Search found 285 matches
- Thu Jun 09, 2016 7:08 am
- Forum: Ideas and Suggestions
- Topic: Automatic upgrade/paving programs
- Replies: 3
- Views: 1969
Automatic upgrade/paving programs
I suggest next tier for automated construction research that would add following checkboxes to roboport menu: 1) Pave entire base with granite/concrete 2) Upgrade all belts in the base (including underground/splitters) to red/blue 3) Place certain module type into all constructions of specified type...
- Thu Jun 09, 2016 6:52 am
- Forum: Implemented Suggestions
- Topic: No timeout for ghosts/blueprints when covered by roboport
- Replies: 9
- Views: 3935
No timeout for ghosts/blueprints when covered by roboport
Quite frequently I found myself in a situation when I ordered zillions of solar panels to be constructed by bots, then some resource went off and not everything was placed. Eventually you find your base with randomly placed stuff and have to shift-reclick it all. It's even more pain when you try to ...
- Thu Jun 09, 2016 6:33 am
- Forum: Minor issues
- Topic: Fast mouse movement/scrolling w/o gaps in tiles
- Replies: 3
- Views: 1583
Fast mouse movement/scrolling w/o gaps in tiles
When you are zoomed out quite far away, especially in sandbox mode, you can't lay out a long belt line or a wall - gaps would appear no matter if it was fast mouse movement or scrolling screen with mouse held in one place. It demands to zoom in quite close so that game and OS input system ticks catc...
- Thu Jun 09, 2016 6:26 am
- Forum: Implemented Suggestions
- Topic: Easy laying out of long underground pipes
- Replies: 5
- Views: 1919
Easy laying out of long underground pipes
Currently laying out long segments of underground pipes is quite tedious because you have to precisely target at quite long range to place pipes at maximal possible distance. Automatic orientation flipping helps a lot already, but it would be really nice if max-dist logic similar to power poles plac...
- Thu Jun 09, 2016 6:10 am
- Forum: Outdated/Not implemented
- Topic: Accumulator usage cutoff points
- Replies: 3
- Views: 1666
Accumulator usage cutoff points
There are two issues with accumulators. First - steam engines start marching through the night and waste coal even when accumulators would do well themselves w/o running steam. Second issue - when accumulators die through the night, you are at risk that your whole base is eaten by biters. What I pro...