It would be nice if the indicator showed all the objects that you have pasted instead of only the one that you are copying from.
I think it could be useful if you are copypasting a lot of chests and not knowing if you missed any.
Now:
Suggestion:
Search found 229 matches
- Thu Jun 30, 2016 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Copy/Paste indicators
- Replies: 6
- Views: 2146
- Wed Jun 29, 2016 6:36 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113266
Re: Your Logistic Robots Are Broken! [Forum Game]
Since the robots are colorblind they give you processing units instead. Then your factory goes into overdrive to try to regain the lost materials. The factory then explodes because of overheating. You end up with 2 burned and useless processing units and no advanced ones. I request 200 stack inserte...
- Wed Jun 29, 2016 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: *[13.3]Map button when pressing enter
- Replies: 4
- Views: 2964
*[13.3]Map button when pressing enter
When you press enter the map button in the corner flashes.(noticed it when hopping into my car)
and when you hold enter the map button behaves as if you hold it.
If it don´t work, try clicking the button a few times.
and when you hold enter the map button behaves as if you hold it.
If it don´t work, try clicking the button a few times.
- Tue Jun 28, 2016 9:33 pm
- Forum: Ideas and Suggestions
- Topic: Car/tank Repair
- Replies: 2
- Views: 1625
Car/tank Repair
It would be nice if you could repair your car while you are sitting in it. Now if you are killing biters with tank, then you always have to go away to repair instead of doing it on the go. It would also be nice if the constructionbots didn´t hop out to repair you in the middle of lots of biters as t...
- Mon Jun 27, 2016 10:43 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 192702
Re: Version 0.13.0
I can´t rename train stops. They just exit when i try to select the text.
Derp: saw that it was in bug reports. silly me
Derp: saw that it was in bug reports. silly me
- Mon Jun 27, 2016 10:22 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 192702
Re: Version 0.13.0
Works now! Now it is time to go and cook some biters
- Mon Jun 27, 2016 10:15 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 192702
Re: Version 0.13.0
I don´t have the flamethrower turret for some reason. But I have the research and it is in the combinators. Does anyone know a command to reset the flamethrower tech or is the only option to create a new map? (going to do that anyway)
- Thu Jun 09, 2016 7:16 am
- Forum: Gameplay Help
- Topic: Some help with logic/combinators understanding?
- Replies: 3
- Views: 1451
Re: Some help with logic/combinators understanding?
Awnsers: 1) All signals which are the same type add before the combinator calculates. So 2 constants with 5 blue = 5+5 = 10 blue. In your case it will be blue 0 + blue 1 = blue 1 2)Yes they will. This is what the combinator thinks: (green 10+ green 20)/5 = green 30/5 = green 6 3) If the combinator i...
- Wed Jun 08, 2016 6:31 pm
- Forum: Off topic
- Topic: The depths of Mandelbrot
- Replies: 6
- Views: 3518
Re: The depths of Mandelbrot
Mandelbrot in factorio:
12*12 pixels
5 iterations
30 min rendering
btw: my first post
Mandelbrot specs:12*12 pixels
5 iterations
30 min rendering
btw: my first post