Search found 315 matches

by Dry Hairy Tree
Thu Oct 04, 2018 8:41 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18965

Re: A lot of great minds play Factorio.

I talked to an expert.

In terms I understand: It takes approx a 1/4 acre pond at 2 meters depth dropping 50 ft to power an average American household.

:shock:

You guys need to stop heating your toilet seats and harden up. :D
by Dry Hairy Tree
Sun Sep 23, 2018 8:51 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18965

Re: A lot of great minds play Factorio.

Koub - that flywheel does look promising. We've obviously got a multitude of 'clean' power solutions: tidal, solar, wind, geothermal, hydro, gravity (the train), pressurized air, bio-conversion, bio-digestion, and soon to be water cracking... Storage is key to unlocking a clean future. Affordable an...
by Dry Hairy Tree
Sat Sep 22, 2018 8:11 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18965

Re: A lot of great minds play Factorio.

Thank you people I really appreciate the time you took to reply. Wow that's a lot of water for a household, just what kind of insane capacity do our dams hold? Just thinking about it is how I considered gravity/water as a viable option on smaller scale. A quick look shows there are an order of magni...
by Dry Hairy Tree
Sat Sep 22, 2018 12:26 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542707

Re: Let's see your clever builds

That's really cool even if similar has been done. I like the way you've looped that rail, it's also given me clues for another design.
by Dry Hairy Tree
Fri Sep 21, 2018 8:18 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40824

Re: Friday Facts #261 - Performance + New player interaction

Excuse me if this has already been pointed out I'm not reading three pages to check... For the solar panels the correct message is 'doesn't connect to wire' and for connectables, 'wire can't reach' or similar. Your message 'can't connect to wire' is not clear on the difference. Not sure my descripti...
by Dry Hairy Tree
Fri Sep 21, 2018 7:50 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18965

Re: A lot of great minds play Factorio.

Thanks Koub, hope it doesn't derail it's an important topic but it sure can get people fired up like a coal plant :D I was driving one time and picked up a mad Hippy who had just spent a few days with a local inventor. He ranted for two hours about a 'Jinny', an almost perfect magnetic sphere inside...
by Dry Hairy Tree
Thu Sep 20, 2018 7:11 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18965

Re: A lot of great minds play Factorio.

It is just as I suspected, ecologically conscious souls (you gotta be stupid not to be these days) who love a good tree clearing in Factorio. I'm a soil microbiologist by trade and am working on carbon sequestration via the regeneration of topsoil. That's a whole lecture but dayum I'm getting there....
by Dry Hairy Tree
Tue Sep 18, 2018 8:17 pm
Forum: Off topic
Topic: A lot of great minds play Factorio.
Replies: 31
Views: 18965

A lot of great minds play Factorio.

Hi all. I've noticed this game attracts a lot of engineers and other professionals. This leads me to thinking the Factorio community is an incredible resource for problem solving or simply discussion generating awareness and thoughts on specific topics. We see it all the time in discussions on vario...
by Dry Hairy Tree
Fri Sep 14, 2018 5:36 pm
Forum: General discussion
Topic: Off siting plate production for first huge exapansion?
Replies: 8
Views: 3468

Re: Off siting plate production for first huge exapansion?

1 wagon load of steel = 10 x wagon loads of iron ore. 1 wagon load of gears = 4 x wagon loads of iron ore. 1 wagon load of green circuits = 6 x wagon loads of copper ore + 4 x wagon loads of iron ore. To reduce traffic in a base the easiest way I know of is to make things offsite. Plates are the lea...
by Dry Hairy Tree
Fri Sep 14, 2018 5:13 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 116168

Re: Friday Facts #260 - New fluid system

In real life, which is a simulator for Factorio, fluid movement is mostly controlled via gravity. I've run systems irrigating hundreds of acres from a central well, and dozens of grow beds from a central pond. In all instances valves make a huge difference so that the power used to shift water uphil...
by Dry Hairy Tree
Fri Sep 07, 2018 6:56 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 41471

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

If those worms are now 'tunnelers' rather than completely stationary... How about underground migration where only the worms are capable of this stealth approach. A very slow migration and radar can detect them within range. Turrets etc can shoot them if they are detected, otherwise they're capable ...
by Dry Hairy Tree
Wed Sep 05, 2018 8:25 pm
Forum: Show your Creations
Topic: Flame Turret Creeping with an Artillery Train
Replies: 2
Views: 3492

Re: Flame Turret Creeping with an Artillery Train

Nice, albeit, a little hectic. But artillery and biter rushes are not typically calm... I 'carve' a rail pathway into enemy territory using manual artillery targeting from my base. I try move out to find a spot that's reasonably defensible (cliffs, water) to disperse the incoming aliens a bit. This ...
by Dry Hairy Tree
Fri Aug 24, 2018 10:48 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

All this to assemble some assembler 3's in timely fashion, and still not even running 1 at half capacity :shock: One every 1.0625 seconds should suffice... :lol: Floors n Paths 9.jpg There's a hot tip in this design, for those needing more than a long assembler can deliver from the second belt out. ...
by Dry Hairy Tree
Thu Aug 09, 2018 10:21 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

Sulfuric acid and explosives. That oughtta be enough. And a highlighted subterranean pipe, the first in the map. Floors n Paths 8.jpg Now I can add blue circuits to the red/greens and think about some modules. I've actually got a steel chest each of prod 3 and speed 3 from my starter base but the po...
by Dry Hairy Tree
Thu Aug 09, 2018 8:22 pm
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

Check out the beauty of the subterranean mod - that one belt/pipe that might otherwise compromise an aesthetic design... mostly gone. Floors n Paths 7.jpg Some conventional style floor tiles here, getting the hang of how to blueprint and stamp em out. Many designs require unconventional looking edge...
by Dry Hairy Tree
Wed Aug 08, 2018 5:14 am
Forum: Show your Creations
Topic: Mass Production 3
Replies: 2
Views: 2788

Re: Mass Production 3

:D
by Dry Hairy Tree
Wed Aug 08, 2018 3:08 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

So here's the modded refineries using waterfill as well. Tidy huh! They produce 15 petroleum x 4 speed = 60 per 5 seconds = 12 petroleum per second each. 20 refineries x 12 ps = 240 ps. The plastic requires 20 ps but runs 1.25 speed so requires 25 ps. 10 chemical plants x 25 ps = 250 ps. Almost bala...
by Dry Hairy Tree
Tue Aug 07, 2018 4:52 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

Same (floor) blueprint here on the red circuits, just added a concrete trim round the edge which gave the dashed effect. Floors n Paths 5.jpg This factory is my reward for finally 'opening the game up' in fashionable time. I had 6 types of science packs in about 4 hours, plus the automation of red t...
by Dry Hairy Tree
Tue Aug 07, 2018 2:33 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

This floor seems much more interesting, at least to me.
Floors n Paths 4.jpg
Floors n Paths 4.jpg (162.56 KiB) Viewed 8705 times
by Dry Hairy Tree
Mon Aug 06, 2018 2:59 am
Forum: Show your Creations
Topic: Some Dry Stuff
Replies: 81
Views: 43262

Re: Some Dry Stuff

The path I selected looks great in the factory I'm making. It doesn't really work horizontally but that doesn't matter it adds variety to the look of the place and fits very well as the path alongside the bus there. I don't like how brick is black on the map and concrete grey it makes brick/concrete...

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