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by Harkonnen604
Thu Jun 09, 2016 7:08 am
Forum: Ideas and Suggestions
Topic: Automatic upgrade/paving programs
Replies: 3
Views: 1969

Automatic upgrade/paving programs

I suggest next tier for automated construction research that would add following checkboxes to roboport menu: 1) Pave entire base with granite/concrete 2) Upgrade all belts in the base (including underground/splitters) to red/blue 3) Place certain module type into all constructions of specified type...
by Harkonnen604
Thu Jun 09, 2016 6:52 am
Forum: Implemented Suggestions
Topic: No timeout for ghosts/blueprints when covered by roboport
Replies: 9
Views: 3935

No timeout for ghosts/blueprints when covered by roboport

Quite frequently I found myself in a situation when I ordered zillions of solar panels to be constructed by bots, then some resource went off and not everything was placed. Eventually you find your base with randomly placed stuff and have to shift-reclick it all. It's even more pain when you try to ...
by Harkonnen604
Thu Jun 09, 2016 6:33 am
Forum: Minor issues
Topic: Fast mouse movement/scrolling w/o gaps in tiles
Replies: 3
Views: 1583

Fast mouse movement/scrolling w/o gaps in tiles

When you are zoomed out quite far away, especially in sandbox mode, you can't lay out a long belt line or a wall - gaps would appear no matter if it was fast mouse movement or scrolling screen with mouse held in one place. It demands to zoom in quite close so that game and OS input system ticks catc...
by Harkonnen604
Thu Jun 09, 2016 6:26 am
Forum: Implemented Suggestions
Topic: Easy laying out of long underground pipes
Replies: 5
Views: 1919

Easy laying out of long underground pipes

Currently laying out long segments of underground pipes is quite tedious because you have to precisely target at quite long range to place pipes at maximal possible distance. Automatic orientation flipping helps a lot already, but it would be really nice if max-dist logic similar to power poles plac...
by Harkonnen604
Thu Jun 09, 2016 6:10 am
Forum: Outdated/Not implemented
Topic: Accumulator usage cutoff points
Replies: 3
Views: 1666

Accumulator usage cutoff points

There are two issues with accumulators. First - steam engines start marching through the night and waste coal even when accumulators would do well themselves w/o running steam. Second issue - when accumulators die through the night, you are at risk that your whole base is eaten by biters. What I pro...

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