\left(\left|x^p\right|+\left|y^p\right|\right)^{\frac{1}{p}}=1
wut is this??
probably math, looks like it
Search found 229 matches
- Fri May 19, 2017 11:22 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114082
- Thu May 18, 2017 5:34 pm
- Forum: Gameplay Help
- Topic: 1 red underground costs 40 gear wheels
- Replies: 17
- Views: 6496
Re: 1 red underground costs 40 gear wheels
I dont see any reason to produce 4 of these per second becauce I will never ever use them up near that fast.
Also if I could it would probably kill my factory instantly... maybe.
Also if I could it would probably kill my factory instantly... maybe.
- Thu May 11, 2017 8:27 am
- Forum: Gameplay Help
- Topic: Purple bar in the mining drill
- Replies: 2
- Views: 7034
Re: Purple bar in the mining drill
It is the productivity from the mining productivity research. It works in the same way as the purple modules:
When the purple bar get full you get an extra ore for free.
More research=faster bar.
When the purple bar get full you get an extra ore for free.
More research=faster bar.
- Thu May 11, 2017 8:24 am
- Forum: Gameplay Help
- Topic: Who is the new combinator stuff epxlained?
- Replies: 3
- Views: 1379
Re: Who is the new combinator stuff epxlained?
Dont forget << and >> for right and left bitshift:
a<<b = a*(2^b)
a>>b = a/(2^b)
may cause unexpected results if negative...
a<<b = a*(2^b)
a>>b = a/(2^b)
may cause unexpected results if negative...
- Wed May 10, 2017 1:16 pm
- Forum: Duplicates
- Topic: [0.15.2][posila] Centrifuge blinking
- Replies: 2
- Views: 963
Re: [0.15.2][posila] Centrifuge blinking
I noticed that, Thanks!
- Mon May 08, 2017 2:32 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 157534
Re: Random Word Association Game
Ladders
- Mon May 08, 2017 12:27 pm
- Forum: General discussion
- Topic: Loading nuclear reactors
- Replies: 39
- Views: 19659
Re: Loading nuclear reactors
Another thing to remember is that the reactor has a constant burntime for each fuel cell (12000 ticks), so if you have a decider to output red when steam is above 10% and then have the inserter check if red =0. if you then have the inserter read pulse and multiply it by 12000 and going into a clock ...
- Sun May 07, 2017 6:18 pm
- Forum: Gameplay Help
- Topic: What is this machine
- Replies: 2
- Views: 1080
Re: What is this machine
It is the Circuit Connection to belt, if you have Circuit network unlocked you can drag Cable to a belt and then it looks like that
Not a mod.
Not a mod.
- Sun May 07, 2017 10:26 am
- Forum: Gameplay Help
- Topic: [Solved] Power won't switch on
- Replies: 4
- Views: 2332
Re: Power won't switch on`
Your boilers should be turned 90 degrees and the steamengines should be above the boilers, if you mouse over the boilers you can see where stuff should go.
- Sat May 06, 2017 10:38 am
- Forum: Gameplay Help
- Topic: Help with circuit network
- Replies: 6
- Views: 2171
Re: Help with circuit network
I have made a system that works like you want it to work: Blueprint: 0eNrtWltvqzgQ/i9+hhX4AkmkPb9i31ZHiIDTWuImY7pbVfnva4fTNAEDHm+O1Ie8tCLGn2c8l288+AMdq4F3UjQKHT6QKNqmR4e/P1AvXpq8Mr+p946jAxKK1yhATV6bp7zveX2sRPMS1nnxKhoeYnQOkGhK/i86xOdgE0LJvOm7VqrwyCt1Mxk7TC55IUouw6Ktj6LJVStvAMj5Z4B4o4QSfNTm8vCeNUN95F...
- Tue May 02, 2017 7:55 pm
- Forum: Gameplay Help
- Topic: Help with circuit network
- Replies: 6
- Views: 2171
Re: Help with circuit network
So you want a red lamp to turn on if any machine was not producing for 10 seconds?
Should not be to hard...
Should not be to hard...
- Tue May 02, 2017 2:16 pm
- Forum: Gameplay Help
- Topic: [0.155] Oil LOading
- Replies: 7
- Views: 2336
Re: [0.155] Oil LOading
A problem is that it is very hard to align when driving manually as you have to be very precise.
A funny thing is that if you hit the very end of the track it lines up...
A funny thing is that if you hit the very end of the track it lines up...
- Sat Apr 29, 2017 1:16 pm
- Forum: Gameplay Help
- Topic: pumping water in trains
- Replies: 2
- Views: 1490
Re: pumping water in trains
You also need atleast one pipe connected to the pump
- Sat Apr 29, 2017 10:44 am
- Forum: Gameplay Help
- Topic: blueprints and 0.15 ?
- Replies: 7
- Views: 4186
Re: blueprints and 0.15 ?
I found it. You have to Blueprint something and then you go into it and click destroy.
- Sat Apr 29, 2017 9:35 am
- Forum: Gameplay Help
- Topic: blueprints and 0.15 ?
- Replies: 7
- Views: 4186
Re: blueprints and 0.15 ?
How do I get rid of unwanted Blueprints. Puttin in chest and shoot the chest?
- Thu Apr 27, 2017 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Assembly Machines should emit combinator values
- Replies: 8
- Views: 3939
Re: Assembly Machines should emit combinator values
+1
and also turn on/off
I dont Think the change recepie mode will work that well, it was discussed in some other post that i dont remember
and also turn on/off
I dont Think the change recepie mode will work that well, it was discussed in some other post that i dont remember
- Wed Apr 26, 2017 12:36 pm
- Forum: Duplicates
- Topic: [0.15.2][posila] Centrifuge blinking
- Replies: 2
- Views: 963
[0.15.2][posila] Centrifuge blinking
When you insert uranium ore into a centrifuge it blinks for 1 tick if it did not start. You must use an inserter, otherwise it wont work.
I have seen it on other peoples Youtube videos also so i think it is reproducable.
I have seen it on other peoples Youtube videos also so i think it is reproducable.
- Mon Apr 24, 2017 11:39 am
- Forum: Gameplay Help
- Topic: My Megabase Fail
- Replies: 5
- Views: 2339
Re: My Megabase Fail
Remember the nuclear Power and better belt performance in 0.15, i guess they will help with performance.
- Mon Apr 17, 2017 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 8085
Re: Additional Virtual Signals for Operating on Red and Green
I see one problem with this: if you have each(green)<each(red) => each, what will be outputted?
But i guess it could be prevented and only be able to output red or green and not the "general" each
But i guess it could be prevented and only be able to output red or green and not the "general" each
- Sat Apr 15, 2017 10:34 am
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55490
Re: Friday Facts #186 - Marathon testing
it was also something in 0.12 about not being able to rename train stops, but that was very minor and got fixed the next day.
i think it was 0.12...
i think it was 0.12...