Search found 87 matches
- Fri Jan 12, 2018 5:51 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346305
Re: Friday Facts #224 - Bots versus belts
If you want to address this issue, then buff belts, because they, not the bots, are the real problem. +1000. I'm on my first real attempt at a mega base. I normally go full logistic bots early but for whatever reason, being distracted or this thread, my base is almost 100% belts. I have bots bringi...
- Thu Jan 11, 2018 3:02 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 58635
Re: Friday Facts #221 - 0.16 is out
Now that I have been playing 0.16 for a bit, need to add my 2 cents to this on a few of the changes. 1) belt compression. This really needs to be figured out/tweaked. The way everything runs right now is I get little gaps everywhere in my smelting columns that are just too small for an inserter to p...
- Thu Jan 11, 2018 2:13 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346305
Re: Friday Facts #224 - Bots versus belts
And moving large amounts of ore/finished items is too easy with trains. Belts are more challenging/fun to do that so let's get rid of trains too.NimbleCZ wrote:You know what else is OP and makes the game too easy? Electric furnaces. So let's fuck this game up and get rid of them too.
- Fri Jan 05, 2018 8:38 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346305
Re: Friday Facts #224 - Bots versus belts
Allow people to play according to their playstyle. Factorio has always been a game you can play in many ways, and having an option (such as logistics bots), doesn't force anyone to use them. This is the most important point. Just because someone thinks belts are more fun or you're lazy if you use b...
- Fri Jan 05, 2018 8:25 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346305
Re: Friday Facts #224 - Bots versus belts
Also, Devs, take a look at some of the things I did with Robots.... instead of just needing to build a frame and a circuit, the recipe is a lot more complex, requiring a "Robot brain" (okay, that one isn't much more complex than just adding a few more circuits with base game stuff) and a ...
- Fri Jan 05, 2018 8:07 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346305
Re: Friday Facts #224 - Bots versus belts
I agree with a lot of the posters that if you think robots make it too easy then don't build them. I am on my first 0.16 Vanilla playthrough and I am setting up my last science pack and still haven't set up any kind of logistic network. I love bots but I am making it through at a good pace without t...
- Wed Jun 28, 2017 4:12 pm
- Forum: General discussion
- Topic: questions about purchasing the game on steam
- Replies: 4
- Views: 1623
Re: questions about purchasing the game on steam
I bought it on Steam and started having issues with it launching with Steam client with 0.15. So I went standalone. You just need to link your SteamId with your forum id here and you can download a copy directly. If you buy it direct, dev's get more money but I'm not sure how you get it into Steam i...
- Wed Jun 14, 2017 6:02 pm
- Forum: General discussion
- Topic: Accidentally crafted stacks of burner inserters...
- Replies: 15
- Views: 4553
Re: Accidentally crafted stacks of burner inserters...
I had a reply for this thread earlier in my latest Bob's mod game. Upgrading to mk2 robots and ended up with a chest of them. But got those into the network when I upgraded to mk3. Wasn't going to post but then last night got my rocket going and everything going great and then the rocket control mod...
- Fri Jun 09, 2017 4:23 pm
- Forum: General discussion
- Topic: I need a new objective....
- Replies: 10
- Views: 3568
Re: I need a new objective....
Bob's mods. It changes the whole game so much for the better you may not want to go back to vanilla. I would suggest upgrade planner, YARM, and the robot replacer chest mods at a minimum if you do Bob's Then if you are nuts: Bob's Mods+ SpaceX. I saw an estimate that launching your first rocket in s...
- Thu Jun 08, 2017 8:16 pm
- Forum: General discussion
- Topic: Automatically upgrade belts/splitters/undergroundies?
- Replies: 10
- Views: 7774
Re: Automatically upgrade belts/splitters/undergroundies?
upgrade planner is soooo much better than beltupgrader. The latter requires the bots to remove all the materials on the belts first and it shuts your factory down step by step. Klonan's works instantly with the stuff in your inventory so just set up auto-trash to get rid of the old stuff. He also ad...
