Search found 229 matches

by The Eriksonn
Thu Jun 30, 2016 5:29 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste indicators
Replies: 6
Views: 2146

Copy/Paste indicators

It would be nice if the indicator showed all the objects that you have pasted instead of only the one that you are copying from.

I think it could be useful if you are copypasting a lot of chests and not knowing if you missed any.

Now:
2016-06-30.png
2016-06-30.png (1.43 MiB) Viewed 2146 times
Suggestion:
2016-06-30 - kopia.png
2016-06-30 - kopia.png (1.39 MiB) Viewed 2146 times
by The Eriksonn
Wed Jun 29, 2016 6:36 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113266

Re: Your Logistic Robots Are Broken! [Forum Game]

Since the robots are colorblind they give you processing units instead. Then your factory goes into overdrive to try to regain the lost materials. The factory then explodes because of overheating. You end up with 2 burned and useless processing units and no advanced ones. I request 200 stack inserte...
by The Eriksonn
Wed Jun 29, 2016 5:28 pm
Forum: Resolved Problems and Bugs
Topic: *[13.3]Map button when pressing enter
Replies: 4
Views: 2964

*[13.3]Map button when pressing enter

When you press enter the map button in the corner flashes.(noticed it when hopping into my car)

and when you hold enter the map button behaves as if you hold it.

If it don´t work, try clicking the button a few times.
by The Eriksonn
Tue Jun 28, 2016 9:33 pm
Forum: Ideas and Suggestions
Topic: Car/tank Repair
Replies: 2
Views: 1625

Car/tank Repair

It would be nice if you could repair your car while you are sitting in it. Now if you are killing biters with tank, then you always have to go away to repair instead of doing it on the go. It would also be nice if the constructionbots didn´t hop out to repair you in the middle of lots of biters as t...
by The Eriksonn
Mon Jun 27, 2016 10:43 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 192702

Re: Version 0.13.0

I can´t rename train stops. They just exit when i try to select the text. :(

Derp: saw that it was in bug reports. silly me :D
by The Eriksonn
Mon Jun 27, 2016 10:22 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 192702

Re: Version 0.13.0

Works now! Now it is time to go and cook some biters :twisted:
by The Eriksonn
Mon Jun 27, 2016 10:15 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 192702

Re: Version 0.13.0

I don´t have the flamethrower turret for some reason. But I have the research and it is in the combinators. Does anyone know a command to reset the flamethrower tech or is the only option to create a new map? (going to do that anyway)
2016-06-28.png
2016-06-28.png (1.55 MiB) Viewed 7431 times
2016-06-28 (1).png
2016-06-28 (1).png (1.51 MiB) Viewed 7431 times
2016-06-28 (2).png
2016-06-28 (2).png (1.42 MiB) Viewed 7431 times
by The Eriksonn
Thu Jun 09, 2016 7:16 am
Forum: Gameplay Help
Topic: Some help with logic/combinators understanding?
Replies: 3
Views: 1451

Re: Some help with logic/combinators understanding?

Awnsers: 1) All signals which are the same type add before the combinator calculates. So 2 constants with 5 blue = 5+5 = 10 blue. In your case it will be blue 0 + blue 1 = blue 1 2)Yes they will. This is what the combinator thinks: (green 10+ green 20)/5 = green 30/5 = green 6 3) If the combinator i...
by The Eriksonn
Wed Jun 08, 2016 6:31 pm
Forum: Off topic
Topic: The depths of Mandelbrot
Replies: 6
Views: 3518

Re: The depths of Mandelbrot

Mandelbrot in factorio:
2016-06-06.png
2016-06-06.png (3.78 MiB) Viewed 3432 times
Mandelbrot specs:
12*12 pixels
5 iterations
30 min rendering :D

btw: my first post :P

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