game kinda... sucks :)...

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