- Tue May 30, 2017 5:06 pm
- Forum: General discussion
- Topic: Blueprints! Why didnt you tell me this before?
- Replies: 15
- Views: 4856
Re: Blueprints! Why didnt you tell me this before?
I think the HUGE improvement in blueprints now is the library and being able to import blueprints from your other games. So I went out yesterday and grabbed builds from my previous games that would still load (concentrating on the Bob's mod builds with the insane amount of fluid processing). So now ...
- Fri May 26, 2017 5:22 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 37078
Re: Friday Facts #192 - One million
Congrats on 1MM! Watched the video, when does part 2 come out? I found out about Factorio through quill18's let's play that got me intrigued enough to download the demo from the site and was instantly hooked. 600 hours later and still no end in sight for me.
- Wed May 24, 2017 4:37 pm
- Forum: General discussion
- Topic: solar power plant better than nuclear reactor
- Replies: 20
- Views: 13146
Re: solar power plant better than nuclear reactor
The problem I have at the moment with nuclear is the 235/238 ratio. In my first playthrough my first patch of uranium only could fit 3 miners. With the processing ratio, I could not physically mine enough uranium ore fast enough to process to keep one nuclear reactor going. I was only getting 3-5 pi...
- Wed May 24, 2017 4:18 pm
- Forum: General discussion
- Topic: When we will got diagonal inserter.
- Replies: 6
- Views: 2459
Re: When we will got diagonal inserter.
It's updated for 0.15. I'm in the middle of a Bob's mod play right now.Deadly-Bagel wrote:Bob's Inserters is still current, not sure if he's updated for 0.15 yet but he's working on it along with all his other mods. Allows extremely heavy customisation of Inserters.
- Tue May 23, 2017 6:16 pm
- Forum: General discussion
- Topic: can we have superstructure (wonder)
- Replies: 6
- Views: 2407
Re: can we have superstructure (wonder)
Try SpaceX mod. You have to automate things you never had to before like top tier shields and such. You have to launch a rocket for each piece but it extends the end game quite a lot.
- Tue May 23, 2017 1:04 pm
- Forum: General discussion
- Topic: First real playthrough, great experience.
- Replies: 5
- Views: 2668
Re: First real playthrough, great experience.
And if you still have that pre-launch save, you can get the "So long and thanks for all the fish" achievement by launching something other than a satellite.
- Tue May 23, 2017 1:02 pm
- Forum: General discussion
- Topic: Difficulty curve and how to keep players till end game
- Replies: 60
- Views: 20501
Re: Difficulty curve and how to keep players till end game
My 2 cents, some of the achievements don't pop in Steam either when you earn them in game. Steam doesn't show that I completed circuit veteran 2 and 3, the blue circuit equivalents, getting killed by train, surviving the 500 hp blow and others that I earned in vanilla. So there has to be some of tha...
- Mon May 22, 2017 8:38 pm
- Forum: General discussion
- Topic: Does anyone even use rocket launcher or landmines?
- Replies: 19
- Views: 8131
Re: Does anyone even use rocket launcher or landmines?
Haven't used flame turrets either because I usually go straight to laser turret. But this game I'm going for the bullets all the way achievement. That one allows flame throwers to be used, right? Yes it does. And using flame turrets with a maze outside your walls just nukes aliens. The range for fl...
- Mon May 22, 2017 8:32 pm
- Forum: General discussion
- Topic: First time doing robot logistics!
- Replies: 6
- Views: 2038
Re: First time doing robot logistics!
I'm on my 2nd 0.15 playthrough. Didn't use requester chests on first one and this time I'm playing with Bob's. I cannot wait until I get robots this time through. Seems like all I'm doing is replacing walls that the new spitters can one shot :shock: My last 0.14 playthrough I was at 3000 logistic ro...
- Fri May 19, 2017 6:30 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 150284
Re: Friday Facts #191 - Gui improvements
I like the proposed changes overall but could there more features given on how to sort inventory? Especially playing with Bob's mods, I have to hunt everywhere for some things that I just crafted or need and it takes forever because the sorting method now doesn't make sense to me. Would be nice to h...