Koub - that flywheel does look promising. We've obviously got a multitude of 'clean' power solutions: tidal, solar, wind, geothermal, hydro, gravity (the train), pressurized air, bio-conversion, bio-digestion, and soon to be water cracking... Storage is key to unlocking a clean future. Affordable an...
Thank you people I really appreciate the time you took to reply. Wow that's a lot of water for a household, just what kind of insane capacity do our dams hold? Just thinking about it is how I considered gravity/water as a viable option on smaller scale. A quick look shows there are an order of magni...
Excuse me if this has already been pointed out I'm not reading three pages to check... For the solar panels the correct message is 'doesn't connect to wire' and for connectables, 'wire can't reach' or similar. Your message 'can't connect to wire' is not clear on the difference. Not sure my descripti...
Thanks Koub, hope it doesn't derail it's an important topic but it sure can get people fired up like a coal plant :D I was driving one time and picked up a mad Hippy who had just spent a few days with a local inventor. He ranted for two hours about a 'Jinny', an almost perfect magnetic sphere inside...
It is just as I suspected, ecologically conscious souls (you gotta be stupid not to be these days) who love a good tree clearing in Factorio. I'm a soil microbiologist by trade and am working on carbon sequestration via the regeneration of topsoil. That's a whole lecture but dayum I'm getting there....
Hi all. I've noticed this game attracts a lot of engineers and other professionals. This leads me to thinking the Factorio community is an incredible resource for problem solving or simply discussion generating awareness and thoughts on specific topics. We see it all the time in discussions on vario...
1 wagon load of steel = 10 x wagon loads of iron ore. 1 wagon load of gears = 4 x wagon loads of iron ore. 1 wagon load of green circuits = 6 x wagon loads of copper ore + 4 x wagon loads of iron ore. To reduce traffic in a base the easiest way I know of is to make things offsite. Plates are the lea...
In real life, which is a simulator for Factorio, fluid movement is mostly controlled via gravity. I've run systems irrigating hundreds of acres from a central well, and dozens of grow beds from a central pond. In all instances valves make a huge difference so that the power used to shift water uphil...
If those worms are now 'tunnelers' rather than completely stationary... How about underground migration where only the worms are capable of this stealth approach. A very slow migration and radar can detect them within range. Turrets etc can shoot them if they are detected, otherwise they're capable ...
Nice, albeit, a little hectic. But artillery and biter rushes are not typically calm... I 'carve' a rail pathway into enemy territory using manual artillery targeting from my base. I try move out to find a spot that's reasonably defensible (cliffs, water) to disperse the incoming aliens a bit. This ...
All this to assemble some assembler 3's in timely fashion, and still not even running 1 at half capacity :shock: One every 1.0625 seconds should suffice... :lol: Floors n Paths 9.jpg There's a hot tip in this design, for those needing more than a long assembler can deliver from the second belt out. ...
Sulfuric acid and explosives. That oughtta be enough. And a highlighted subterranean pipe, the first in the map. Floors n Paths 8.jpg Now I can add blue circuits to the red/greens and think about some modules. I've actually got a steel chest each of prod 3 and speed 3 from my starter base but the po...
Check out the beauty of the subterranean mod - that one belt/pipe that might otherwise compromise an aesthetic design... mostly gone. Floors n Paths 7.jpg Some conventional style floor tiles here, getting the hang of how to blueprint and stamp em out. Many designs require unconventional looking edge...
So here's the modded refineries using waterfill as well. Tidy huh! They produce 15 petroleum x 4 speed = 60 per 5 seconds = 12 petroleum per second each. 20 refineries x 12 ps = 240 ps. The plastic requires 20 ps but runs 1.25 speed so requires 25 ps. 10 chemical plants x 25 ps = 250 ps. Almost bala...
Same (floor) blueprint here on the red circuits, just added a concrete trim round the edge which gave the dashed effect. Floors n Paths 5.jpg This factory is my reward for finally 'opening the game up' in fashionable time. I had 6 types of science packs in about 4 hours, plus the automation of red t...
The path I selected looks great in the factory I'm making. It doesn't really work horizontally but that doesn't matter it adds variety to the look of the place and fits very well as the path alongside the bus there. I don't like how brick is black on the map and concrete grey it makes brick/concrete...